diff --git a/radar.lua b/radar.lua index 7db1a02..0310b72 100644 --- a/radar.lua +++ b/radar.lua @@ -1,14 +1,5 @@ -local update_formspec = function(meta) - local inv = meta:get_inventory() - - meta:set_string("formspec", "size[8,3;]" .. - -- col 1 - "button_exit[0,1;8,1;sweep;Radar sweep]" .. - "") -end - local hud = {} -- playername -> {} local clear_radar = function(playername) @@ -26,13 +17,17 @@ local clear_radar = function(playername) hud[playername] = nil end +local format_pos = function(pos) + return pos.x .. "/" .. pos.y .. "/" .. pos.z +end + local show_radar = function(pos, player) local name = player:get_player_name() local hud_data = hud[name] if hud_data then - -- already active hud - return + -- already active hud, clear stale data + clear_radar(name) end hud_data = {} @@ -43,7 +38,7 @@ local show_radar = function(pos, player) -- in range local id = player:hud_add({ hud_elem_type = "waypoint", - name = "Beacon: " .. beacon.name, + name = "Beacon: " .. beacon.name .. ", " .. format_pos(beacon.pos), text = "m", number = 0x00FF00, world_pos = beacon.pos @@ -55,10 +50,6 @@ local show_radar = function(pos, player) hud[name] = hud_data; - minetest.after(10, function() - clear_radar(name) - end) - end -- locator radar @@ -73,18 +64,7 @@ minetest.register_node("locator:radar", { "locator_radar.png" }, groups = {cracky=3,oddly_breakable_by_hand=3}, - sounds = default.node_sound_glass_defaults(), - - on_construct = function(pos) - local meta = minetest.get_meta(pos) - update_formspec(meta) - end, - - on_receive_fields = function(pos, formname, fields, sender) - if fields.sweep then - show_radar(pos, sender) - end - end + sounds = default.node_sound_glass_defaults() }) @@ -97,3 +77,26 @@ minetest.register_craft({ } }) +-- timeout check +local timer = 0 +local radius = 8 +minetest.register_globalstep(function(dtime) + timer = timer + dtime; + + -- check every 2 seconds if radar nearby + if timer >= 2 then + local players = minetest.get_connected_players() + for i,player in pairs(players) do + local pos = player:get_pos() + local node = minetest.find_node_near(pos, radius, {"locator:radar"}, true) + if node then + show_radar(pos, player) + else + clear_radar(player:get_player_name()) + end + end + + timer = 0 + end +end) +