Files
locator/radar.lua
2018-06-13 13:54:53 +02:00

103 lines
2.1 KiB
Lua

local hud = {} -- playername -> {}
local clear_radar = function(playername)
local hud_data = hud[playername]
local player = minetest.get_player_by_name(playername)
if not hud_data or not player or not player:is_player() then
return
end
for _,id in pairs(hud_data) do
player:hud_remove(id)
end
hud[playername] = nil
end
local format_pos = function(pos)
return pos.x .. "/" .. pos.y .. "/" .. pos.z
end
local show_radar = function(pos, player)
local name = player:get_player_name()
local hud_data = hud[name]
if hud_data then
-- already active hud, clear stale data
clear_radar(name)
end
hud_data = {}
for i,beacon in pairs(locator.beacons) do
local distance = vector.distance(pos, beacon.pos)
if distance < beacon.range then
-- in range
local id = player:hud_add({
hud_elem_type = "waypoint",
name = "Beacon: " .. beacon.name .. ", " .. format_pos(beacon.pos),
text = "m",
number = 0x00FF00,
world_pos = beacon.pos
})
table.insert(hud_data, id)
end
end
hud[name] = hud_data;
end
-- locator radar
minetest.register_node("locator:radar", {
description = "Locator radar",
tiles = {
"locator_radar.png",
"locator_radar.png",
"locator_radar.png",
"locator_radar.png",
"locator_radar.png",
"locator_radar.png"
},
groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults()
})
minetest.register_craft({
output = "locator:radar",
recipe = {
{"default:glass", "locator:beacon_base", "default:glass"},
{"locator:beacon_base", "locator:beacon_base", "locator:beacon_base"},
{"default:glass", "locator:beacon_base", "default:glass"}
}
})
-- timeout check
local timer = 0
local radius = 8
minetest.register_globalstep(function(dtime)
timer = timer + dtime;
-- check every 2 seconds if radar nearby
if timer >= 2 then
local players = minetest.get_connected_players()
for i,player in pairs(players) do
local pos = player:get_pos()
local node = minetest.find_node_near(pos, radius, {"locator:radar"}, true)
if node then
show_radar(pos, player)
else
clear_radar(player:get_player_name())
end
end
timer = 0
end
end)