whitespace

This commit is contained in:
SwissalpS
2020-02-11 22:40:45 +01:00
parent 84d415e42c
commit 8e14337dd9
+6 -6
View File
@@ -2,7 +2,7 @@
local HUD_POSITION = {x = 0.1, y = 0.2} local HUD_POSITION = {x = 0.1, y = 0.2}
local O2_BAR_OFFSET = {x = 0, y = 0} local O2_BAR_OFFSET = {x = 0, y = 0}
local SUITE_INCOMPLETE_OFFSET = {x = 0, y = 20} local SUITE_INCOMPLETE_OFFSET = {x = 0, y = 20}
local HUD_ALIGNMENT = {x = 1, y = 0} local HUD_ALIGNMENT = { x = 1, y = 0 }
local hud = {} -- playername -> data local hud = {} -- playername -> data
@@ -14,7 +14,7 @@ local setup_hud = function(player)
hud_data.overlay = player:hud_add({ hud_data.overlay = player:hud_add({
hud_elem_type = "image", hud_elem_type = "image",
position = {x = 0.5, y = 0.5}, position = { x = 0.5, y = 0.5 },
scale = { scale = {
x = -100, x = -100,
y = -100 y = -100
@@ -37,7 +37,7 @@ local setup_hud = function(player)
offset = O2_BAR_OFFSET, offset = O2_BAR_OFFSET,
text = "spacesuit_o2_levels_fg_green.png", text = "spacesuit_o2_levels_fg_green.png",
alignment = HUD_ALIGNMENT, alignment = HUD_ALIGNMENT,
scale = {x = 0, y = 1} scale = { x = 0, y = 1 }
}) })
hud_data.o2_label = player:hud_add({ hud_data.o2_label = player:hud_add({
@@ -46,7 +46,7 @@ local setup_hud = function(player)
offset = {x = O2_BAR_OFFSET.x - 80, y = O2_BAR_OFFSET.y}, offset = {x = O2_BAR_OFFSET.x - 80, y = O2_BAR_OFFSET.y},
text = "O2-Level:", text = "O2-Level:",
alignment = HUD_ALIGNMENT, alignment = HUD_ALIGNMENT,
scale = {x = 100, y = 100}, scale = { x = 100, y = 100 },
number = 0x00FF00 number = 0x00FF00
}) })
@@ -56,7 +56,7 @@ local setup_hud = function(player)
offset = {x = O2_BAR_OFFSET.x - 70, y = O2_BAR_OFFSET.y}, offset = {x = O2_BAR_OFFSET.x - 70, y = O2_BAR_OFFSET.y},
text = "", text = "",
alignment = HUD_ALIGNMENT, alignment = HUD_ALIGNMENT,
scale = {x = 100, y = 100}, scale = { x = 100, y = 100 },
number = 0x00FF00 number = 0x00FF00
}) })
@@ -66,7 +66,7 @@ local setup_hud = function(player)
offset = SUITE_INCOMPLETE_OFFSET, offset = SUITE_INCOMPLETE_OFFSET,
text = "", text = "",
alignment = HUD_ALIGNMENT, alignment = HUD_ALIGNMENT,
scale = {x = 100, y = 100}, scale = { x = 100, y = 100 },
number = 0xFF0000 number = 0xFF0000
}) })