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@@ -0,0 +1,33 @@
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime;
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if timer >= 2 then
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name, armor_inv = armor.get_valid_player(armor, player, "[spacesuit]")
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local has_helmet = armor_inv:contains_item("armor", "spacesuit:helmet")
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local has_chestplate = armor_inv:contains_item("armor", "spacesuit:chestplate")
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local has_pants = armor_inv:contains_item("armor", "spacesuit:pants")
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local has_boots = armor_inv:contains_item("armor", "spacesuit:boots")
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if has_helmet and has_chestplate and has_pants and has_boots and player:get_breath() < 10 then
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for i, stack in pairs(armor_inv:get_list("armor")) do
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if not stack:is_empty() then
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local name = stack:get_name()
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local use = minetest.get_item_group(name, "armor_use") or 0
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armor:damage(player, i, stack, use)
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end
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end
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player:set_breath(10)
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end
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end
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timer = 0
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end
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end)
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