local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime; if timer >= 2 then for _,player in ipairs(minetest.get_connected_players()) do local name = player:get_player_name() local name, armor_inv = armor.get_valid_player(armor, player, "[spacesuit]") local has_helmet = armor_inv:contains_item("armor", "spacesuit:helmet") local has_chestplate = armor_inv:contains_item("armor", "spacesuit:chestplate") local has_pants = armor_inv:contains_item("armor", "spacesuit:pants") local has_boots = armor_inv:contains_item("armor", "spacesuit:boots") if has_helmet and has_chestplate and has_pants and has_boots and player:get_breath() < 10 then for i, stack in pairs(armor_inv:get_list("armor")) do if not stack:is_empty() then local name = stack:get_name() local use = minetest.get_item_group(name, "armor_use") or 0 armor:damage(player, i, stack, use) end end player:set_breath(10) end end timer = 0 end end)