Update documentation

This commit is contained in:
Robert Machmer 2016-01-03 02:43:33 +01:00
parent dba6a49587
commit 99850a423a
2 changed files with 28 additions and 9 deletions

View File

@ -68,9 +68,10 @@ function Graph.new()
--- ---
-- Add a node to the graph. -- Add a node to the graph.
-- @param node - The node to add to the graph. -- @param id - The ID will be used to reference the Node inside of the graph.
-- @param x - The x-coordinate at which to place the new node. -- @param x - The x coordinate the Node should be spawned at (optional).
-- @param y - The y-coordinate at which to place the new node. -- @param y - The y coordinate the Node should be spawned at (optional).
-- @param anchor - Wether the node should be locked in place or not (optional).
-- --
function self:addNode( id, x, y, anchor ) function self:addNode( id, x, y, anchor )
assert( not nodes[id], "Node IDs must be unique." ); assert( not nodes[id], "Node IDs must be unique." );
@ -79,8 +80,8 @@ function Graph.new()
end end
--- ---
-- Remove a node from the graph. This will also remove all edges pointing to -- Remove a node from the graph.
-- or originating from this node. -- This will also remove all edges pointing to or originating from this node.
-- @param node - The node to remove from the graph. -- @param node - The node to remove from the graph.
-- --
function self:removeNode( node ) function self:removeNode( node )
@ -164,7 +165,8 @@ function Graph.new()
--- ---
-- Returns the node the id is pointing to. -- Returns the node the id is pointing to.
-- param id - The id to check for. -- @param id - The id to check for.
--
function self:getNode( id ) function self:getNode( id )
return nodes[id]; return nodes[id];
end end
@ -198,6 +200,14 @@ function Graph.new()
return ( ( maxX - minX ) * 0.5 ) + minX, ( ( maxY - minY ) * 0.5 ) + minY; return ( ( maxX - minX ) * 0.5 ) + minX, ( ( maxY - minY ) * 0.5 ) + minY;
end end
---
-- Turn a node into an anchor.
-- Anchored nodes have fixed positions and can't be moved by the physical
-- forces.
-- @param id - The node's id.
-- @param x - The x coordinate to anchor the node to.
-- @param y - The x coordinate to anchor the node to.
--
function self:setAnchor( id, x, y ) function self:setAnchor( id, x, y )
nodes[id]:setPosition( x, y ); nodes[id]:setPosition( x, y );
nodes[id]:setAnchor( true ); nodes[id]:setAnchor( true );

View File

@ -11,6 +11,9 @@ local DEFAULT_MASS = 0.05;
--- ---
-- @param id - A unique id which will be used to reference this node. -- @param id - A unique id which will be used to reference this node.
-- @param x - The x coordinate the Node should be spawned at (optional).
-- @param y - The y coordinate the Node should be spawned at (optional).
-- @param anchor - Wether the node should be locked in place or not (optional).
-- --
function Node.new( id, x, y, anchor ) function Node.new( id, x, y, anchor )
local self = {}; local self = {};
@ -40,6 +43,10 @@ function Node.new( id, x, y, anchor )
ay = clamp( -FORCE_MAX, ay + fy, FORCE_MAX ); ay = clamp( -FORCE_MAX, ay + fy, FORCE_MAX );
end end
---
-- Attract this node to another node.
-- @param node - The node to use for force calculation.
--
function self:attractTo( node ) function self:attractTo( node )
local dx, dy = px - node:getX(), py - node:getY(); local dx, dy = px - node:getX(), py - node:getY();
local distance = math.sqrt(dx * dx + dy * dy); local distance = math.sqrt(dx * dx + dy * dy);
@ -50,6 +57,10 @@ function Node.new( id, x, y, anchor )
applyForce( dx * strength, dy * strength ); applyForce( dx * strength, dy * strength );
end end
---
-- Repel this node from another node.
-- @param node - The node to use for force calculation.
--
function self:repelFrom( node ) function self:repelFrom( node )
local dx, dy = px - node:getX(), py - node:getY(); local dx, dy = px - node:getX(), py - node:getY();
local distance = math.sqrt(dx * dx + dy * dy); local distance = math.sqrt(dx * dx + dy * dy);
@ -63,6 +74,7 @@ function Node.new( id, x, y, anchor )
--- ---
-- Update the node's position based on the calculated velocity and -- Update the node's position based on the calculated velocity and
-- acceleration. -- acceleration.
-- @param dt - The delta time between frames.
-- --
function self:move( dt ) function self:move( dt )
vx = (vx + ax * dt * NODE_SPEED) * DAMPING_FACTOR; vx = (vx + ax * dt * NODE_SPEED) * DAMPING_FACTOR;
@ -72,9 +84,6 @@ function Node.new( id, x, y, anchor )
ax, ay = 0, 0; ax, ay = 0, 0;
end end
---
-- Returns the node's unique identifier.
--
function self:getID() function self:getID()
return id; return id;
end end