mirror of
https://github.com/rm-code/Graphoon.git
synced 2024-11-28 11:34:21 +00:00
101 lines
2.8 KiB
Lua
101 lines
2.8 KiB
Lua
local Node = require('Node');
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local Edge = require('Edge');
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local Graph = {};
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-- TODO remove / replace LÖVE functions
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function Graph.new()
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local self = {};
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-- Node Objects are stored in a table using their ID as an index.
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local nodes = {};
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local edges = {};
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local edgeIDs = 0;
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local center = Node.new( 'center ', love.graphics.getWidth() * 0.5, love.graphics.getHeight() * 0.5);
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function self:init( table )
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math.randomseed(120123091239581834213143141);
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for _, id in pairs( table.nodes ) do
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self:addNode( Node.new( id, math.random(100, 800), math.random(100, 400) ) );
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end
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for _, edge in pairs( table.edges ) do
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self:addEdge( nodes[edge[1]], nodes[edge[2]] );
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end
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end
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function self:addNode( node )
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assert( not nodes[node:getID()], "Node IDs must be unique." );
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nodes[node:getID()] = node;
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end
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function self:removeNode( node )
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nodes[node:getID()] = nil;
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self:removeEdges( node );
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end
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function self:addEdge( origin, target )
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for _, edge in pairs(edges) do
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if edge.origin == origin and edge.target == target then
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error "Trying to connect nodes which are already connected.";
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end
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end
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assert(origin ~= target, "Tried to connect a node with itself.");
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edges[edgeIDs] = Edge.new( edgeIDs, origin, target );
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edgeIDs = edgeIDs + 1;
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end
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function self:removeEdges( node )
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for id, edge in pairs( edges ) do
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if edge.origin == node or edge.target == node then
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edges[id] = nil;
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end
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end
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end
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function self:update( dt, ... )
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for _, edge in pairs( edges ) do
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edge.origin:attractTo( edge.target );
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edge.target:attractTo( edge.origin );
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end
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for _, nodeA in pairs( nodes ) do
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nodeA:attractTo( center );
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for _, nodeB in pairs( nodes ) do
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if nodeA ~= nodeB then
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nodeA:repelFrom( nodeB );
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end
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end
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nodeA:move( dt );
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end
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end
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function self:draw()
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for _, edge in pairs( edges ) do
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love.graphics.line( edge.origin:getX(), edge.origin:getY(), edge.target:getX(), edge.target:getY() );
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end
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for _, nodeA in pairs( nodes ) do
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love.graphics.points( nodeA:getX(), nodeA:getY() );
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love.graphics.print( nodeA:getID(), nodeA:getX(), nodeA:getY() );
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end
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end
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function self:getNodeAt(x, y, range)
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for _, node in pairs( nodes ) do
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local nx, ny = node:getPosition();
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if x < nx + range and x > nx - range and y < ny + range and y > ny - range then
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return node;
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end
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end
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end
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return self;
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end
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return Graph;
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