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https://github.com/rm-code/Graphoon.git
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73b74ca3fe
This way they can be required separately from the Graph class.
121 lines
3.0 KiB
Lua
121 lines
3.0 KiB
Lua
local current = (...):gsub('%.[^%.]+$', '');
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local Node = {};
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local FORCE_SPRING = -0.01;
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local FORCE_CHARGE = 100000;
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local FORCE_MAX = 4;
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local NODE_SPEED = 8;
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local DAMPING_FACTOR = 0.95;
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local DEFAULT_MASS = 0.05;
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---
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-- @param id - A unique id which will be used to reference this node.
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-- @param x - The x coordinate the Node should be spawned at (optional).
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-- @param y - The y coordinate the Node should be spawned at (optional).
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-- @param anchor - Wether the node should be locked in place or not (optional).
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--
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function Node.new( id, x, y, anchor )
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local self = {};
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local px, py = x or 0, y or 0;
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local ax, ay = 0, 0;
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local vx, vy = 0, 0;
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---
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-- Clamps a value to a certain range.
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-- @param min
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-- @param val
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-- @param max
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--
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local function clamp( min, val, max )
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return math.max( min, math.min( val, max ) );
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end
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---
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-- Calculates the new xy-acceleration for this node.
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-- The values are clamped to keep the graph from "exploding".
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-- @param fx - The force to apply in x-direction.
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-- @param fy - The force to apply in y-direction.
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--
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local function applyForce( fx, fy )
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ax = clamp( -FORCE_MAX, ax + fx, FORCE_MAX );
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ay = clamp( -FORCE_MAX, ay + fy, FORCE_MAX );
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end
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---
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-- Attract this node to another node.
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-- @param node - The node to use for force calculation.
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--
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function self:attractTo( node )
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local dx, dy = px - node:getX(), py - node:getY();
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local distance = math.sqrt(dx * dx + dy * dy);
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dx = dx / distance;
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dy = dy / distance;
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local strength = FORCE_SPRING * distance;
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applyForce( dx * strength, dy * strength );
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end
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---
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-- Repel this node from another node.
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-- @param node - The node to use for force calculation.
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--
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function self:repelFrom( node )
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local dx, dy = px - node:getX(), py - node:getY();
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local distance = math.sqrt(dx * dx + dy * dy);
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dx = dx / distance;
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dy = dy / distance;
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local strength = FORCE_CHARGE * (DEFAULT_MASS / (distance * distance));
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applyForce(dx * strength, dy * strength);
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end
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---
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-- Update the node's position based on the calculated velocity and
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-- acceleration.
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-- @param dt - The delta time between frames.
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--
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function self:move( dt )
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vx = (vx + ax * dt * NODE_SPEED) * DAMPING_FACTOR;
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vy = (vy + ay * dt * NODE_SPEED) * DAMPING_FACTOR;
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px = px + vx;
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py = py + vy;
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ax, ay = 0, 0;
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end
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function self:getID()
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return id;
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end
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function self:getX()
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return px;
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end
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function self:getY()
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return py;
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end
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function self:getPosition()
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return px, py;
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end
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function self:setPosition( nx, ny )
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px, py = nx, ny;
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end
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function self:setAnchor( nanchor )
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anchor = nanchor;
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end
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function self:isAnchor()
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return anchor;
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end
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return self;
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end
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return Node;
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