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Simplify interface. HC is now immediate mode.
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parent
de2367ea26
commit
01e8e17b92
321
init.lua
321
init.lua
@ -41,271 +41,102 @@ local newPolygonShape = Shapes.newPolygonShape
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local newCircleShape = Shapes.newCircleShape
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local newPointShape = Shapes.newPointShape
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local function __NULL__() end
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local HC = {}
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function HC:init(cell_size, callback_collide, callback_stop)
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self._active_shapes = {}
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self._passive_shapes = {}
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self._ghost_shapes = {}
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self.groups = {}
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self._colliding_only_last_frame = {}
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self.on_collide = callback_collide or __NULL__
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self.on_stop = callback_stop or __NULL__
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self._hash = common_local.instance(Spatialhash, cell_size)
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function HC:init(cell_size)
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self.hash = common_local.instance(Spatialhash, cell_size or 100)
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end
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function HC:clear()
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self._active_shapes = {}
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self._passive_shapes = {}
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self._ghost_shapes = {}
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self.groups = {}
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self._colliding_only_last_frame = {}
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self._hash = common_local.instance(Spatialhash, self._hash.cell_size)
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-- spatial hash management
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function HC:resetHash(cell_size)
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local hash = self.hash
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self.hash = common_local.instance(Spatialhash, cell_size or 100)
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for shape in pairs(hash:shapes()) do
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self.hash:register(shape, shape:bbox())
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end
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return self
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end
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function HC:setCallbacks(collide, stop)
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if type(collide) == "table" and not (getmetatable(collide) or {}).__call then
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stop = collide.stop
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collide = collide.collide
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end
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function HC:register(shape)
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self.hash:register(shape, shape:bbox())
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if collide then
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assert(type(collide) == "function" or (getmetatable(collide) or {}).__call,
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"collision callback must be a function or callable table")
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self.on_collide = collide
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end
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if stop then
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assert(type(stop) == "function" or (getmetatable(stop) or {}).__call,
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"stop callback must be a function or callable table")
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self.on_stop = stop
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end
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return self
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end
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function HC:addShape(shape)
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assert(shape.bbox and shape.collidesWith,
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"Cannot add custom shape: Incompatible shape.")
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self._active_shapes[shape] = shape
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self._hash:insert(shape, shape:bbox())
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shape._groups = {}
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local hash = self._hash
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local move, rotate,scale = shape.move, shape.rotate, shape.scale
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for _, func in ipairs{'move', 'rotate', 'scale'} do
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local old_func = shape[func]
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shape[func] = function(self, ...)
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local x1,y1,x2,y2 = self:bbox()
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old_func(self, ...)
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local x3,y3,x4,y4 = self:bbox()
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hash:update(self, x1,y1, x2,y2, x3,y3, x4,y4)
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-- keep track of where/how big the shape is
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for _, f in ipairs({'move', 'rotate', 'scale'}) do
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local old_function = shape[f]
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shape[f] = function(this, ...)
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local x1,y1,x2,y2 = this:bbox()
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old_function(this, ...)
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self.hash:update(this, x1,y1,x2,y2, this:bbox())
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return this
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end
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end
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function shape:_removeFromHash()
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shape.move, shape.rotate, shape.scale = move, rotate, scale
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return hash:remove(shape, self:bbox())
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end
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function shape:neighbors()
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local neighbors = hash:inRange(self:bbox())
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rawset(neighbors, self, nil)
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return neighbors
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end
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function shape:inGroup(group)
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return self._groups[group]
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end
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return shape
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end
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function HC:activeShapes()
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return pairs(self._active_shapes)
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end
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function HC:shapesInRange(x1,y1, x2,y2)
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return self._hash:inRange(x1,y1, x2,y2)
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end
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function HC:addPolygon(...)
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return self:addShape(newPolygonShape(...))
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end
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function HC:addRectangle(x,y,w,h)
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return self:addPolygon(x,y, x+w,y, x+w,y+h, x,y+h)
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end
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function HC:addCircle(cx, cy, radius)
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return self:addShape(newCircleShape(cx,cy, radius))
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end
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function HC:addPoint(x,y)
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return self:addShape(newPointShape(x,y))
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end
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function HC:share_group(shape, other)
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for name,group in pairs(shape._groups) do
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if group[other] then return true end
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end
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return false
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end
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-- check for collisions
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function HC:update(dt)
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-- cache for tested/colliding shapes
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local tested, colliding = {}, {}
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local function may_skip_test(shape, other)
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return (shape == other)
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or (tested[other] and tested[other][shape])
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or self._ghost_shapes[other]
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or self:share_group(shape, other)
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end
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-- collect active shapes. necessary, because a callback might add shapes to
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-- _active_shapes, which will lead to undefined behavior (=random crashes) in
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-- next()
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local active = {}
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for shape in self:activeShapes() do
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active[shape] = shape
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end
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local only_last_frame = self._colliding_only_last_frame
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for shape in pairs(active) do
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tested[shape] = {}
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for other in self._hash:rangeIter(shape:bbox()) do
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if not self._active_shapes[shape] then
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-- break out of this loop is shape was removed in a callback
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break
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end
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if not may_skip_test(shape, other) then
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local collide, sx,sy = shape:collidesWith(other)
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if collide then
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if not colliding[shape] then colliding[shape] = {} end
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colliding[shape][other] = {sx, sy}
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-- flag shape colliding this frame and call collision callback
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if only_last_frame[shape] then
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only_last_frame[shape][other] = nil
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end
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self.on_collide(dt, shape, other, sx, sy)
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end
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tested[shape][other] = true
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end
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function HC:remove(shape)
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self.hash:remove(shape, shape:bbox())
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for _, f in ipairs({'move', 'rotate', 'scale'}) do
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shape[f] = function()
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error(f.."() called on a removed shape")
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end
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end
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return self
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end
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-- call stop callback on shapes that do not collide anymore
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for a,reg in pairs(only_last_frame) do
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for b, info in pairs(reg) do
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self.on_stop(dt, a, b, info[1], info[2])
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-- shape constructors
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function HC:polygon(...)
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return self:register(newPolygonShape(...))
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end
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function HC:rectangle(x,y,w,h)
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return self:polygon(x,y, x+w,y, x+w,y+h, x,y+h)
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end
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function HC:circle(x,y,r)
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return self:register(newCircleShape(x,y,r))
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end
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function HC:point(x,y)
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return self:register(newPointShape(x,y))
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end
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-- collision detection
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function HC:neighbors(shape)
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local neighbors = self.hash:inSameCells(shape:bbox())
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rawset(neighbors, shape, nil)
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return neighbors
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end
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function HC:collisions(shape)
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local candidates = self:neighbors(shape)
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for other in pairs(candidates) do
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local collides, dx, dy = shape:collidesWith(other)
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if collides then
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rawset(candidates, other, {dx,dy, x=dx, y=dy})
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else
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rawset(candidates, other, nil)
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end
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end
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self._colliding_only_last_frame = colliding
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return candidates
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end
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-- get list of shapes at point (x,y)
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function HC:shapesAt(x, y)
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local shapes = {}
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for s in pairs(self._hash:cellAt(x,y)) do
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if s:contains(x,y) then
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shapes[#shapes+1] = s
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end
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end
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return shapes
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end
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-- remove shape from internal tables and the hash
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function HC:remove(shape, ...)
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if not shape then return end
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self._active_shapes[shape] = nil
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self._passive_shapes[shape] = nil
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self._ghost_shapes[shape] = nil
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for name, group in pairs(shape._groups) do
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group[shape] = nil
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end
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shape:_removeFromHash()
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return self:remove(...)
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end
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-- group support
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function HC:addToGroup(group, shape, ...)
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if not shape then return end
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assert(self._active_shapes[shape] or self._passive_shapes[shape],
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"Shape is not registered with HC")
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if not self.groups[group] then self.groups[group] = {} end
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self.groups[group][shape] = true
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shape._groups[group] = self.groups[group]
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return self:addToGroup(group, ...)
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end
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function HC:removeFromGroup(group, shape, ...)
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if not shape or not self.groups[group] then return end
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assert(self._active_shapes[shape] or self._passive_shapes[shape],
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"Shape is not registered with HC")
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self.groups[group][shape] = nil
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shape._groups[group] = nil
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return self:removeFromGroup(group, ...)
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end
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function HC:setPassive(shape, ...)
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if not shape then return end
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if not self._ghost_shapes[shape] then
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assert(self._active_shapes[shape], "Shape is not active")
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self._active_shapes[shape] = nil
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self._passive_shapes[shape] = shape
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end
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return self:setPassive(...)
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end
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function HC:setActive(shape, ...)
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if not shape then return end
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if not self._ghost_shapes[shape] then
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assert(self._passive_shapes[shape], "Shape is not passive")
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self._active_shapes[shape] = shape
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self._passive_shapes[shape] = nil
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end
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return self:setActive(...)
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end
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function HC:setGhost(shape, ...)
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if not shape then return end
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assert(self._active_shapes[shape] or self._passive_shapes[shape],
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"Shape is not registered with HC")
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self._active_shapes[shape] = nil
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-- dont remove from passive shapes, see below
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self._ghost_shapes[shape] = shape
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return self:setGhost(...)
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end
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function HC:setSolid(shape, ...)
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if not shape then return end
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assert(self._ghost_shapes[shape], "Shape not a ghost")
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-- re-register shape. passive shapes were not unregistered above, so if a shape
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-- is not passive, it must be registered as active again.
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if not self._passive_shapes[shape] then
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self._active_shapes[shape] = shape
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end
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self._ghost_shapes[shape] = nil
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return self:setSolid(...)
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end
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-- the class and the instance
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HC = common_local.class('HardonCollider', HC)
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local instance = common_local.instance(HC)
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-- the module
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HC = common_local.class("HardonCollider", HC)
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local function new(...)
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return common_local.instance(HC, ...)
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end
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return setmetatable({
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new = function(...) return common_local.instance(HC, ...) end,
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resetHash = function(...) return instance:resetHash(...) end,
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register = function(...) return instance:register(...) end,
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remove = function(...) return instance:remove(...) end,
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return setmetatable({HardonCollider = HC, new = new},
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{__call = function(_,...) return new(...) end})
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polygon = function(...) return instance:polygon(...) end,
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rectangle = function(...) return instance:rectangle(...) end,
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circle = function(...) return instance:circle(...) end,
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point = function(...) return instance:point(...) end,
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neighbors = function(...) return instance:neighbors(...) end,
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collisions = function(...) return instance:collisions(...) end,
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hash = function() return instance.hash end,
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}, {__call = function(_, ...) return common_local.instance(HC, ...) end})
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@ -64,7 +64,21 @@ function Spatialhash:cellAt(x,y)
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return self:cell(self:cellCoords(x,y))
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end
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function Spatialhash:inRange(x1,y1, x2,y2)
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-- get all shapes
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function Spatialhash:shapes()
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local set = {}
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for i,row in pairs(self.cells) do
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for k,cell in pairs(row) do
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for obj in pairs(cell) do
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rawset(set, obj, obj)
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end
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end
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end
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return set
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end
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-- get all shapes that are in the same cells as the bbox x1,y1 '--. x2,y2
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function Spatialhash:inSameCells(x1,y1, x2,y2)
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local set = {}
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x1, y1 = self:cellCoords(x1, y1)
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x2, y2 = self:cellCoords(x2, y2)
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@ -78,11 +92,7 @@ function Spatialhash:inRange(x1,y1, x2,y2)
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return set
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end
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function Spatialhash:rangeIter(...)
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return pairs(self:inRange(...))
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end
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function Spatialhash:insert(obj, x1, y1, x2, y2)
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function Spatialhash:register(obj, x1, y1, x2, y2)
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x1, y1 = self:cellCoords(x1, y1)
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x2, y2 = self:cellCoords(x2, y2)
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for i = x1,x2 do
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