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docs/Class.rst
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docs/Class.rst
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HC.class
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========
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::
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class = require 'HC.class'
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See ``hump.class``.
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docs/MainModule.rst
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docs/MainModule.rst
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Main Module
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===========
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::
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HC = require 'HC'
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The purpose of the main modules is to connect shapes with the spatial hash -- a
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data structure to quickly look up neighboring shapes -- and to provide
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utilities to tell which shapes intersect (collide) with each other.
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Most of the time, HC will be run as a singleton; you can, however, also create
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several instances, that each hold their own little worlds.
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Initialization
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--------------
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.. function:: HC.new([cell_size = 100])
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:param number cell_size: Resolution of the internal search structure (optional).
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:returns: Collider instance.
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Creates a new collider instance that holds a separate spatial hash.
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Collider instances carry the same methods as the main module.
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The only difference is that function calls must use the colon-syntax (see
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below).
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Useful if you want to maintain several collision layers or several separate
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game worlds.
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The ``cell_size`` somewhat governs the performance of :func:`HC.neighbors` and
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:func:`HC.collisions`. How this parameter affects the performance depends on
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how many shapes there are, how big these shapes are and (somewhat) how the
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shapes are distributed.
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A rule of thumb would be to set ``cell_size`` to be about four times the size
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of the average object.
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Or just leave it as is and worry about it only if you run into performance
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problems that can be traced back to the spatial hash.
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**Example**::
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collider = HC.new(150) -- create separate world
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-- method calls with colon syntax
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ball = collider:circle(100,100,20)
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rect = collider:rectangle(110,90,20,100)
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for shape, delta in pairs(collider:collisions(ball)) do
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shape:move(delta.x, delta.y)
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end
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.. function:: HC.resetHash([cell_size = 100])
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:param number cell_size: Resolution of the internal search structure (optional).
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Reset the internal search structure, the spatial hash.
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This clears *all* shapes that were registered beforehand, meaning that HC will
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not be able to find any collisions with those shapes anymore.
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**Example**::
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function new_stage()
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actors = {} -- clear the stage on our side
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HC.resetHash() -- as well as on HC's side
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end
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Bookkeeping
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-----------
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See also the :doc:`Shapes` sub-module.
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.. function:: HC.rectangle(x, y, w, h)
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:param numbers x,y: Upper left corner of the rectangle.
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:param numbers w,h: Width and height of the rectangle.
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:returns: The rectangle :class:`Shape` added to the scene.
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Add a rectangle shape to the scene.
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.. note::
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:class:`Shape` transformations, e.g. :func:`Shape.moveTo` and
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:func:`Shape.rotate` will be with respect to the *center, not* the upper left
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corner of the rectangle!
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**Example**::
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rect = HC.rectangle(100, 120, 200, 40)
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rect:rotate(23)
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.. function:: HC.polygon(x1,y1,...,xn,yn)
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:param numbers x1,y1,...,xn,yn: The corners of the polygon. At least three
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corners that do not lie on a straight line
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are required.
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:returns: The polygon :class:`Shape` added to the scene.
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Add a polygon to the scene. Any non-self-intersection polygon will work.
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The polygon will be closed; the first and the last point do not need to be the
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same.
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.. note::
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If three consecutive points lie on a line, the middle point will be discarded.
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This means you cannot construct polygon shapes that are lines.
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.. note::
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:class:`Shape` transformations, e.g. :func:`Shape.moveTo` and
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:func:`Shape.rotate` will be with respect to the center of the polygon.
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**Example**::
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shape = HC.polygon(10,10, 40,50, 70,10, 40,30)
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shape:move(42, 5)
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.. function:: HC.circle(cx, cy, radius)
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:param numbers cx,cy: Center of the circle.
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:param number radius: Radius of the circle.
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:returns: The circle :class:`Shape` added to the scene.
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Add a circle shape to the scene.
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**Example**::
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circle = HC.circle(400, 300, 100)
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.. function:: HC.point(x, y)
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:param numbers x, y: Position of the point.
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:returns: The point :class:`Shape` added to the scene.
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Add a point shape to the scene.
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Point shapes are most useful for bullets and such, because detecting collisions
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between a point and any other shape is a little faster than detecting collision
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between two non-point shapes. In case of a collision, the separating vector
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will not be valid.
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**Example**::
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bullets[#bulltes+1] = HC.point(player.pos.x, player.pos.y)
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.. function:: HC.register(shape)
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:param Shape shape: The :class:`Shape` to add to the spatial hash.
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Add a shape to the bookkeeping system.
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:func:`HC.neighbors` and :func:`Hc.collisions` works only with registered
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shapes.
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You don't need to (and should not) register any shapes created with the above
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functions.
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Overwrites :func:`Shape.move`, :func:`Shape.rotate`, and :func:`Shape.scale`
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with versions that update the :doc:`SpatialHash`.
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This function is mostly only useful if you provide a custom shape.
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See :ref:`custom-shapes`.
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.. function:: HC.remove(shape)
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:param Shape shape: The :class:`Shape` to remove from the spatial hash.
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Remove a shape to the bookkeeping system.
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.. warning::
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This will also invalidate the functions :func:`Shape.move`,
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:func:`Shape.rotate`, and :func:`Shape.scale`.
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Make sure you delete the shape from your own actor list(s).
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**Example**::
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for i = #bullets,1,-1 do
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if bullets[i]:collidesWith(player)
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player:takeDamage()
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HC.remove(bullets[i]) -- remove bullet from HC
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table.remove(bullets, i) -- remove bullet from own actor list
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end
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end
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Collision Detection
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-------------------
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.. function:: HC.collisions(shape)
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:param Shape shape: Query shape.
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:returns: Table of colliding shapes and separating vectors.
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Get shapes that are colliding with ``shape`` and the vector to separate the shapes.
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The separating vector points away from ``shape``.
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The table is a *set*, meaning that the shapes are stored in *keys* of the table.
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The *values* are the separating vector.
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You can iterate over the shapes using ``pairs`` (see example).
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**Example**::
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local collisions = HC.collisions(shape)
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for other, separating_vector in pairs(collisions)
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shape:move(-separating_vector.x/2, -separating_vector.y/2)
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other:move( separating_vector.x/2, separating_vector.y/2)
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end
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.. function:: HC.neighbors(shape)
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:param Shape shape: Query shape.
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:returns: Table of neighboring shapes, where the keys of the table are the shape.
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Get other shapes in that are close to ``shape``.
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The table is a *set*, meaning that the shapes are stored in *keys* of the table.
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You can iterate over the shapes using ``pairs`` (see example).
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.. note::
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The result depends on the size and position of ``shape`` as well as the
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grid size of the spatial hash: :func:`HC.neighbors` returns the shapes that
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are in the same cell(s) as ``shape``.
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**Example**::
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local candidates = HC.neighbors(shape)
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for other in pairs(candidates)
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local collides, dx, dy = shape:collidesWith(other)
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if collides then
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other:move(dx, dy)
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end
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end
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.. attribute:: HC.hash
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Reference to the :class:`SpatialHash` instance.
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docs/Makefile
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docs/Makefile
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# Makefile for Sphinx documentation
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#
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# You can set these variables from the command line.
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SPHINXOPTS =
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SPHINXBUILD = sphinx-build
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PAPER =
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BUILDDIR = _build
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# User-friendly check for sphinx-build
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ifeq ($(shell which $(SPHINXBUILD) >/dev/null 2>&1; echo $$?), 1)
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$(error The '$(SPHINXBUILD)' command was not found. Make sure you have Sphinx installed, then set the SPHINXBUILD environment variable to point to the full path of the '$(SPHINXBUILD)' executable. Alternatively you can add the directory with the executable to your PATH. If you don't have Sphinx installed, grab it from http://sphinx-doc.org/)
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endif
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# Internal variables.
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PAPEROPT_a4 = -D latex_paper_size=a4
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PAPEROPT_letter = -D latex_paper_size=letter
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ALLSPHINXOPTS = -d $(BUILDDIR)/doctrees $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
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# the i18n builder cannot share the environment and doctrees with the others
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I18NSPHINXOPTS = $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
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.PHONY: help clean html dirhtml singlehtml pickle json htmlhelp qthelp devhelp epub latex latexpdf text man changes linkcheck doctest coverage gettext
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help:
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@echo "Please use \`make <target>' where <target> is one of"
|
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@echo " html to make standalone HTML files"
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@echo " dirhtml to make HTML files named index.html in directories"
|
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@echo " singlehtml to make a single large HTML file"
|
||||
@echo " pickle to make pickle files"
|
||||
@echo " json to make JSON files"
|
||||
@echo " htmlhelp to make HTML files and a HTML help project"
|
||||
@echo " qthelp to make HTML files and a qthelp project"
|
||||
@echo " applehelp to make an Apple Help Book"
|
||||
@echo " devhelp to make HTML files and a Devhelp project"
|
||||
@echo " epub to make an epub"
|
||||
@echo " latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter"
|
||||
@echo " latexpdf to make LaTeX files and run them through pdflatex"
|
||||
@echo " latexpdfja to make LaTeX files and run them through platex/dvipdfmx"
|
||||
@echo " text to make text files"
|
||||
@echo " man to make manual pages"
|
||||
@echo " texinfo to make Texinfo files"
|
||||
@echo " info to make Texinfo files and run them through makeinfo"
|
||||
@echo " gettext to make PO message catalogs"
|
||||
@echo " changes to make an overview of all changed/added/deprecated items"
|
||||
@echo " xml to make Docutils-native XML files"
|
||||
@echo " pseudoxml to make pseudoxml-XML files for display purposes"
|
||||
@echo " linkcheck to check all external links for integrity"
|
||||
@echo " doctest to run all doctests embedded in the documentation (if enabled)"
|
||||
@echo " coverage to run coverage check of the documentation (if enabled)"
|
||||
|
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clean:
|
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rm -rf $(BUILDDIR)/*
|
||||
|
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html:
|
||||
$(SPHINXBUILD) -b html $(ALLSPHINXOPTS) $(BUILDDIR)/html
|
||||
@echo
|
||||
@echo "Build finished. The HTML pages are in $(BUILDDIR)/html."
|
||||
|
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dirhtml:
|
||||
$(SPHINXBUILD) -b dirhtml $(ALLSPHINXOPTS) $(BUILDDIR)/dirhtml
|
||||
@echo
|
||||
@echo "Build finished. The HTML pages are in $(BUILDDIR)/dirhtml."
|
||||
|
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singlehtml:
|
||||
$(SPHINXBUILD) -b singlehtml $(ALLSPHINXOPTS) $(BUILDDIR)/singlehtml
|
||||
@echo
|
||||
@echo "Build finished. The HTML page is in $(BUILDDIR)/singlehtml."
|
||||
|
||||
pickle:
|
||||
$(SPHINXBUILD) -b pickle $(ALLSPHINXOPTS) $(BUILDDIR)/pickle
|
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@echo
|
||||
@echo "Build finished; now you can process the pickle files."
|
||||
|
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json:
|
||||
$(SPHINXBUILD) -b json $(ALLSPHINXOPTS) $(BUILDDIR)/json
|
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@echo
|
||||
@echo "Build finished; now you can process the JSON files."
|
||||
|
||||
htmlhelp:
|
||||
$(SPHINXBUILD) -b htmlhelp $(ALLSPHINXOPTS) $(BUILDDIR)/htmlhelp
|
||||
@echo
|
||||
@echo "Build finished; now you can run HTML Help Workshop with the" \
|
||||
".hhp project file in $(BUILDDIR)/htmlhelp."
|
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|
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qthelp:
|
||||
$(SPHINXBUILD) -b qthelp $(ALLSPHINXOPTS) $(BUILDDIR)/qthelp
|
||||
@echo
|
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@echo "Build finished; now you can run "qcollectiongenerator" with the" \
|
||||
".qhcp project file in $(BUILDDIR)/qthelp, like this:"
|
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@echo "# qcollectiongenerator $(BUILDDIR)/qthelp/HC.qhcp"
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||||
@echo "To view the help file:"
|
||||
@echo "# assistant -collectionFile $(BUILDDIR)/qthelp/HC.qhc"
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|
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applehelp:
|
||||
$(SPHINXBUILD) -b applehelp $(ALLSPHINXOPTS) $(BUILDDIR)/applehelp
|
||||
@echo
|
||||
@echo "Build finished. The help book is in $(BUILDDIR)/applehelp."
|
||||
@echo "N.B. You won't be able to view it unless you put it in" \
|
||||
"~/Library/Documentation/Help or install it in your application" \
|
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"bundle."
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|
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devhelp:
|
||||
$(SPHINXBUILD) -b devhelp $(ALLSPHINXOPTS) $(BUILDDIR)/devhelp
|
||||
@echo
|
||||
@echo "Build finished."
|
||||
@echo "To view the help file:"
|
||||
@echo "# mkdir -p $$HOME/.local/share/devhelp/HC"
|
||||
@echo "# ln -s $(BUILDDIR)/devhelp $$HOME/.local/share/devhelp/HC"
|
||||
@echo "# devhelp"
|
||||
|
||||
epub:
|
||||
$(SPHINXBUILD) -b epub $(ALLSPHINXOPTS) $(BUILDDIR)/epub
|
||||
@echo
|
||||
@echo "Build finished. The epub file is in $(BUILDDIR)/epub."
|
||||
|
||||
latex:
|
||||
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
|
||||
@echo
|
||||
@echo "Build finished; the LaTeX files are in $(BUILDDIR)/latex."
|
||||
@echo "Run \`make' in that directory to run these through (pdf)latex" \
|
||||
"(use \`make latexpdf' here to do that automatically)."
|
||||
|
||||
latexpdf:
|
||||
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
|
||||
@echo "Running LaTeX files through pdflatex..."
|
||||
$(MAKE) -C $(BUILDDIR)/latex all-pdf
|
||||
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
|
||||
|
||||
latexpdfja:
|
||||
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
|
||||
@echo "Running LaTeX files through platex and dvipdfmx..."
|
||||
$(MAKE) -C $(BUILDDIR)/latex all-pdf-ja
|
||||
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
|
||||
|
||||
text:
|
||||
$(SPHINXBUILD) -b text $(ALLSPHINXOPTS) $(BUILDDIR)/text
|
||||
@echo
|
||||
@echo "Build finished. The text files are in $(BUILDDIR)/text."
|
||||
|
||||
man:
|
||||
$(SPHINXBUILD) -b man $(ALLSPHINXOPTS) $(BUILDDIR)/man
|
||||
@echo
|
||||
@echo "Build finished. The manual pages are in $(BUILDDIR)/man."
|
||||
|
||||
texinfo:
|
||||
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
|
||||
@echo
|
||||
@echo "Build finished. The Texinfo files are in $(BUILDDIR)/texinfo."
|
||||
@echo "Run \`make' in that directory to run these through makeinfo" \
|
||||
"(use \`make info' here to do that automatically)."
|
||||
|
||||
info:
|
||||
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
|
||||
@echo "Running Texinfo files through makeinfo..."
|
||||
make -C $(BUILDDIR)/texinfo info
|
||||
@echo "makeinfo finished; the Info files are in $(BUILDDIR)/texinfo."
|
||||
|
||||
gettext:
|
||||
$(SPHINXBUILD) -b gettext $(I18NSPHINXOPTS) $(BUILDDIR)/locale
|
||||
@echo
|
||||
@echo "Build finished. The message catalogs are in $(BUILDDIR)/locale."
|
||||
|
||||
changes:
|
||||
$(SPHINXBUILD) -b changes $(ALLSPHINXOPTS) $(BUILDDIR)/changes
|
||||
@echo
|
||||
@echo "The overview file is in $(BUILDDIR)/changes."
|
||||
|
||||
linkcheck:
|
||||
$(SPHINXBUILD) -b linkcheck $(ALLSPHINXOPTS) $(BUILDDIR)/linkcheck
|
||||
@echo
|
||||
@echo "Link check complete; look for any errors in the above output " \
|
||||
"or in $(BUILDDIR)/linkcheck/output.txt."
|
||||
|
||||
doctest:
|
||||
$(SPHINXBUILD) -b doctest $(ALLSPHINXOPTS) $(BUILDDIR)/doctest
|
||||
@echo "Testing of doctests in the sources finished, look at the " \
|
||||
"results in $(BUILDDIR)/doctest/output.txt."
|
||||
|
||||
coverage:
|
||||
$(SPHINXBUILD) -b coverage $(ALLSPHINXOPTS) $(BUILDDIR)/coverage
|
||||
@echo "Testing of coverage in the sources finished, look at the " \
|
||||
"results in $(BUILDDIR)/coverage/python.txt."
|
||||
|
||||
xml:
|
||||
$(SPHINXBUILD) -b xml $(ALLSPHINXOPTS) $(BUILDDIR)/xml
|
||||
@echo
|
||||
@echo "Build finished. The XML files are in $(BUILDDIR)/xml."
|
||||
|
||||
pseudoxml:
|
||||
$(SPHINXBUILD) -b pseudoxml $(ALLSPHINXOPTS) $(BUILDDIR)/pseudoxml
|
||||
@echo
|
||||
@echo "Build finished. The pseudo-XML files are in $(BUILDDIR)/pseudoxml."
|
213
docs/Polygon.rst
Normal file
213
docs/Polygon.rst
Normal file
@ -0,0 +1,213 @@
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HC.polygon
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||||
==============
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||||
|
||||
::
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||||
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||||
polygon = require 'HC.polygon'
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||||
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||||
Polygon class with some handy algorithms. Does not provide collision detection
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||||
- this functionality is provided by :func:`newPolygonShape` instead.
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||||
|
||||
.. class:: Polygon(x1,y1, ..., xn,yn)
|
||||
|
||||
:param numbers x1,y1, ..., xn,yn: The corners of the polygon. At least three corners are needed.
|
||||
:returns: The polygon object.
|
||||
|
||||
Construct a polygon.
|
||||
|
||||
At least three points that are not collinear (i.e. not lying on a straight
|
||||
line) are needed to construct the polygon. If there are collinear points, these
|
||||
points will be removed. The shape of the polygon is not changed.
|
||||
|
||||
.. note::
|
||||
The syntax depends on used class system. The shown syntax works when using
|
||||
the bundled `hump.class <http://vrld.github.com/hump/#hump.class>`_ or
|
||||
`slither <https://bitbucket.org/bartbes/slither>`_.
|
||||
|
||||
**Example**::
|
||||
|
||||
Polygon = require 'HC.polygon'
|
||||
poly = Polygon(10,10, 40,50, 70,10, 40,30)
|
||||
|
||||
|
||||
.. function:: Polygon:unpack()
|
||||
|
||||
:returns: ``x1,y1, ..., xn,yn`` - The vertices of the polygon.
|
||||
|
||||
Get the polygon's vertices. Useful for drawing with ``love.graphics.polygon()``.
|
||||
|
||||
**Example**::
|
||||
|
||||
love.graphics.draw('line', poly:unpack())
|
||||
|
||||
|
||||
.. function:: Polygon:clone()
|
||||
|
||||
:returns: A copy of the polygon.
|
||||
|
||||
Get a copy of the polygon.
|
||||
|
||||
.. note::
|
||||
Since Lua uses references when simply assigning an existing polygon to a
|
||||
variable, unexpected things can happen when operating on the variable. Consider
|
||||
this code::
|
||||
|
||||
p1 = Polygon(10,10, 40,50, 70,10, 40,30)
|
||||
p2 = p1 -- p2 is a reference
|
||||
p3 = p1:clone() -- p3 is a clone
|
||||
p2:rotate(math.pi) -- p1 will be rotated, too!
|
||||
p3:rotate(-math.pi) -- only p3 will be rotated
|
||||
|
||||
**Example**::
|
||||
|
||||
copy = poly:clone()
|
||||
copy:move(10,20)
|
||||
|
||||
|
||||
.. function:: Polygon:bbox()
|
||||
|
||||
:returns: ``x1, y1, x2, y2`` - Corners of the counding box.
|
||||
|
||||
Get axis aligned bounding box.
|
||||
``x1, y1`` defines the upper left corner, while ``x2, y2`` define the lower
|
||||
right corner.
|
||||
|
||||
**Example**::
|
||||
|
||||
x1,y1,x2,y2 = poly:bbox()
|
||||
-- draw bounding box
|
||||
love.graphics.rectangle('line', x1,y2, x2-x1, y2-y1)
|
||||
|
||||
|
||||
.. function:: Polygon:isConvex()
|
||||
|
||||
:returns: ``true`` if the polygon is convex, ``false`` otherwise.
|
||||
|
||||
Test if a polygon is convex, i.e. a line line between any two points inside the
|
||||
polygon will lie in the interior of the polygon.
|
||||
|
||||
**Example**::
|
||||
|
||||
-- split into convex sub polygons
|
||||
if not poly:isConvex() then
|
||||
list = poly:splitConvex()
|
||||
else
|
||||
list = {poly:clone()}
|
||||
end
|
||||
|
||||
|
||||
.. function:: Polygon:move(x,y)
|
||||
|
||||
:param numbers x, y: Coordinates of the direction to move.
|
||||
|
||||
Move a polygon in a direction..
|
||||
|
||||
**Example**::
|
||||
|
||||
poly:move(10,-5) -- move 10 units right and 5 units up
|
||||
|
||||
|
||||
.. function:: Polygon:rotate(angle[, cx, cy])
|
||||
|
||||
:param number angle: The angle to rotate in radians.
|
||||
:param numbers cx, cy: The rotation center (optional).
|
||||
|
||||
Rotate the polygon. You can define a rotation center. If it is omitted, the
|
||||
polygon will be rotated around it's centroid.
|
||||
|
||||
**Example**::
|
||||
|
||||
p1:rotate(math.pi/2) -- rotate p1 by 90° around it's center
|
||||
p2:rotate(math.pi/4, 100,100) -- rotate p2 by 45° around the point 100,100
|
||||
|
||||
|
||||
.. function:: Polygon:triangulate()
|
||||
|
||||
:returns: ``table`` of Polygons: Triangles that the polygon is composed of.
|
||||
|
||||
Split the polygon into triangles.
|
||||
|
||||
**Example**::
|
||||
|
||||
triangles = poly:triangulate()
|
||||
for i,triangle in ipairs(triangles) do
|
||||
triangles.move(math.random(5,10), math.random(5,10))
|
||||
end
|
||||
|
||||
|
||||
.. function:: Polygon:splitConvex()
|
||||
|
||||
:returns: ``table`` of Polygons: Convex polygons that form the original polygon.
|
||||
|
||||
Split the polygon into convex sub polygons.
|
||||
|
||||
**Example**::
|
||||
|
||||
convex = concave_polygon:splitConvex()
|
||||
function love.draw()
|
||||
for i,poly in ipairs(convex) do
|
||||
love.graphics.polygon('fill', poly:unpack())
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
.. function:: Polygon:mergedWith(other)
|
||||
|
||||
:param Polygon other: The polygon to merge with.
|
||||
:returns: The merged polygon, or nil if the two polygons don't share an edge.
|
||||
|
||||
Create a merged polygon of two polygons **if, and only if** the two polygons
|
||||
share one complete edge. If the polygons share more than one edge, the result
|
||||
may be erroneous.
|
||||
|
||||
This function does not change either polygon, but rather creates a new one.
|
||||
|
||||
**Example**::
|
||||
|
||||
merged = p1:mergedWith(p2)
|
||||
|
||||
|
||||
.. function:: Polygon:contains(x, y)
|
||||
|
||||
:param numbers x, y: Point to test.
|
||||
:returns: ``true`` if ``x,y`` lies in the interior of the polygon.
|
||||
|
||||
Test if the polygon contains a given point.
|
||||
|
||||
**Example**::
|
||||
|
||||
if button:contains(love.mouse.getPosition()) then
|
||||
button:setHovered(true)
|
||||
end
|
||||
|
||||
|
||||
.. function:: Polygon:intersectionsWithRay(x, y, dx, dy)
|
||||
|
||||
:param numbers x, y: Starting point of the ray.
|
||||
:param numbers dx, dy: Direction of the ray.
|
||||
:returns: Table of ray parameters.
|
||||
|
||||
Test if the polygon intersects the given ray.
|
||||
The ray parameters of the intersections are returned as a table.
|
||||
The position of the intersections can be computed as
|
||||
``(x,y) + ray_parameter * (dx, dy)``.
|
||||
|
||||
|
||||
.. function:: Polygon:intersectsRay(x, y, dx, dy)
|
||||
|
||||
:param numbers x, y: Starting point of the ray.
|
||||
:param numbers dx, dy: Direction of the ray.
|
||||
:returns: ``intersects, ray_parameter`` - intersection indicator and ray paremter.
|
||||
|
||||
Test if the polygon intersects a ray.
|
||||
If the shape intersects the ray, the point of intersection can be computed by
|
||||
``(x,y) + ray_parameter * (dx, dy)``.
|
||||
|
||||
|
||||
**Example**::
|
||||
|
||||
if poly:intersectsRay(400,300, dx,dy) then
|
||||
love.graphics.setLine(2) -- highlight polygon
|
||||
end
|
||||
|
||||
|
303
docs/Shapes.rst
Normal file
303
docs/Shapes.rst
Normal file
@ -0,0 +1,303 @@
|
||||
HC.shapes
|
||||
=========
|
||||
|
||||
::
|
||||
|
||||
shapes = require 'HC.shapes'
|
||||
|
||||
Shape classes with collision detection methods.
|
||||
|
||||
This module defines methods to move, rotate and draw shapes created with the
|
||||
main module.
|
||||
|
||||
As each shape is at it's core a Lua table, you can attach values and add
|
||||
functions to it. Be careful not to use keys that name a function or start with
|
||||
an underscore, e.g. `move` or `_rotation`, since these are used internally.
|
||||
Everything else is fine.
|
||||
|
||||
If you don't want to use the full blown module, you can still use these classes
|
||||
to test for colliding shapes.
|
||||
This may be useful for scenes where the shapes don't move very much and only
|
||||
few collisions are of interest - for example graphical user interfaces.
|
||||
|
||||
|
||||
.. _shape-baseclass:
|
||||
|
||||
Base Class
|
||||
----------
|
||||
|
||||
.. class:: Shape(type)
|
||||
|
||||
:param any type: Arbitrary type identifier of the shape's type.
|
||||
|
||||
Base class for all shapes. All shapes must conform to the interface defined below.
|
||||
|
||||
.. function:: Shape:move(dx, dy)
|
||||
|
||||
:param numbers dx,dy: Coordinates to move the shape by.
|
||||
|
||||
Move the shape *by* some distance.
|
||||
|
||||
**Example**::
|
||||
|
||||
circle:move(10, 15) -- move the circle 10 units right and 15 units down.
|
||||
|
||||
|
||||
.. function:: Shape:moveTo(x, y)
|
||||
|
||||
:param numbers x,y: Coordinates to move the shape to.
|
||||
|
||||
Move the shape *to* some point. Most shapes will be *centered* on the point
|
||||
``(x,y)``.
|
||||
|
||||
.. note::
|
||||
Equivalent to::
|
||||
|
||||
local cx,cy = shape:center()
|
||||
shape:move(x-cx, y-cy)
|
||||
|
||||
**Example**::
|
||||
|
||||
local x,y = love.mouse.getPosition()
|
||||
circle:moveTo(x, y) -- move the circle with the mouse
|
||||
|
||||
|
||||
.. function:: Shape:center()
|
||||
|
||||
:returns: ``x, y`` - The center of the shape.
|
||||
|
||||
Get the shape's center.
|
||||
|
||||
**Example**::
|
||||
|
||||
local cx, cy = circle:center()
|
||||
print("Circle at:", cx, cy)
|
||||
|
||||
.. function:: Shape:rotate(angle[, cx, cy])
|
||||
|
||||
:param number angle: Amount of rotation in radians.
|
||||
:param numbers cx, cy: Rotation center; defaults to the shape's center if omitted (optional).
|
||||
|
||||
Rotate the shape *by* some angle. A rotation center can be specified. If no
|
||||
center is given, rotate around the center of the shape.
|
||||
|
||||
**Example**::
|
||||
|
||||
rectangle:rotate(math.pi/4)
|
||||
|
||||
|
||||
.. function:: Shape:setRotation(angle[, cx, cy])
|
||||
|
||||
:param number angle: Amount of rotation in radians.
|
||||
:param numbers cx, cy: Rotation center; defaults to the shape's center if omitted (optional).
|
||||
|
||||
Set the rotation of a shape. A rotation center can be specified. If no center
|
||||
is given, rotate around the center of the shape.
|
||||
|
||||
.. note::
|
||||
Equivalent to::
|
||||
|
||||
shape:rotate(angle - shape.rotation(), cx,cy)
|
||||
|
||||
**Example**::
|
||||
|
||||
rectangle:setRotation(math.pi, 100,100)
|
||||
|
||||
|
||||
.. function:: Shape:rotation()
|
||||
|
||||
:returns: The shape's rotation in radians.
|
||||
|
||||
Get the rotation of the shape in radians.
|
||||
|
||||
|
||||
.. function:: Shape:scale(s)
|
||||
|
||||
:param number s: Scale factor; must be > 0.
|
||||
|
||||
Scale the shape relative to it's center.
|
||||
|
||||
.. note::
|
||||
|
||||
There is no way to query the scale of a shape.
|
||||
|
||||
**Example**::
|
||||
|
||||
circle:scale(2) -- double the size
|
||||
|
||||
|
||||
.. function:: Shape:outcircle()
|
||||
|
||||
:returns: ``x, y, r`` - Parameters of the outcircle.
|
||||
|
||||
Get parameters of a circle that fully encloses the shape.
|
||||
|
||||
**Example**::
|
||||
|
||||
if player:hasShield() then
|
||||
love.graphics.circle('line', player:outcircle())
|
||||
end
|
||||
|
||||
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
|
||||
|
||||
.. function:: Shape:bbox()
|
||||
|
||||
:returns: ``x1, y1, x2, y2`` - Corners of the counding box.
|
||||
|
||||
Get axis aligned bounding box.
|
||||
``x1, y1`` defines the upper left corner, while ``x2, y2`` define the lower
|
||||
right corner.
|
||||
|
||||
**Example**::
|
||||
|
||||
-- draw bounding box
|
||||
local x1,y1, x2,y2 = shape:bbox()
|
||||
love.graphics.rectangle('line', x1,y1, x2-x1,y2-y1)
|
||||
|
||||
|
||||
.. function:: Shape:draw(mode)
|
||||
|
||||
:param DrawMode mode: How to draw the shape. Either 'line' or 'fill'.
|
||||
|
||||
Draw the shape either filled or as outline. Mostly for debug-purposes.
|
||||
|
||||
**Example**::
|
||||
|
||||
circle:draw('fill')
|
||||
|
||||
.. function:: Shape:support(dx,dy)
|
||||
|
||||
:param numbers dx, dy: Search direction.
|
||||
:returns: The furthest vertex in direction `dx, dy`.
|
||||
|
||||
Get furthest vertex of the shape with respect to the direction ``dx, dy``.
|
||||
|
||||
Used in the collision detection algorithm, but may be useful for other things -
|
||||
e.g. lighting - too.
|
||||
|
||||
**Example**::
|
||||
|
||||
-- get vertices that produce a shadow volume
|
||||
local x1,y1 = circle:support(lx, ly)
|
||||
local x2,y2 = circle:support(-lx, -ly)
|
||||
|
||||
|
||||
.. function:: Shape:collidesWith(other)
|
||||
|
||||
:param Shape other: Test for collision with this shape.
|
||||
:returns: ``collide, dx, dy`` - Collision indicator and separating vector.
|
||||
|
||||
Test if two shapes collide.
|
||||
|
||||
The separating vector ``dx, dy`` will only be defined if ``collide`` is ``true``.
|
||||
If defined, the separating vector will point in the direction of ``other``,
|
||||
i.e. ``dx, dy`` is the direction and magnitude to move ``other`` so that the
|
||||
shapes do not collide anymore.
|
||||
|
||||
**Example**::
|
||||
|
||||
if circle:collidesWith(rectangle) then
|
||||
print("collision detected!")
|
||||
end
|
||||
|
||||
|
||||
.. function:: Shape:contains(x, y)
|
||||
|
||||
:param numbers x, y: Point to test.
|
||||
:returns: ``true`` if ``x,y`` lies in the interior of the shape.
|
||||
|
||||
Test if the shape contains a given point.
|
||||
|
||||
**Example**::
|
||||
|
||||
if unit.shape:contains(love.mouse.getPosition) then
|
||||
unit:setHovered(true)
|
||||
end
|
||||
|
||||
|
||||
.. function:: Shape:intersectionsWithRay(x, y, dx, dy)
|
||||
|
||||
:param numbers x, y: Starting point of the ray.
|
||||
:param numbers dx, dy: Direction of the ray.
|
||||
:returns: Table of ray parameters.
|
||||
|
||||
Test if the shape intersects the given ray.
|
||||
The ray parameters of the intersections are returned as a table.
|
||||
The position of the intersections can be computed as
|
||||
``(x,y) + ray_parameter * (dx, dy)``.
|
||||
|
||||
|
||||
**Example**::
|
||||
|
||||
local ts = player:intersectionsWithRay(x,y, dx,dy)
|
||||
for _, t in ipairs(t) do
|
||||
-- find point of intersection
|
||||
local vx,vy = vector.add(x, y, vector.mul(t, dx, dy))
|
||||
player:addMark(vx,vy)
|
||||
end
|
||||
|
||||
|
||||
.. function:: Shape:intersectsRay(x, y, dx, dy)
|
||||
|
||||
:param numbers x, y: Starting point of the ray.
|
||||
:param numbers dx, dy: Direction of the ray.
|
||||
:returns: ``intersects, ray_parameter`` - intersection indicator and ray paremter.
|
||||
|
||||
Test if the shape intersects the given ray.
|
||||
If the shape intersects the ray, the point of intersection can be computed by
|
||||
``(x,y) + ray_parameter * (dx, dy)``.
|
||||
|
||||
|
||||
**Example**::
|
||||
|
||||
local intersecting, t = player:intersectsRay(x,y, dx,dy)
|
||||
if intersecting then
|
||||
-- find point of intersection
|
||||
local vx,vy = vector.add(x, y, vector.mul(t, dx, dy))
|
||||
player:addMark(vx,vy)
|
||||
end
|
||||
|
||||
|
||||
|
||||
.. _custom-shapes:
|
||||
|
||||
Custom Shapes
|
||||
-------------
|
||||
|
||||
Custom shapes must implement at least the following methods (as defined above)
|
||||
|
||||
- :func:`Shape:move`
|
||||
- :func:`Shape:rotate`
|
||||
- :func:`Shape:scale`
|
||||
- :func:`Shape:bbox`
|
||||
- :func:`Shape:collidesWith`
|
||||
|
||||
|
||||
.. _builtin-shapes:
|
||||
|
||||
Built-in Shapes
|
||||
---------------
|
||||
|
||||
.. class:: ConcavePolygonShape
|
||||
|
||||
.. class:: ConvexPolygonShape
|
||||
|
||||
.. class:: CircleShape
|
||||
|
||||
.. class:: PointShape
|
||||
|
||||
.. function:: newPolygonShape(...)
|
||||
|
||||
:param numbers ...: Vertices of the :class:`Polygon`.
|
||||
:returns: :class:`ConcavePolygonShape` or :class:`ConvexPolygonShape`.
|
||||
|
||||
.. function:: newCircleShape(cx, cy, radius)
|
||||
|
||||
:param numbers cx,cy: Center of the circle.
|
||||
:param number radius: Radius of the circle.
|
||||
:returns: :class:`CircleShape`.
|
||||
|
||||
.. function:: newPointShape
|
||||
|
||||
:param numbers x, y: Position of the point.
|
||||
:returns: :class:`PointShape`.
|
164
docs/SpatialHash.rst
Normal file
164
docs/SpatialHash.rst
Normal file
@ -0,0 +1,164 @@
|
||||
HC.spatialhash
|
||||
==============
|
||||
|
||||
::
|
||||
|
||||
spatialhash = require 'HC.spatialhash'
|
||||
|
||||
A spatial hash implementation that supports scenes of arbitrary size. The hash
|
||||
is sparse, which means that cells will only be created when needed.
|
||||
|
||||
|
||||
.. class:: Spatialhash([cellsize = 100])
|
||||
|
||||
:param number cellsize: Width and height of a cell (optional).
|
||||
|
||||
Create a new spatial hash with a given cell size.
|
||||
|
||||
Choosing a good cell size depends on your application. To get a decent speedup,
|
||||
the average cell should not contain too many objects, nor should a single
|
||||
object occupy too many cells. A good rule of thumb is to choose the cell size
|
||||
so that the average object will occupy only one cell.
|
||||
|
||||
.. note::
|
||||
The syntax depends on used class system. The shown syntax works when using
|
||||
the bundled `hump.class <http://vrld.github.com/hump/#hump.class>`_ or
|
||||
`slither <https://bitbucket.org/bartbes/slither>`_.
|
||||
|
||||
**Example**::
|
||||
|
||||
Spatialhash = require 'hardoncollider.spatialhash'
|
||||
hash = Spatialhash(150)
|
||||
|
||||
|
||||
.. function:: Spatialhash:cellCoords(x,y)
|
||||
|
||||
:param numbers x, y: The position to query.
|
||||
:returns: Coordinates of the cell which would contain ``x,y``.
|
||||
|
||||
Get coordinates of a given value, i.e. the cell index in which a given point
|
||||
would be placed.
|
||||
|
||||
**Example**::
|
||||
|
||||
local mx,my = love.mouse.getPosition()
|
||||
cx, cy = hash:cellCoords(mx, my)
|
||||
|
||||
|
||||
.. function:: Spatialhash:cell(i,k)
|
||||
|
||||
:param numbers i, k: The cell index.
|
||||
:returns: Set of objects contained in the cell.
|
||||
|
||||
Get the cell with given coordinates.
|
||||
|
||||
A cell is a table which's keys and value are the objects stored in the cell,
|
||||
i.e.::
|
||||
|
||||
cell = {
|
||||
[obj1] = obj1,
|
||||
[obj2] = obj2,
|
||||
...
|
||||
}
|
||||
|
||||
You can iterate over the objects in a cell using ``pairs()``::
|
||||
|
||||
for object in pairs(cell) do stuff(object) end
|
||||
|
||||
**Example**::
|
||||
|
||||
local mx,my = love.mouse.getPosition()
|
||||
cx, cy = hash:cellCoords(mx, my)
|
||||
cell = hash:cell(cx, cy)
|
||||
|
||||
|
||||
.. function:: Spatialhash:cellAt(x,y)
|
||||
|
||||
:param numbers x, y: The position to query.
|
||||
:returns: Set of objects contained in the cell.
|
||||
|
||||
Get the cell that contains point x,y.
|
||||
|
||||
Same as ``hash:cell(hash:cellCoords(x,y))``
|
||||
|
||||
**Example**::
|
||||
|
||||
local mx,my = love.mouse.getPosition()
|
||||
cell = hash:cellAt(mx, my)
|
||||
|
||||
|
||||
.. function:: Spatialhash:shapes()
|
||||
|
||||
:returns: Set of all shapes in the hash.
|
||||
|
||||
Get *all* shapes that are recorded in the hash.
|
||||
|
||||
|
||||
.. function:: Spatialhash:inSameCells(x1,y1, x2,y2)
|
||||
|
||||
:param numbers x1,y1: Upper left corner of the query bounding box.
|
||||
:param numbers x2,y2: Lower right corner of the query bounding box.
|
||||
:returns: Set of all shapes in the same cell as the bbox.
|
||||
|
||||
Get the shapes that are in the same cell as the defined bounding box.
|
||||
|
||||
|
||||
.. function:: Spatialhash:register(obj, x1,y1, x2,y2)
|
||||
|
||||
:param mixed obj: Object to place in the hash. It can be of any type except `nil`.
|
||||
:param numbers x1,y1: Upper left corner of the bounding box.
|
||||
:param numbers x2,y2: Lower right corner of the bounding box.
|
||||
|
||||
Insert an object into the hash using a given bounding box.
|
||||
|
||||
**Example**::
|
||||
|
||||
hash:register(shape, shape:bbox())
|
||||
|
||||
|
||||
.. function:: Spatialhash:remove(obj[, x1,y1[, x2,y2]])
|
||||
|
||||
:param mixed obj: The object to delete
|
||||
:param numbers x1,y1: Upper left corner of the bounding box (optional).
|
||||
:param numbers x2,y2: Lower right corner of the bounding box (optional).
|
||||
|
||||
Remove an object from the hash using a bounding box.
|
||||
|
||||
If no bounding box is given, search the whole hash to delete the object.
|
||||
|
||||
**Example**::
|
||||
|
||||
hash:remove(shape, shape:bbox())
|
||||
hash:remove(object_with_unknown_position)
|
||||
|
||||
|
||||
.. function:: Spatialhash:update(obj, x1,y1, x2,y2, x3,y3, x4,y4)
|
||||
|
||||
:param mixed obj: The object to be updated.
|
||||
:param numbers x1,y1: Upper left corner of the bounding box before the object was moved.
|
||||
:param numbers x2,y2: Lower right corner of the bounding box before the object was moved.
|
||||
:param numbers x3,y3: Upper left corner of the bounding box after the object was moved.
|
||||
:param numbers x4,y4: Lower right corner of the bounding box after the object was moved.
|
||||
|
||||
Update an objects position given the old bounding box and the new bounding box.
|
||||
|
||||
**Example**::
|
||||
|
||||
hash:update(shape, -100,-30, 0,60, -100,-70, 0,20)
|
||||
|
||||
|
||||
.. function:: Spatialhash:draw(draw_mode[, show_empty = true[, print_key = false]])
|
||||
|
||||
:param string draw_mode: Either 'fill' or 'line'. See the LÖVE wiki.
|
||||
:param boolean show_empty: Wether to draw empty cells (optional).
|
||||
:param boolean print_key: Wether to print cell coordinates (optional).
|
||||
|
||||
Draw hash cells on the screen, mostly for debug purposes
|
||||
|
||||
**Example**::
|
||||
|
||||
love.graphics.setColor(160,140,100,100)
|
||||
hash:draw('line', true, true)
|
||||
hash:draw('fill', false)
|
||||
|
||||
|
8
docs/Vector.rst
Normal file
8
docs/Vector.rst
Normal file
@ -0,0 +1,8 @@
|
||||
HC.vector
|
||||
=========
|
||||
|
||||
::
|
||||
|
||||
vector = require 'HC.vector'
|
||||
|
||||
See ``hump.vector_light``.
|
296
docs/conf.py
Normal file
296
docs/conf.py
Normal file
@ -0,0 +1,296 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# HC documentation build configuration file, created by
|
||||
# sphinx-quickstart on Thu Oct 8 20:31:43 2015.
|
||||
#
|
||||
# This file is execfile()d with the current directory set to its
|
||||
# containing dir.
|
||||
#
|
||||
# Note that not all possible configuration values are present in this
|
||||
# autogenerated file.
|
||||
#
|
||||
# All configuration values have a default; values that are commented out
|
||||
# serve to show the default.
|
||||
|
||||
import sys
|
||||
import os
|
||||
import shlex
|
||||
|
||||
# If extensions (or modules to document with autodoc) are in another directory,
|
||||
# add these directories to sys.path here. If the directory is relative to the
|
||||
# documentation root, use os.path.abspath to make it absolute, like shown here.
|
||||
#sys.path.insert(0, os.path.abspath('.'))
|
||||
|
||||
# -- General configuration ------------------------------------------------
|
||||
|
||||
# If your documentation needs a minimal Sphinx version, state it here.
|
||||
#needs_sphinx = '1.0'
|
||||
|
||||
# Add any Sphinx extension module names here, as strings. They can be
|
||||
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
|
||||
# ones.
|
||||
extensions = [
|
||||
'sphinx.ext.mathjax',
|
||||
]
|
||||
|
||||
# Add any paths that contain templates here, relative to this directory.
|
||||
templates_path = ['_templates']
|
||||
|
||||
# The suffix(es) of source filenames.
|
||||
# You can specify multiple suffix as a list of string:
|
||||
# source_suffix = ['.rst', '.md']
|
||||
source_suffix = '.rst'
|
||||
|
||||
# The encoding of source files.
|
||||
#source_encoding = 'utf-8-sig'
|
||||
|
||||
# The master toctree document.
|
||||
master_doc = 'index'
|
||||
|
||||
# General information about the project.
|
||||
project = u'HC'
|
||||
copyright = u'2015, Matthias Richter'
|
||||
author = u'Matthias Richter'
|
||||
|
||||
# The version info for the project you're documenting, acts as replacement for
|
||||
# |version| and |release|, also used in various other places throughout the
|
||||
# built documents.
|
||||
#
|
||||
# The short X.Y version.
|
||||
version = '0.1'
|
||||
# The full version, including alpha/beta/rc tags.
|
||||
release = '0.1-1'
|
||||
|
||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
||||
# for a list of supported languages.
|
||||
#
|
||||
# This is also used if you do content translation via gettext catalogs.
|
||||
# Usually you set "language" from the command line for these cases.
|
||||
language = None
|
||||
|
||||
# There are two options for replacing |today|: either, you set today to some
|
||||
# non-false value, then it is used:
|
||||
#today = ''
|
||||
# Else, today_fmt is used as the format for a strftime call.
|
||||
#today_fmt = '%B %d, %Y'
|
||||
|
||||
# List of patterns, relative to source directory, that match files and
|
||||
# directories to ignore when looking for source files.
|
||||
exclude_patterns = ['_build']
|
||||
|
||||
# The reST default role (used for this markup: `text`) to use for all
|
||||
# documents.
|
||||
#default_role = None
|
||||
|
||||
# If true, '()' will be appended to :func: etc. cross-reference text.
|
||||
#add_function_parentheses = True
|
||||
|
||||
# If true, the current module name will be prepended to all description
|
||||
# unit titles (such as .. function::).
|
||||
#add_module_names = True
|
||||
|
||||
# If true, sectionauthor and moduleauthor directives will be shown in the
|
||||
# output. They are ignored by default.
|
||||
#show_authors = False
|
||||
|
||||
# The name of the Pygments (syntax highlighting) style to use.
|
||||
pygments_style = 'sphinx'
|
||||
|
||||
# A list of ignored prefixes for module index sorting.
|
||||
#modindex_common_prefix = []
|
||||
|
||||
# If true, keep warnings as "system message" paragraphs in the built documents.
|
||||
#keep_warnings = False
|
||||
|
||||
# If true, `todo` and `todoList` produce output, else they produce nothing.
|
||||
todo_include_todos = False
|
||||
|
||||
|
||||
# -- Options for HTML output ----------------------------------------------
|
||||
|
||||
# The theme to use for HTML and HTML Help pages. See the documentation for
|
||||
# a list of builtin themes.
|
||||
|
||||
# Theme options are theme-specific and customize the look and feel of a theme
|
||||
# further. For a list of options available for each theme, see the
|
||||
# documentation.
|
||||
#html_theme_options = {}
|
||||
|
||||
# Add any paths that contain custom themes here, relative to this directory.
|
||||
|
||||
# The name for this set of Sphinx documents. If None, it defaults to
|
||||
# "<project> v<release> documentation".
|
||||
#html_title = None
|
||||
|
||||
# A shorter title for the navigation bar. Default is the same as html_title.
|
||||
#html_short_title = None
|
||||
|
||||
# The name of an image file (relative to this directory) to place at the top
|
||||
# of the sidebar.
|
||||
#html_logo = None
|
||||
|
||||
# The name of an image file (within the static path) to use as favicon of the
|
||||
# docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
|
||||
# pixels large.
|
||||
#html_favicon = None
|
||||
|
||||
# Add any paths that contain custom static files (such as style sheets) here,
|
||||
# relative to this directory. They are copied after the builtin static files,
|
||||
# so a file named "default.css" will overwrite the builtin "default.css".
|
||||
html_static_path = ['_static']
|
||||
|
||||
# Add any extra paths that contain custom files (such as robots.txt or
|
||||
# .htaccess) here, relative to this directory. These files are copied
|
||||
# directly to the root of the documentation.
|
||||
#html_extra_path = []
|
||||
|
||||
# If not '', a 'Last updated on:' timestamp is inserted at every page bottom,
|
||||
# using the given strftime format.
|
||||
#html_last_updated_fmt = '%b %d, %Y'
|
||||
|
||||
# If true, SmartyPants will be used to convert quotes and dashes to
|
||||
# typographically correct entities.
|
||||
#html_use_smartypants = True
|
||||
|
||||
# Custom sidebar templates, maps document names to template names.
|
||||
#html_sidebars = {}
|
||||
|
||||
# Additional templates that should be rendered to pages, maps page names to
|
||||
# template names.
|
||||
#html_additional_pages = {}
|
||||
|
||||
# If false, no module index is generated.
|
||||
#html_domain_indices = True
|
||||
|
||||
# If false, no index is generated.
|
||||
#html_use_index = True
|
||||
|
||||
# If true, the index is split into individual pages for each letter.
|
||||
#html_split_index = False
|
||||
|
||||
# If true, links to the reST sources are added to the pages.
|
||||
#html_show_sourcelink = True
|
||||
|
||||
# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
|
||||
#html_show_sphinx = True
|
||||
|
||||
# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
|
||||
#html_show_copyright = True
|
||||
|
||||
# If true, an OpenSearch description file will be output, and all pages will
|
||||
# contain a <link> tag referring to it. The value of this option must be the
|
||||
# base URL from which the finished HTML is served.
|
||||
#html_use_opensearch = ''
|
||||
|
||||
# This is the file name suffix for HTML files (e.g. ".xhtml").
|
||||
#html_file_suffix = None
|
||||
|
||||
# Language to be used for generating the HTML full-text search index.
|
||||
# Sphinx supports the following languages:
|
||||
# 'da', 'de', 'en', 'es', 'fi', 'fr', 'hu', 'it', 'ja'
|
||||
# 'nl', 'no', 'pt', 'ro', 'ru', 'sv', 'tr'
|
||||
#html_search_language = 'en'
|
||||
|
||||
# A dictionary with options for the search language support, empty by default.
|
||||
# Now only 'ja' uses this config value
|
||||
#html_search_options = {'type': 'default'}
|
||||
|
||||
# The name of a javascript file (relative to the configuration directory) that
|
||||
# implements a search results scorer. If empty, the default will be used.
|
||||
#html_search_scorer = 'scorer.js'
|
||||
|
||||
# Output file base name for HTML help builder.
|
||||
htmlhelp_basename = 'HCdoc'
|
||||
|
||||
# -- Options for LaTeX output ---------------------------------------------
|
||||
|
||||
latex_elements = {
|
||||
# The paper size ('letterpaper' or 'a4paper').
|
||||
#'papersize': 'letterpaper',
|
||||
|
||||
# The font size ('10pt', '11pt' or '12pt').
|
||||
#'pointsize': '10pt',
|
||||
|
||||
# Additional stuff for the LaTeX preamble.
|
||||
#'preamble': '',
|
||||
|
||||
# Latex figure (float) alignment
|
||||
#'figure_align': 'htbp',
|
||||
}
|
||||
|
||||
# Grouping the document tree into LaTeX files. List of tuples
|
||||
# (source start file, target name, title,
|
||||
# author, documentclass [howto, manual, or own class]).
|
||||
latex_documents = [
|
||||
(master_doc, 'HC.tex', u'HC Documentation',
|
||||
u'Matthias Richter', 'manual'),
|
||||
]
|
||||
|
||||
# The name of an image file (relative to this directory) to place at the top of
|
||||
# the title page.
|
||||
#latex_logo = None
|
||||
|
||||
# For "manual" documents, if this is true, then toplevel headings are parts,
|
||||
# not chapters.
|
||||
#latex_use_parts = False
|
||||
|
||||
# If true, show page references after internal links.
|
||||
#latex_show_pagerefs = False
|
||||
|
||||
# If true, show URL addresses after external links.
|
||||
#latex_show_urls = False
|
||||
|
||||
# Documents to append as an appendix to all manuals.
|
||||
#latex_appendices = []
|
||||
|
||||
# If false, no module index is generated.
|
||||
#latex_domain_indices = True
|
||||
|
||||
|
||||
# -- Options for manual page output ---------------------------------------
|
||||
|
||||
# One entry per manual page. List of tuples
|
||||
# (source start file, name, description, authors, manual section).
|
||||
man_pages = [
|
||||
(master_doc, 'hc', u'HC Documentation',
|
||||
[author], 1)
|
||||
]
|
||||
|
||||
# If true, show URL addresses after external links.
|
||||
#man_show_urls = False
|
||||
|
||||
|
||||
# -- Options for Texinfo output -------------------------------------------
|
||||
|
||||
# Grouping the document tree into Texinfo files. List of tuples
|
||||
# (source start file, target name, title, author,
|
||||
# dir menu entry, description, category)
|
||||
texinfo_documents = [
|
||||
(master_doc, 'HC', u'HC Documentation',
|
||||
author, 'HC', 'One line description of project.',
|
||||
'Miscellaneous'),
|
||||
]
|
||||
|
||||
# Documents to append as an appendix to all manuals.
|
||||
#texinfo_appendices = []
|
||||
|
||||
# If false, no module index is generated.
|
||||
#texinfo_domain_indices = True
|
||||
|
||||
# How to display URL addresses: 'footnote', 'no', or 'inline'.
|
||||
#texinfo_show_urls = 'footnote'
|
||||
|
||||
# If true, do not generate a @detailmenu in the "Top" node's menu.
|
||||
#texinfo_no_detailmenu = False
|
||||
|
||||
|
||||
primary_domain = "js"
|
||||
highlight_language = "lua"
|
||||
|
||||
import sphinx_rtd_theme
|
||||
html_theme = 'sphinx_rtd_theme'
|
||||
html_theme_path = [sphinx_rtd_theme.get_html_theme_path()]
|
||||
|
||||
#import sphinx_bootstrap_theme
|
||||
#html_theme = 'bootstrap'
|
||||
#html_theme_path = sphinx_bootstrap_theme.get_html_theme_path()
|
115
docs/index.rst
Normal file
115
docs/index.rst
Normal file
@ -0,0 +1,115 @@
|
||||
.. HC documentation master file, created by
|
||||
sphinx-quickstart on Thu Oct 8 20:31:43 2015.
|
||||
You can adapt this file completely to your liking, but it should at least
|
||||
contain the root `toctree` directive.
|
||||
|
||||
HC - General purpose collision detection with LÖVE_
|
||||
===================================================
|
||||
|
||||
HC is a Lua module to simplify one important aspect in computer games:
|
||||
Collision detection.
|
||||
|
||||
It can detect collisions between arbitrary positioned and rotated shapes.
|
||||
Built-in shapes are points, circles and polygons.
|
||||
Any non-intersecting polygons are supported, even concave ones.
|
||||
You can add other types of shapes if you need them.
|
||||
|
||||
The main interface is simple:
|
||||
|
||||
- Define collision callbacks,
|
||||
- Add shapes to the scene and
|
||||
- Update HC every frame.
|
||||
|
||||
First steps
|
||||
-----------
|
||||
|
||||
This is an example on how to use HC. One shape will stick to the mouse
|
||||
position, while the other will stay in the same place::
|
||||
|
||||
HC = require 'HC'
|
||||
|
||||
-- array to hold collision messages
|
||||
local text = {}
|
||||
|
||||
function love.load()
|
||||
-- add a rectangle to the scene
|
||||
rect = HC.rectangle(200,400,400,20)
|
||||
|
||||
-- add a circle to the scene
|
||||
mouse = HC.circle(400,300,20)
|
||||
mouse:moveTo(love.mouse.getPosition())
|
||||
end
|
||||
|
||||
function love.update(dt)
|
||||
-- move circle to mouse position
|
||||
mouse:moveTo(love.mouse.getPosition())
|
||||
|
||||
-- rotate rectangle
|
||||
rect:rotate(dt)
|
||||
|
||||
-- check for collisions
|
||||
for shape, delta in pairs(HC.collisions(mouse)) do
|
||||
text[#text+1] = string.format("Colliding. Separating vector = (%s,%s)",
|
||||
delta.x, delta.y)
|
||||
end
|
||||
|
||||
while #text > 40 do
|
||||
table.remove(text, 1)
|
||||
end
|
||||
end
|
||||
|
||||
function love.draw()
|
||||
-- print messages
|
||||
for i = 1,#text do
|
||||
love.graphics.setColor(255,255,255, 255 - (i-1) * 6)
|
||||
love.graphics.print(text[#text - (i-1)], 10, i * 15)
|
||||
end
|
||||
|
||||
-- shapes can be drawn to the screen
|
||||
love.graphics.setColor(255,255,255)
|
||||
rect:draw('fill')
|
||||
mouse:draw('fill')
|
||||
end
|
||||
|
||||
|
||||
Get HC
|
||||
------
|
||||
|
||||
You can download the latest packaged version as `zip <https://github.com/vrld/HC/zipball/master>`_- or `tar <https://github.com/vrld/HC/tarball/master>`_-archive directly
|
||||
from github_.
|
||||
|
||||
You can also have a look at the sourcecode online `here <http://github.com/vrld/HC>`_.
|
||||
|
||||
If you use the Git command line client, you can clone the repository by
|
||||
running::
|
||||
|
||||
git clone git://github.com/vrld/HC.git
|
||||
|
||||
Once done, you can check for updates by running::
|
||||
|
||||
git pull
|
||||
|
||||
from inside the directory.
|
||||
|
||||
|
||||
Read on
|
||||
-------
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
|
||||
reference
|
||||
tutorial
|
||||
license
|
||||
|
||||
|
||||
Indices and tables
|
||||
^^^^^^^^^^^^^^^^^^
|
||||
|
||||
* :ref:`genindex`
|
||||
* :ref:`modindex`
|
||||
* :ref:`search`
|
||||
|
||||
|
||||
.. _LÖVE: http://love2d.org
|
||||
.. _github: https://github.com
|
26
docs/license.rst
Normal file
26
docs/license.rst
Normal file
@ -0,0 +1,26 @@
|
||||
License
|
||||
=======
|
||||
|
||||
Copyright (c) 2011-2015 Matthias Richter
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
Except as contained in this notice, the name(s) of the above copyright holders
|
||||
shall not be used in advertising or otherwise to promote the sale, use or
|
||||
other dealings in this Software without prior written authorization.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
16
docs/reference.rst
Normal file
16
docs/reference.rst
Normal file
@ -0,0 +1,16 @@
|
||||
Reference
|
||||
=========
|
||||
|
||||
HC is composed of several parts. Most of the time, you will only have to deal
|
||||
with the main module and the `Shapes` sub-module, but the other modules are
|
||||
at your disposal if you need them.
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
|
||||
HC <MainModule>
|
||||
HC.shapes <Shapes>
|
||||
HC.polygon <Polygon>
|
||||
HC.spatialhash <SpatialHash>
|
||||
HC.vector <Vector>
|
||||
HC.class <Class>
|
4
docs/tutorial.rst
Normal file
4
docs/tutorial.rst
Normal file
@ -0,0 +1,4 @@
|
||||
Tutorial
|
||||
========
|
||||
|
||||
To be rewritten.
|
Loading…
Reference in New Issue
Block a user