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rzvxa will maintain thes - update README
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README.md
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README.md
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# This repository is no longer maintained
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If you do maintain an active fork, please open a PR to add it to this readme.
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All other issues reports and pull requests will not be attended.
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## General Purpose 2D Collision Detection System
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## HC - General Purpose 2D Collision Detection System with [LÖVE](https://love2d.org)
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Documentation and examples here: http://hc.readthedocs.org/
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```lua
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HC = require 'HC'
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-- array to hold collision messages
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local text = {}
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function love.load()
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-- add a rectangle to the scene
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rect = HC.rectangle(200,400,400,20)
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-- add a circle to the scene
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mouse = HC.circle(400,300,20)
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mouse:moveTo(love.mouse.getPosition())
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end
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function love.update(dt)
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-- move circle to mouse position
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mouse:moveTo(love.mouse.getPosition())
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-- rotate rectangle
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rect:rotate(dt)
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-- check for collisions
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for shape, delta in pairs(HC.collisions(mouse)) do
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text[#text+1] = string.format("Colliding. Separating vector = (%s,%s)",
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delta.x, delta.y)
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end
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while #text > 40 do
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table.remove(text, 1)
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end
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end
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function love.draw()
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-- print messages
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for i = 1,#text do
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love.graphics.setColor(255,255,255, 255 - (i-1) * 6)
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love.graphics.print(text[#text - (i-1)], 10, i * 15)
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end
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-- shapes can be drawn to the screen
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love.graphics.setColor(255,255,255)
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rect:draw('fill')
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mouse:draw('fill')
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end
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```
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