diff --git a/index.html b/index.html index 8e2fe1d..138aa0c 100644 --- a/index.html +++ b/index.html @@ -4,7 +4,7 @@ -HardonCollider - A collision detection library +HC - A collision detection library @@ -31,11 +31,11 @@

Home

- -
-

HardonCollider^ top

+ +
+

HC^ top

-

HardonCollider is a Lua module to simplify one important aspect in +

HC is a Lua module to simplify one important aspect in computer games: Collision detection.

It can detect collisions between arbitrary positioned and rotated shapes. Those shapes can either be circles or polygons. Any non-intersecting polygons @@ -44,22 +44,22 @@

  • Define collision callbacks,
  • Add shapes to the scene and
  • -
  • Update HardonCollider every frame.
  • +
  • Update HC every frame.

Download

-

You can download the latest packaged version as zip- - or tar-archive directly from +

You can download the latest packaged version as zip- + or tar-archive directly from github. In that archive there will be a directory called - vrld-HardonCollider-<numbers> - you probably want to rename that to something - shorter (hardoncollider comes to mind).

-

You can also have a look at the sourcecode online here.

+ vrld-HC-<numbers> - you probably want to rename that to something + shorter (HC comes to mind).

+

You can also have a look at the sourcecode online here.

If you use the Git command line client, you can clone the repository by running:

-
git clone git://github.com/vrld/HardonCollider.git
+
git clone git://github.com/vrld/HC.git

Once done, you can check for updates by running:

git pull

from inside the directory.

@@ -67,9 +67,9 @@

First steps

-

This is an example on how to use HardonCollider. +

This is an example on how to use HC. One shape will stick to the mouse position, while the other will stay in the same place:

-
HC = require 'hardoncollider'
+		
HC = require 'HC'
 
 -- array to hold collision messages
 local text = {}