Undo bf35186904: use own triangulation again.

Replaced call to love.math.triangulate() with pure Lua implementation of
Kong's algofirthm.
This commit is contained in:
Matthias Richter 2014-01-24 09:31:06 +01:00
parent 2d169413dd
commit b362ae8c5f

View File

@ -88,7 +88,24 @@ local function pointInTriangle(p, a,b,c)
return onSameSide(p,a, b,c) and onSameSide(p,b, a,c) and onSameSide(p,c, a,b)
end
local function segments_intersect(a,b, p,q)
-- test whether any point in vertices (but pqr) lies in the triangle pqr
-- note: vertices is *set*, not a list!
local function anyPointInTriangle(vertices, p,q,r)
for v in pairs(vertices) do
if v ~= p and v ~= q and v ~= r and pointInTriangle(v, p,q,r) then
return true
end
end
return false
end
-- test is the triangle pqr is an "ear" of the polygon
-- note: vertices is *set*, not a list!
local function isEar(p,q,r, vertices)
return ccw(p,q,r) and not anyPointInTriangle(vertices, p,q,r)
end
local function segmentsInterset(a,b, p,q)
return not (onSameSide(a,b, p,q) or onSameSide(p,q, a,b))
end
@ -147,7 +164,7 @@ function Polygon:init(...)
p, q = q, vertices[i]
for k = i+1,#vertices-1 do
local a,b = vertices[k], vertices[k+1]
assert(not segments_intersect(p,q, a,b), 'Polygon may not intersect itself')
assert(not segmentsInterset(p,q, a,b), 'Polygon may not intersect itself')
end
end
@ -280,7 +297,44 @@ end
-- triangulation by the method of kong
function Polygon:triangulate()
return love.math.triangulate(self.vertices)
if #self.vertices == 3 then return {self:clone()} end
local vertices = self.vertices
local next_idx, prev_idx = {}, {}
for i = 1,#vertices do
next_idx[i], prev_idx[i] = i+1,i-1
end
next_idx[#next_idx], prev_idx[1] = 1, #prev_idx
local concave = {}
for i, v in ipairs(vertices) do
if not ccw(vertices[prev_idx[i]], v, vertices[next_idx[i]]) then
concave[v] = true
end
end
local triangles = {}
local n_vert, current, skipped, next, prev = #vertices, 1, 0
while n_vert > 3 do
next, prev = next_idx[current], prev_idx[current]
local p,q,r = vertices[prev], vertices[current], vertices[next]
if isEar(p,q,r, concave) then
triangles[#triangles+1] = newPolygon(p.x,p.y, q.x,q.y, r.x,r.y)
next_idx[prev], prev_idx[next] = next, prev
concave[q] = nil
n_vert, skipped = n_vert - 1, 0
else
skipped = skipped + 1
assert(skipped <= n_vert, "Cannot triangulate polygon")
end
current = next
end
next, prev = next_idx[current], prev_idx[current]
local p,q,r = vertices[prev], vertices[current], vertices[next]
triangles[#triangles+1] = newPolygon(p.x,p.y, q.x,q.y, r.x,r.y)
return triangles
end
-- return merged polygon if possible or nil otherwise