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Added HC:testPoint(x, y) -- Test point for collisions with active objects.
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21
init.lua
21
init.lua
@ -191,6 +191,27 @@ function HC:update(dt)
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self._colliding_last_frame = colliding
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end
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-- Test point for collisions with active objects
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function HC:testPoint(x, y)
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-- collect colliding shapes
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local point = newPointShape(x,y);
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new_shape(self, point);
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local colliding = {};
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for _,shape in pairs(point:_getNeighbors()) do
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if shape:collidesWith(point) then
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table.insert(colliding, shape);
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end
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end
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self:remove(point);
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if #colliding == 0 then
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return false;
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end
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return colliding;
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end
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-- remove shape from internal tables and the hash
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function HC:remove(shape, ...)
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if not shape then return end
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