Collision detection using GJK/EPA instead of SAT.

The Gilbert–Johnson–Keerthi collision detection algorithm is
significantly faster than collision detection using the separating axis
theorem. GJK can only determine whether two shapes collide, but not the
penetration vector. The expanding polytype algorithm can use information
from GJK to quickly find the required vector.
This commit is contained in:
Matthias Richter 2012-05-20 16:50:35 +02:00
parent 490b8775a2
commit ce4b8011da
2 changed files with 187 additions and 77 deletions

173
gjk.lua Normal file
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@ -0,0 +1,173 @@
--[[
Copyright (c) 2012 Matthias Richter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
Except as contained in this notice, the name(s) of the above copyright holders
shall not be used in advertising or otherwise to promote the sale, use or
other dealings in this Software without prior written authorization.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]--
local _PACKAGE = (...):match("^(.+)%.[^%.]+")
local vector = require(_PACKAGE .. '.vector-light')
local function support(shape_a, shape_b, dx, dy)
local x,y = shape_a:support(dx,dy)
return vector.sub(x,y, shape_b:support(-dx, -dy))
end
-- returns closest edge to the origin
local function closest_edge(simplex)
local e = {dist = math.huge}
local i = #simplex-1
for k = 1,#simplex-1,2 do
local ax,ay = simplex[i], simplex[i+1]
local bx,by = simplex[k], simplex[k+1]
i = k
local ex,ey = vector.perpendicular(bx-ax, by-ay)
local nx,ny = vector.normalize(ex,ey)
local d = vector.dot(ax,ay, nx,ny)
if d < e.dist then
e.dist = d
e.nx, e.ny = nx, ny
e.i = k
end
end
return e
end
local function EPA(shape_a, shape_b, simplex)
-- make sure simplex is oriented counter clockwise
local cx,cy, bx,by, ax,ay = unpack(simplex)
if vector.dot(ax-bx,ay-by, cx-bx,cy-by) < 0 then
simplex[1],simplex[2] = ax,ay
simplex[5],simplex[6] = cx,cy
end
-- the expanding polytype algorithm
while true do
local e = closest_edge(simplex)
local px,py = support(shape_a, shape_b, e.nx, e.ny)
local d = vector.dot(px,py, e.nx, e.ny)
if d - e.dist < 1e-6 then
return -d*e.nx, -d*e.ny
end
-- simplex = {..., simplex[e.i-1], px, py, simplex[e.i]
table.insert(simplex, e.i, py)
table.insert(simplex, e.i, px)
end
end
-- : : origin must be in plane between A and B
-- B o------o A since A is the furthest point on the MD
-- : : in direction of the origin.
local function do_line(simplex)
local bx,by, ax,ay = unpack(simplex)
local abx,aby = bx-ax, by-ay
local dx,dy = vector.perpendicular(abx,aby)
if vector.dot(dx,dy, -ax,-ay) < 0 then
dx,dy = -dx,-dy
end
return simplex, dx,dy
end
-- B .'
-- o-._ 1
-- | `-. .' The origin can only be in regions 1, 3 or 4:
-- | 4 o A 2 A lies on the edge of the MD and we came
-- | _.-' '. from left of BC.
-- o-' 3
-- C '.
local function do_triangle(simplex)
local cx,cy, bx,by, ax,ay = unpack(simplex)
local aox,aoy = -ax,-ay
local abx,aby = bx-ax, by-ay
local acx,acy = cx-ax, cy-ay
-- test region 1
local dx,dy = vector.perpendicular(abx,aby)
if vector.dot(dx,dy, acx,acy) > 0 then
dx,dy = -dx,-dy
end
if vector.dot(dx,dy, aox,aoy) > 0 then
-- simplex = {bx,by, ax,ay}
simplex[1], simplex[2] = bx,by
simplex[3], simplex[4] = ax,ay
simplex[5], simplex[6] = nil, nil
return simplex, dx,dy
end
-- test region 3
dx,dy = vector.perpendicular(acx,acy)
if vector.dot(dx,dy, abx,aby) > 0 then
dx,dy = -dx,-dy
end
if vector.dot(dx,dy, aox, aoy) > 0 then
-- simplex = {cx,cy, ax,ay}
simplex[3], simplex[4] = ax,ay
simplex[5], simplex[6] = nil, nil
return simplex, dx,dy
end
-- must be in region 4
return simplex
end
local function GJK(shape_a, shape_b)
local ax,ay = support(shape_a, shape_b, 1,0)
local simplex = {ax,ay}
local n = 2
local dx,dy = -ax,-ay
-- first iteration: line case
ax,ay = support(shape_a, shape_b, dx,dy)
if vector.dot(ax,ay, dx,dy) <= 0 then
return false
end
simplex[n+1], simplex[n+2] = ax,ay
simplex, dx, dy = do_line(simplex, dx, dy)
n = 4
-- all other iterations must be the triangle case
while true do
ax,ay = support(shape_a, shape_b, dx,dy)
if vector.dot(ax,ay, dx,dy) <= 0 then
return false
end
simplex[n+1], simplex[n+2] = ax,ay
simplex, dx, dy = do_triangle(simplex, dx,dy)
n = #simplex
if n == 6 then
return true, EPA(shape_a, shape_b, simplex)
end
end
end
return GJK

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@ -24,8 +24,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]--
local math_abs, math_floor, math_min, math_max = math.abs, math.floor, math.min, math.max
local math_sqrt, math_log, math_pi, math_huge = math.sqrt, math.log, math.pi, math.huge
local math_min, math_sqrt, math_huge = math.min, math.sqrt, math.huge
local _PACKAGE = (...):match("^(.+)%.[^%.]+")
if not common and common.class then
@ -34,38 +33,7 @@ if not common and common.class then
end
local vector = require(_PACKAGE .. '.vector-light')
local Polygon = require(_PACKAGE .. '.polygon')
local function math_absmin(a,b) return math_abs(a) < math_abs(b) and a or b end
local function test_axes(axes, shape_one, shape_two, sx,sy, min_overlap)
for _,axis in ipairs(axes) do
local l1,r1 = shape_one:projectOn(axis)
local l2,r2 = shape_two:projectOn(axis)
-- do the intervals overlap?
if r1 < l2 or r2 < l1 then return false end
-- get the smallest absolute overlap
local overlap = math_absmin(l2-r1, r2-l1)
if math_abs(overlap) < min_overlap then
sx,sy = vector.mul(overlap, axis.x, axis.y)
min_overlap = math_abs(overlap)
end
end
return true, sx,sy, min_overlap
end
local function SAT(shape_one, axes_one, shape_two, axes_two)
local collide, sx,sy, overlap = false, 0,0, math_huge
collide, sx,sy, overlap = test_axes(axes_one, shape_one, shape_two, sx,sy, overlap)
if not collide then return false end
collide, sx,sy, overlap = test_axes(axes_two, shape_one, shape_two, sx,sy, overlap)
return collide, sx,sy
end
local function outcircles_intersect(shape_one, shape_two)
local x1,y1,r1 = shape_one:outcircle()
local x2,y2,r2 = shape_two:outcircle()
return vector.len2(x1-x2, y1-y2) <= (r1+r2)*(r1+r2)
end
local GJK = require(_PACKAGE .. '.gjk') -- actual collision detection
--
-- base class
@ -135,35 +103,21 @@ end
--
-- collision functions
--
function ConvexPolygonShape:getAxes()
local axes = {}
local vert = self._polygon.vertices
local p,q = vert[#vert], vert[#vert]
for i = 1,#vert do
p,q = q, vert[i]
local x,y = vector.normalize(vector.perpendicular(p.x-q.x, p.y-q.y))
axes[#axes+1] = {x = x, y = y}
end
return axes
end
function ConvexPolygonShape:projectOn(axis)
function ConvexPolygonShape:support(dx,dy)
local v = self._polygon.vertices
local min,max = math_huge,-math_huge
local max, vmax = -math_huge
for i = 1,#v do
local p = vector.dot(v[i].x,v[i].y, axis.x,axis.y) -- = v[i]:projectOn(axis) * axis
min = math_min(p, min)
max = math_max(p, max)
local d = vector.dot(v[i].x,v[i].y, dx,dy)
if d > max then
max, vmax = d, v[i]
end
return min, max
end
return vmax.x, vmax.y
end
function CircleShape:projectOn(axis)
-- v:projectOn(a) * a = v * a (see ConvexPolygonShape)
-- therefore: (c +- a*r) * a = c*a +- |a|^2 * r
local center = vector.dot(self._center.x,self._center.y, axis.x,axis.y)
local shift = self._radius * vector.len2(axis.x, axis.y)
return center - shift, center + shift
function CircleShape:support(dx,dy)
return vector.add(self._center.x, self._center.y,
vector.mul(self._radius, vector.normalize(dx,dy)))
end
-- collision dispatching:
@ -175,8 +129,7 @@ function ConvexPolygonShape:collidesWith(other)
end
-- else: type is POLYGON, use the SAT
if not outcircles_intersect(self, other) then return false end
return SAT(self, self:getAxes(), other, other:getAxes())
return GJK(self, other)
end
function ConcavePolygonShape:collidesWith(other)
@ -184,8 +137,6 @@ function ConcavePolygonShape:collidesWith(other)
return other:collidesWith(self)
end
if not outcircles_intersect(self, other) then return false end
-- TODO: better way of doing this. report all the separations?
local collide,dx,dy,count = false,0,0,0
for _,s in ipairs(self._shapes) do
@ -219,21 +170,7 @@ function CircleShape:collidesWith(other)
end
-- else: other._type == POLYGON
if not outcircles_intersect(self, other) then return false end
-- retrieve closest edge to center
local vertices = other._polygon.vertices
local closest, dist = vertices[1], vector.len2(self._center.x-vertices[1].x, self._center.y-vertices[1].y)
for i = 2,#vertices do
local d = vector.len2(self._center.x-vertices[i].x, self._center.y-vertices[i].y)
if d < dist then
closest, dist = vertices[i], d
end
end
local axis = {x=0,y=1}
if dist ~= 0 then
axis.x,axis.y = vector.normalize(closest.x-self._center.x, closest.y-self._center.y)
end
return SAT(self, {axis}, other, other:getAxes())
return GJK(self, other)
end
function PointShape:collidesWith(other)