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Allows traversing the spatialhash with a ray
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@ -148,6 +148,43 @@ function Spatialhash:update(obj, old_x1,old_y1, old_x2,old_y2, new_x1,new_y1, ne
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end
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end
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function Spatialhash:intersectionsWithSegment(x1, y1, x2, y2)
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local odx, ody = x2 - x1, y2 - y1
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local len, cur = vector.len(odx, ody), 0
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local dx, dy = vector.normalize(odx, ody)
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local step = self.cell_size / 2
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local visited = {}
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local points = {}
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local mt = math.huge
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while (cur + step < len) do
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local cx, cy = x1 + dx * cur, y1 + dy * cur
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local shapes = self:cellAt(cx, cy)
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cur = cur + step
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for _, shape in pairs(shapes) do
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if (not visited[shape]) then
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local ints = shape:intersectionsWithRay(x1, y1, dx, dy)
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for _, t in ipairs(ints) do
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if (t >= 0 and t <= len) then
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local px, py = vector.add(x1, y1, vector.mul(t, dx, dy))
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table.insert(points, {shape, t, px, py})
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end
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end
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visited[shape] = true
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end
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end
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end
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table.sort(points, function(a, b)
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return a[2] < b[2]
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end)
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return points
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end
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function Spatialhash:draw(how, show_empty, print_key)
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if show_empty == nil then show_empty = true end
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for k1,v in pairs(self.cells) do
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