--[[ Copyright (c) 2011 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Except as contained in this notice, the name(s) of the above copyright holders shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- local _PATH = (...):gsub("shape$", "") local Class = require(_PATH .. 'class') local vector = require(_PATH .. 'vector') Class = Class.new vector = vector.new local function test_axes(axes, shape_one, shape_two, sep, min_overlap) for _,axis in ipairs(axes) do local l1,r1 = shape_one:projectOn(axis) local l2,r2 = shape_two:projectOn(axis) local overlap = math.min(r1,r2) - math.max(l1,l2) if overlap <= 0 then return false end if overlap < min_overlap then sep, min_overlap = -overlap * axis, overlap end end return true, sep, min_overlap end local function SAT(shape_one, axes_one, shape_two, axes_two) local collide, sep, overlap = false, vector(0,0), math.huge collide, sep, overlap = test_axes(axes_one, shape_one, shape_two, sep, overlap) if not collide then return false end collide, sep = test_axes(axes_two, shape_two, shape_one, sep, overlap) return collide, sep end --------------- -- Base class -- local Shape = Class{name = 'Shape', function(self, t) self._type = t end} -- supported shapes Shape.POLYGON = setmetatable({}, {__tostring = function() return 'POLYGON' end}) Shape.COMPOUND = setmetatable({}, {__tostring = function() return 'COMPOUND' end}) Shape.CIRCLE = setmetatable({}, {__tostring = function() return 'CIRCLE' end}) ------------------- -- Polygon Shapes -- local ConvexPolygonShape = Class{name = 'ConvexPolygonShape', function(self, polygon) Shape.construct(self, Shape.POLYGON) assert(polygon:isConvex(), "Polygon is not convex.") self._polygon = polygon end} ConvexPolygonShape:inherit(Shape) local ConcavePolygonShape = Class{name = 'ConcavePolygonShape', function(self, poly) Shape.construct(self, Shape.COMPOUND) self._polygon = poly self._shapes = poly:splitConvex() for i,s in ipairs(self._shapes) do self._shapes[i] = ConvexPolygonShape(s) end end} ConcavePolygonShape:inherit(Shape) -- decides wether to use a convex or concave polygon function PolygonShape(polygon, ...) -- create from coordinates if needed if type(polygon) == "number" then polygon = Polygon(polygon, ...) end if polygon:isConvex() then return ConvexPolygonShape(polygon) end return ConcavePolygonShape(polygon) end function ConvexPolygonShape:getAxes() local axes = {} local vert = self._polygon.vertices for i = 1,#vert-1 do axes[#axes+1] = (vert[i+1]-vert[i]):perpendicular():normalize_inplace() end axes[#axes+1] = (vert[1]-vert[#vert]):perpendicular():normalize_inplace() return axes end function ConvexPolygonShape:projectOn(axis) local vertices = self._polygon.vertices local projection = {} for i = 1,#vertices do projection[i] = vertices[i] * axis -- same as vertices[i]:projectOn(axis) * axis end return math.min(unpack(projection)), math.max(unpack(projection)) end function ConvexPolygonShape:collidesWith(other) if other._type ~= Shape.POLYGON then return other:collidesWith(self) end -- else: type is POLYGON, use the SAT return SAT(self, self:getAxes(), other, other:getAxes()) end function ConvexPolygonShape:draw(mode) local mode = mode or 'line' love.graphics.polygon(mode, self._polygon:unpack()) end function ConvexPolygonShape:center() return self._polygon.centroid:unpack() end function ConvexPolygonShape:move(x,y) -- y not given => x is a vector if y then x = vector(x,y) end self._polygon:move(x) end function ConvexPolygonShape:rotate(angle, cx,cy) if cx and cy then cx = vector(cx,cy) end self._polygon:rotate(angle, cx) end function ConcavePolygonShape:collidesWith(other) local sep, collide, collisions = vector(0,0), false, 0 for _,s in ipairs(self._shapes) do local status, separating_vector = s:collidesWith(other) collide = collide or status if status then sep, collisions = sep + separating_vector, collisions + 1 end end return collide, sep / collisions end function ConcavePolygonShape:draw(mode) local mode = mode or 'line' if mode == 'line' then love.graphics.polygon('line', self._polygon:unpack()) else for _,p in ipairs(self._shapes) do love.graphics.polygon(mode, p._polygon:unpack()) end end end function ConcavePolygonShape:center() return self._polygon.centroid:unpack() end function ConcavePolygonShape:move(x,y) -- y not give => x is a vector if y then x = vector(x,y) end self._polygon:move(x) for _,p in ipairs(self._shapes) do p:move(x) end end function ConcavePolygonShape:rotate(angle,cx,cy) if cx and cy then cx = vector(cx,cy) end self._polygon:rotate(angle,cx) for _,p in ipairs(self._shapes) do p:rotate(angle, cx or self._polygon.centroid) end end ------------------- -- Perfect circle -- CircleShape = Class{name = 'CircleShape', function(self, cx,cy, radius) Shape.construct(self, Shape.CIRCLE) self._center = vector(cx,cy) self._radius = radius end} CircleShape:inherit(Shape) function CircleShape:collidesWith(other) if other._type == Shape.CIRCLE then local d = self._center:dist(other._center) if d < self._radius + other._radius then return true, d * (self._center - other.center) end return false elseif other._type == Shape.COMPOUND then return other:collidesWith(self) end -- else: other._type == POLYGON -- retrieve closest edge to center local points = other._polygon.vertices local closest, dist = points[1], (self._center - points[1]):len2() for i = 2,#points do local d = (self._center - points[i]):len2() if d < dist then closest, dist = points[i], d end end return SAT(self, {(closest-self._center):normalize_inplace()}, other, other:getAxes()) end function CircleShape:draw(mode, segments) local segments = segments or math.max(3, math.floor(math.pi * math.log(self._radius))) love.graphics.circle(mode, self._center.x, self._center.y, self._radius, segments) end function CircleShape:center() return self._center:unpack() end function CircleShape:move(x,y) -- y not given => x is a vector if y then x = vector(x,y) end self._center = self._center + x end function CircleShape:rotate(angle, cx,cy) if not cx then return end if cx and cy then cx = vector(cx,cy) end self._center = (self._center - cx):rotate_inplace(angle) + cx end function CircleShape:projectOn(axis) -- v:projectOn(a) * a = v * a (see ConvexPolygonShape) -- therefore: (c +- a*r) * a = c*a +- |a|^2 * r local center = self._center * axis local shift = self._radius * axis:len2() return center - shift, center + shift end function CircleShape:center() return self._center:unpack() end