--[[ Copyright (c) 2011 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Except as contained in this notice, the name(s) of the above copyright holders shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- local _NAME = (...) local Class = require(_NAME .. '.class') local Shapes = require(_NAME .. '.shapes') local Spatialhash = require(_NAME .. '.spatialhash') local vector = require(_NAME .. '.vector') local PolygonShape = Shapes.PolygonShape local CircleShape = Shapes.CircleShape local PointShape = Shapes.PointShape local function __NULL__() end local HC = Class{name = "HardonCollider", function(self, cell_size, callback_collide, callback_stop) self._active_shapes = {} self._passive_shapes = {} self._ghost_shapes = {} self._current_shape_id = 0 self._shape_ids = setmetatable({}, {__mode = "k"}) -- reverse lookup self.groups = {} self._colliding_last_frame = {} self.on_collide = callback_collide or __NULL__ self.on_stop = callback_stop or __NULL__ self._hash = Spatialhash(cell_size) end} function HC:clear() self = HC(self.hash.cell_size, self.on_collide, self.on_stop) return self end function HC:setCallbacks(collide, stop) if type(collide) == "table" and not (getmetatable(collide) or {}).__call then stop = collide.stop collide = collide.collide end if collide then assert(type(collide) == "function" or (getmetatable(collide) or {}).__call, "collision callback must be a function or callable table") self.on_collide = collide end if stop then assert(type(stop) == "function" or (getmetatable(stop) or {}).__call, "stop callback must be a function or callable table") self.on_stop = stop end return self end local function new_shape(self, shape, ul,lr) self._current_shape_id = self._current_shape_id + 1 self._active_shapes[self._current_shape_id] = shape self._shape_ids[shape] = self._current_shape_id self._hash:insert(shape, ul,lr) shape._groups = {} return shape end -- create polygon shape and add it to internal structures function HC:addPolygon(...) local shape = PolygonShape(...) local hash = self._hash -- replace shape member function with a function that updates -- the hash local function hash_aware_member(oldfunc) return function(self, ...) local x1,y1, x2,y2 = self._polygon:getBBox() oldfunc(self, ...) local x3,y3, x4,y4 = self._polygon:getBBox() hash:update(shape, vector(x1,y1), vector(x2,y2), vector(x3,y3), vector(x4,y4)) end end shape.move = hash_aware_member(shape.move) shape.rotate = hash_aware_member(shape.rotate) function shape:_getNeighbors() local x1,y1, x2,y2 = self._polygon:getBBox() return hash:getNeighbors(self, vector(x1,y1), vector(x2,y2)) end function shape:_removeFromHash() local x1,y1, x2,y2 = self._polygon:getBBox() hash:remove(shape) --, vector(x1,y1), vector(x2,y2)) end local x1,y1, x2,y2 = shape._polygon:getBBox() return new_shape(self, shape, vector(x1,y1), vector(x2,y2)) end function HC:addRectangle(x,y,w,h) return self:addPolygon(x,y, x+w,y, x+w,y+h, x,y+h) end -- create new polygon approximation of a circle function HC:addCircle(cx, cy, radius) local shape = CircleShape(cx,cy, radius) local hash = self._hash local function hash_aware_member(oldfunc) return function(self, ...) local r = vector(self._radius, self._radius) local c1 = self._center oldfunc(self, ...) local c2 = self._center hash:update(self, c1-r, c1+r, c2-r, c2+r) end end shape.move = hash_aware_member(shape.move) shape.rotate = hash_aware_member(shape.rotate) function shape:_getNeighbors() local c,r = self._center, vector(self._radius, self._radius) return hash:getNeighbors(self, c-r, c+r) end function shape:_removeFromHash() local c,r = self._center, vector(self._radius, self._radius) hash:remove(self, c-r, c+r) end local c,r = shape._center, vector(radius,radius) return new_shape(self, shape, c-r, c+r) end function HC:addPoint(x,y) local shape = PointShape(x,y) local hash = self._hash local function hash_aware_member(oldfunc) return function(self, ...) rawset(hash:cell(self._pos), self, nil) oldfunc(self, ...) rawset(hash:cell(self._pos), self, self) end end shape.move = hash_aware_member(shape.move) shape.rotate = hash_aware_member(shape.rotate) function shape:_getNeighbors() local set = {} for _,other in pairs(hash:cell(self._pos)) do rawset(set, other, other) end rawset(set, self, nil) return set end function shape:_removeFromHash() hash:remove(self, self._pos, self._pos) end return new_shape(self, shape, shape._pos, shape._pos) end function HC:share_group(shape, other) for name,group in pairs(shape._groups) do if group[other] then return true end end return false end -- get unique indentifier for an unordered pair of shapes, i.e.: -- collision_id(s,t) = collision_id(t,s) local function collision_id(self,s,t) local i,k = self._shape_ids[s], self._shape_ids[t] if i < k then i,k = k,i end return string.format("%d,%d", i,k) end -- check for collisions function HC:update(dt) -- collect colliding shapes local tested, colliding = {}, {} for _,shape in pairs(self._active_shapes) do local neighbors = shape:_getNeighbors() for _,other in pairs(neighbors) do local id = collision_id(self, shape,other) if not tested[id] then if not (self._ghost_shapes[other] or self:share_group(shape, other)) then local collide, sep = shape:collidesWith(other) if collide then colliding[id] = {shape, other, sep.x, sep.y} end tested[id] = true end end end end -- call colliding callbacks on colliding shapes for id,info in pairs(colliding) do self._colliding_last_frame[id] = nil self.on_collide( dt, unpack(info) ) end -- call stop callback on shapes that do not collide anymore for _,info in pairs(self._colliding_last_frame) do self.on_stop( dt, unpack(info) ) end self._colliding_last_frame = colliding end -- remove shape from internal tables and the hash function HC:remove(shape) local id = self._shape_ids[shape] if id then self._active_shapes[id] = nil self._passive_shapes[id] = nil end self._ghost_shapes[shape] = nil self._shape_ids[shape] = nil shape:_removeFromHash() return shape end -- group support function HC:addToGroup(group, shape, ...) if not shape then return end assert(self._shape_ids[shape], "Shape not registered!") if not self.groups[group] then self.groups[group] = {} end self.groups[group][shape] = true shape._groups[group] = self.groups[group] return self:addToGroup(group, ...) end function HC:removeFromGroup(group, shape, ...) if not shape or not self.groups[group] then return end assert(self._shape_ids[shape], "Shape not registered!") self.groups[group][shape] = nil shape._groups[group] = nil return self:removeFromGroup(group, ...) end function HC:setPassive(shape, ...) if not shape then return end assert(self._shape_ids[shape], "Shape not registered!") local id = self._shape_ids[shape] if not id or self._ghost_shapes[shape] then return end self._active_shapes[id] = nil self._passive_shapes[id] = shape return self:setPassive(...) end function HC:setActive(shape, ...) if not shape then return end assert(self._shape_ids[shape], "Shape not registered!") local id = self._shape_ids[shape] if not id or self._ghost_shapes[shape] then return end self._active_shapes[id] = shape self._passive_shapes[id] = nil return self:setActive(...) end function HC:setGhost(shape, ...) if not shape then return end local id = self._shape_ids[shape] assert(id, "Shape not registered!") self._active_shapes[id] = nil -- dont remove from passive shapes, see below self._ghost_shapes[shape] = shape return self:setGhost(...) end function HC:setSolid(shape, ...) if not shape then return end local id = self._shape_ids[shape] assert(id, "Shape not registered!") -- re-register shape. passive shapes were not unregistered above, so if a shape -- is not passive, it must be registered as active again. if not self._passive_shapes[id] then self._active_shapes[id] = shape end self._ghost_shapes[shape] = nil return self:setSolid(...) end return setmetatable({new = HC}, {__call = function(_,...) return HC(...) end})