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0645bae6a9
Avoid unnecessary allocations of tables
198 lines
5.4 KiB
Lua
198 lines
5.4 KiB
Lua
--[[
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Copyright (c) 2012 Matthias Richter
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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Except as contained in this notice, the name(s) of the above copyright holders
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shall not be used in advertising or otherwise to promote the sale, use or
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other dealings in this Software without prior written authorization.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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]]--
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local _PACKAGE = (...):match("^(.+)%.[^%.]+")
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local vector = require(_PACKAGE .. '.vector-light')
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local huge, abs = math.huge, math.abs
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local simplex = {}
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local function support(shape_a, shape_b, dx, dy)
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local x,y = shape_a:support(dx,dy)
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return vector.sub(x,y, shape_b:support(-dx, -dy))
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end
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-- returns closest edge to the origin
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local edge = {}
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local function closest_edge(n)
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edge.dist = huge
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local i = n-1
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for k = 1,n-1,2 do
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local ax,ay = simplex[i], simplex[i+1]
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local bx,by = simplex[k], simplex[k+1]
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i = k
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local ex,ey = vector.perpendicular(bx-ax, by-ay)
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local nx,ny = vector.normalize(ex,ey)
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local d = vector.dot(ax,ay, nx,ny)
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if d < edge.dist then
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edge.dist = d
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edge.nx, edge.ny = nx, ny
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edge.i = k
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end
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end
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return edge
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end
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local function EPA(shape_a, shape_b)
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-- make sure simplex is oriented counter clockwise
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local cx,cy, bx,by, ax,ay = unpack(simplex)
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if vector.dot(ax-bx,ay-by, cx-bx,cy-by) < 0 then
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simplex[1],simplex[2] = ax,ay
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simplex[5],simplex[6] = cx,cy
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end
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-- the expanding polytype algorithm
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local is_either_circle = shape_a._center or shape_b._center
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local last_diff_dist, n = huge, 6
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while true do
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local e = closest_edge(n)
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local px,py = support(shape_a, shape_b, e.nx, e.ny)
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local d = vector.dot(px,py, e.nx, e.ny)
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local diff_dist = d - e.dist
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if diff_dist < 1e-6 or (is_either_circle and abs(last_diff_dist - diff_dist) < 1e-10) then
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return -d*e.nx, -d*e.ny
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end
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last_diff_dist = diff_dist
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-- simplex = {..., simplex[e.i-1], px, py, simplex[e.i]
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table.insert(simplex, e.i, py)
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table.insert(simplex, e.i, px)
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n = n + 2
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end
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end
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-- : : origin must be in plane between A and B
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-- B o------o A since A is the furthest point on the MD
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-- : : in direction of the origin.
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local function do_line()
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local bx,by, ax,ay = unpack(simplex)
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local abx,aby = bx-ax, by-ay
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local dx,dy = vector.perpendicular(abx,aby)
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if vector.dot(dx,dy, -ax,-ay) < 0 then
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dx,dy = -dx,-dy
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end
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return 4, dx,dy
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end
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-- B .'
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-- o-._ 1
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-- | `-. .' The origin can only be in regions 1, 3 or 4:
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-- | 4 o A 2 A lies on the edge of the MD and we came
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-- | _.-' '. from left of BC.
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-- o-' 3
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-- C '.
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local function do_triangle()
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local cx,cy, bx,by, ax,ay = unpack(simplex)
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local aox,aoy = -ax,-ay
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local abx,aby = bx-ax, by-ay
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local acx,acy = cx-ax, cy-ay
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-- test region 1
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local dx,dy = vector.perpendicular(abx,aby)
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if vector.dot(dx,dy, acx,acy) > 0 then
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dx,dy = -dx,-dy
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end
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if vector.dot(dx,dy, aox,aoy) > 0 then
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-- simplex = {bx,by, ax,ay}
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simplex[1], simplex[2] = bx,by
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simplex[3], simplex[4] = ax,ay
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simplex[5], simplex[6] = nil, nil
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return 4, dx,dy
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end
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-- test region 3
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dx,dy = vector.perpendicular(acx,acy)
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if vector.dot(dx,dy, abx,aby) > 0 then
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dx,dy = -dx,-dy
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end
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if vector.dot(dx,dy, aox, aoy) > 0 then
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-- simplex = {cx,cy, ax,ay}
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simplex[3], simplex[4] = ax,ay
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simplex[5], simplex[6] = nil, nil
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return 4, dx,dy
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end
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-- must be in region 4
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return 6
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end
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local function GJK(shape_a, shape_b)
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local ax,ay = support(shape_a, shape_b, 1,0)
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if ax == 0 and ay == 0 then
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-- only true if shape_a and shape_b are touching in a vertex, e.g.
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-- .--- .---.
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-- | A | .-. | B | support(A, 1,0) = x
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-- '---x---. or : A :x---' support(B, -1,0) = x
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-- | B | `-' => support(A,B,1,0) = x - x = 0
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-- '---'
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-- Since CircleShape:support(dx,dy) normalizes dx,dy we have to opt
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-- out or the algorithm blows up. In accordance to the cases below
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-- choose to judge this situation as not colliding.
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return false
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end
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simplex[1], simplex[2] = ax, ay
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local dx,dy = -ax,-ay
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-- first iteration: line case
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ax,ay = support(shape_a, shape_b, dx,dy)
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if vector.dot(ax,ay, dx,dy) <= 0 then
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return false
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end
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simplex[3], simplex[4] = ax,ay
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dx, dy = do_line()
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local n
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-- all other iterations must be the triangle case
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while true do
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ax,ay = support(shape_a, shape_b, dx,dy)
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if vector.dot(ax,ay, dx,dy) <= 0 then
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return false
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end
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simplex[5], simplex[6] = ax,ay
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n, dx, dy = do_triangle()
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if n == 6 then
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return true, EPA(shape_a, shape_b)
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end
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end
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end
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return GJK
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