HC/shapes.lua

339 lines
9.4 KiB
Lua

--[[
Copyright (c) 2011 Matthias Richter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
Except as contained in this notice, the name(s) of the above copyright holders
shall not be used in advertising or otherwise to promote the sale, use or
other dealings in this Software without prior written authorization.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]--
module(..., package.seeall)
local Class = require(_PACKAGE .. 'class')
local vector = require(_PACKAGE .. 'vector')
local Polygon = require(_PACKAGE .. 'polygon')
_M.class = nil
_M.vector = nil
_M.polygon = nil
local function test_axes(axes, shape_one, shape_two, sep, min_overlap)
for _,axis in ipairs(axes) do
local l1,r1 = shape_one:projectOn(axis)
local l2,r2 = shape_two:projectOn(axis)
local overlap = math.min(r1,r2) - math.max(l1,l2)
if overlap <= 0 then return false end
if overlap < min_overlap then
sep, min_overlap = -overlap * axis, overlap
end
end
return true, sep, min_overlap
end
local function SAT(shape_one, axes_one, shape_two, axes_two)
local collide, sep, overlap = false, vector(0,0), math.huge
collide, sep, overlap = test_axes(axes_one, shape_one, shape_two, sep, overlap)
if not collide then return false end
collide, sep = test_axes(axes_two, shape_two, shape_one, sep, overlap)
return collide, sep
end
local function outcircles_intersect(shape_one, shape_two)
local x1,y1,r1 = shape_one:outcircle()
local x2,y2,r2 = shape_two:outcircle()
return (x1-x2)*(x1-x2) + (y1-y2)*(y1-y2) <= (r1+r2)*(r1+r2)
end
--
-- base class
--
local Shape = Class{name = 'Shape', function(self, t)
self._type = t
end}
function Shape:moveTo(x,y)
if y then x = vector(x,y) end
x = x - vector(self:center())
self:move(x)
end
-- supported shapes
Shape.POLYGON = setmetatable({}, {__tostring = function() return 'POLYGON' end})
Shape.COMPOUND = setmetatable({}, {__tostring = function() return 'COMPOUND' end})
Shape.CIRCLE = setmetatable({}, {__tostring = function() return 'CIRCLE' end})
--
-- class definitions
--
local ConvexPolygonShape = Class{name = 'ConvexPolygonShape', function(self, polygon)
Shape.construct(self, Shape.POLYGON)
assert(polygon:isConvex(), "Polygon is not convex.")
self._polygon = polygon
end}
ConvexPolygonShape:inherit(Shape)
local ConcavePolygonShape = Class{name = 'ConcavePolygonShape', function(self, poly)
Shape.construct(self, Shape.COMPOUND)
self._polygon = poly
self._shapes = poly:splitConvex()
for i,s in ipairs(self._shapes) do
self._shapes[i] = ConvexPolygonShape(s)
end
end}
ConcavePolygonShape:inherit(Shape)
function PolygonShape(polygon, ...)
-- create from coordinates if needed
if type(polygon) == "number" then
polygon = Polygon(polygon, ...)
else
polygon = polygon:clone()
end
if polygon:isConvex() then
return ConvexPolygonShape(polygon)
end
return ConcavePolygonShape(polygon)
end
CircleShape = Class{name = 'CircleShape', function(self, cx,cy, radius)
Shape.construct(self, Shape.CIRCLE)
self._center = vector(cx,cy)
self._radius = radius
end}
CircleShape:inherit(Shape)
--
-- collision functions
--
function ConvexPolygonShape:getAxes()
local axes = {}
local vert = self._polygon.vertices
for i = 1,#vert-1 do
axes[#axes+1] = (vert[i+1]-vert[i]):perpendicular():normalize_inplace()
end
axes[#axes+1] = (vert[1]-vert[#vert]):perpendicular():normalize_inplace()
return axes
end
function ConvexPolygonShape:projectOn(axis)
local vertices = self._polygon.vertices
local projection = {}
for i = 1,#vertices do
projection[i] = vertices[i] * axis -- same as vertices[i]:projectOn(axis) * axis
end
return math.min(unpack(projection)), math.max(unpack(projection))
end
function CircleShape:projectOn(axis)
-- v:projectOn(a) * a = v * a (see ConvexPolygonShape)
-- therefore: (c +- a*r) * a = c*a +- |a|^2 * r
local center = self._center * axis
local shift = self._radius * axis:len2()
return center - shift, center + shift
end
-- collision dispatching:
-- let circle shape or compund shape handle the collision
function ConvexPolygonShape:collidesWith(other)
if other._type ~= Shape.POLYGON then
return other:collidesWith(self)
end
-- else: type is POLYGON, use the SAT
if not outcircles_intersect(self, other) then return false end
return SAT(self, self:getAxes(), other, other:getAxes())
end
function ConcavePolygonShape:collidesWith(other)
if not outcircles_intersect(self, other) then return false end
local sep, collide, collisions = vector(0,0), false, 0
for _,s in ipairs(self._shapes) do
local status, separating_vector = s:collidesWith(other)
collide = collide or status
if status then
sep, collisions = sep + separating_vector, collisions + 1
end
end
return collide, sep / collisions
end
function CircleShape:collidesWith(other)
if other._type == Shape.CIRCLE then
local d = self._center:dist(other._center)
if d < self._radius + other._radius then
return true, d * (self._center - other.center)
end
return false
elseif other._type == Shape.COMPOUND then
return other:collidesWith(self)
end
-- else: other._type == POLYGON
if not outcircles_intersect(self, other) then return false end
-- retrieve closest edge to center
local points = other._polygon.vertices
local closest, dist = points[1], (self._center - points[1]):len2()
for i = 2,#points do
local d = (self._center - points[i]):len2()
if d < dist then
closest, dist = points[i], d
end
end
return SAT(self, {(closest-self._center):normalize_inplace()}, other, other:getAxes())
end
--
-- point location/ray intersection
--
function ConvexPolygonShape:contains(x,y)
return self._polygon:contains(x,y)
end
function ConcavePolygonShape:contains(x,y)
return self._polygon:contains(x,y)
end
function CircleShape:contains(x,y)
if y then x = vector(x,y) end
return (x - self._center):len2() < self._radius * self._radius
end
function ConcavePolygonShape:intersectsRay(x,y, dx,dy)
return self._polygon:intersectsRay(x,y, dx,dy)
end
function ConvexPolygonShape:intersectsRay(x,y, dx,dy)
return self._polygon:intersectsRay(x,y, dx,dy)
end
-- circle intersection if distance of ray/center is smaller
-- than radius
function CircleShape:intersectsRay(x,y, dx,dy)
local pc = vector(x,y) - self._center
local d = vector(dx,dy)
local a = d*d
local b = 4 * d * pc
local c = pc * pc - self._radius * self._radius
local discriminant = b*b - 4*a*c
if discriminant < 0 then return false end
discriminant = math.sqrt(discriminant)
return true, math.min(-b + discriminant, -b - discriminant) / (2*a)
end
--
-- auxiliary
--
function ConvexPolygonShape:center()
return self._polygon.centroid:unpack()
end
function ConcavePolygonShape:center()
return self._polygon.centroid:unpack()
end
function CircleShape:center()
return self._center:unpack()
end
function ConvexPolygonShape:outcircle()
local cx,cy = self:center()
return cx,cy, self._polygon._radius
end
function ConcavePolygonShape:outcircle()
local cx,cy = self:center()
return cx,cy, self._polygon._radius
end
function CircleShape:outcircle()
local cx,cy = self:center()
return cx,cy, self._radius
end
function ConvexPolygonShape:move(x,y)
-- y not given => x is a vector
if y then x = vector(x,y) end
self._polygon:move(x)
end
function ConcavePolygonShape:move(x,y)
-- y not give => x is a vector
if y then x = vector(x,y) end
self._polygon:move(x)
for _,p in ipairs(self._shapes) do
p:move(x)
end
end
function CircleShape:move(x,y)
-- y not given => x is a vector
if y then x = vector(x,y) end
self._center = self._center + x
end
function ConcavePolygonShape:rotate(angle,cx,cy)
if cx and cy then cx = vector(cx,cy) end
self._polygon:rotate(angle,cx)
for _,p in ipairs(self._shapes) do
p:rotate(angle, cx or self._polygon.centroid)
end
end
function ConvexPolygonShape:rotate(angle, cx,cy)
if cx and cy then cx = vector(cx,cy) end
self._polygon:rotate(angle, cx)
end
function CircleShape:rotate(angle, cx,cy)
if not cx then return end
if cx and cy then cx = vector(cx,cy) end
self._center = (self._center - cx):rotate_inplace(angle) + cx
end
function ConvexPolygonShape:draw(mode)
local mode = mode or 'line'
love.graphics.polygon(mode, self._polygon:unpack())
end
function ConcavePolygonShape:draw(mode)
local mode = mode or 'line'
if mode == 'line' then
love.graphics.polygon('line', self._polygon:unpack())
else
for _,p in ipairs(self._shapes) do
love.graphics.polygon(mode, p._polygon:unpack())
end
end
end
function CircleShape:draw(mode, segments)
local segments = segments or math.max(3, math.floor(math.pi * math.log(self._radius)))
love.graphics.circle(mode, self._center.x, self._center.y, self._radius, segments)
end