mirror of
https://github.com/vrld/HC.git
synced 2024-12-08 15:04:23 +00:00
411 lines
11 KiB
Lua
411 lines
11 KiB
Lua
--[[
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Copyright (c) 2011 Matthias Richter
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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Except as contained in this notice, the name(s) of the above copyright holders
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shall not be used in advertising or otherwise to promote the sale, use or
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other dealings in this Software without prior written authorization.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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]]--
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local math_abs, math_floor, math_min, math_max = math.abs, math.floor, math.min, math.max
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local math_sqrt, math_log, math_pi, math_huge = math.sqrt, math.log, math.pi, math.huge
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local function math_absmin(a,b) return math_abs(a) < math_abs(b) and a or b end
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module(..., package.seeall)
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local Class = require(_PACKAGE .. 'class')
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local vector = require(_PACKAGE .. 'vector')
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local Polygon = require(_PACKAGE .. 'polygon')
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_M.class = nil
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_M.vector = nil
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_M.polygon = nil
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local function test_axes(axes, shape_one, shape_two, sep, min_overlap)
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for _,axis in ipairs(axes) do
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local l1,r1 = shape_one:projectOn(axis)
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local l2,r2 = shape_two:projectOn(axis)
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-- do the intervals overlap?
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if r1 < l2 or r2 < l1 then return false end
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-- get the smallest absolute overlap
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local overlap = math_absmin(l2-r1, r2-l1)
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if math_abs(overlap) < min_overlap then
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sep, min_overlap = overlap * axis, math_abs(overlap)
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end
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end
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return true, sep, min_overlap
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end
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local function SAT(shape_one, axes_one, shape_two, axes_two)
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local collide, sep, overlap = false, vector(0,0), math_huge
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collide, sep, overlap = test_axes(axes_one, shape_one, shape_two, sep, overlap)
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if not collide then return false end
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collide, sep = test_axes(axes_two, shape_one, shape_two, sep, overlap)
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return collide, sep
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end
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local function outcircles_intersect(shape_one, shape_two)
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local x1,y1,r1 = shape_one:outcircle()
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local x2,y2,r2 = shape_two:outcircle()
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return (x1-x2)*(x1-x2) + (y1-y2)*(y1-y2) <= (r1+r2)*(r1+r2)
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end
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--
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-- base class
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--
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local Shape = Class{name = 'Shape', function(self, t)
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self._type = t
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self._rotation = 0
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end}
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function Shape:moveTo(x,y)
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local cx,cy = self:center()
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self:move(x - cx, y - cy)
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end
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function Shape:rotation()
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return self._rotation
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end
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function Shape:rotate(angle)
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self._rotation = self._rotation + angle
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end
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function Shape:setRotation(angle, x,y)
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return self:rotate(angle - self._rotation, x,y)
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end
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-- supported shapes
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Shape.POLYGON = setmetatable({}, {__tostring = function() return 'POLYGON' end})
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Shape.COMPOUND = setmetatable({}, {__tostring = function() return 'COMPOUND' end})
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Shape.CIRCLE = setmetatable({}, {__tostring = function() return 'CIRCLE' end})
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Shape.POINT = setmetatable({}, {__tostring = function() return 'POINT' end})
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--
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-- class definitions
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--
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local ConvexPolygonShape = Class{name = 'ConvexPolygonShape', function(self, polygon)
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Shape.construct(self, Shape.POLYGON)
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assert(polygon:isConvex(), "Polygon is not convex.")
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self._polygon = polygon
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end}
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ConvexPolygonShape:inherit(Shape)
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local ConcavePolygonShape = Class{name = 'ConcavePolygonShape', function(self, poly)
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Shape.construct(self, Shape.COMPOUND)
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self._polygon = poly
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self._shapes = poly:splitConvex()
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for i,s in ipairs(self._shapes) do
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self._shapes[i] = ConvexPolygonShape(s)
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end
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end}
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ConcavePolygonShape:inherit(Shape)
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function PolygonShape(polygon, ...)
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-- create from coordinates if needed
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if type(polygon) == "number" then
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polygon = Polygon(polygon, ...)
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else
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polygon = polygon:clone()
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end
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if polygon:isConvex() then
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return ConvexPolygonShape(polygon)
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end
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return ConcavePolygonShape(polygon)
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end
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CircleShape = Class{name = 'CircleShape', function(self, cx,cy, radius)
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Shape.construct(self, Shape.CIRCLE)
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self._center = vector(cx,cy)
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self._radius = radius
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end}
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CircleShape:inherit(Shape)
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PointShape = Class{name = 'PointShape', function(self, x,y)
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Shape.construct(self, Shape.POINT)
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self._pos = vector(x,y)
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end}
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PointShape:inherit(Shape)
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--
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-- collision functions
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--
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function ConvexPolygonShape:getAxes()
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local axes = {}
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local vert = self._polygon.vertices
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for i = 1,#vert do
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axes[#axes+1] = (vert[i]-vert[(i%#vert)+1]):perpendicular():normalize_inplace()
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end
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return axes
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end
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function ConvexPolygonShape:projectOn(axis)
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local vertices = self._polygon.vertices
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local projection = {}
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for i = 1,#vertices do
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projection[i] = vertices[i] * axis -- same as vertices[i]:projectOn(axis) * axis
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end
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return math_min(unpack(projection)), math_max(unpack(projection))
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end
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function CircleShape:projectOn(axis)
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-- v:projectOn(a) * a = v * a (see ConvexPolygonShape)
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-- therefore: (c +- a*r) * a = c*a +- |a|^2 * r
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local center = self._center * axis
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local shift = self._radius * axis:len2()
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return center - shift, center + shift
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end
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-- collision dispatching:
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-- let circle shape or compund shape handle the collision
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function ConvexPolygonShape:collidesWith(other)
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if other._type ~= Shape.POLYGON then
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local collide, sep = other:collidesWith(self)
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return collide, sep and -sep
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end
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-- else: type is POLYGON, use the SAT
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if not outcircles_intersect(self, other) then return false end
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return SAT(self, self:getAxes(), other, other:getAxes())
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end
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function ConcavePolygonShape:collidesWith(other)
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if other._type == Shape.POINT then
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return other:collidesWith(self)
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end
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if not outcircles_intersect(self, other) then return false end
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local sep, collide, collisions = vector(0,0), false, 0
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for _,s in ipairs(self._shapes) do
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local status, separating_vector = s:collidesWith(other)
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collide = collide or status
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if status then
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sep, collisions = sep + separating_vector, collisions + 1
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end
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end
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return collide, sep / collisions
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end
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function CircleShape:collidesWith(other)
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if other._type == Shape.CIRCLE then
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local d = self._center:dist(other._center)
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local radii = self._radius + other._radius
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if d < radii then
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-- if circles overlap, push it out upwards
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if d == 0 then return true, radii * vector(0,1) end
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-- otherwise push out in best direction
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return true, (radii - d) * (self._center - other._center):normalize_inplace()
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end
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return false
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elseif other._type == Shape.COMPOUND then
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local collide, sep = other:collidesWith(self)
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return collide, sep and -sep
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elseif other._type == Shape.POINT then
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return other:collidesWith(self)
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end
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-- else: other._type == POLYGON
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if not outcircles_intersect(self, other) then return false end
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-- retrieve closest edge to center
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local points = other._polygon.vertices
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local closest, dist = points[1], (self._center - points[1]):len2()
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for i = 2,#points do
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local d = (self._center - points[i]):len2()
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if d < dist then
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closest, dist = points[i], d
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end
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end
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local axis = vector(0,1)
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if dist ~= 0 then axis = (closest - self._center):normalize_inplace() end
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return SAT(self, {axis}, other, other:getAxes())
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end
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function PointShape:collidesWith(other)
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if other._type == Shape.POINT then
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return (self._pos == other._pos), vector(0,0)
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end
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return other:contains(self._pos.x, self._pos.y), vector(0,0)
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end
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--
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-- point location/ray intersection
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--
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function ConvexPolygonShape:contains(x,y)
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return self._polygon:contains(x,y)
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end
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function ConcavePolygonShape:contains(x,y)
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return self._polygon:contains(x,y)
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end
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function CircleShape:contains(x,y)
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return (vector(x,y) - self._center):len2() < self._radius * self._radius
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end
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function PointShape:contains(x,y)
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return x == self._pos.x and y == self._pos.y
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end
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function ConcavePolygonShape:intersectsRay(x,y, dx,dy)
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return self._polygon:intersectsRay(x,y, dx,dy)
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end
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function ConvexPolygonShape:intersectsRay(x,y, dx,dy)
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return self._polygon:intersectsRay(x,y, dx,dy)
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end
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-- circle intersection if distance of ray/center is smaller
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-- than radius
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function CircleShape:intersectsRay(x,y, dx,dy)
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local pc = vector(x,y) - self._center
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local d = vector(dx,dy)
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local a = d * d
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local b = 4 * d * pc
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local c = pc * pc - self._radius * self._radius
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local discriminant = b*b - 4*a*c
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if discriminant < 0 then return false end
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discriminant = math_sqrt(discriminant)
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return true, math_min(-b + discriminant, -b - discriminant) / (2*a)
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end
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-- point shape intersects ray if it lies on the ray
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function PointShape:intersectsRay(x,y,dx,dy)
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local p = self._pos - vector(x,y)
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local d = vector(dx,dy)
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local t = p * d / d:len2()
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return t >= 0, t
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end
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--
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-- auxiliary
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--
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function ConvexPolygonShape:center()
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return self._polygon.centroid:unpack()
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end
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function ConcavePolygonShape:center()
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return self._polygon.centroid:unpack()
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end
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function CircleShape:center()
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return self._center:unpack()
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end
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function PointShape:center()
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return self._pos:unpack()
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end
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function ConvexPolygonShape:outcircle()
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local cx,cy = self:center()
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return cx,cy, self._polygon._radius
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end
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function ConcavePolygonShape:outcircle()
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local cx,cy = self:center()
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return cx,cy, self._polygon._radius
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end
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function CircleShape:outcircle()
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local cx,cy = self:center()
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return cx,cy, self._radius
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end
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function PointShape:outcircle()
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return self._pos.x, self._pos.y, 0
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end
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function ConvexPolygonShape:move(x,y)
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self._polygon:move(x,y)
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end
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function ConcavePolygonShape:move(x,y)
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self._polygon:move(x,y)
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for _,p in ipairs(self._shapes) do
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p:move(x,y)
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end
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end
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function CircleShape:move(x,y)
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self._center = self._center + vector(x,y)
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end
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function PointShape:move(x,y)
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self._pos.x = self._pos.x + x
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self._pos.y = self._pos.y + y
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end
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function ConcavePolygonShape:rotate(angle,cx,cy)
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Shape.rotate(self, angle)
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self._polygon:rotate(angle,cx)
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for _,p in ipairs(self._shapes) do
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p:rotate(angle, cx and vector(cx,cy) or self._polygon.centroid)
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end
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end
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function ConvexPolygonShape:rotate(angle, cx,cy)
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Shape.rotate(self, angle)
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self._polygon:rotate(angle, cx, cy)
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end
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function CircleShape:rotate(angle, cx,cy)
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Shape.rotate(self, angle)
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if not cx then return end
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local c = vector(cx,cy)
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self._center = (self._center - c):rotate_inplace(angle) + c
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end
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function PointShape:rotate(angle, cx,cy)
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Shape.rotate(self, angle)
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if not cx then return end
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local c = vector(cx,cy)
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self._pos = (self._pos - c):rotate_inplace(angle) + c
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end
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function ConvexPolygonShape:draw(mode)
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local mode = mode or 'line'
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love.graphics.polygon(mode, self._polygon:unpack())
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end
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function ConcavePolygonShape:draw(mode)
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local mode = mode or 'line'
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if mode == 'line' then
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love.graphics.polygon('line', self._polygon:unpack())
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else
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for _,p in ipairs(self._shapes) do
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love.graphics.polygon(mode, p._polygon:unpack())
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end
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end
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end
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function CircleShape:draw(mode, segments)
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local segments = segments or math_max(3, math_floor(math_pi * math_log(self._radius)))
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love.graphics.circle(mode, self._center.x, self._center.y, self._radius, segments)
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end
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function PointShape:draw()
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love.graphics.point(self._pos.x, self._pos.y)
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end
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