General purpose collision detection library for the use with LÖVE.
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Matthias Richter 6bb4ba0e24 Rename intersectionsRay. Less redundancy.
* intersectionsRay() -> intersectionsWithRay()
* intersectsRay() uses results from intersectionsWithRay()
  (Exception: PointShape does it the other way around)
2014-01-24 09:47:13 +01:00
class.lua Adhere to new class commons specs. 2013-07-21 12:51:35 +02:00
gjk.lua Hackish fix for 97ae2d89 and parent. 2013-09-04 10:20:19 +02:00
init.lua Adhere to new class commons specs. 2013-07-21 12:51:35 +02:00
polygon.lua Rename intersectionsRay. Less redundancy. 2014-01-24 09:47:13 +01:00
README Fix triangulation. Use class-commons. Add hash:draw() 2012-01-22 00:09:54 +01:00
shapes.lua Rename intersectionsRay. Less redundancy. 2014-01-24 09:47:13 +01:00
spatialhash.lua Adhere to new class commons specs. 2013-07-21 12:51:35 +02:00
vector-light.lua Switch to light vector module 2012-04-12 16:07:50 +02:00

General Purpose 2D Collision Detection System

Documentation and examples here:
http://vrld.github.com/HardonCollider