General purpose collision detection library for the use with LÖVE.
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Matthias Richter 79c3d0abf8 Finally fix #28 - shapes not removed properly on
A shape added with HC:add*() would be reintroduced to the spatial hash
after HC:remove() when any of shape:move(), shape:rotate() or
shape:scale() was called after the removal.
2014-04-27 11:16:36 +02:00
class.lua Adhere to new class commons specs. 2013-07-21 12:51:35 +02:00
gjk.lua Hackish fix for 97ae2d89 and parent. 2013-09-04 10:20:19 +02:00
init.lua Finally fix #28 - shapes not removed properly on 2014-04-27 11:16:36 +02:00
polygon.lua Rename intersectionsRay. Less redundancy. 2014-01-24 09:47:13 +01:00
README Fix triangulation. Use class-commons. Add hash:draw() 2012-01-22 00:09:54 +01:00
shapes.lua small typo fix 2014-03-17 20:53:46 +13:00
spatialhash.lua Adhere to new class commons specs. 2013-07-21 12:51:35 +02:00
vector-light.lua Switch to light vector module 2012-04-12 16:07:50 +02:00

General Purpose 2D Collision Detection System

Documentation and examples here:
http://vrld.github.com/HardonCollider