HC/init.lua
2011-11-13 16:00:08 +01:00

331 lines
9.4 KiB
Lua

--[[
Copyright (c) 2011 Matthias Richter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
Except as contained in this notice, the name(s) of the above copyright holders
shall not be used in advertising or otherwise to promote the sale, use or
other dealings in this Software without prior written authorization.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]--
local _NAME = (...)
local Class = require(_NAME .. '.class')
local Shapes = require(_NAME .. '.shapes')
local Spatialhash = require(_NAME .. '.spatialhash')
local vector = require(_NAME .. '.vector')
local PolygonShape = Shapes.PolygonShape
local CircleShape = Shapes.CircleShape
local PointShape = Shapes.PointShape
local function __NULL__() end
local HC = Class{name = "HardonCollider", function(self, cell_size, callback_collide, callback_stop)
self._active_shapes = {}
self._passive_shapes = {}
self._ghost_shapes = {}
self._current_shape_id = 0
self._shape_ids = setmetatable({}, {__mode = "k"}) -- reverse lookup
self.groups = {}
self._colliding_last_frame = {}
self.on_collide = callback_collide or __NULL__
self.on_stop = callback_stop or __NULL__
self._hash = Spatialhash(cell_size)
end}
function HC:clear()
self._active_shapes = {}
self._passive_shapes = {}
self._ghost_shapes = {}
self._current_shape_id = 0
self._shape_ids = setmetatable({}, {__mode = "k"}) -- reverse lookup
self.groups = {}
self._colliding_last_frame = {}
self._hash = Spatialhash(self.hash.cell_size)
return self
end
function HC:setCallbacks(collide, stop)
if type(collide) == "table" and not (getmetatable(collide) or {}).__call then
stop = collide.stop
collide = collide.collide
end
if collide then
assert(type(collide) == "function" or (getmetatable(collide) or {}).__call,
"collision callback must be a function or callable table")
self.on_collide = collide
end
if stop then
assert(type(stop) == "function" or (getmetatable(stop) or {}).__call,
"stop callback must be a function or callable table")
self.on_stop = stop
end
return self
end
local function new_shape(self, shape, ul,lr)
self._current_shape_id = self._current_shape_id + 1
self._active_shapes[self._current_shape_id] = shape
self._shape_ids[shape] = self._current_shape_id
self._hash:insert(shape, ul,lr)
shape._groups = {}
return shape
end
-- create polygon shape and add it to internal structures
function HC:addPolygon(...)
local shape = PolygonShape(...)
local hash = self._hash
-- replace shape member function with a function that updates
-- the hash
local function hash_aware_member(oldfunc)
return function(self, ...)
local x1,y1, x2,y2 = self._polygon:getBBox()
oldfunc(self, ...)
local x3,y3, x4,y4 = self._polygon:getBBox()
hash:update(shape, vector(x1,y1), vector(x2,y2), vector(x3,y3), vector(x4,y4))
end
end
shape.move = hash_aware_member(shape.move)
shape.rotate = hash_aware_member(shape.rotate)
function shape:_getNeighbors()
local x1,y1, x2,y2 = self._polygon:getBBox()
return hash:getNeighbors(self, vector(x1,y1), vector(x2,y2))
end
function shape:_removeFromHash()
local x1,y1, x2,y2 = self._polygon:getBBox()
hash:remove(shape) --, vector(x1,y1), vector(x2,y2))
end
local x1,y1, x2,y2 = shape._polygon:getBBox()
return new_shape(self, shape, vector(x1,y1), vector(x2,y2))
end
function HC:addRectangle(x,y,w,h)
return self:addPolygon(x,y, x+w,y, x+w,y+h, x,y+h)
end
-- create new polygon approximation of a circle
function HC:addCircle(cx, cy, radius)
local shape = CircleShape(cx,cy, radius)
local hash = self._hash
local function hash_aware_member(oldfunc)
return function(self, ...)
local r = vector(self._radius, self._radius)
local c1 = self._center
oldfunc(self, ...)
local c2 = self._center
hash:update(self, c1-r, c1+r, c2-r, c2+r)
end
end
shape.move = hash_aware_member(shape.move)
shape.rotate = hash_aware_member(shape.rotate)
function shape:_getNeighbors()
local c,r = self._center, vector(self._radius, self._radius)
return hash:getNeighbors(self, c-r, c+r)
end
function shape:_removeFromHash()
local c,r = self._center, vector(self._radius, self._radius)
hash:remove(self, c-r, c+r)
end
local c,r = shape._center, vector(radius,radius)
return new_shape(self, shape, c-r, c+r)
end
function HC:addPoint(x,y)
local shape = PointShape(x,y)
local hash = self._hash
local function hash_aware_member(oldfunc)
return function(self, ...)
rawset(hash:cell(self._pos), self, nil)
oldfunc(self, ...)
rawset(hash:cell(self._pos), self, self)
end
end
shape.move = hash_aware_member(shape.move)
shape.rotate = hash_aware_member(shape.rotate)
function shape:_getNeighbors()
local set = {}
for _,other in pairs(hash:cell(self._pos)) do
rawset(set, other, other)
end
rawset(set, self, nil)
return set
end
function shape:_removeFromHash()
hash:remove(self, self._pos, self._pos)
end
return new_shape(self, shape, shape._pos, shape._pos)
end
function HC:share_group(shape, other)
for name,group in pairs(shape._groups) do
if group[other] then return true end
end
return false
end
-- get unique indentifier for an unordered pair of shapes, i.e.:
-- collision_id(s,t) = collision_id(t,s)
local function collision_id(self,s,t)
local i,k = self._shape_ids[s], self._shape_ids[t]
if i < k then i,k = k,i end
return string.format("%d,%d", i,k)
end
-- check for collisions
function HC:update(dt)
-- collect colliding shapes
local tested, colliding = {}, {}
for _,shape in pairs(self._active_shapes) do
local neighbors = shape:_getNeighbors()
for _,other in pairs(neighbors) do
local id = collision_id(self, shape,other)
if not tested[id] then
if not (self._ghost_shapes[other] or self:share_group(shape, other)) then
local collide, sep = shape:collidesWith(other)
if collide then
colliding[id] = {shape, other, sep.x, sep.y}
end
tested[id] = true
end
end
end
end
-- call colliding callbacks on colliding shapes
for id,info in pairs(colliding) do
self._colliding_last_frame[id] = nil
self.on_collide( dt, unpack(info) )
end
-- call stop callback on shapes that do not collide anymore
for _,info in pairs(self._colliding_last_frame) do
self.on_stop( dt, unpack(info) )
end
self._colliding_last_frame = colliding
end
-- remove shape from internal tables and the hash
function HC:remove(shape)
local id = self._shape_ids[shape]
if id then
self._active_shapes[id] = nil
self._passive_shapes[id] = nil
end
self._ghost_shapes[shape] = nil
self._shape_ids[shape] = nil
shape:_removeFromHash()
return shape
end
-- group support
function HC:addToGroup(group, shape, ...)
if not shape then return end
assert(self._shape_ids[shape], "Shape not registered!")
if not self.groups[group] then self.groups[group] = {} end
self.groups[group][shape] = true
shape._groups[group] = self.groups[group]
return self:addToGroup(group, ...)
end
function HC:removeFromGroup(group, shape, ...)
if not shape or not self.groups[group] then return end
assert(self._shape_ids[shape], "Shape not registered!")
self.groups[group][shape] = nil
shape._groups[group] = nil
return self:removeFromGroup(group, ...)
end
function HC:setPassive(shape, ...)
if not shape then return end
assert(self._shape_ids[shape], "Shape not registered!")
local id = self._shape_ids[shape]
if not id or self._ghost_shapes[shape] then return end
self._active_shapes[id] = nil
self._passive_shapes[id] = shape
return self:setPassive(...)
end
function HC:setActive(shape, ...)
if not shape then return end
assert(self._shape_ids[shape], "Shape not registered!")
local id = self._shape_ids[shape]
if not id or self._ghost_shapes[shape] then return end
self._active_shapes[id] = shape
self._passive_shapes[id] = nil
return self:setActive(...)
end
function HC:setGhost(shape, ...)
if not shape then return end
local id = self._shape_ids[shape]
assert(id, "Shape not registered!")
self._active_shapes[id] = nil
-- dont remove from passive shapes, see below
self._ghost_shapes[shape] = shape
return self:setGhost(...)
end
function HC:setSolid(shape, ...)
if not shape then return end
local id = self._shape_ids[shape]
assert(id, "Shape not registered!")
-- re-register shape. passive shapes were not unregistered above, so if a shape
-- is not passive, it must be registered as active again.
if not self._passive_shapes[id] then
self._active_shapes[id] = shape
end
self._ghost_shapes[shape] = nil
return self:setSolid(...)
end
return setmetatable({new = HC}, {__call = function(_,...) return HC(...) end})