General purpose collision detection library for the use with LÖVE.
Go to file
Matthias Richter ed495d3306 Report collisions immediately instead of collecting first.
Collecting collisions and then reporting leads to confusing behavior
when a previous collision callback resolved the collision, e.g.
platforms in jump in runs pushing the player upwards when standing on
two platforms at the same time.
2012-10-08 13:48:30 +02:00
class.lua Switch to light vector module 2012-04-12 16:07:50 +02:00
gjk.lua Collision detection using GJK/EPA instead of SAT. 2012-05-20 16:50:35 +02:00
init.lua Report collisions immediately instead of collecting first. 2012-10-08 13:48:30 +02:00
polygon.lua Fix #19: outcircle not changed when scaling polygon. 2012-07-30 19:27:55 +02:00
README Fix triangulation. Use class-commons. Add hash:draw() 2012-01-22 00:09:54 +01:00
shapes.lua Fix #18: Invalid check for class-commons. 2012-07-22 12:13:10 +02:00
spatialhash.lua Remove Spatialhash:getNeighbors() in favor of :inRange() 2012-07-10 16:21:33 +02:00
vector-light.lua Switch to light vector module 2012-04-12 16:07:50 +02:00

General Purpose 2D Collision Detection System

Documentation and examples here:
http://vrld.github.com/HardonCollider