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feat: ✨ new example patch
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51
conf.lua
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51
conf.lua
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function love.conf(t)
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t.identity = nil -- The name of the save directory (string)
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t.appendidentity = false -- Search files in source directory before save directory (boolean)
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t.version = "11.4" -- The LÖVE version this game was made for (string)
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t.console = false -- Attach a console (boolean, Windows only)
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t.accelerometerjoystick = true -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
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t.externalstorage = false -- True to save files (and read from the save directory) in external storage on Android (boolean)
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t.gammacorrect = false -- Enable gamma-correct rendering, when supported by the system (boolean)
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t.audio.mic = false -- Request and use microphone capabilities in Android (boolean)
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t.audio.mixwithsystem = true -- Keep background music playing when opening LOVE (boolean, iOS and Android only)
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t.window.title = "LICK playground" -- The window title (string)
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t.window.icon = nil -- Filepath to an image to use as the window's icon (string)
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t.window.width = 800 -- The window width (number)
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t.window.height = 600 -- The window height (number)
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t.window.borderless = true -- Remove all border visuals from the window (boolean)
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t.window.resizable = false -- Let the window be user-resizable (boolean)
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t.window.minwidth = 1 -- Minimum window width if the window is resizable (number)
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t.window.minheight = 1 -- Minimum window height if the window is resizable (number)
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t.window.fullscreen = false -- Enable fullscreen (boolean)
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t.window.fullscreentype = "desktop" -- Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
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t.window.vsync = 1 -- Vertical sync mode (number)
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t.window.msaa = 0 -- The number of samples to use with multi-sampled antialiasing (number)
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t.window.depth = nil -- The number of bits per sample in the depth buffer
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t.window.stencil = nil -- The number of bits per sample in the stencil buffer
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t.window.display = 1 -- Index of the monitor to show the window in (number)
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t.window.highdpi = false -- Enable high-dpi mode for the window on a Retina display (boolean)
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t.window.usedpiscale = true -- Enable automatic DPI scaling when highdpi is set to true as well (boolean)
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t.window.x = nil -- The x-coordinate of the window's position in the specified display (number)
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t.window.y = nil -- The y-coordinate of the window's position in the specified display (number)
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t.modules.audio = true -- Enable the audio module (boolean)
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t.modules.data = true -- Enable the data module (boolean)
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t.modules.event = true -- Enable the event module (boolean)
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t.modules.font = true -- Enable the font module (boolean)
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t.modules.graphics = true -- Enable the graphics module (boolean)
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t.modules.image = true -- Enable the image module (boolean)
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t.modules.joystick = true -- Enable the joystick module (boolean)
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t.modules.keyboard = true -- Enable the keyboard module (boolean)
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t.modules.math = true -- Enable the math module (boolean)
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t.modules.mouse = true -- Enable the mouse module (boolean)
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t.modules.physics = true -- Enable the physics module (boolean)
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t.modules.sound = true -- Enable the sound module (boolean)
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t.modules.system = true -- Enable the system module (boolean)
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t.modules.thread = true -- Enable the thread module (boolean)
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t.modules.timer = true -- Enable the timer module (boolean), Disabling it will result 0 delta time in love.update
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t.modules.touch = true -- Enable the touch module (boolean)
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t.modules.video = true -- Enable the video module (boolean)
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t.modules.window = true -- Enable the window module (boolean)
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end
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27
main.lua
27
main.lua
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lick = require "lick"
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-- this file contains an example of how to use the livecoding environment
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local lick = require "lick"
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lick.reset = true
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lick.debug = true
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local lg = love.graphics
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local sin, cos, pi = math.sin, math.cos, math.pi
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function love.load()
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circle = {}
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circle.x = 1
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end
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local time = 0
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function love.update(dt)
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circle.x = circle.x + dt*5
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time = time + dt
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end
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function love.draw(dt)
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love.graphics.setColor(1,1,0)
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love.graphics.circle("fill", 400+100*math.sin(circle.x), 300, 16,16)
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lg.setBlendMode("alpha")
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lg.translate(lg.getWidth() / 2, lg.getHeight() / 2)
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lg.rotate(1 * pi * cos(time / 10))
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lg.scale(1 + cos(time / 2.5) * 0.2, 1 + sin(time / 5) * 0.2)
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for i = 1, 10 do
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lg.setColor(0.75 + cos(pi / i + time) * 0.25, 0, sin(pi / i * time), 0.91)
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lg.circle("fill",
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400 * sin(i / 3 * pi + time / 10),
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300 * sin(i / 4 * pi + time / 10),
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200 * cos(i / 4 * pi + time / 5), 128)
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end
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end
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