#Live Coding Kit For Löve A small live coding library for Löve which also enables interactive debugging. It basically just is a customized [love.run](https://love2d.org/wiki/love.run) which presses all errors to the command line(or in debug mode on screen). And reloads the “main.lua” everytime you save. note: still in development - everything can change #Optional Parameters * lick.file = "" -- default is "main.lua" * lick.debug = true -- displays errors in love window * lick.reset = true -- calls love.load everytime you save the file, if set to false it will only be called when starting Löve * lick.clearFlag = false -- overrides the clear() function in love.run #Example Here's a small example: ```Lua lick = require "lick" lick.reset = true -- reload the love.load everytime you save function love.load() circle = {} circle.x = 1 end function love.update(dt) circle.x = circle.x + dt*5 end function love.draw(dt) love.graphics.circle("fill", 400+100*math.sin(circle.x), 300, 16,16) end Note, though, that you need to have lick.lua on the same directory as your main.lua.