# livecooding library for LÖVE This is a small live coding library for LÖVE. It contains a customized [love.run](https://love2d.org/wiki/love.run) which watches for file changes in your source and loads if necessary. Errors get redirected to the command line or on screen. Needs LÖVE 11.3. # Optional Parameters * lick.file = "" -- default is "main.lua" * lick.debug = true -- displays errors in love window * lick.reset = true -- calls love.load everytime you save the file, if set to false it will only be called when starting Löve * lick.clearFlag = false -- overrides the clear() function in love.run # Example ```Lua lick = require "lick" lick.reset = true -- reload the love.load everytime you save function love.load() circle = {} circle.x = 1 end function love.update(dt) circle.x = circle.x + dt*5 end function love.draw(dt) love.graphics.circle("fill", 400+100*math.sin(circle.x), 300, 16,16) end