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livecoding library for LÖVE
lick.lua | ||
README.md |
#Live Coding Kit For Löve
A small live coding library for Löve which also enables interactive debugging. It basically just is a customized love.run which presses all errors to the command line(or in debug mode on screen). And reloads the “main.lua” everytime you save.
note: still in development - everything can change
#Optional Parameters
- lick.file = "" -- default is "main.lua"
- lick.debug = true -- displays errors in love window
- lick.reset = true -- calls love.load everytime you save the file, if set to false it will only be called when starting Löve
- lick.clearFlag = false -- overrides the clear() function in love.run
#Example Here's a small example:
lick = require "lick"
lick.reset = true -- reload the love.load everytime you save
function love.load()
circle = {}
circle.x = 1
end
function love.update(dt)
circle.x = circle.x + dt*5
end
function love.draw(dt)
love.graphics.circle("fill", 400+100*math.sin(circle.x), 300, 16,16)
end
Note, though, that you need to have lick.lua on the same directory as your main.lua.