LICK/lick.lua
2020-01-28 21:31:15 -05:00

136 lines
3.5 KiB
Lua

-- lick.lua
--
-- simple LIVECODING environment with löve, overwrites love.run, pressing all errors to the terminal/console
local lick = {}
lick.file = "main.lua"
lick.debug = false
lick.reset = false
lick.clearFlag = false
lick.sleepTime = love.graphics.newCanvas and 0.001 or 1
local last_modified = 0
local function handle(err)
return "ERROR: " .. err
end
-- Initialization
local function load()
last_modified = 0
end
local function update(dt)
local info = love.filesystem.getInfo(lick.file)
if info and last_modified < info.modtime then
last_modified = info.modtime
success, chunk = pcall(love.filesystem.load, lick.file)
if not success then
print(tostring(chunk))
lick.debugoutput = chunk .. "\n"
end
ok,err = xpcall(chunk, handle)
if not ok then
print(tostring(err))
if lick.debugoutput then
lick.debugoutput = (lick.debugoutput .."ERROR: ".. err .. "\n" )
else
lick.debugoutput = err .. "\n"
end
else
print("CHUNK LOADED\n")
lick.debugoutput = nil
end
if lick.reset then
loadok, err = xpcall(love.load, handle)
if not loadok and not loadok_old then
print("ERROR: "..tostring(err))
if lick.debugoutput then
lick.debugoutput = (lick.debugoutput .."ERROR: ".. err .. "\n" )
else
lick.debugoutput = err .. "\n"
end
loadok_old = not loadok
end
end
end
updateok, err = pcall(love.update,dt)
if not updateok and not updateok_old then
print("ERROR: "..tostring(err))
if lick.debugoutput then
lick.debugoutput = (lick.debugoutput .."ERROR: ".. err .. "\n" )
else
lick.debugoutput = err .. "\n"
end
end
updateok_old = not updateok
end
local function draw()
drawok, err = xpcall(love.draw, handle)
if not drawok and not drawok_old then
print(tostring(err))
if lick.debugoutput then
lick.debugoutput = (lick.debugoutput .. err .. "\n" )
else
lick.debugoutput = err .. "\n"
end
end
if lick.debug and lick.debugoutput then
love.graphics.setColor(255,255,255,120)
love.graphics.printf(lick.debugoutput, (love.graphics.getWidth()/2)+50, 0, 400, "right")
end
drawok_old = not drawok
end
function love.run()
math.randomseed(os.time())
math.random() math.random()
load()
local dt = 0
-- Main loop time.
while true do
-- Process events.
if love.event then
love.event.pump()
for e,a,b,c,d in love.event.poll() do
if e == "quit" then
if not love.quit or not love.quit() then
if love.audio then
love.audio.stop()
end
return
end
end
love.handlers[e](a,b,c,d)
end
end
-- Update dt, as we'll be passing it to update
if love.timer then
love.timer.step()
dt = love.timer.getDelta()
end
-- Call update and draw
if update then update(dt) end -- will pass 0 if love.timer is disabled
if love.graphics then
love.graphics.clear()
if draw then draw() end
end
if love.timer then love.timer.sleep(lick.sleepTime) end
if love.graphics then love.graphics.present() end
end
end
return lick