LoveFrames/objects/text.lua

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2012-05-06 00:24:42 +00:00
--[[------------------------------------------------
-- L<>VE Frames --
-- By Nikolai Resokav --
--]]------------------------------------------------
--[[------------------------------------------------
-- note: the text wrapping of this object is
experimental and not final
--]]------------------------------------------------
-- text class
text = class("text", base)
text:include(loveframes.templates.default)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function text:initialize()
self.type = "text"
self.text = ""
self.font = love.graphics.newFont(12)
self.width = 5
self.height = 5
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self.maxw = 0
self.lines = 1
self.text = {}
self.original = {}
self.internal = false
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function text:update(dt)
if self.visible == false then
if self.alwaysupdate == false then
return
end
end
self:CheckHover()
-- move to parent if there is a parent
if self.parent ~= loveframes.base then
self.x = self.parent.x + self.staticx
self.y = self.parent.y + self.staticy
end
if self.Update then
self.Update(self, dt)
end
end
--[[---------------------------------------------------------
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function text:draw()
if self.visible == false then
return
end
loveframes.drawcount = loveframes.drawcount + 1
self.draworder = loveframes.drawcount
-- skin variables
local index = loveframes.config["ACTIVESKIN"]
local defaultskin = loveframes.config["DEFAULTSKIN"]
local selfskin = self.skin
local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin]
if self.Draw ~= nil then
self.Draw(self)
else
skin.DrawText(self)
end
self:DrawText()
end
--[[---------------------------------------------------------
- func: SetText(text)
- desc: sets the object's text
--]]---------------------------------------------------------
function text:SetText(t)
local dtype = type(t)
local maxw = self.maxw
local font = self.font
local inserts = {}
local tdata, prevcolor
self.text = {}
if dtype == "string" then
tdata = {t}
self.original = {t}
elseif dtype == "number" then
tdata = {tostring(t)}
self.original = {tostring(t)}
elseif dtype == "table" then
tdata = t
self.original = t
else
return
end
for k, v in ipairs(tdata) do
local dtype = type(v)
if k == 1 and dtype ~= "table" then
prevcolor = {0, 0, 0, 255}
end
if dtype == "table" then
prevcolor = v
elseif dtype == "string" then
v = v:gsub(string.char(9), " ")
v = v:gsub("\n", "")
local parts = loveframes.util.SplitSring(v, " ")
for i, j in ipairs(parts) do
table.insert(self.text, {color = prevcolor, text = j})
end
end
end
if maxw > 0 then
for k, v in ipairs(self.text) do
local data = v.text
local width = font:getWidth(data)
local curw = 0
local new = ""
local key = k
if width > maxw then
table.remove(self.text, k)
for n=1, #data do
local item = data:sub(n, n)
local itemw = font:getWidth(item)
if n ~= #data then
if (curw + itemw) > maxw then
table.insert(inserts, {key = key, color = v.color, text = new})
new = item
curw = 0 + itemw
key = key + 1
else
new = new .. item
curw = curw + itemw
end
else
new = new .. item
table.insert(inserts, {key = key, color = v.color, text = new})
end
end
end
end
end
for k, v in ipairs(inserts) do
table.insert(self.text, v.key, {color = v.color, text = v.text})
end
end
--[[---------------------------------------------------------
- func: GetText()
- desc: gets the object's text
--]]---------------------------------------------------------
function text:GetText()
return self.text
end
--[[---------------------------------------------------------
- func: Format()
- desc: formats the text
--]]---------------------------------------------------------
function text:DrawText()
local textdata = self.text
local maxw = self.maxw
local font = self.font
local height = font:getHeight("a")
local twidth = 0
local drawx = 0
local drawy = 0
local lines = 0
local totalwidth = 0
local prevtextwidth
for k, v in ipairs(textdata) do
if type(v.text) == "string" then
local width = font:getWidth(v.text)
totalwidth = totalwidth + width
if maxw > 0 then
if k ~= 1 then
if (twidth + width) > maxw then
twidth = 0 + width
drawx = 0
drawy = drawy + height
else
twidth = twidth + width
drawx = drawx + prevtextwidth
end
else
twidth = twidth + width
end
prevtextwidth = width
love.graphics.setFont(font)
love.graphics.setColor(unpack(v.color))
love.graphics.print(v.text, self.x + drawx, self.y + drawy)
else
if k ~= 1 then
drawx = drawx + prevtextwidth
end
prevtextwidth = width
love.graphics.setFont(font)
love.graphics.setColor(unpack(v.color))
love.graphics.print(v.text, self.x + drawx, self.y)
end
end
end
if maxw > 0 then
self.width = maxw
else
self.width = totalwidth
end
self.height = drawy + height
end
--[[---------------------------------------------------------
- func: SetMaxWidth(width)
- desc: sets the object's maximum width
--]]---------------------------------------------------------
function text:SetMaxWidth(width)
self.maxw = width
self:SetText(self.original)
end
--[[---------------------------------------------------------
- func: GetMaxWidth()
- desc: gets the object's maximum width
--]]---------------------------------------------------------
function text:GetMaxWidth()
return self.maxw
end
--[[---------------------------------------------------------
- func: SetWidth(width)
- desc: sets the object's width
--]]---------------------------------------------------------
function text:SetWidth(width)
self:SetMaxWidth(width)
end
--[[---------------------------------------------------------
- func: SetHeight()
- desc: sets the object's height
--]]---------------------------------------------------------
function text:SetHeight(height)
return
end
--[[---------------------------------------------------------
- func: SetSize()
- desc: sets the object's size
--]]---------------------------------------------------------
function text:SetSize(width, height)
self:SetMaxWidth(width)
end
--[[---------------------------------------------------------
- func: SetFont(font)
- desc: sets the object's font
- note: font argument must be a font object
--]]---------------------------------------------------------
function text:SetFont(font)
self.font = font
if self.original then
self:SetText(self.original)
end
end
--[[---------------------------------------------------------
- func: GetFont()
- desc: gets the object's font
--]]---------------------------------------------------------
function text:GetFont()
return self.font
end