LoveFrames/objects/internal/modalbackground.lua

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--[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
2014-01-14 11:29:11 +00:00
-- Copyright (c) 2012-2014 Kenny Shields --
--]]------------------------------------------------
-- get the current require path
local path = string.sub(..., 1, string.len(...) - string.len(".objects.internal.modalbackground"))
local loveframes = require(path .. ".libraries.common")
-- modalbackground class
local newobject = loveframes.NewObject("modalbackground", "loveframes_object_modalbackground", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function newobject:initialize(object)
self.type = "modalbackground"
self.width = love.graphics.getWidth()
self.height = love.graphics.getHeight()
self.x = 0
self.y = 0
self.internal = true
self.parent = loveframes.base
self.object = object
table.insert(loveframes.base.children, self)
if self.object.type ~= "frame" then
self:Remove()
end
-- apply template properties to the object
loveframes.templates.ApplyToObject(self)
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the element
--]]---------------------------------------------------------
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
if not visible then
if not alwaysupdate then
return
end
end
local object = self.object
local update = self.Update
local base = loveframes.base
local basechildren = base.children
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self:CheckHover()
if #basechildren > 1 then
if basechildren[#basechildren - 1] ~= self then
self:Remove()
table.insert(basechildren, self)
end
end
if not object:IsActive() then
self:Remove()
loveframes.modalobject = false
end
if update then
update(self, dt)
end
end
--[[---------------------------------------------------------
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function newobject:draw()
if not self.visible then
return
end
local skins = loveframes.skins.available
local skinindex = loveframes.config["ACTIVESKIN"]
local defaultskin = loveframes.config["DEFAULTSKIN"]
local selfskin = self.skin
local skin = skins[selfskin] or skins[skinindex]
local drawfunc = skin.DrawModalBackground or skins[defaultskin].DrawModalBackground
local draw = self.Draw
local drawcount = loveframes.drawcount
-- set the object's draw order
self:SetDrawOrder()
if draw then
draw(self)
else
drawfunc(self)
end
end