LoveFrames/objects/slider.lua

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--[[------------------------------------------------
-- L<>VE Frames --
-- By Kenny Shields --
--]]------------------------------------------------
-- text clas
slider = class("slider", base)
slider:include(loveframes.templates.default)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function slider:initialize()
self.type = "slider"
self.text = "Slider"
self.slidetype = "horizontal"
self.width = 5
self.height = 5
self.max = 10
self.min = 0
self.value = 0
self.decimals = 5
self.internal = false
self.internals = {}
self.OnValueChanged = nil
-- create the slider button
table.insert(self.internals, sliderbutton:new(self))
-- set initial value to minimum
self:SetValue(self.min)
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function slider:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
if visible == false then
if alwaysupdate == false then
return
end
end
local internals = self.internals
local sliderbutton = internals[1]
self:CheckHover()
-- move to parent if there is a parent
if self.parent ~= loveframes.base and self.parent.type ~= "list" then
self.x = self.parent.x + self.staticx
self.y = self.parent.y + self.staticy
end
if sliderbutton then
if self.slidetype == "horizontal" then
self.height = sliderbutton.height
elseif self.slidetype == "vertical" then
self.width = sliderbutton.width
end
end
-- update internals
for k, v in ipairs(self.internals) do
v:update(dt)
end
if self.Update then
self.Update(self, dt)
end
end
--[[---------------------------------------------------------
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function slider:draw()
local visible = self.visible
if visible == false then
return
end
local internals = self.internals
local skins = loveframes.skins.available
local skinindex = loveframes.config["ACTIVESKIN"]
local defaultskin = loveframes.config["DEFAULTSKIN"]
local selfskin = self.skin
local skin = skins[selfskin] or skins[skinindex]
local drawfunc = skin.DrawSlider or skins[defaultskin].DrawSlider
loveframes.drawcount = loveframes.drawcount + 1
self.draworder = loveframes.drawcount
if self.Draw ~= nil then
self.Draw(self)
else
drawfunc(self)
end
-- draw internals
for k, v in ipairs(internals) do
v:draw()
end
end
--[[---------------------------------------------------------
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function slider:mousepressed(x, y, button)
local visible = self.visible
if visible == false then
return
end
if self.hover == true and button == "l" then
if self.slidetype == "horizontal" then
local xpos = x - self.x
local button = self.internals[1]
local baseparent = self:GetBaseParent()
if baseparent and baseparent.type == "frame" then
baseparent:MakeTop()
end
button:MoveToX(xpos)
button.down = true
button.dragging = true
button.startx = button.staticx
button.clickx = x
elseif self.slidetype == "vertical" then
local ypos = y - self.y
local button = self.internals[1]
local baseparent = self:GetBaseParent()
if baseparent and baseparent.type == "frame" then
baseparent:MakeTop()
end
button:MoveToY(ypos)
button.down = true
button.dragging = true
button.starty = button.staticy
button.clicky = y
end
end
for k, v in ipairs(self.internals) do
v:mousepressed(x, y, button)
end
end
--[[---------------------------------------------------------
- func: SetValue(value)
- desc: sets the object's value
--]]---------------------------------------------------------
function slider:SetValue(value)
if value > self.max then
return
end
if value < self.min then
return
end
local decimals = self.decimals
local newval = loveframes.util.Round(value, decimals)
local internals = self.internals
-- set the new value
self.value = newval
-- slider button object
local sliderbutton = internals[1]
-- move the slider button to the new position
if self.slidetype == "horizontal" then
local xpos = self.width * (( newval - self.min ) / (self.max - self.min))
sliderbutton:MoveToX(xpos)
elseif self.slidetype == "vertical" then
local ypos = self.height - self.height * (( newval - self.min ) / (self.max - self.min))
sliderbutton:MoveToY(ypos)
end
-- call OnValueChanged
if self.OnValueChanged then
self.OnValueChanged(self)
end
end
--[[---------------------------------------------------------
- func: GetValue()
- desc: gets the object's value
--]]---------------------------------------------------------
function slider:GetValue()
return self.value
end
--[[---------------------------------------------------------
- func: SetMax(max)
- desc: sets the object's maximum value
--]]---------------------------------------------------------
function slider:SetMax(max)
self.max = max
if self.value > self.max then
self.value = self.max
end
end
--[[---------------------------------------------------------
- func: GetMax()
- desc: gets the object's maximum value
--]]---------------------------------------------------------
function slider:GetMax()
return self.max
end
--[[---------------------------------------------------------
- func: SetMin(min)
- desc: sets the object's minimum value
--]]---------------------------------------------------------
function slider:SetMin(min)
self.min = min
if self.value < self.min then
self.value = self.min
end
end
--[[---------------------------------------------------------
- func: GetMin()
- desc: gets the object's minimum value
--]]---------------------------------------------------------
function slider:GetMin()
return self.min
end
--[[---------------------------------------------------------
- func: SetMinMax()
- desc: sets the object's minimum and maximum values
--]]---------------------------------------------------------
function slider:SetMinMax(min, max)
self.min = min
self.max = max
if self.value > self.max then
self.value = self.max
end
if self.value < self.min then
self.value = self.min
end
end
--[[---------------------------------------------------------
- func: GetMinMax()
- desc: gets the object's minimum and maximum values
--]]---------------------------------------------------------
function slider:GetMinMax()
return self.min, self.max
end
--[[---------------------------------------------------------
- func: SetText(name)
- desc: sets the objects's text
--]]---------------------------------------------------------
function slider:SetText(text)
self.text = text
end
--[[---------------------------------------------------------
- func: GetText()
- desc: gets the objects's text
--]]---------------------------------------------------------
function slider:GetText()
return self.text
end
--[[---------------------------------------------------------
- func: SetDecimals(decimals)
- desc: sets the objects's decimals
--]]---------------------------------------------------------
function slider:SetDecimals(decimals)
self.decimals = decimals
end
--[[---------------------------------------------------------
- func: SetButtonSize(width, height)
- desc: sets the objects's button size
--]]---------------------------------------------------------
function slider:SetButtonSize(width, height)
local internals = self.internals
local sliderbutton = self.internals[1]
if sliderbutton then
sliderbutton.width = width
sliderbutton.height = height
end
end
--[[---------------------------------------------------------
- func: GetButtonSize()
- desc: gets the objects's button size
--]]---------------------------------------------------------
function slider:GetButtonSize()
local internals = self.internals
local sliderbutton = self.internals[1]
if sliderbutton then
return sliderbutton.width, sliderbutton.height
else
return false
end
end
--[[---------------------------------------------------------
- func: SetSlideType(slidetype)
- desc: sets the objects's slide type
--]]---------------------------------------------------------
function slider:SetSlideType(slidetype)
self.slidetype = slidetype
if slidetype == "vertical" then
self:SetValue(self.min)
end
2012-05-06 00:24:42 +00:00
end