2014-07-14 02:37:37 +00:00
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--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2012-2014 Kenny Shields --
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--]]------------------------------------------------
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2014-10-23 22:36:16 +00:00
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-- get the current require path
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local path = string.sub(..., 1, string.len(...) - string.len(".objects.radiobutton"))
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local loveframes = require(path .. ".libraries.common")
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2014-07-14 02:37:37 +00:00
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-- radiobutton object
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local newobject = loveframes.NewObject("radiobutton", "loveframes_object_radiobutton", true)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function newobject:initialize()
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self.type = "radiobutton"
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self.width = 0
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self.height = 0
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self.boxwidth = 20
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self.boxheight = 20
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self.font = loveframes.basicfont
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self.checked = false
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self.lastvalue = false
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self.internal = false
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self.down = true
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self.enabled = true
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self.internals = {}
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self.OnChanged = function () end
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self.group = {}
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function newobject:update(dt)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if not visible then
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if not alwaysupdate then
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return
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end
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end
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self:CheckHover()
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local hover = self.hover
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local internals = self.internals
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local boxwidth = self.boxwidth
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local boxheight = self.boxheight
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local parent = self.parent
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local base = loveframes.base
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local update = self.Update
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if not hover then
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self.down = false
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else
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if loveframes.downobject == self then
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self.down = true
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end
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end
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if not self.down and loveframes.downobject == self then
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self.hover = true
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end
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-- move to parent if there is a parent
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if parent ~= base and parent.type ~= "list" then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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end
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if internals[1] then
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self.width = boxwidth + 5 + internals[1].width
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if internals[1].height == boxheight then
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self.height = boxheight
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else
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if internals[1].height > boxheight then
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self.height = internals[1].height
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else
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self.height = boxheight
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end
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end
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else
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self.width = boxwidth
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self.height = boxheight
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end
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for k, v in ipairs(internals) do
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v:update(dt)
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end
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if update then
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update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function newobject:draw()
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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if not visible then
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return
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end
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local skins = loveframes.skins.available
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local skinindex = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = skins[selfskin] or skins[skinindex]
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local drawfunc = skin.DrawRadioButton or skins[defaultskin].DrawRadioButton
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local draw = self.Draw
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local internals = self.internals
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local drawcount = loveframes.drawcount
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-- set the object's draw order
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self:SetDrawOrder()
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if draw then
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draw(self)
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else
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drawfunc(self)
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end
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for k, v in ipairs(internals) do
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v:draw()
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function newobject:mousepressed(x, y, button)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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if not visible then
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return
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end
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local hover = self.hover
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2015-10-31 13:40:19 +00:00
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if hover and button == 1 then
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2014-07-14 02:37:37 +00:00
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" then
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baseparent:MakeTop()
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end
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self.down = true
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loveframes.downobject = self
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function newobject:mousereleased(x, y, button)
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if loveframes.state ~= self.state then
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return
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end
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if not self.visible then
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return
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end
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2015-10-31 13:40:19 +00:00
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if self.hover and self.down and self.enabled and button == 1 then
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2014-07-14 02:37:37 +00:00
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if not self.checked then
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-- a radio button can only be unchecked by checking another radio button
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self:SetChecked(true)
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end
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end
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end
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--[[---------------------------------------------------------
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- func: SetText(text)
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- desc: sets the object's text
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--]]---------------------------------------------------------
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function newobject:SetText(text)
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local boxwidth = self.boxwidth
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local boxheight = self.boxheight
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if text ~= "" then
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self.internals = {}
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local textobject = loveframes.Create("text")
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local skin = loveframes.util.GetActiveSkin()
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if not skin then
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skin = loveframes.config["DEFAULTSKIN"]
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end
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local directives = skin.directives
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if directives then
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local default_color = directives.radiobutton_text_default_color
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local default_shadowcolor = directives.radiobutton_text_default_shadowcolor
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local default_font = directives.radiobutton_text_default_font
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if default_color then
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textobject.defaultcolor = default_color
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end
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if default_shadowcolor then
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textobject.shadowcolor = default_shadowcolor
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end
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if default_font then
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self.font = default_font
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end
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end
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textobject:Remove()
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textobject.parent = self
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textobject.state = self.state
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textobject.collide = false
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textobject:SetFont(self.font)
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textobject:SetText(text)
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textobject.Update = function(object, dt)
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if object.height > boxheight then
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object:SetPos(boxwidth + 5, 0)
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else
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object:SetPos(boxwidth + 5, boxheight/2 - object.height/2)
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end
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end
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table.insert(self.internals, textobject)
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else
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self.width = boxwidth
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self.height = boxheight
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self.internals = {}
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: GetText()
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- desc: gets the object's text
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--]]---------------------------------------------------------
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function newobject:GetText()
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local internals = self.internals
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local text = internals[1]
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if text then
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return text.text
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else
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return false
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end
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end
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--[[---------------------------------------------------------
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- func: SetSize(width, height, r1, r2)
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- desc: sets the object's size
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--]]---------------------------------------------------------
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function newobject:SetSize(width, height, r1, r2)
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if r1 then
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self.boxwidth = self.parent.width * width
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else
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self.boxwidth = width
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end
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if r2 then
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self.boxheight = self.parent.height * height
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else
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self.boxheight = height
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: SetWidth(width, relative)
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- desc: sets the object's width
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--]]---------------------------------------------------------
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function newobject:SetWidth(width, relative)
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if relative then
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self.boxwidth = self.parent.width * width
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else
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self.boxwidth = width
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: SetHeight(height, relative)
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- desc: sets the object's height
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--]]---------------------------------------------------------
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function newobject:SetHeight(height, relative)
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if relative then
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self.boxheight = self.parent.height * height
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else
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self.boxheight = height
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: SetChecked(bool)
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- desc: sets whether the object is checked or not
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--]]---------------------------------------------------------
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function newobject:SetChecked(checked)
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if self.checked ~= checked then
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self.checked = checked
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self:OnChanged(checked)
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end
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if checked then
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for _, button in pairs(self.group) do
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if button ~= self and button.checked then
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button:SetChecked(false)
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end
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end
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: GetChecked()
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- desc: gets whether the object is checked or not
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--]]---------------------------------------------------------
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function newobject:GetChecked()
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return self.checked
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end
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--[[---------------------------------------------------------
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- func: SetGroup()
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- desc: set the object's group. only one radio button in a
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group is checked at a time.
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--]]---------------------------------------------------------
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function newobject:SetGroup(group)
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self.group = group
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self.group[self] = self
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end
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--[[---------------------------------------------------------
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- func: GetGroup()
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- desc: gets the object's group
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--]]---------------------------------------------------------
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function newobject:GetGroup(group)
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return self.group
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end
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--[[---------------------------------------------------------
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- func: SetFont(font)
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- desc: sets the font of the object's text
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--]]---------------------------------------------------------
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function newobject:SetFont(font)
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local internals = self.internals
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local text = internals[1]
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self.font = font
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if text then
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text:SetFont(font)
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: newobject:GetFont()
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- desc: gets the font of the object's text
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--]]---------------------------------------------------------
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function newobject:GetFont()
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return self.font
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end
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--[[---------------------------------------------------------
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- func: newobject:GetBoxHeight()
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- desc: gets the object's box size
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--]]---------------------------------------------------------
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function newobject:GetBoxSize()
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return self.boxwidth, self.boxheight
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end
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--[[---------------------------------------------------------
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- func: newobject:GetBoxWidth()
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- desc: gets the object's box width
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--]]---------------------------------------------------------
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function newobject:GetBoxWidth()
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return self.boxwidth
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end
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--[[---------------------------------------------------------
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- func: newobject:GetBoxHeight()
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- desc: gets the object's box height
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|
--]]---------------------------------------------------------
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|
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function newobject:GetBoxHeight()
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|
|
return self.boxheight
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|
|
end
|
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|
|
|
|
--[[---------------------------------------------------------
|
|
|
|
- func: SetClickable(bool)
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|
|
- desc: sets whether or not the object is enabled
|
|
|
|
--]]---------------------------------------------------------
|
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|
|
function newobject:SetEnabled(bool)
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|
|
self.enabled = bool
|
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|
|
return self
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
--[[---------------------------------------------------------
|
|
|
|
- func: GetEnabled()
|
|
|
|
- desc: gets whether or not the object is enabled
|
|
|
|
--]]---------------------------------------------------------
|
|
|
|
function newobject:GetEnabled()
|
|
|
|
|
|
|
|
return self.enabled
|
|
|
|
|
|
|
|
end
|