mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-18 16:04:22 +00:00
298 lines
7.0 KiB
Lua
298 lines
7.0 KiB
Lua
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--[[------------------------------------------------
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-- L<>VE Frames --
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-- By Nikolai Resokav --
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--]]------------------------------------------------
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-- button clas
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collapsiblecategory = class("collapsiblecategory", base)
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collapsiblecategory:include(loveframes.templates.default)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function collapsiblecategory:initialize()
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self.type = "collapsiblecategory"
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self.text = "Category"
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self.width = 200
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self.height = 25
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self.closedheight = 25
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self.padding = 5
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self.internal = false
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self.open = false
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self.children = {}
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self.OnOpenedClosed = nil
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function collapsiblecategory:update(dt)
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if self.visible == false then
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if self.alwaysupdate == false then
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return
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end
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end
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self:CheckHover()
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-- move to parent if there is a parent
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if self.parent ~= loveframes.base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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end
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if self.open == true then
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for k, v in ipairs(self.children) do
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v:update(dt)
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v:SetWidth(self.width - self.padding*2)
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v.y = (v.parent.y + v.staticy)
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v.x = (v.parent.x + v.staticx)
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end
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end
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if self.Update then
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self.Update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function collapsiblecategory:draw()
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if self.visible == false then
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return
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end
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loveframes.drawcount = loveframes.drawcount + 1
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self.draworder = loveframes.drawcount
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-- skin variables
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local index = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin]
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if self.Draw ~= nil then
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self.Draw(self)
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else
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skin.DrawCollapsibleCategory(self)
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end
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if self.open == true then
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for k, v in ipairs(self.children) do
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v:draw()
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end
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function collapsiblecategory:mousepressed(x, y, button)
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if self.visible == false then
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return
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end
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if self.hover == true then
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local col = loveframes.util.BoundingBox(self.x, x, self.y, y, self.width, 1, self.closedheight, 1)
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if button == "l" and col == true then
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" then
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baseparent:MakeTop()
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end
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end
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end
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if self.open == true then
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for k, v in ipairs(self.children) do
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v:mousepressed(x, y, button)
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end
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function collapsiblecategory:mousereleased(x, y, button)
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if self.visible == false then
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return
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end
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local hover = self.hover
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local down = self.down
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local clickable = self.clickable
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local enabled = self.enabled
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local open = self.open
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local col = loveframes.util.BoundingBox(self.x, x, self.y, y, self.width, 1, self.closedheight, 1)
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if hover == true and button == "l" and col == true then
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if open == true then
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self:SetOpen(false)
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else
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self:SetOpen(true)
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end
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end
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if self.open == true then
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for k, v in ipairs(self.children) do
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v:mousereleased(x, y, button)
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end
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end
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end
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--[[---------------------------------------------------------
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- func: SetText(text)
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- desc: sets the object's text
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--]]---------------------------------------------------------
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function collapsiblecategory:SetText(text)
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self.text = text
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end
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--[[---------------------------------------------------------
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- func: GetText()
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- desc: gets the object's text
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--]]---------------------------------------------------------
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function collapsiblecategory:GetText()
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return self.text
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end
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--[[---------------------------------------------------------
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- func: SetObject(object)
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- desc: sets the category's object
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--]]---------------------------------------------------------
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function collapsiblecategory:SetObject(object)
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if self.children[1] then
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self.children[1]:Remove()
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self.children = {}
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end
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object:Remove()
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object.parent = self
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object:SetWidth(self.width - self.padding*2)
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object:SetPos(self.padding, self.closedheight + self.padding)
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table.insert(self.children, object)
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end
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--[[---------------------------------------------------------
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- func: SetObject(object)
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- desc: sets the category's object
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--]]---------------------------------------------------------
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function collapsiblecategory:GetObject()
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if self.children[1] then
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return self.children[1]
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else
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return false
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end
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end
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--[[---------------------------------------------------------
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- func: SetSize(width, height)
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- desc: sets the object's size
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--]]---------------------------------------------------------
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function collapsiblecategory:SetSize(width, height)
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self.width = width
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end
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--[[---------------------------------------------------------
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- func: SetHeight(height)
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- desc: sets the object's height
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--]]---------------------------------------------------------
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function collapsiblecategory:SetHeight(height)
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return
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end
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--[[---------------------------------------------------------
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- func: SetClosedHeight(height)
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- desc: sets the object's closed height
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--]]---------------------------------------------------------
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function collapsiblecategory:SetClosedHeight(height)
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self.closedheight = height
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end
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--[[---------------------------------------------------------
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- func: GetClosedHeight()
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- desc: gets the object's closed height
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--]]---------------------------------------------------------
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function collapsiblecategory:GetClosedHeight()
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return self.closedheight
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end
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--[[---------------------------------------------------------
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- func: SetOpen(bool)
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- desc: sets whether the object is opened or closed
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--]]---------------------------------------------------------
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function collapsiblecategory:SetOpen(bool)
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self.open = bool
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if bool == false then
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self.height = self.closedheight
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if self.children[1] then
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self.children[1]:SetVisible(false)
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end
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else
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self.height = self.closedheight + self.padding*2 + self.children[1].height
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if self.children[1] then
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self.children[1]:SetVisible(true)
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end
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end
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if self.OnOpenedClosed then
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self.OnOpenedClosed(self)
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end
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end
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--[[---------------------------------------------------------
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- func: GetOpen()
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- desc: gets whether the object is opened or closed
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--]]---------------------------------------------------------
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function collapsiblecategory:GetOpen()
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return self.opened
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end
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