mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-18 16:04:22 +00:00
212 lines
4.3 KiB
Lua
212 lines
4.3 KiB
Lua
|
--[[------------------------------------------------
|
||
|
-- Love Frames - A GUI library for LOVE --
|
||
|
-- Copyright (c) 2012-2014 Kenny Shields --
|
||
|
--]]------------------------------------------------
|
||
|
|
||
|
-- button object
|
||
|
local newobject = loveframes.NewObject("treenode", "loveframes_object_treenode", true)
|
||
|
|
||
|
--[[---------------------------------------------------------
|
||
|
- func: initialize()
|
||
|
- desc: initializes the object
|
||
|
--]]---------------------------------------------------------
|
||
|
function newobject:initialize()
|
||
|
|
||
|
self.type = "treenode"
|
||
|
self.text = "Node"
|
||
|
self.width = 250
|
||
|
self.height = 16
|
||
|
self.level = 0
|
||
|
self.leftpadding = 0
|
||
|
self.open = false
|
||
|
self.internal = true
|
||
|
self.internals = {}
|
||
|
self.icon = nil
|
||
|
|
||
|
end
|
||
|
|
||
|
--[[---------------------------------------------------------
|
||
|
- func: update(deltatime)
|
||
|
- desc: updates the object
|
||
|
--]]---------------------------------------------------------
|
||
|
function newobject:update(dt)
|
||
|
|
||
|
local state = loveframes.state
|
||
|
local selfstate = self.state
|
||
|
|
||
|
if state ~= selfstate then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local visible = self.visible
|
||
|
local alwaysupdate = self.alwaysupdate
|
||
|
|
||
|
if not visible then
|
||
|
if not alwaysupdate then
|
||
|
return
|
||
|
end
|
||
|
end
|
||
|
|
||
|
self:CheckHover()
|
||
|
|
||
|
local parent = self.parent
|
||
|
local base = loveframes.base
|
||
|
local update = self.Update
|
||
|
|
||
|
local tree = self.tree
|
||
|
self:SetClickBounds(tree.x, tree.y, tree.width, tree.height)
|
||
|
|
||
|
for k, v in ipairs(self.internals) do
|
||
|
if v.type == "treenode" then
|
||
|
if self.open then
|
||
|
v.x = v.tree.x - v.tree.offsetx
|
||
|
v.y = (v.tree.y + self.tree.itemheight) - v.tree.offsety
|
||
|
if v.width > self.tree.itemwidth then
|
||
|
self.tree.itemwidth = v.width
|
||
|
end
|
||
|
self.tree.itemheight = self.tree.itemheight + v.height
|
||
|
v:update(dt)
|
||
|
end
|
||
|
else
|
||
|
v:update(dt)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if update then
|
||
|
update(self, dt)
|
||
|
end
|
||
|
|
||
|
end
|
||
|
|
||
|
--[[---------------------------------------------------------
|
||
|
- func: draw()
|
||
|
- desc: draws the object
|
||
|
--]]---------------------------------------------------------
|
||
|
function newobject:draw()
|
||
|
|
||
|
local state = loveframes.state
|
||
|
local selfstate = self.state
|
||
|
|
||
|
if state ~= selfstate then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local visible = self.visible
|
||
|
|
||
|
if not visible then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local skins = loveframes.skins.available
|
||
|
local skinindex = loveframes.config["ACTIVESKIN"]
|
||
|
local defaultskin = loveframes.config["DEFAULTSKIN"]
|
||
|
local selfskin = self.skin
|
||
|
local skin = skins[selfskin] or skins[skinindex]
|
||
|
local drawfunc = skin.DrawTreeNode or skins[defaultskin].DrawTreeNode
|
||
|
local draw = self.Draw
|
||
|
local drawcount = loveframes.drawcount
|
||
|
|
||
|
-- set the object's draw order
|
||
|
self:SetDrawOrder()
|
||
|
|
||
|
if draw then
|
||
|
draw(self)
|
||
|
else
|
||
|
drawfunc(self)
|
||
|
end
|
||
|
|
||
|
for k, v in ipairs(self.internals) do
|
||
|
if v.type == "treenode" then
|
||
|
if self.open then
|
||
|
v:draw()
|
||
|
end
|
||
|
else
|
||
|
v:draw()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
end
|
||
|
|
||
|
--[[---------------------------------------------------------
|
||
|
- func: mousepressed(x, y, button)
|
||
|
- desc: called when the player presses a mouse button
|
||
|
--]]---------------------------------------------------------
|
||
|
function newobject:mousepressed(x, y, button)
|
||
|
|
||
|
local state = loveframes.state
|
||
|
local selfstate = self.state
|
||
|
|
||
|
if state ~= selfstate then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local visible = self.visible
|
||
|
|
||
|
if not visible then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
for k, v in ipairs(self.internals) do
|
||
|
v:mousepressed(x, y, button)
|
||
|
end
|
||
|
|
||
|
end
|
||
|
|
||
|
--[[---------------------------------------------------------
|
||
|
- func: mousereleased(x, y, button)
|
||
|
- desc: called when the player releases a mouse button
|
||
|
--]]---------------------------------------------------------
|
||
|
function newobject:mousereleased(x, y, button)
|
||
|
|
||
|
local state = loveframes.state
|
||
|
local selfstate = self.state
|
||
|
|
||
|
if state ~= selfstate then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local visible = self.visible
|
||
|
|
||
|
if not visible then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
for k, v in ipairs(self.internals) do
|
||
|
v:mousereleased(x, y, button)
|
||
|
end
|
||
|
|
||
|
end
|
||
|
|
||
|
function newobject:SetIcon(icon)
|
||
|
|
||
|
self.icon = icon
|
||
|
return self
|
||
|
|
||
|
end
|
||
|
|
||
|
function newobject:AddNode(text)
|
||
|
|
||
|
if not self.internals[1] then
|
||
|
local openbutton = loveframes.objects["treenodebutton"]:new()
|
||
|
openbutton.parent = self
|
||
|
openbutton.staticx = 2
|
||
|
openbutton.staticy = 2
|
||
|
table.insert(self.internals, openbutton)
|
||
|
end
|
||
|
|
||
|
local node = loveframes.objects["treenode"]:new()
|
||
|
node.parent = self
|
||
|
node.tree = self.tree
|
||
|
node.text = text
|
||
|
node.level = self.level + 1
|
||
|
table.insert(self.internals, node)
|
||
|
return node
|
||
|
|
||
|
end
|
||
|
|
||
|
function newobject:SetOpen(bool)
|
||
|
|
||
|
self.open = bool
|
||
|
return self
|
||
|
|
||
|
end
|