LoveFrames/skins/Blue/skin.lua

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--[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
-- Copyright (c) 2012 Kenny Shields --
--]]------------------------------------------------
-- skin table
local skin = {}
-- skin info (you always need this in a skin)
skin.name = "Blue"
skin.author = "Nikolai Resokav"
skin.version = "1.0"
local smallfont = love.graphics.newFont(10)
local imagebuttonfont = love.graphics.newFont(15)
local bordercolor = {143, 143, 143, 255}
-- controls
skin.controls = {}
-- frame
skin.controls.frame_border_color = bordercolor
skin.controls.frame_body_color = {255, 255, 255, 150}
skin.controls.frame_top_color = {102, 194, 255, 255}
skin.controls.frame_name_color = {255, 255, 255, 255}
skin.controls.frame_name_font = smallfont
-- button
skin.controls.button_border_down_color = bordercolor
skin.controls.button_border_nohover_color = bordercolor
skin.controls.button_border_hover_color = bordercolor
skin.controls.button_body_down_color = {128, 204, 255, 255}
skin.controls.button_body_nohover_color = {255, 255, 255, 255}
skin.controls.button_body_hover_color = {153, 214, 255, 255}
skin.controls.button_text_down_color = {255, 255, 255, 255}
skin.controls.button_text_nohover_color = {0, 0, 0, 200}
skin.controls.button_text_hover_color = {255, 255, 255, 255}
skin.controls.button_text_font = smallfont
-- image button
skin.controls.imagebutton_text_down_color = {255, 255, 255, 255}
skin.controls.imagebutton_text_nohover_color = {0, 0, 0, 200}
skin.controls.imagebutton_text_hover_color = {255, 255, 255, 255}
skin.controls.imagebutton_text_font = imagebuttonfont
-- close button
skin.controls.closebutton_body_down_color = {255, 255, 255, 255}
skin.controls.closebutton_body_nohover_color = {255, 255, 255, 255}
skin.controls.closebutton_body_hover_color = {255, 255, 255, 255}
-- progress bar
skin.controls.progressbar_border_color = bordercolor
skin.controls.progressbar_body_color = {255, 255, 255, 255}
skin.controls.progressbar_bar_color = {0, 255, 0, 255}
skin.controls.progressbar_text_color = {0, 0, 0, 255}
skin.controls.progressbar_text_font = smallfont
-- list
skin.controls.list_border_color = bordercolor
skin.controls.list_body_color = {232, 232, 232, 255}
-- scrollbar
skin.controls.scrollbar_border_down_color = bordercolor
skin.controls.scrollbar_border_hover_color = bordercolor
skin.controls.scrollbar_border_nohover_color = bordercolor
skin.controls.scrollbar_body_down_color = {128, 204, 255, 255}
skin.controls.scrollbar_body_nohover_color = {255, 255, 255, 255}
skin.controls.scrollbar_body_hover_color = {153, 214, 255, 255}
-- scrollarea
skin.controls.scrollarea_body_color = {200, 200, 200, 255}
skin.controls.scrollarea_border_color = bordercolor
-- scrollbody
skin.controls.scrollbody_body_color = {0, 0, 0, 0}
-- panel
skin.controls.panel_body_color = {232, 232, 232, 255}
skin.controls.panel_border_color = bordercolor
-- tab panel
skin.controls.tabpanel_body_color = {232, 232, 232, 255}
skin.controls.tabpanel_border_color = bordercolor
-- tab button
skin.controls.tab_border_nohover_color = bordercolor
skin.controls.tab_border_hover_color = bordercolor
skin.controls.tab_body_nohover_color = {255, 255, 255, 255}
skin.controls.tab_body_hover_color = {153, 214, 255, 255}
skin.controls.tab_text_nohover_color = {0, 0, 0, 200}
skin.controls.tab_text_hover_color = {255, 255, 255, 255}
skin.controls.tab_text_font = smallfont
-- multichoice
skin.controls.multichoice_body_color = {240, 240, 240, 255}
skin.controls.multichoice_border_color = bordercolor
skin.controls.multichoice_text_color = {0, 0, 0, 255}
skin.controls.multichoice_text_font = smallfont
-- multichoicelist
skin.controls.multichoicelist_body_color = {240, 240, 240, 200}
skin.controls.multichoicelist_border_color = bordercolor
-- multichoicerow
skin.controls.multichoicerow_body_nohover_color = {240, 240, 240, 200}
skin.controls.multichoicerow_body_hover_color = {51, 204, 255, 255}
skin.controls.multichoicerow_border_color = {50, 50, 50, 255}
skin.controls.multichoicerow_text_nohover_color = {0, 0, 0, 150}
skin.controls.multichoicerow_text_hover_color = {255, 255, 255, 255}
skin.controls.multichoicerow_text_font = smallfont
-- tooltip
skin.controls.tooltip_border_color = bordercolor
skin.controls.tooltip_body_color = {255, 255, 255, 255}
skin.controls.tooltip_text_color = {0, 0, 0, 255}
skin.controls.tooltip_text_font = smallfont
-- text input
skin.controls.textinput_border_color = bordercolor
skin.controls.textinput_body_color = {240, 240, 240, 255}
skin.controls.textinput_indicator_color = {0, 0, 0, 255}
skin.controls.textinput_text_normal_color = {0, 0, 0, 255}
skin.controls.textinput_text_selected_color = {255, 255, 255, 255}
skin.controls.textinput_highlight_bar_color = {51, 204, 255, 255}
-- slider
skin.controls.slider_bar_color = bordercolor
skin.controls.slider_bar_outline_color = {220, 220, 220, 255}
-- checkbox
skin.controls.checkbox_border_color = bordercolor
skin.controls.checkbox_body_color = {255, 255, 255, 255}
skin.controls.checkbox_check_color = {128, 204, 255, 255}
skin.controls.checkbox_text_color = {0, 0, 0, 255}
skin.controls.checkbox_text_font = smallfont
-- collapsiblecategory
skin.controls.collapsiblecategory_text_color = {0, 0, 0, 255}
skin.controls.collapsiblecategory_body_color = {255, 255, 255, 255}
skin.controls.collapsiblecategory_border_color = bordercolor
-- columnlist
skin.controls.columnlist_border_color = bordercolor
skin.controls.columnlist_body_color = {232, 232, 232, 255}
-- columlistarea
skin.controls.columnlistarea_border_color = bordercolor
skin.controls.columnlistarea_body_color = {232, 232, 232, 255}
-- columnlistheader
skin.controls.columnlistheader_border_down_color = bordercolor
skin.controls.columnlistheader_border_nohover_color = bordercolor
skin.controls.columnlistheader_border_hover_color = bordercolor
skin.controls.columnlistheader_body_down_color = {128, 204, 255, 255}
skin.controls.columnlistheader_body_nohover_color = {255, 255, 255, 255}
skin.controls.columnlistheader_body_hover_color = {153, 214, 255, 255}
skin.controls.columnlistheader_text_down_color = {255, 255, 255, 255}
skin.controls.columnlistheader_text_nohover_color = {0, 0, 0, 200}
skin.controls.columnlistheader_text_hover_color = {255, 255, 255, 255}
skin.controls.columnlistheader_text_font = smallfont
-- columnlistrow
skin.controls.columnlistrow_border1_color = bordercolor
skin.controls.columnlistrow_body1_color = {232, 232, 232, 255}
skin.controls.columnlistrow_border2_color = bordercolor
skin.controls.columnlistrow_body2_color = {200, 200, 200, 255}
skin.controls.columnlistrow_text_color = {100, 100, 100, 255}
-- modalbackground
skin.controls.modalbackground_body_color = {255, 255, 255, 100}
-- linenumberspanel
skin.controls.linenumberspanel_border_color = bordercolor
skin.controls.linenumberspanel_text_color = {100, 100, 100, 255}
--[[---------------------------------------------------------
- func: OutlinedRectangle(object)
- desc: creates and outlined rectangle
--]]---------------------------------------------------------
function skin.OutlinedRectangle(x, y, width, height, ovt, ovb, ovl, ovr)
local ovt = ovt or false
local ovb = ovb or false
local ovl = ovl or false
local ovr = ovr or false
-- top
if ovt == false then
love.graphics.rectangle("fill", x, y, width, 1)
end
-- bottom
if ovb == false then
love.graphics.rectangle("fill", x, y + height - 1, width, 1)
end
-- left
if ovl == false then
love.graphics.rectangle("fill", x, y, 1, height)
end
-- right
if ovr == false then
love.graphics.rectangle("fill", x + width - 1, y, 1, height)
end
end
--[[---------------------------------------------------------
- func: DrawRepeatingImage(image, x, y, width, height)
- desc: draw a repeating image
--]]---------------------------------------------------------
function skin.DrawRepeatingImage(image, x, y, width, height)
local image = image
local iwidth = image:getWidth()
local iheight = image:getHeight()
local cords = {}
local posx = 0
local posy = 0
local stencilfunc = function() love.graphics.rectangle("fill", x, y, width, height) end
local stencil = love.graphics.newStencil(stencilfunc)
local images = 0
while posy < height do
table.insert(cords, {posx, posy})
if posx >= width then
posx = 0
posy = posy + iheight
else
posx = posx + iwidth
end
end
love.graphics.setStencil(stencil)
for k, v in ipairs(cords) do
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x + v[1], y + v[2])
images = images + 1
end
love.graphics.setStencil()
end
--[[---------------------------------------------------------
- func: skin.DrawGradient(x, y, width, height, color)
- desc: draws a gradient
--]]---------------------------------------------------------
function skin.DrawGradient(x, y, width, height, color)
local color = color
local percent = 0
local once = false
for i=1, height - 1 do
percent = i/height * 255
color = {color[1], color[2], color[3], loveframes.util.Round(percent)}
love.graphics.setColor(unpack(color))
love.graphics.rectangle("fill", x, y + i, width, 1)
end
end
--[[---------------------------------------------------------
- func: DrawFrame(object)
- desc: draws the frame object
--]]---------------------------------------------------------
function skin.DrawFrame(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local hover = object:GetHover()
local name = object:GetName()
local bodycolor = skin.controls.frame_body_color
local topcolor = skin.controls.frame_top_color
local bordercolor = skin.controls.frame_border_color
local namecolor = skin.controls.frame_name_color
local font = skin.controls.frame_name_font
local gradientcolor = {}
-- frame body
love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y, width, height)
-- frame top bar
love.graphics.setColor(unpack(topcolor))
love.graphics.rectangle("fill", x, y, width, 25)
gradientcolor = {topcolor[1] - 20, topcolor[2] - 20, topcolor[3] - 20, 255}
skin.DrawGradient(x, y, width, 25, gradientcolor)
love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x, y + 25, width, 1)
-- frame name section
love.graphics.setFont(font)
love.graphics.setColor(unpack(namecolor))
love.graphics.print(name, x + 5, y + 5)
-- frame border
love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x, y, width, height)
end
--[[---------------------------------------------------------
- func: DrawButton(object)
- desc: draws the button object
--]]---------------------------------------------------------
function skin.DrawButton(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local hover = object:GetHover()
local text = object:GetText()
local font = skin.controls.button_text_font
local twidth = font:getWidth(object.text)
local theight = font:getHeight(object.text)
local down = object.down
local bodydowncolor = skin.controls.button_body_down_color
local textdowncolor = skin.controls.button_text_down_color
local borderdowncolor = skin.controls.button_border_down_color
local bodyhovercolor = skin.controls.button_body_hover_color
local texthovercolor = skin.controls.button_text_hover_color
local borderhovercolor = skin.controls.button_border_down_color
local bodynohvercolor = skin.controls.button_body_nohover_color
local textnohovercolor = skin.controls.button_text_nohover_color
local bordernohovercolor = skin.controls.button_border_down_color
local gradientcolor = {}
if down then
-- button body
love.graphics.setColor(unpack(bodydowncolor))
love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2)
gradientcolor = {bodydowncolor[1] - 20, bodydowncolor[2] - 20, bodydowncolor[3] - 20, 255}
skin.DrawGradient(x, y - 1, width, height, gradientcolor)
-- button text
love.graphics.setFont(font)
love.graphics.setColor(unpack(textdowncolor))
love.graphics.print(text, x + width/2 - twidth/2, y + height/2 - theight/2)
-- button border
love.graphics.setColor(unpack(borderdowncolor))
skin.OutlinedRectangle(x, y, width, height)
elseif hover then
-- button body
love.graphics.setColor(unpack(bodyhovercolor))
love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2)
gradientcolor = {bodyhovercolor[1] - 20, bodyhovercolor[2] - 20, bodyhovercolor[3] - 20, 255}
skin.DrawGradient(x, y - 1, width, height, gradientcolor)
-- button text
love.graphics.setFont(font)
love.graphics.setColor(unpack(texthovercolor))
love.graphics.print(text, x + width/2 - twidth/2, y + height/2 - theight/2)
-- button border
love.graphics.setColor(unpack(borderhovercolor))
skin.OutlinedRectangle(x, y, width, height)
else
-- button body
love.graphics.setColor(unpack(bodynohvercolor))
love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2)
gradientcolor = {bodynohvercolor[1] - 20, bodynohvercolor[2] - 20, bodynohvercolor[3] - 20, 255}
skin.DrawGradient(x, y - 1, width, height, gradientcolor)
-- button text
love.graphics.setFont(font)
love.graphics.setColor(unpack(textnohovercolor))
love.graphics.print(text, x + width/2 - twidth/2, y + height/2 - theight/2)
-- button border
love.graphics.setColor(unpack(bordernohovercolor))
skin.OutlinedRectangle(x, y, width, height)
end
end
--[[---------------------------------------------------------
- func: DrawCloseButton(object)
- desc: draws the close button object
--]]---------------------------------------------------------
function skin.DrawCloseButton(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local index = loveframes.config["ACTIVESKIN"]
local font = skin.controls.button_text_font
local twidth = font:getWidth("X")
local theight = font:getHeight("X")
local hover = object:GetHover()
local down = object.down
local image = skin.images["close.png"]
local bodydowncolor = skin.controls.closebutton_body_down_color
local bodyhovercolor = skin.controls.closebutton_body_hover_color
local bodynohovercolor = skin.controls.closebutton_body_nohover_color
local gradientcolor = {}
if down == true then
-- button body
love.graphics.setColor(unpack(bodydowncolor))
love.graphics.draw(image, x, y)
elseif hover == true then
-- button body
love.graphics.setColor(unpack(bodyhovercolor))
love.graphics.draw(image, x, y)
else
-- button body
love.graphics.setColor(unpack(bodynohovercolor))
love.graphics.draw(image, x, y)
end
end
--[[---------------------------------------------------------
- func: DrawImage(object)
- desc: draws the image object
--]]---------------------------------------------------------
function skin.DrawImage(object)
local x = object:GetX()
local y = object:GetY()
local image = object.image
local color = object.imagecolor
if color then
love.graphics.setColor(unpack(color))
love.graphics.draw(image)
else
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y)
end
end
--[[---------------------------------------------------------
- func: DrawImageButton(object)
- desc: draws the image button object
--]]---------------------------------------------------------
function skin.DrawImageButton(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local text = object:GetText()
local hover = object:GetHover()
local image = object:GetImage()
local down = object.down
local font = skin.controls.imagebutton_text_font
local twidth = font:getWidth(object.text)
local theight = font:getHeight(object.text)
if down then
if image then
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x + 1, y + 1)
end
love.graphics.setFont(font)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print(text, x + width/2 - twidth/2 + 1, y + height - theight - 5 + 1)
love.graphics.setColor(unpack(skin.controls.imagebutton_text_down_color))
love.graphics.print(text, x + width/2 - twidth/2 + 1, y + height - theight - 6 + 1)
elseif hover then
if image then
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y)
end
love.graphics.setFont(font)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 5)
love.graphics.setColor(unpack(skin.controls.imagebutton_text_hover_color))
love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 6)
else
if image then
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y)
end
love.graphics.setFont(font)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 5)
love.graphics.setColor(unpack(skin.controls.imagebutton_text_down_color))
love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 6)
end
end
--[[---------------------------------------------------------
- func: DrawProgressBar(object)
- desc: draws the progress bar object
--]]---------------------------------------------------------
function skin.DrawProgressBar(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local value = object:GetValue()
local max = object:GetMax()
local barwidth = object:GetBarWidth()
local font = skin.controls.progressbar_text_font
local text = value .. "/" ..max
local twidth = font:getWidth(text)
local theight = font:getHeight("a")
local bodycolor = skin.controls.progressbar_body_color
local barcolor = skin.controls.progressbar_bar_color
local textcolor = skin.controls.progressbar_text_color
local bordercolor = skin.controls.progressbar_border_color
local gradientcolor = {}
-- progress bar body
love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(unpack(barcolor))
love.graphics.rectangle("fill", x, y, barwidth, height)
gradientcolor = {barcolor[1], barcolor[2] - 20, barcolor[3], 255}
skin.DrawGradient(x, y, barwidth, height, gradientcolor)
love.graphics.setFont(font)
love.graphics.setColor(unpack(textcolor))
love.graphics.print(text, x + width/2 - twidth/2, y + height/2 - theight/2)
-- progress bar border
love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x, y, width, height)
end
--[[---------------------------------------------------------
- func: DrawScrollArea(object)
- desc: draws the scroll area object
--]]---------------------------------------------------------
function skin.DrawScrollArea(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bartype = object:GetBarType()
local bodycolor = skin.controls.scrollarea_body_color
local bordercolor = skin.controls.scrollarea_border_color
love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(unpack(bordercolor))
if bartype == "vertical" then
skin.OutlinedRectangle(x, y, width, height, true, true)
elseif bartype == "horizontal" then
skin.OutlinedRectangle(x, y, width, height, false, false, true, true)
end
end
--[[---------------------------------------------------------
- func: DrawScrollBar(object)
- desc: draws the scroll bar object
--]]---------------------------------------------------------
function skin.DrawScrollBar(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local dragging = object:IsDragging()
local hover = object:GetHover()
local bartype = object:GetBarType()
local bodydowncolor = skin.controls.scrollbar_body_down_color
local borderdowncolor = skin.controls.scrollbar_border_down_color
local bodyhovercolor = skin.controls.scrollbar_body_hover_color
local borderhovercolor = skin.controls.scrollbar_border_hover_color
local bodynohvercolor = skin.controls.scrollbar_body_nohover_color
local bordernohovercolor = skin.controls.scrollbar_border_nohover_color
local gradientcolor = {}
if dragging then
love.graphics.setColor(unpack(bodydowncolor))
love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2)
gradientcolor = {bodydowncolor[1] - 20, bodydowncolor[2] - 20, bodydowncolor[3] - 20, 255}
skin.DrawGradient(x, y, width, height, gradientcolor)
love.graphics.setColor(unpack(borderdowncolor))
skin.OutlinedRectangle(x, y, width, height)
elseif hover then
love.graphics.setColor(unpack(bodyhovercolor))
love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2)
gradientcolor = {bodyhovercolor[1] - 20, bodyhovercolor[2] - 20, bodyhovercolor[3] - 20, 255}
skin.DrawGradient(x, y, width, height, gradientcolor)
love.graphics.setColor(unpack(borderhovercolor))
skin.OutlinedRectangle(x, y, width, height)
else
love.graphics.setColor(unpack(bodynohvercolor))
love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2)
gradientcolor = {bodynohvercolor[1] - 20, bodynohvercolor[2] - 20, bodynohvercolor[3] - 20, 255}
skin.DrawGradient(x, y, width, height, gradientcolor)
love.graphics.setColor(unpack(bordernohovercolor))
skin.OutlinedRectangle(x, y, width, height)
end
if bartype == "vertical" then
love.graphics.setColor(unpack(bordernohovercolor))
love.graphics.rectangle("fill", x + 3, y + height/2 - 3, width - 6, 1)
love.graphics.rectangle("fill", x + 3, y + height/2, width - 6, 1)
love.graphics.rectangle("fill", x + 3, y + height/2 + 3, width - 6, 1)
else
love.graphics.setColor(unpack(bordernohovercolor))
love.graphics.rectangle("fill", x + width/2 - 3, y + 3, 1, height - 6)
love.graphics.rectangle("fill", x + width/2, y + 3, 1, height - 6)
love.graphics.rectangle("fill", x + width/2 + 3, y + 3, 1, height - 6)
end
end
--[[---------------------------------------------------------
- func: DrawScrollBody(object)
- desc: draws the scroll body object
--]]---------------------------------------------------------
function skin.DrawScrollBody(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bodycolor = skin.controls.scrollbody_body_color
love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y, width, height)
end
--[[---------------------------------------------------------
- func: DrawPanel(object)
- desc: draws the panel object
--]]---------------------------------------------------------
function skin.DrawPanel(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bodycolor = skin.controls.panel_body_color
local bordercolor = skin.controls.panel_border_color
love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x, y, width, height)
end
--[[---------------------------------------------------------
- func: DrawList(object)
- desc: draws the list object
--]]---------------------------------------------------------
function skin.DrawList(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bodycolor = skin.controls.list_body_color
love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y, width, height)
end
--[[---------------------------------------------------------
- func: DrawList(object)
- desc: used to draw over the object and it's children
--]]---------------------------------------------------------
function skin.DrawOverList(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bordrcolor = skin.controls.list_border_color
love.graphics.setColor(unpack(bordrcolor))
skin.OutlinedRectangle(x, y, width, height)
end
--[[---------------------------------------------------------
- func: DrawTabPanel(object)
- desc: draws the tab panel object
--]]---------------------------------------------------------
function skin.DrawTabPanel(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local buttonheight = object:GetHeightOfButtons()
local bodycolor = skin.controls.tabpanel_body_color
local bordercolor = skin.controls.tabpanel_border_color
love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y + buttonheight, width, height - buttonheight)
love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x, y + buttonheight - 1, width, height - buttonheight + 2)
object:SetScrollButtonSize(15, buttonheight)
end
--[[---------------------------------------------------------
- func: DrawTabButton(object)
- desc: draws the tab button object
--]]---------------------------------------------------------
function skin.DrawTabButton(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local hover = object:GetHover()
local text = object:GetText()
local image = object:GetImage()
local tabnumber = object:GetTabNumber()
local parent = object:GetParent()
local ptabnumber = parent:GetTabNumber()
local font = skin.controls.tab_text_font
local twidth = font:getWidth(object.text)
local theight = font:getHeight(object.text)
local imagewidth = 0
local imageheight = 0
local bordercolor = skin.controls.tabpanel_border_color
local bodyhovercolor = skin.controls.button_body_hover_color
local texthovercolor = skin.controls.button_text_hover_color
local bodynohovercolor = skin.controls.button_body_nohover_color
local textnohovercolor = skin.controls.button_text_nohover_color
local gradientcolor = {}
if image then
imagewidth = image:getWidth()
imageheight = image:getHeight()
end
if tabnumber == ptabnumber then
-- button body
love.graphics.setColor(unpack(bodyhovercolor))
love.graphics.rectangle("fill", x, y, width, height)
gradientcolor = {bodyhovercolor[1] - 20, bodyhovercolor[2] - 20, bodyhovercolor[3] - 20, 255}
skin.DrawGradient(x, y - 1, width, height, gradientcolor)
love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x, y, width, height)
if image then
-- button image
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x + 5, y + height/2 - imageheight/2)
-- button text
love.graphics.setFont(font)
love.graphics.setColor(unpack(texthovercolor))
love.graphics.print(text, x + imagewidth + 10, y + height/2 - theight/2)
else
-- button text
love.graphics.setFont(font)
love.graphics.setColor(unpack(texthovercolor))
love.graphics.print(text, x + 5, y + height/2 - theight/2)
end
else
-- button body
love.graphics.setColor(unpack(bodynohovercolor))
love.graphics.rectangle("fill", x, y, width, height)
gradientcolor = {bodynohovercolor[1] - 20, bodynohovercolor[2] - 20, bodynohovercolor[3] - 20, 255}
skin.DrawGradient(x, y - 1, width, height, gradientcolor)
love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x, y, width, height)
if image then
-- button image
love.graphics.setColor(255, 255, 255, 150)
love.graphics.draw(image, x + 5, y + height/2 - imageheight/2)
-- button text
love.graphics.setFont(font)
love.graphics.setColor(unpack(textnohovercolor))
love.graphics.print(object.text, x + imagewidth + 10, y + height/2 - theight/2)
else
-- button text
love.graphics.setFont(font)
love.graphics.setColor(unpack(textnohovercolor))
love.graphics.print(object.text, x + 5, y + height/2 - theight/2)
end
end
end
--[[---------------------------------------------------------
- func: DrawMultiChoice(object)
- desc: draws the multi choice object
--]]---------------------------------------------------------
function skin.DrawMultiChoice(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local text = object:GetText()
local choice = object:GetChoice()
local image = skin.images["multichoice-arrow.png"]
local font = skin.controls.multichoice_text_font
local theight = font:getHeight("a")
local bodycolor = skin.controls.multichoice_body_color
local textcolor = skin.controls.multichoice_text_color
local bordercolor = skin.controls.multichoice_border_color
love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2)
love.graphics.setColor(unpack(textcolor))
love.graphics.setFont(font)
if choice == "" then
love.graphics.print(text, x + 5, y + height/2 - theight/2)
else
love.graphics.print(choice, x + 5, y + height/2 - theight/2)
end
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x + width - 20, y + 5)
love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x, y, width, height)
end
--[[---------------------------------------------------------
- func: DrawMultiChoiceList(object)
- desc: draws the multi choice list object
--]]---------------------------------------------------------
function skin.DrawMultiChoiceList(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bodycolor = skin.controls.multichoicelist_body_color
love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y, width, height)
end
--[[---------------------------------------------------------
- func: DrawOverMultiChoiceList(object)
- desc: draws over the multi choice list object
--]]---------------------------------------------------------
function skin.DrawOverMultiChoiceList(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bordercolor = skin.controls.multichoicelist_border_color
love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x, y - 1, width, height + 1)
end
--[[---------------------------------------------------------
- func: DrawMultiChoiceRow(object)
- desc: draws the multi choice row object
--]]---------------------------------------------------------
function skin.DrawMultiChoiceRow(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local text = object:GetText()
local font = skin.controls.multichoicerow_text_font
local bodyhovecolor = skin.controls.multichoicerow_body_hover_color
local texthovercolor = skin.controls.multichoicerow_text_hover_color
local bodynohovercolor = skin.controls.multichoicerow_body_nohover_color
local textnohovercolor = skin.controls.multichoicerow_text_nohover_color
love.graphics.setFont(font)
if object.hover then
love.graphics.setColor(unpack(bodyhovecolor))
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(unpack(texthovercolor))
love.graphics.print(text, x + 5, y + 5)
else
love.graphics.setColor(unpack(bodynohovercolor))
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(unpack(textnohovercolor))
love.graphics.print(text, x + 5, y + 5)
end
end
--[[---------------------------------------------------------
- func: DrawToolTip(object)
- desc: draws the tool tip object
--]]---------------------------------------------------------
function skin.DrawToolTip(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bodycolor = skin.controls.tooltip_body_color
local bordercolor = skin.controls.tooltip_border_color
local textcolor = skin.controls.tooltip_text_color
love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x, y, width, height)
love.graphics.setColor(unpack(textcolor))
end
--[[---------------------------------------------------------
- func: DrawText(object)
- desc: draws the text object
--]]---------------------------------------------------------
function skin.DrawText(object)
end
--[[---------------------------------------------------------
- func: DrawTextInput(object)
- desc: draws the text input object
--]]---------------------------------------------------------
function skin.DrawTextInput(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local font = object:GetFont()
local focus = object:GetFocus()
local showindicator = object:GetIndicatorVisibility()
local alltextselected = object:IsAllTextSelected()
local textx = object:GetTextX()
local texty = object:GetTextY()
local text = object:GetText()
local multiline = object:GetMultiLine()
local lines = object:GetLines()
local offsetx = object:GetOffsetX()
local offsety = object:GetOffsetY()
local indicatorx = object:GetIndicatorX()
local indicatory = object:GetIndicatorY()
local vbar = object:HasVerticalScrollBar()
local hbar = object:HasHorizontalScrollBar()
local linenumbers = object:GetLineNumbersEnabled()
local itemwidth = object:GetItemWidth()
local theight = font:getHeight("a")
local bodycolor = skin.controls.textinput_body_color
local textnormalcolor = skin.controls.textinput_text_normal_color
local textselectedcolor = skin.controls.textinput_text_selected_color
local highlightbarcolor = skin.controls.textinput_highlight_bar_color
local indicatorcolor = skin.controls.textinput_indicator_color
love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y, width, height)
if alltextselected then
local bary = 0
if multiline then
for i=1, #lines do
local twidth = font:getWidth(lines[i])
love.graphics.setColor(unpack(highlightbarcolor))
love.graphics.rectangle("fill", textx, texty + bary, twidth, theight)
bary = bary + theight
end
else
local twidth = font:getWidth(text)
love.graphics.setColor(unpack(highlightbarcolor))
love.graphics.rectangle("fill", textx, texty, twidth, theight)
end
end
if showindicator and focus then
love.graphics.setColor(unpack(indicatorcolor))
love.graphics.rectangle("fill", indicatorx, indicatory, 1, theight)
end
if not multiline then
object:SetTextOffsetY(height/2 - theight/2)
if offsetx ~= 0 then
object:SetTextOffsetX(0)
else
object:SetTextOffsetX(5)
end
else
if vbar then
if offsety ~= 0 then
if hbar then
object:SetTextOffsetY(5)
else
object:SetTextOffsetY(-5)
end
else
object:SetTextOffsetY(5)
end
else
object:SetTextOffsetY(5)
end
if hbar then
if offsety ~= 0 then
if linenumbers then
local panel = object:GetLineNumbersPanel()
if vbar then
object:SetTextOffsetX(5)
else
object:SetTextOffsetX(-5)
end
else
if vbar then
object:SetTextOffsetX(5)
else
object:SetTextOffsetX(-5)
end
end
else
object:SetTextOffsetX(5)
end
else
object:SetTextOffsetX(5)
end
end
textx = object:GetTextX()
texty = object:GetTextY()
love.graphics.setFont(font)
if alltextselected then
love.graphics.setColor(unpack(textselectedcolor))
else
love.graphics.setColor(unpack(textnormalcolor))
end
if multiline then
for i=1, #lines do
love.graphics.print(lines[i], textx, texty + theight * i - theight)
end
else
love.graphics.print(lines[1], textx, texty)
end
end
--[[---------------------------------------------------------
- func: DrawOverTextInput(object)
- desc: draws over the text input object
--]]---------------------------------------------------------
function skin.DrawOverTextInput(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bordercolor = skin.controls.textinput_border_color
love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x, y, width, height)
end
--[[---------------------------------------------------------
- func: DrawScrollButton(object)
- desc: draws the scroll button object
--]]---------------------------------------------------------
function skin.DrawScrollButton(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local hover = object:GetHover()
local scrolltype = object:GetScrollType()
local down = object.down
local bodydowncolor = skin.controls.button_body_down_color
local borderdowncolor = skin.controls.button_border_down_color
local bodyhovercolor = skin.controls.button_body_hover_color
local borderhovercolor = skin.controls.button_border_hover_color
local bodynohovercolor = skin.controls.button_body_nohover_color
local bordernohovercolor = skin.controls.button_border_nohover_color
local gradientcolor = {}
if down then
-- button body
love.graphics.setColor(unpack(bodydowncolor))
love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2)
gradientcolor = {bodydowncolor[1] - 20, bodydowncolor[2] - 20, bodydowncolor[3] - 20, 255}
skin.DrawGradient(x, y - 1, width, height, gradientcolor)
-- button border
love.graphics.setColor(unpack(borderdowncolor))
skin.OutlinedRectangle(x, y, width, height)
elseif hover then
-- button body
love.graphics.setColor(unpack(bodyhovercolor))
love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2)
gradientcolor = {bodyhovercolor[1] - 20, bodyhovercolor[2] - 20, bodyhovercolor[3] - 20, 255}
skin.DrawGradient(x, y - 1, width, height, gradientcolor)
-- button border
love.graphics.setColor(unpack(borderhovercolor))
skin.OutlinedRectangle(x, y, width, height)
else
-- button body
love.graphics.setColor(unpack(bodynohovercolor))
love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2)
gradientcolor = {bodynohovercolor[1] - 20, bodynohovercolor[2] - 20, bodynohovercolor[3] - 20, 255}
skin.DrawGradient(x, y - 1, width, height, gradientcolor)
-- button border
love.graphics.setColor(unpack(bordernohovercolor))
skin.OutlinedRectangle(x, y, width, height)
end
if scrolltype == "up" then
local image = skin.images["arrow-up.png"]
if hover then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
love.graphics.draw(image, x + width/2 - image:getWidth()/2, y + height/2 - image:getHeight()/2)
elseif scrolltype == "down" then
local image = skin.images["arrow-down.png"]
if hover then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
love.graphics.draw(image, x + width/2 - image:getWidth()/2, y + height/2 - image:getHeight()/2)
elseif scrolltype == "left" then
local image = skin.images["arrow-left.png"]
if hover then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
love.graphics.draw(image, x + width/2 - image:getWidth()/2, y + height/2 - image:getHeight()/2)
elseif scrolltype == "right" then
local image = skin.images["arrow-right.png"]
if hover then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
love.graphics.draw(image, x + width/2 - image:getWidth()/2, y + height/2 - image:getHeight()/2)
end
end
--[[---------------------------------------------------------
- func: skin.DrawSlider(object)
- desc: draws the slider object
--]]---------------------------------------------------------
function skin.DrawSlider(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local slidtype = object:GetSlideType()
local baroutlinecolor = skin.controls.slider_bar_outline_color
local barcolor = skin.controls.slider_bar_color
if slidtype == "horizontal" then
love.graphics.setColor(unpack(baroutlinecolor))
love.graphics.rectangle("fill", x, y + height/2 - 5, width, 10)
love.graphics.setColor(unpack(barcolor))
love.graphics.rectangle("fill", x + 5, y + height/2, width - 10, 1)
elseif slidtype == "vertical" then
love.graphics.setColor(unpack(baroutlinecolor))
love.graphics.rectangle("fill", x + width/2 - 5, y, 10, height)
love.graphics.setColor(unpack(barcolor))
love.graphics.rectangle("fill", x + width/2, y + 5, 1, height - 10)
end
end
--[[---------------------------------------------------------
- func: skin.DrawSliderButton(object)
- desc: draws the slider button object
--]]---------------------------------------------------------
function skin.DrawSliderButton(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local hover = object:GetHover()
local down = object.down
local bodydowncolor = skin.controls.button_body_down_color
local borderdowncolor = skin.controls.button_border_down_color
local bodyhovercolor = skin.controls.button_body_hover_color
local borderhovercolor = skin.controls.button_border_down_color
local bodynohvercolor = skin.controls.button_body_nohover_color
local bordernohovercolor = skin.controls.button_border_down_color
local gradientcolor = {}
if down then
-- button body
love.graphics.setColor(unpack(bodydowncolor))
love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2)
gradientcolor = {bodydowncolor[1] - 20, bodydowncolor[2] - 20, bodydowncolor[3] - 20, 255}
skin.DrawGradient(x, y - 1, width, height, gradientcolor)
-- button border
love.graphics.setColor(unpack(borderdowncolor))
skin.OutlinedRectangle(x, y, width, height)
elseif hover then
-- button body
love.graphics.setColor(unpack(bodyhovercolor))
love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2)
gradientcolor = {bodyhovercolor[1] - 20, bodyhovercolor[2] - 20, bodyhovercolor[3] - 20, 255}
skin.DrawGradient(x, y - 1, width, height, gradientcolor)
-- button border
love.graphics.setColor(unpack(borderhovercolor))
skin.OutlinedRectangle(x, y, width, height)
else
-- button body
love.graphics.setColor(unpack(bodynohvercolor))
love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2)
gradientcolor = {bodynohvercolor[1] - 20, bodynohvercolor[2] - 20, bodynohvercolor[3] - 20, 255}
skin.DrawGradient(x, y - 1, width, height, gradientcolor)
-- button border
love.graphics.setColor(unpack(bordernohovercolor))
skin.OutlinedRectangle(x, y, width, height)
end
end
--[[---------------------------------------------------------
- func: skin.DrawCheckBox(object)
- desc: draws the check box object
--]]---------------------------------------------------------
function skin.DrawCheckBox(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetBoxWidth()
local height = object:GetBoxHeight()
local checked = object:GetChecked()
local gradientcolor = {}
love.graphics.setColor(unpack(skin.controls.checkbox_body_color))
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(unpack(skin.controls.checkbox_border_color))
skin.OutlinedRectangle(x, y, width, height)
if checked then
love.graphics.setColor(unpack(skin.controls.checkbox_check_color))
love.graphics.rectangle("fill", x + 4, y + 4, width - 8, height - 8)
end
end
--[[---------------------------------------------------------
- func: skin.DrawCollapsibleCategory(object)
- desc: draws the collapsible category object
--]]---------------------------------------------------------
function skin.DrawCollapsibleCategory(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local text = object:GetText()
local bodycolor = skin.controls.collapsiblecategory_body_color
local textcolor = skin.controls.collapsiblecategory_text_color
local bordercolor = skin.controls.collapsiblecategory_border_color
local font = smallfont
local gradientcolor = {bodycolor[1] - 20, bodycolor[2] - 20, bodycolor[3] - 20, 255}
love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(unpack(gradientcolor))
skin.DrawGradient(x, y - 1, width, height, gradientcolor)
love.graphics.setFont(font)
love.graphics.setColor(unpack(textcolor))
love.graphics.print(text, x + 5, y + 5)
love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x, y, width, height)
end
--[[---------------------------------------------------------
- func: skin.DrawColumnList(object)
- desc: draws the column list object
--]]---------------------------------------------------------
function skin.DrawColumnList(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bodycolor = skin.controls.columnlist_body_color
love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y, width, height)
end
--[[---------------------------------------------------------
- func: skin.DrawColumnListHeader(object)
- desc: draws the column list header object
--]]---------------------------------------------------------
function skin.DrawColumnListHeader(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local hover = object:GetHover()
local name = object:GetName()
local down = object.down
local font = skin.controls.columnlistheader_text_font
local twidth = font:getWidth(object.name)
local theight = font:getHeight(object.name)
local bodydowncolor = skin.controls.columnlistheader_body_down_color
local textdowncolor = skin.controls.columnlistheader_text_down_color
local borderdowncolor = skin.controls.columnlistheader_border_down_color
local bodyhovercolor = skin.controls.columnlistheader_body_hover_color
local textdowncolor = skin.controls.columnlistheader_text_hover_color
local borderdowncolor = skin.controls.columnlistheader_border_down_color
local nohovercolor = skin.controls.columnlistheader_body_nohover_color
local textnohovercolor = skin.controls.columnlistheader_text_nohover_color
local bordernohovercolor = skin.controls.columnlistheader_border_down_color
local gradientcolor = {}
if down then
-- header body
love.graphics.setColor(unpack(bodydowncolor))
love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2)
gradientcolor = {bodydowncolor[1] - 20, bodydowncolor[2] - 20, bodydowncolor[3] - 20, 255}
skin.DrawGradient(x, y - 1, width, height, gradientcolor)
-- header name
love.graphics.setFont(font)
love.graphics.setColor(unpack(textdowncolor))
love.graphics.print(name, x + width/2 - twidth/2, y + height/2 - theight/2)
-- header border
love.graphics.setColor(unpack(borderdowncolor))
skin.OutlinedRectangle(x, y, width, height, false, false, false, true)
elseif hover then
-- header body
love.graphics.setColor(unpack(bodyhovercolor))
love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2)
gradientcolor = {bodyhovercolor[1] - 20, bodyhovercolor[2] - 20, bodyhovercolor[3] - 20, 255}
skin.DrawGradient(x, y - 1, width, height, gradientcolor)
-- header name
love.graphics.setFont(font)
love.graphics.setColor(unpack(textdowncolor))
love.graphics.print(name, x + width/2 - twidth/2, y + height/2 - theight/2)
-- header border
love.graphics.setColor(unpack(borderdowncolor))
skin.OutlinedRectangle(x, y, width, height, false, false, false, true)
else
-- header body
love.graphics.setColor(unpack(nohovercolor))
love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2)
gradientcolor = {nohovercolor[1] - 20, nohovercolor[2] - 20, nohovercolor[3] - 20, 255}
skin.DrawGradient(x, y - 1, width, height, gradientcolor)
-- header name
love.graphics.setFont(font)
love.graphics.setColor(unpack(textnohovercolor))
love.graphics.print(name, x + width/2 - twidth/2, y + height/2 - theight/2)
-- header border
love.graphics.setColor(unpack(bordernohovercolor))
skin.OutlinedRectangle(x, y, width, height, false, false, false, true)
end
end
--[[---------------------------------------------------------
- func: skin.DrawColumnListArea(object)
- desc: draws the column list area object
--]]---------------------------------------------------------
function skin.DrawColumnListArea(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bodycolor = skin.controls.columnlistarea_body_color
love.graphics.setColor(unpack(skin.controls.columnlistarea_body_color))
love.graphics.rectangle("fill", x, y, width, height)
end
--[[---------------------------------------------------------
- func: skin.DrawOverColumnListArea(object)
- desc: draws over the column list area object
--]]---------------------------------------------------------
function skin.DrawOverColumnListArea(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bordercolor = skin.controls.columnlist_border_color
love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x, y, width, height)
end
--[[---------------------------------------------------------
- func: skin.DrawColumnListRow(object)
- desc: draws the column list row object
--]]---------------------------------------------------------
function skin.DrawColumnListRow(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local colorindex = object:GetColorIndex()
local font = object:GetFont()
local columndata = object:GetColumnData()
local textx = object:GetTextX()
local texty = object:GetTextY()
local parent = object:GetParent()
local cwidth, cheight = parent:GetParent():GetColumnSize()
local theight = font:getHeight("a")
local body1color = skin.controls.columnlistrow_body1_color
local border1color = skin.controls.columnlistrow_border1_color
local body2color = skin.controls.columnlistrow_body2_color
local border2color = skin.controls.columnlistrow_border2_color
local textcolor = skin.controls.columnlistrow_text_color
object:SetTextPos(5, height/2 - theight/2)
if colorindex == 1 then
love.graphics.setColor(unpack(body1color))
love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2)
love.graphics.setColor(unpack(skin.controls.columnlistrow_border1_color))
skin.OutlinedRectangle(x, y, width, height, true, false, true, true)
else
love.graphics.setColor(unpack(body2color))
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(unpack(border2color))
skin.OutlinedRectangle(x, y, width, height, true, false, true, true)
end
for k, v in ipairs(columndata) do
love.graphics.setFont(font)
love.graphics.setColor(unpack(textcolor))
love.graphics.print(v, x + textx, y + texty)
x = x + cwidth
end
end
--[[---------------------------------------------------------
- func: skin.DrawModalBackground(object)
- desc: draws the modal background object
--]]---------------------------------------------------------
function skin.DrawModalBackground(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bodycolor = skin.controls.modalbackground_body_color
love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y, width, height)
end
--[[---------------------------------------------------------
- func: skin.DrawLineNumbersPanel(object)
- desc: draws the line numbers panel object
--]]---------------------------------------------------------
function skin.DrawLineNumbersPanel(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local offsety = object:GetOffsetY()
local parent = object:GetParent()
local lines = parent:GetLines()
local font = parent:GetFont()
local theight = font:getHeight("a")
local bordercolor = skin.controls.linenumberspanel_border_color
local textcolor = skin.controls.linenumberspanel_text_color
local mody = y
object:SetWidth(10 + font:getWidth(#lines))
love.graphics.setFont(font)
love.graphics.setColor(200, 200, 200, 255)
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x, y, width, height, true, true, true, false)
for i=1, #lines do
love.graphics.setColor(unpack(textcolor))
love.graphics.print(i, object.x + 5, mody - offsety)
mody = mody + theight
end
end
-- register the skin
loveframes.skins.Register(skin)