2012-05-06 00:24:42 +00:00
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--[[------------------------------------------------
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-- L<>VE Frames --
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-- By Nikolai Resokav --
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--]]------------------------------------------------
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-- columnlistheader object
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columnlistheader = class("columnlistheader", base)
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columnlistheader:include(loveframes.templates.default)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: intializes the element
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--]]---------------------------------------------------------
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function columnlistheader:initialize(name, parent)
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self.type = "columnlistheader"
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self.parent = parent
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self.name = name
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self.width = 80
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self.height = 16
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self.hover = false
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self.down = false
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self.clickable = true
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self.enabled = true
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self.descending = true
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self.internal = true
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table.insert(parent.children, self)
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local key = 0
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for k, v in ipairs(self.parent.children) do
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if v == self then
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key = k
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end
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end
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self.OnClick = function()
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if self.descending == true then
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self.descending = false
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else
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self.descending = true
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end
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self.parent.internals[1]:Sort(key, self.descending)
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end
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function columnlistheader:update(dt)
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2012-05-22 07:10:18 +00:00
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if visible == false then
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if alwaysupdate == false then
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2012-05-06 00:24:42 +00:00
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return
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end
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end
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self:CheckHover()
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2012-05-13 03:57:27 +00:00
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if self.hover == false then
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self.down = false
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elseif self.hover == true then
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if loveframes.hoverobject == self then
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self.down = true
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end
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end
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if self.down == false and loveframes.hoverobject == self then
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self.hover = true
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end
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2012-05-06 00:24:42 +00:00
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-- move to parent if there is a parent
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if self.parent ~= loveframes.base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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end
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if self.Update then
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self.Update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function columnlistheader:draw()
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2012-05-22 07:10:18 +00:00
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local visible = self.visible
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if visible == false then
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2012-05-06 00:24:42 +00:00
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return
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end
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loveframes.drawcount = loveframes.drawcount + 1
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self.draworder = loveframes.drawcount
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-- skin variables
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local index = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin]
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if self.Draw ~= nil then
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self.Draw(self)
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else
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skin.DrawColumnListHeader(self)
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function columnlistheader:mousepressed(x, y, button)
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if self.hover == true and button == "l" then
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" and button == "l" then
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baseparent:MakeTop()
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end
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self.down = true
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2012-05-13 03:57:27 +00:00
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loveframes.hoverobject = self
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2012-05-06 00:24:42 +00:00
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function columnlistheader:mousereleased(x, y, button)
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if self.visible == false then
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return
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end
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local hover = self.hover
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local down = self.down
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local clickable = self.clickable
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local enabled = self.enabled
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if hover == true and down == true and button == "l" and clickable == true then
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if enabled == true then
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self.OnClick(self, x, y)
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end
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end
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self.down = false
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end
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