LoveFrames/objects/internal/tabbutton.lua

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--[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2012-2014 Kenny Shields --
--]]------------------------------------------------
-- get the current require path
local path = string.sub(..., 1, string.len(...) - string.len(".objects.internal.tabbutton"))
local loveframes = require(path .. ".libraries.common")
-- tabbutton class
local newobject = loveframes.NewObject("tabbutton", "loveframes_object_tabbutton", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function newobject:initialize(parent, text, tabnumber, tip, image, onopened, onclosed)
self.type = "tabbutton"
self.font = loveframes.smallfont
self.text = text
self.tabnumber = tabnumber
self.parent = parent
self.state = parent.state
self.staticx = 0
self.staticy = 0
self.width = 50
self.height = 25
self.internal = true
self.down = false
self.image = nil
self.OnOpened = nil
self.OnClosed = nil
if tip then
self.tooltip = loveframes.objects["tooltip"]:new(self, tip)
self.tooltip:SetFollowCursor(false)
self.tooltip:SetFollowObject(true)
self.tooltip:SetOffsets(0, -(self.tooltip.internals[1]:GetHeight() + 12))
end
if image then
self:SetImage(image)
end
if onopened then
self.OnOpened = onopened
end
if onclosed then
self.OnClosed = onclosed
end
-- apply template properties to the object
loveframes.templates.ApplyToObject(self)
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
if not visible then
if not alwaysupdate then
return
end
end
local parent = self.parent
local base = loveframes.base
local update = self.Update
self:CheckHover()
self:SetClickBounds(parent.x, parent.y, parent.width, parent.height)
if update then
update(self, dt)
end
end
--[[---------------------------------------------------------
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function newobject:draw()
if not self.visible then
return
end
local image = self.image
local skins = loveframes.skins.available
local skinindex = loveframes.config["ACTIVESKIN"]
local defaultskin = loveframes.config["DEFAULTSKIN"]
local selfskin = self.skin
local skin = skins[selfskin] or skins[skinindex]
local drawfunc = skin.DrawTabButton or skins[defaultskin].DrawTabButton
local draw = self.Draw
local drawcount = loveframes.drawcount
local internals = self.internals
-- set the object's draw order
self:SetDrawOrder()
if draw then
draw(self)
else
drawfunc(self)
end
end
--[[---------------------------------------------------------
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function newobject:mousepressed(x, y, button)
local visible = self.visible
if not visible then
return
end
local hover = self.hover
local internals = self.internals
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if hover and button == 1 then
local baseparent = self:GetBaseParent()
if baseparent and baseparent.type == "frame" then
baseparent:MakeTop()
end
self.down = true
loveframes.downobject = self
end
end
--[[---------------------------------------------------------
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function newobject:mousereleased(x, y, button)
local visible = self.visible
if not visible then
return
end
local hover = self.hover
local parent = self.parent
local tabnumber = self.tabnumber
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if hover and button == 1 then
if button == 1 then
local tab = parent.tab
local internals = parent.internals
local onopened = self.OnOpened
local prevtab = internals[tab]
local onclosed = prevtab.OnClosed
parent:SwitchToTab(tabnumber)
if onopened then
onopened(self)
end
if onclosed then
onclosed(prevtab)
end
end
end
self.down = false
end
--[[---------------------------------------------------------
- func: SetText(text)
- desc: sets the object's text
--]]---------------------------------------------------------
function newobject:SetText(text)
self.text = text
end
--[[---------------------------------------------------------
- func: GetText()
- desc: gets the object's text
--]]---------------------------------------------------------
function newobject:GetText()
return self.text
end
--[[---------------------------------------------------------
- func: SetImage(image)
- desc: adds an image to the object
--]]---------------------------------------------------------
function newobject:SetImage(image)
if type(image) == "string" then
self.image = love.graphics.newImage(image)
else
self.image = image
end
end
--[[---------------------------------------------------------
- func: GetImage()
- desc: gets the object's image
--]]---------------------------------------------------------
function newobject:GetImage()
return self.image
end
--[[---------------------------------------------------------
- func: GetTabNumber()
- desc: gets the object's tab number
--]]---------------------------------------------------------
function newobject:GetTabNumber()
return self.tabnumber
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end