mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-12-11 07:24:24 +00:00
291 lines
6.8 KiB
Lua
291 lines
6.8 KiB
Lua
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--[[------------------------------------------------
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-- L<>VE Frames --
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-- By Nikolai Resokav --
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--]]------------------------------------------------
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-- columnlist object
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columnlist = class("columnlist", base)
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columnlist:include(loveframes.templates.default)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: intializes the element
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--]]---------------------------------------------------------
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function columnlist:initialize()
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self.type = "columnlist"
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self.width = 300
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self.height = 100
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self.internal = false
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self.children = {}
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self.internals = {}
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self.OnRowClicked = nil
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self.OnScroll = nil
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local list = columnlistarea:new(self)
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table.insert(self.internals, list)
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function columnlist:update(dt)
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if self.visible == false then
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if self.alwaysupdate == false then
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return
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end
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end
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self:CheckHover()
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-- move to parent if there is a parent
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if self.parent ~= loveframes.base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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end
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for k, v in ipairs(self.children) do
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v:update(dt)
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end
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for k, v in ipairs(self.internals) do
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v:update(dt)
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end
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if self.Update then
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self.Update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function columnlist:draw()
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if self.visible == false then
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return
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end
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loveframes.drawcount = loveframes.drawcount + 1
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self.draworder = loveframes.drawcount
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-- skin variables
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local index = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin]
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if self.Draw ~= nil then
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self.Draw(self)
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else
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skin.DrawColumnList(self)
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end
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for k, v in ipairs(self.internals) do
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v:draw()
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end
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for k, v in ipairs(self.children) do
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v:draw()
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function columnlist:mousepressed(x, y, button)
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if self.hover == true and button == "l" then
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" then
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baseparent:MakeTop()
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end
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end
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for k, v in ipairs(self.internals) do
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v:mousepressed(x, y, button)
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end
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for k, v in ipairs(self.children) do
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v:mousepressed(x, y, button)
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function columnlist:mousereleased(x, y, button)
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for k, v in ipairs(self.internals) do
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v:mousereleased(x, y, button)
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end
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for k, v in ipairs(self.children) do
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v:mousereleased(x, y, button)
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end
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end
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--[[---------------------------------------------------------
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- func: keypressed(key)
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- desc: called when the player presses a key
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--]]---------------------------------------------------------
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function columnlist:keypressed(key, unicode)
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for k, v in ipairs(self.internals) do
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v:keypressed(key, unicode)
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end
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for k, v in ipairs(self.children) do
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v:keypressed(key, unicode)
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end
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end
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--[[---------------------------------------------------------
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- func: keyreleased(key)
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- desc: called when the player releases a key
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--]]---------------------------------------------------------
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function columnlist:keyreleased(key)
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for k, v in ipairs(self.internals) do
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v:keyreleased(key)
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end
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for k, v in ipairs(self.children) do
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v:keyreleased(key)
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end
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end
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--[[---------------------------------------------------------
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- func: Adjustchildren()
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- desc: adjusts the width of the object's children
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--]]---------------------------------------------------------
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function columnlist:AdjustColumns()
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local width = self.width
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local bar = self.internals[1].bar
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if bar == true then
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width = width - 16
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end
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local children = self.children
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local numchildren = #children
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local columnwidth = width/numchildren
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local x = 0
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for k, v in ipairs(children) do
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if bar == true then
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v:SetWidth(columnwidth)
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else
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v:SetWidth(columnwidth)
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end
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v:SetPos(x, 0)
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x = x + columnwidth
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end
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end
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--[[---------------------------------------------------------
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- func: AddColumn(name)
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- desc: gives the object a new column with the specified
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name
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--]]---------------------------------------------------------
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function columnlist:AddColumn(name)
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columnlistheader:new(name, self)
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self:AdjustColumns()
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self.internals[1]:SetSize(self.width, self.height)
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self.internals[1]:SetPos(0, 0)
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end
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--[[---------------------------------------------------------
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- func: AddRow(...)
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- desc: adds a row of data to the object's list
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--]]---------------------------------------------------------
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function columnlist:AddRow(...)
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self.internals[1]:AddRow(arg)
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end
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--[[---------------------------------------------------------
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- func: Getchildrenize()
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- desc: gets the size of the object's children
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--]]---------------------------------------------------------
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function columnlist:GetColumnSize()
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if #self.children > 0 then
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return self.children[1].width, self.children[1].height
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else
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return 0, 0
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end
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end
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--[[---------------------------------------------------------
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- func: SetSize(width, height)
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- desc: sets the object's size
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--]]---------------------------------------------------------
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function columnlist:SetSize(width, height)
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self.width = width
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self.height = height
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self.internals[1]:SetSize(width, height)
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self.internals[1]:SetPos(0, 0)
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end
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--[[---------------------------------------------------------
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- func: SetWidth(width)
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- desc: sets the object's width
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--]]---------------------------------------------------------
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function columnlist:SetWidth(width)
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self.width = width
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self.internals[1]:SetSize(width)
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self.internals[1]:SetPos(0, 0)
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end
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--[[---------------------------------------------------------
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- func: SetHeight(height)
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- desc: sets the object's height
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--]]---------------------------------------------------------
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function columnlist:SetHeight(height)
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self.height = height
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self.internals[1]:SetSize(height)
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self.internals[1]:SetPos(0, 0)
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end
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--[[---------------------------------------------------------
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- func: SetMaxColorIndex(num)
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- desc: sets the object's max color index for
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alternating row colors
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--]]---------------------------------------------------------
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function columnlist:SetMaxColorIndex(num)
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self.internals[1].colorindexmax = num
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end
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