LoveFrames/objects/internal/tooltip.lua

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--[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
-- Copyright (c) 2012 Kenny Shields --
--]]------------------------------------------------
-- tooltip clas
tooltip = class("tooltip", base)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function tooltip:initialize(object, text, width)
local width = width or 0
self.type = "tooltip"
self.parent = loveframes.base
self.object = object or nil
self.width = width or 0
self.height = 0
self.padding = 5
self.xoffset = 10
self.yoffset = -10
self.internal = true
self.show = false
self.followcursor = true
self.alwaysupdate = true
self.text = loveframes.Create("text")
self.text:Remove()
self.text.parent = self
self.text:SetText(text or "")
self.text:SetWidth(width or 0)
self.text:SetPos(0, 0)
-- apply template properties to the object
loveframes.templates.ApplyToObject(self)
table.insert(loveframes.base.internals, self)
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function tooltip:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
if not visible then
if not alwaysupdate then
return
end
end
local text = self.text
local object = self.object
local draworder = self.draworder
local update = self.Update
self.width = text.width + self.padding * 2
self.height = text.height + self.padding * 2
if object then
if object == loveframes.base then
self:Remove()
return
end
local hover = object.hover
local odraworder = object.draworder
local ovisible = object.visible
local ohover = object.hover
self.show = ohover
self.visible = ovisible
if ohover and ovisible then
local top = self:IsTopInternal()
if self.followcursor then
local x, y = love.mouse.getPosition()
self.x = x + self.xoffset
self.y = y - self.height + self.yoffset
else
self.x = object.x + self.xoffset
self.y = object.y - self.height + self.yoffset
end
if not top then
self:MoveToTop()
end
text:SetPos(self.padding, self.padding)
end
local baseparent = object:GetBaseParent()
if baseparent then
if baseparent.removed and baseparent.removed then
self:Remove()
end
elseif object.removed then
self:Remove()
end
end
text:update(dt)
if update then
update(self, dt)
end
end
--[[---------------------------------------------------------
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function tooltip:draw()
local visible = self.visible
if not visible then
return
end
local show = self.show
local text = self.text
local skins = loveframes.skins.available
local skinindex = loveframes.config["ACTIVESKIN"]
local defaultskin = loveframes.config["DEFAULTSKIN"]
local selfskin = self.skin
local skin = skins[selfskin] or skins[skinindex]
local drawfunc = skin.DrawToolTip or skins[defaultskin].DrawToolTip
local draw = self.Draw
local drawcount = loveframes.drawcount
-- set the object's draw order
self:SetDrawOrder()
if show then
if draw then
draw(self)
else
drawfunc(self)
end
text:draw()
end
end
--[[---------------------------------------------------------
- func: SetFollowCursor(bool)
- desc: sets whether or not the tooltip should follow the
cursor
--]]---------------------------------------------------------
function tooltip:SetFollowCursor(bool)
self.followcursor = bool
end
--[[---------------------------------------------------------
- func: SetObject(object)
- desc: sets the tooltip's object
--]]---------------------------------------------------------
function tooltip:SetObject(object)
self.object = object
end
--[[---------------------------------------------------------
- func: SetText(text)
- desc: sets the tooltip's text
--]]---------------------------------------------------------
function tooltip:SetText(text)
self.text:SetText(text)
self.text2 = text
end
--[[---------------------------------------------------------
- func: SetTextMaxWidth(text)
- desc: sets the tooltip's text max width
--]]---------------------------------------------------------
function tooltip:SetTextMaxWidth(width)
self.text:SetMaxWidth(width)
end
--[[---------------------------------------------------------
- func: SetOffsets(xoffset, yoffset)
- desc: sets the tooltip's x and y offset
--]]---------------------------------------------------------
function tooltip:SetOffsets(xoffset, yoffset)
self.xoffset = xoffset
self.yoffset = yoffset
end
--[[---------------------------------------------------------
- func: SetPadding(padding)
- desc: sets the tooltip's padding
--]]---------------------------------------------------------
function tooltip:SetPadding(padding)
self.padding = padding
end
--[[---------------------------------------------------------
- func: SetFont(font)
- desc: sets the tooltip's font
--]]---------------------------------------------------------
function tooltip:SetFont(font)
self.text:SetFont(font)
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end