2012-09-02 00:56:32 +00:00
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--[[------------------------------------------------
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2012-09-02 21:13:13 +00:00
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-- L<>ve Frames --
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-- Copyright 2012 Kenny Shields --
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2012-09-02 00:56:32 +00:00
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--]]------------------------------------------------
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-- scrollbar class
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scrollarea = class("scrollarea", base)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function scrollarea:initialize(parent, bartype)
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self.type = "scroll-area"
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self.bartype = bartype
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self.parent = parent
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self.x = 0
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self.y = 0
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self.scrolldelay = 0
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self.delayamount = 0.05
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self.down = false
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self.internal = true
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self.internals = {}
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table.insert(self.internals, scrollbar:new(self, bartype))
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function scrollarea:update(dt)
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if visible == false then
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if alwaysupdate == false then
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return
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end
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end
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-- move to parent if there is a parent
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if self.parent ~= loveframes.base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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end
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self:CheckHover()
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local parent = self.parent
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local pinternals = parent.internals
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local button = pinternals[2]
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local bartype = self.bartype
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local time = love.timer.getTime()
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local x, y = love.mouse.getPosition()
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local listo = parent.parent
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local down = self.down
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local scrolldelay = self.scrolldelay
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local delayamount = self.delayamount
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local internals = self.internals
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local bar = internals[1]
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local hover = self.hover
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if button then
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if bartype == "vertical" then
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self.staticx = 0
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self.staticy = button.height - 1
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self.width = parent.width
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self.height = parent.height - button.height*2 + 2
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elseif bartype == "horizontal" then
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self.staticx = button.width - 1
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self.staticy = 0
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self.width = parent.width - button.width*2 + 2
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self.height = parent.height
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end
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end
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if down == true then
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if scrolldelay < time then
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self.scrolldelay = time + delayamount
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if listo.display == "vertical" then
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if y > bar.y then
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bar:Scroll(bar.height)
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else
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bar:Scroll(-bar.height)
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end
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elseif listo.display == "horizontal" then
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if x > bar.x then
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bar:Scroll(bar.width)
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else
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bar:Scroll(-bar.width)
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end
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end
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end
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if hover == false then
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self.down = false
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end
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end
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for k, v in ipairs(internals) do
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v:update(dt)
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end
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if self.Update then
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self.Update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function scrollarea:draw()
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local visible = self.visible
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if visible == false then
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return
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end
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local internals = self.internals
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local skins = loveframes.skins.available
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local skinindex = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = skins[selfskin] or skins[skinindex]
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local drawfunc = skin.DrawScrollArea or skins[defaultskin].DrawScrollArea
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loveframes.drawcount = loveframes.drawcount + 1
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self.draworder = loveframes.drawcount
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if self.Draw ~= nil then
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self.Draw(self)
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else
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drawfunc(self)
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end
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for k, v in ipairs(internals) do
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v:draw()
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function scrollarea:mousepressed(x, y, button)
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local visible = self.visible
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if visible == false then
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return
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end
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local listo = self.parent.parent
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local time = love.timer.getTime()
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local internals = self.internals
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local bar = internals[1]
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local hover = self.hover
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local delayamount = self.delayamount
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if hover == true and button == "l" then
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self.down = true
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self.scrolldelay = time + delayamount + 0.5
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" then
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baseparent:MakeTop()
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end
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if listo.display == "vertical" then
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if y > self.internals[1].y then
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bar:Scroll(bar.height)
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else
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bar:Scroll(-bar.height)
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end
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elseif listo.display == "horizontal" then
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if x > bar.x then
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bar:Scroll(bar.width)
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else
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bar:Scroll(-bar.width)
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end
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end
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loveframes.hoverobject = self
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end
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for k, v in ipairs(internals) do
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v:mousepressed(x, y, button)
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function scrollarea:mousereleased(x, y, button)
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local visible = self.visible
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if visible == false then
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return
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end
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local internals = self.internals
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if button == "l" then
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self.down = false
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end
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for k, v in ipairs(internals) do
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v:mousereleased(x, y, button)
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end
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2012-05-06 00:24:42 +00:00
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end
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