2012-05-06 00:24:42 +00:00
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--[[------------------------------------------------
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-- L<>VE Frames --
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-- By Nikolai Resokav --
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--]]------------------------------------------------
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-- textinput clas
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textinput = class("textinput", base)
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textinput:include(loveframes.templates.default)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function textinput:initialize()
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self.type = "textinput"
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self.text = ""
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self.keydown = "none"
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self.font = love.graphics.newFont(12)
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self.textcolor = {0, 0, 0, 255}
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self.width = 200
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self.height = 25
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self.delay = 0
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self.xoffset = 0
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self.blink = 0
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self.blinknum = 0
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self.blinkx = 0
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self.blinky = 0
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self.textx = 0
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self.texty = 0
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self.textxoffset = 0
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self.textyoffset = 0
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self.unicode = 0
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self.showblink = true
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self.focus = false
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self.internal = false
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self.OnEnter = nil
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self.OnTextEntered = nil
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function textinput:update(dt)
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2012-05-22 07:10:18 +00:00
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if visible == false then
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if alwaysupdate == false then
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2012-05-06 00:24:42 +00:00
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return
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end
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end
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local time = love.timer.getTime()
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2012-05-22 07:10:18 +00:00
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local keydown = self.keydown
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local unicode = self.unicode
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2012-05-06 00:24:42 +00:00
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self:CheckHover()
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-- move to parent if there is a parent
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if self.parent ~= loveframes.base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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end
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2012-05-22 07:10:18 +00:00
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if keydown ~= "none" then
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2012-05-06 00:24:42 +00:00
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if time > self.delay then
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2012-05-22 07:10:18 +00:00
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self:RunKey(keydown, unicode)
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2012-05-06 00:24:42 +00:00
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self.delay = time + 0.02
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end
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end
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self:PositionText()
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self:RunBlink()
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if self.Update then
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self.Update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function textinput:draw()
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2012-05-22 07:10:18 +00:00
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local visible = self.visible
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if visible == false then
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2012-05-06 00:24:42 +00:00
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return
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end
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loveframes.drawcount = loveframes.drawcount + 1
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self.draworder = loveframes.drawcount
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2012-05-22 07:10:18 +00:00
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local font = self.font
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local textcolor = self.textcolor
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local text = self.text
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local textx = self.textx
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local texty = self.texty
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2012-05-06 00:24:42 +00:00
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-- skin variables
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local index = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin]
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local stencilfunc = function() love.graphics.rectangle("fill", self.x, self.y, self.width, self.height) end
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local stencil = love.graphics.newStencil(stencilfunc)
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love.graphics.setStencil(stencil)
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if self.Draw ~= nil then
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self.Draw(self)
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else
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skin.DrawTextInput(self)
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end
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2012-05-22 07:10:18 +00:00
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love.graphics.setFont(font)
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love.graphics.setColor(unpack(textcolor))
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love.graphics.print(text, textx, self.texty)
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2012-05-06 00:24:42 +00:00
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love.graphics.setStencil()
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2012-05-17 10:40:29 +00:00
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if self.Draw == nil then
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skin.DrawOverTextInput(self)
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end
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2012-05-06 00:24:42 +00:00
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function textinput:mousepressed(x, y, button)
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2012-05-22 07:10:18 +00:00
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local visible = self.visible
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if visible == false then
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2012-05-06 00:24:42 +00:00
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return
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end
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if button ~= "l" then
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return
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end
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2012-05-22 07:10:18 +00:00
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local hover = self.hover
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if hover == true then
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2012-05-06 00:24:42 +00:00
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" then
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baseparent:MakeTop()
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end
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self.focus = true
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else
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self.focus = false
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end
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self:GetTextCollisions(x, y)
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function textinput:mousereleased(x, y, button)
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2012-05-22 07:10:18 +00:00
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local visible = self.visible
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if visible == false then
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2012-05-06 00:24:42 +00:00
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return
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end
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if button ~= "l" then
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return
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end
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end
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--[[---------------------------------------------------------
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- func: keypressed(key)
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- desc: called when the player presses a key
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--]]---------------------------------------------------------
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function textinput:keypressed(key, unicode)
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2012-05-22 07:10:18 +00:00
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local visible = self.visible
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if visible == false then
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2012-05-06 00:24:42 +00:00
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return
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end
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2012-05-22 07:10:18 +00:00
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local time = love.timer.getTime()
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2012-05-06 00:24:42 +00:00
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2012-05-22 07:10:18 +00:00
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self.delay = time + 0.80
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self.keydown = key
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2012-05-06 00:24:42 +00:00
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self:RunKey(key, unicode)
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end
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--[[---------------------------------------------------------
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- func: keyreleased(key)
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- desc: called when the player releases a key
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--]]---------------------------------------------------------
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function textinput:keyreleased(key)
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2012-05-22 07:10:18 +00:00
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local visible = self.visible
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if visible == false then
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2012-05-06 00:24:42 +00:00
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return
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end
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self.keydown = "none"
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end
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--[[---------------------------------------------------------
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- func: RunKey(key, unicode)
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- desc: runs a key event on the object
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--]]---------------------------------------------------------
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function textinput:RunKey(key, unicode)
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2012-05-22 07:10:18 +00:00
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local visible = self.visible
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local focus = self.focus
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2012-05-06 00:24:42 +00:00
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2012-05-22 07:10:18 +00:00
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if visible == false then
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2012-05-06 00:24:42 +00:00
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return
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end
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if self.focus == false then
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return
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end
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2012-05-22 07:10:18 +00:00
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local text = self.text
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local ckey = ""
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local font = self.font
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local swidth = self.width
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local twidth = font:getWidth(self.text)
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local textxoffset = self.textxoffset
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local blinkx = self.blinkx
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local blinknum = self.blinknum
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self.unicode = unicode
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2012-05-06 00:24:42 +00:00
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if key == "left" then
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self:MoveBlinker(-1)
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2012-05-22 07:10:18 +00:00
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if blinkx <= self.x and blinknum ~= 0 then
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local width = self.font:getWidth(self.text:sub(blinknum, blinknum + 1))
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2012-05-06 00:24:42 +00:00
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self.xoffset = self.xoffset + width
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2012-05-22 07:10:18 +00:00
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elseif blinknum == 0 and self.xoffset ~= 0 then
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2012-05-06 00:24:42 +00:00
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self.xoffset = 0
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end
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elseif key == "right" then
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self:MoveBlinker(1)
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2012-05-22 07:10:18 +00:00
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if blinkx >= self.x + swidth and blinknum ~= #self.text then
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local width = self.font:getWidth(self.text:sub(blinknum, blinknum))
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2012-05-06 00:24:42 +00:00
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self.xoffset = self.xoffset - width
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2012-05-22 07:10:18 +00:00
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elseif blinknum == #self.text and self.xoffset ~= ((0 - font:getWidth(self.text)) + swidth) then
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self.xoffset = ((0 - font:getWidth(self.text)) + swidth)
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2012-05-06 00:24:42 +00:00
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end
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end
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-- key input checking system
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if key == "backspace" then
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if text ~= "" then
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2012-05-22 07:10:18 +00:00
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self.text = self:RemoveFromeText(blinknum)
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2012-05-06 00:24:42 +00:00
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self:MoveBlinker(-1)
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end
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elseif key == "return" then
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if self.OnEnter ~= nil then
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self.OnEnter(self, self.text)
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end
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else
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if unicode > 31 and unicode < 127 then
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ckey = string.char(unicode)
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2012-05-22 07:10:18 +00:00
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if blinknum ~= 0 and blinknum ~= #self.text then
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self.text = self:AddIntoText(unicode, blinknum)
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2012-05-06 00:24:42 +00:00
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self:MoveBlinker(1)
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else
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self.text = text .. ckey
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self:MoveBlinker(1)
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end
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if self.OnTextEntered then
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self.OnTextEntered(self, ckey)
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end
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end
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end
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if key == "backspace" then
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local cwidth = font:getWidth(self.text:sub(#self.text))
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if self.xoffset ~= 0 then
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self.xoffset = self.xoffset + cwidth
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end
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else
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local cwidth = font:getWidth(ckey)
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-- swidth - 1 is for the "-" character
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if (twidth + textxoffset) >= (swidth - 1) then
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self.xoffset = self.xoffset - cwidth
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end
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end
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end
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--[[---------------------------------------------------------
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- func: MoveBlinker(num, exact)
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- desc: moves the object's blinker
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--]]---------------------------------------------------------
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function textinput:MoveBlinker(num, exact)
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if exact == nil or false then
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self.blinknum = self.blinknum + num
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else
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self.blinknum = num
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end
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if self.blinknum > #self.text then
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self.blinknum = #self.text
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elseif self.blinknum < 0 then
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self.blinknum = 0
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end
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self.showblink = true
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end
|
|
|
|
|
|
|
|
|
|
--[[---------------------------------------------------------
|
|
|
|
|
- func: RunBlink()
|
|
|
|
|
- desc: runs a blink on the object's blinker
|
|
|
|
|
--]]---------------------------------------------------------
|
|
|
|
|
function textinput:RunBlink()
|
|
|
|
|
|
|
|
|
|
local time = love.timer.getTime()
|
2012-05-22 07:10:18 +00:00
|
|
|
|
local blink = self.blink
|
|
|
|
|
local blinknum = self.blinknum
|
|
|
|
|
local text = self.text
|
2012-05-06 00:24:42 +00:00
|
|
|
|
|
|
|
|
|
if self.xoffset > 0 then
|
|
|
|
|
self.xoffset = 0
|
|
|
|
|
end
|
|
|
|
|
|
2012-05-22 07:10:18 +00:00
|
|
|
|
if blink < time then
|
2012-05-06 00:24:42 +00:00
|
|
|
|
if self.showblink == true then
|
|
|
|
|
self.showblink = false
|
|
|
|
|
else
|
|
|
|
|
self.showblink = true
|
|
|
|
|
end
|
|
|
|
|
self.blink = time + 0.50
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local width = 0
|
|
|
|
|
|
2012-05-22 07:10:18 +00:00
|
|
|
|
for i=1, blinknum do
|
|
|
|
|
width = width + self.font:getWidth(text:sub(i, i))
|
2012-05-06 00:24:42 +00:00
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
self.blinkx = self.textx + width
|
|
|
|
|
self.blinky = self.texty
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--[[---------------------------------------------------------
|
|
|
|
|
- func: AddIntoText(t, p)
|
|
|
|
|
- desc: adds text into the object's text a given
|
|
|
|
|
position
|
|
|
|
|
--]]---------------------------------------------------------
|
|
|
|
|
function textinput:AddIntoText(t, p)
|
|
|
|
|
|
|
|
|
|
local s = self.text
|
|
|
|
|
local part1 = s:sub(1, p)
|
|
|
|
|
local part2 = s:sub(p + 1)
|
|
|
|
|
local new = part1 .. string.char(t) .. part2
|
|
|
|
|
|
|
|
|
|
return new
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--[[---------------------------------------------------------
|
|
|
|
|
- func: RemoveFromeText(p)
|
|
|
|
|
- desc: removes text from the object's text a given
|
|
|
|
|
position
|
|
|
|
|
--]]---------------------------------------------------------
|
|
|
|
|
function textinput:RemoveFromeText(p)
|
|
|
|
|
|
2012-05-22 07:10:18 +00:00
|
|
|
|
local blinknum = self.blinknum
|
|
|
|
|
local text = self.text
|
|
|
|
|
|
|
|
|
|
if blinknum ~= 0 then
|
|
|
|
|
local s = text
|
2012-05-06 00:24:42 +00:00
|
|
|
|
local part1 = s:sub(1, p - 1)
|
|
|
|
|
local part2 = s:sub(p + 1)
|
|
|
|
|
local new = part1 .. part2
|
|
|
|
|
return new
|
|
|
|
|
end
|
|
|
|
|
|
2012-05-22 07:10:18 +00:00
|
|
|
|
return text
|
2012-05-06 00:24:42 +00:00
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--[[---------------------------------------------------------
|
|
|
|
|
- func: GetTextCollisions(x, y)
|
|
|
|
|
- desc: gets text collisions with the mouse
|
|
|
|
|
--]]---------------------------------------------------------
|
|
|
|
|
function textinput:GetTextCollisions(x, y)
|
|
|
|
|
|
|
|
|
|
local font = self.font
|
|
|
|
|
local text = self.text
|
|
|
|
|
local xpos = 0
|
|
|
|
|
|
|
|
|
|
for i=1, #text do
|
|
|
|
|
|
|
|
|
|
local width = font:getWidth(text:sub(i, i))
|
|
|
|
|
local height = font:getHeight(text:sub(i, i))
|
|
|
|
|
local tx = self.textx + xpos
|
|
|
|
|
local ty = self.texty
|
|
|
|
|
local col = loveframes.util.BoundingBox(tx, x, ty, y, width, 1, height, 1)
|
|
|
|
|
xpos = xpos + width
|
|
|
|
|
|
|
|
|
|
if col == true then
|
|
|
|
|
self:MoveBlinker(i - 1, true)
|
|
|
|
|
break
|
|
|
|
|
end
|
|
|
|
|
|
2012-05-13 03:57:27 +00:00
|
|
|
|
if x < tx then
|
|
|
|
|
self:MoveBlinker(0, true)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if x > (tx + width) then
|
|
|
|
|
self:MoveBlinker(#self.text, true)
|
|
|
|
|
end
|
|
|
|
|
|
2012-05-06 00:24:42 +00:00
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--[[---------------------------------------------------------
|
|
|
|
|
- func: PositionText()
|
|
|
|
|
- desc: positions the object's text
|
|
|
|
|
--]]---------------------------------------------------------
|
|
|
|
|
function textinput:PositionText()
|
|
|
|
|
|
|
|
|
|
self.textx = self.x + self.xoffset + self.textxoffset
|
|
|
|
|
self.texty = self.y + self.textyoffset
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--[[---------------------------------------------------------
|
|
|
|
|
- func: SetTextOffsetX(num)
|
|
|
|
|
- desc: sets the object's text x offset
|
|
|
|
|
--]]---------------------------------------------------------
|
|
|
|
|
function textinput:SetTextOffsetX(num)
|
|
|
|
|
|
|
|
|
|
self.textxoffset = num
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--[[---------------------------------------------------------
|
|
|
|
|
- func: SetTextOffsetY(num)
|
|
|
|
|
- desc: sets the object's text y offset
|
|
|
|
|
--]]---------------------------------------------------------
|
|
|
|
|
function textinput:SetTextOffsetY(num)
|
|
|
|
|
|
|
|
|
|
self.textyoffset = num
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--[[---------------------------------------------------------
|
|
|
|
|
- func: SetFont(font)
|
|
|
|
|
- desc: sets the object's font
|
|
|
|
|
--]]---------------------------------------------------------
|
|
|
|
|
function textinput:SetFont(font)
|
|
|
|
|
|
|
|
|
|
self.font = font
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--[[---------------------------------------------------------
|
|
|
|
|
- func: SetTextColor(color)
|
|
|
|
|
- desc: sets the object's text color
|
|
|
|
|
--]]---------------------------------------------------------
|
|
|
|
|
function textinput:SetTextColor(color)
|
|
|
|
|
|
|
|
|
|
self.textcolor = color
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--[[---------------------------------------------------------
|
|
|
|
|
- func: SetFocus(focus)
|
|
|
|
|
- desc: sets the object's focus
|
|
|
|
|
--]]---------------------------------------------------------
|
|
|
|
|
function textinput:SetFocus(focus)
|
|
|
|
|
|
|
|
|
|
self.focus = focus
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--[[---------------------------------------------------------
|
|
|
|
|
- func: GetFocus
|
|
|
|
|
- desc: gets the object's focus
|
|
|
|
|
--]]---------------------------------------------------------
|
|
|
|
|
function textinput:GetFocus()
|
|
|
|
|
|
|
|
|
|
return self.focus
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--[[---------------------------------------------------------
|
|
|
|
|
- func: GetBlinkerVisibility
|
|
|
|
|
- desc: gets the object's blinker visibility
|
|
|
|
|
--]]---------------------------------------------------------
|
|
|
|
|
function textinput:GetBlinkerVisibility()
|
|
|
|
|
|
|
|
|
|
return self.showblink
|
|
|
|
|
|
|
|
|
|
end
|