LoveFrames/objects/internal/multichoice/multichoice-row.lua

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2012-05-06 00:24:42 +00:00
--[[------------------------------------------------
-- L<>VE Frames --
-- By Nikolai Resokav --
--]]------------------------------------------------
-- multichoicerow class
multichoicerow = class("multichoicerow", base)
multichoicerow:include(loveframes.templates.default)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function multichoicerow:initialize()
self.type = "multichoice-row"
self.text = ""
self.width = 50
self.height = 25
self.hover = false
self.internal = true
self.down = false
self.canclick = false
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function multichoicerow:update(dt)
if self.visible == false then
if self.alwaysupdate == false then
return
end
end
self:CheckHover()
if self.hover == false then
self.down = false
elseif self.hover == true then
if loveframes.hoverobject == self then
self.down = true
end
end
if self.down == false and loveframes.hoverobject == self then
self.hover = true
end
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-- move to parent if there is a parent
if self.parent ~= loveframes.base then
self.x = self.parent.x + self.staticx
self.y = self.parent.y + self.staticy
end
if self.Update then
self.Update(self, dt)
end
end
--[[---------------------------------------------------------
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function multichoicerow:draw()
loveframes.drawcount = loveframes.drawcount + 1
self.draworder = loveframes.drawcount
-- skin variables
local index = loveframes.config["ACTIVESKIN"]
local defaultskin = loveframes.config["DEFAULTSKIN"]
local selfskin = self.skin
local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin]
if self.Draw ~= nil then
self.Draw(self)
else
skin.DrawMultiChoiceRow(self)
end
end
--[[---------------------------------------------------------
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function multichoicerow:mousepressed(x, y, button)
if self.visible == false then
return
end
if self.hover == true and button == "l" then
self.down = true
loveframes.hoverobject = self
end
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end
--[[---------------------------------------------------------
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function multichoicerow:mousereleased(x, y, button)
if self.visible == false then
return
end
if self.hover == true and self.down == true and self.canclick == true and button == "l" then
self.parent.list:SelectChoice(self.text)
end
self.down = false
self.canclick = true
end
--[[---------------------------------------------------------
- func: SetText(text)
- desc: sets the object's text
--]]---------------------------------------------------------
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function multichoicerow:SetText(text)
self.text = text
end