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Version 0.9.4.12 - Alpha (see changelog.txt)
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@ -1,3 +1,9 @@
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================================================
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Version 0.9.4.12 - Alpha (December 30 - 2012)
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================================================
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[CHANGED] newlines created on the text object with \n now display properly
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[CHANGED] Love Frames now resets the current drawing color to the last color used before calling loveframes.draw() after it has finished all drawing operations
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================================================
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Version 0.9.4.11 - Alpha (December 28 - 2012)
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================================================
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6
init.lua
6
init.lua
@ -9,7 +9,7 @@ loveframes = {}
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-- library info
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loveframes.info = {}
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loveframes.info.author = "Kenny Shields"
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loveframes.info.version = "0.9.4.11"
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loveframes.info.version = "0.9.4.12"
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loveframes.info.stage = "Alpha"
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-- library configurations
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@ -99,11 +99,15 @@ end
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function loveframes.draw()
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local base = loveframes.base
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local r, g, b, a = love.graphics.getColor()
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base:draw()
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loveframes.drawcount = 0
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loveframes.debug.draw()
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love.graphics.setColor(r, g, b, a)
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end
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--[[---------------------------------------------------------
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@ -75,7 +75,7 @@ function newobject:draw()
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local visible = self.visible
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if visible == false then
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if not visible then
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return
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end
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@ -132,13 +132,10 @@ function newobject:mousepressed(x, y, button)
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local internals = self.internals
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if hover == true and button == "l" then
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" then
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baseparent:MakeTop()
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end
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end
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for k, v in ipairs(internals) do
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@ -158,8 +158,9 @@ function newobject:SetText(t)
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elseif dtype == "number" then
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table.insert(self.formattedtext, {color = prevcolor, text = tostring(v)})
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elseif dtype == "string" then
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if self.ignorenewlines == false then
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v = v:gsub(string.char(92) .. string.char(110), string.char(10))
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if self.ignorenewlines then
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v = v:gsub(" \n ", " ")
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v = v:gsub("\n", "")
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end
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v = v:gsub(string.char(9), " ")
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local parts = loveframes.util.SplitString(v, " ")
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@ -212,6 +213,8 @@ function newobject:SetText(t)
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local drawx = 0
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local drawy = 0
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local lines = 0
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local textwidth = 0
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local lastwidth = 0
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local totalwidth = 0
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local x = self.x
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local y = self.y
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@ -240,7 +243,6 @@ function newobject:SetText(t)
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twidth = twidth + width
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drawx = drawx + prevtextwidth
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end
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else
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twidth = twidth + width
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end
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@ -249,7 +251,20 @@ function newobject:SetText(t)
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v.y = drawy
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else
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if k ~= 1 then
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if string.byte(text) == 10 then
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twidth = 0
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drawx = 0
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width = 0
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drawy = drawy + height
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text = ""
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if lastwidth < textwidth then
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lastwidth = textwidth
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end
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textwidth = 0
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else
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drawx = drawx + prevtextwidth
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textwidth = textwidth + width
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end
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end
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prevtextwidth = width
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v.x = drawx
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@ -258,10 +273,14 @@ function newobject:SetText(t)
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end
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end
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if lastwidth == 0 then
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textwidth = totalwidth
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end
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if maxw > 0 then
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self.width = maxw
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else
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self.width = totalwidth
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self.width = textwidth
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end
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self.height = drawy + height
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@ -156,35 +156,25 @@ function loveframes.templates.ApplyToObject(object)
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-- loop through all available templates
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for k, v in pairs(templates) do
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-- make sure the base template doesn't get applied more than once
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if k ~= "Base" then
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local properties = v.properties
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local hasall = loveframes.util.TableHasKey(properties, "*")
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local hasobject = false
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if not hasall then
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hasobject = loveframes.util.TableHasKey(properties, type)
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end
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if hasall then
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for k, v in pairs(properties["*"]) do
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object[k] = v
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end
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elseif hasobject then
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-- apply the template properties to the object
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for k, v in pairs(properties[type]) do
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object[k] = v
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end
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end
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end
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end
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end
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7
util.lua
7
util.lua
@ -56,9 +56,7 @@ function loveframes.util.GetCollisions(object, t)
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-- add the current object if colliding
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if object.visible == true then
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local col = loveframes.util.BoundingBox(x, object.x, y, object.y, 1, object.width, 1, object.height)
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if col == true and object.collide ~= false then
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if object.clickbounds then
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local clickcol = loveframes.util.BoundingBox(x, object.clickbounds.x, y, object.clickbounds.y, 1, object.clickbounds.width, 1, object.clickbounds.height)
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@ -69,29 +67,24 @@ function loveframes.util.GetCollisions(object, t)
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table.insert(t, object)
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end
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end
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end
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-- check for children
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if object.children then
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for k, v in ipairs(object.children) do
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if v.visible then
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loveframes.util.GetCollisions(v, t)
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end
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end
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end
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-- check for internals
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if object.internals then
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for k, v in ipairs(object.internals) do
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if v.visible and v.type ~= "tooltip" then
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loveframes.util.GetCollisions(v, t)
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end
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end
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end
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return t
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