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https://github.com/linux-man/LoveFrames.git
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Add frame resizing functionality
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ca26c83414
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@ -28,6 +28,7 @@ Version 0.9.7 - Alpha (Release Date TBD)
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[ADDED] a new tooltip method: SetOffsetY(yoffset)
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[ADDED] a new tooltip method: GetText()
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[ADDED] a new text event callback: OnClickLink(object, text)
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[ADDED] a new frame event callback: OnResize(object, width, height)
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[ADDED] a new util library function: TableHasValue(table, value)
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[ADDED] a new util library function: GetHoverObject()
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[ADDED] a new callback: textinput(text)
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@ -40,6 +41,7 @@ Version 0.9.7 - Alpha (Release Date TBD)
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[ADDED] support for text object link processing
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[ADDED] loveframes.downobject
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[ADDED] skin directives for the text object
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[ADDED] functionality for resizing frames
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[FIXED] error when pressing a function key while a textinput was focused
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[FIXED] the tooltip object not setting the state of its text object
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1
init.lua
1
init.lua
@ -30,6 +30,7 @@ loveframes.hoverobject = false
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loveframes.modalobject = false
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loveframes.inputobject = false
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loveframes.downobject = false
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loveframes.resizeobject = false
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loveframes.hover = false
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loveframes.input_cursor_set = false
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loveframes.prevcursor = nil
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@ -21,6 +21,16 @@ function newobject:initialize()
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self.dockx = 0
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self.docky = 0
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self.dockzonesize = 10
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self.resizex = 0
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self.resizey = 0
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self.resizexmod = 0
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self.resizeymod = 0
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self.resizewidth = 0
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self.resizeheight = 0
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self.minwidth = 100
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self.minheight = 30
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self.maxwidth = 500
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self.maxheight = 500
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self.internal = false
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self.draggable = true
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self.screenlocked = false
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@ -38,15 +48,17 @@ function newobject:initialize()
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self.leftdockobject = false
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self.rightdockobject = false
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self.dockable = false
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self.resizing = false
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self.canresize = false
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self.internals = {}
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self.children = {}
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self.icon = nil
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self.OnClose = nil
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self.OnDock = nil
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self.OnResize = nil
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-- create docking zones
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self.dockzones =
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{
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self.dockzones = {
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top = {x = 0, y = 0, width = 0, height = 0},
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bottom = {x = 0, y = 0, width = 0, height = 0},
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left = {x = 0, y = 0, width = 0, height = 0},
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@ -91,8 +103,6 @@ function newobject:update(dt)
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end
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local mx, my = love.mouse.getPosition()
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local width = self.width
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local height = self.height
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local showclose = self.showclose
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local close = self.internals[1]
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local dragging = self.dragging
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@ -125,6 +135,8 @@ function newobject:update(dt)
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-- dragging check
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if dragging then
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if parent == base then
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local width = self.width
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local height = self.height
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if not dockedtop and not dockedbottom then
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self.y = my - self.clicky
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end
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@ -225,10 +237,84 @@ function newobject:update(dt)
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self.staticx = mx - self.clickx
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self.staticy = my - self.clicky
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end
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elseif self.resizing then
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local width = self.width
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local height = self.height
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if self.resize_mode == "top_left" then
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local new_width = self.resizewidth + (self.resizex - mx)
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local new_height = self.resizeheight + (self.resizey - my)
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if new_width >= self.minwidth and new_width <= self.maxwidth then
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self.width = new_width
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self.x = mx - self.resizexmod
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end
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if new_height >= self.minheight and new_height <= self.maxheight then
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self.height = new_height
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self.y = my - self.resizeymod
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end
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elseif self.resize_mode == "bottom_right" then
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local new_width = (mx - self.x) + self.resizexmod
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local new_height = (my - self.y) + self.resizeymod
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if new_width >= self.minwidth and new_width <= self.maxwidth then
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self.width = new_width
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end
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if new_height >= self.minheight and new_height <= self.maxheight then
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self.height = new_height
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end
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elseif self.resize_mode == "top_right" then
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local new_width = (mx - self.x) + self.resizexmod
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local new_height = self.resizeheight + (self.resizey - my)
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if new_width >= self.minwidth and new_width <= self.maxwidth then
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self.width = new_width
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end
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if new_height >= self.minheight and new_height <= self.maxheight then
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self.height = new_height
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self.y = my - self.resizeymod
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end
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elseif self.resize_mode == "bottom_left" then
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local new_width = self.resizewidth + (self.resizex - mx)
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local new_height = (my - self.y) + self.resizeymod
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if new_width >= self.minwidth and new_width <= self.maxwidth then
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self.width = new_width
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self.x = mx - self.resizexmod
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end
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if new_height >= self.minheight and new_height <= self.maxheight then
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self.height = new_height
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end
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elseif self.resize_mode == "top" then
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local new_height = self.resizeheight + (self.resizey - my)
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if new_height >= self.minheight and new_height <= self.maxheight then
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self.height = new_height
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self.y = my - self.resizeymod
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end
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elseif self.resize_mode == "bottom" then
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local new_height = (my - self.y) + self.resizeymod
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if new_height >= self.minheight and new_height <= self.maxheight then
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self.height = new_height
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end
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elseif self.resize_mode == "left" then
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local new_width = self.resizewidth + (self.resizex - mx)
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if new_width >= self.minwidth and new_width <= self.maxwidth then
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self.width = new_width
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self.x = mx - self.resizexmod
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end
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elseif self.resize_mode == "right" then
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local new_width = (mx - self.x) + self.resizexmod
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if new_width >= self.minwidth and new_width <= self.maxwidth then
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self.width = new_width
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end
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end
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if self.width ~= width or self.height ~= height then
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local onresize = self.OnResize
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if onresize then
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onresize(self, self.width, self.height)
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end
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end
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end
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-- if screenlocked then keep within screen
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if screenlocked then
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local width = self.width
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local height = self.height
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local screenwidth = love.graphics.getWidth()
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local screenheight = love.graphics.getHeight()
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local x = self.x
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@ -249,6 +335,8 @@ function newobject:update(dt)
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-- keep the frame within its parent's boundaries if parentlocked
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if parentlocked then
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local width = self.width
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local height = self.height
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local parentwidth = self.parent.width
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local parentheight = self.parent.height
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local staticx = self.staticx
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@ -384,9 +472,9 @@ function newobject:mousepressed(x, y, button)
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local parent = self.parent
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local base = loveframes.base
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if selfcol then
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if button == "l" then
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-- initiate dragging if not currently dragging
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if not dragging and self.hover and button == "l" then
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if not dragging and self.hover then
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if y < self.y + 25 and self.draggable then
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if parent == base then
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self.clickx = x - self.x
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@ -398,6 +486,116 @@ function newobject:mousepressed(x, y, button)
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self.dragging = true
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end
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end
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if not self.resizing and self.canresize then
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if loveframes.util.BoundingBox(self.x, x, self.y, y, 5, 1, 5, 1) then
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self.resizing = true
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self.dragging = false
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self.resize_mode = "top_left"
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self.resizex = x
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self.resizey = y
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self.resizewidth = self.width
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self.resizeheight = self.height
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loveframes.resizeobject = self
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if x ~= self.x then
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self.resizexmod = x - self.x
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end
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if y ~= self.y then
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self.resizeymod = y - self.y
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end
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elseif loveframes.util.BoundingBox(self.x + self.width - 5, x, self.y + self.height - 5, y, 5, 1, 5, 1) then
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self.resizing = true
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self.resize_mode = "bottom_right"
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self.resizex = x
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self.resizey = y
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self.resizewidth = self.width
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self.resizeheight = self.height
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loveframes.resizeobject = self
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if x ~= self.x + self.width then
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self.resizexmod = (self.x + self.width) - x
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end
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if y ~= self.y + self.height then
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self.resizeymod = (self.y + self.height) - y
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end
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elseif loveframes.util.BoundingBox(self.x + self.width - 5, x, self.y, y, 5, 1, 5, 1) then
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self.resizing = true
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self.dragging = false
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self.resize_mode = "top_right"
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self.resizex = x
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self.resizey = y
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self.resizewidth = self.width
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self.resizeheight = self.height
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loveframes.resizeobject = self
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if x ~= self.x + self.width then
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self.resizexmod = (self.x + self.width) - x
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end
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if y ~= self.y then
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self.resizeymod = y - self.y
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end
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elseif loveframes.util.BoundingBox(self.x, x, self.y + self.height - 5, y, 5, 1, 5, 1) then
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self.resizing = true
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self.dragging = false
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self.resize_mode = "bottom_left"
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self.resizex = x
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self.resizey = y
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self.resizewidth = self.width
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self.resizeheight = self.height
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loveframes.resizeobject = self
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if x ~= self.x then
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self.resizexmod = x - self.x
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end
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if y ~= self.y + self.height then
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self.resizeymod = (self.y + self.height) - y
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end
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elseif loveframes.util.BoundingBox(self.x + 5, x, self.y, y, self.width - 10, 1, 2, 1) then
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self.resizing = true
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self.dragging = false
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self.resize_mode = "top"
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self.resizex = x
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self.resizey = y
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self.resizewidth = self.width
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self.resizeheight = self.height
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loveframes.resizeobject = self
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if y ~= self.y then
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self.resizeymod = y - self.y
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end
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elseif loveframes.util.BoundingBox(self.x + 5, x, self.y + self.height - 2, y, self.width - 10, 1, 2, 1) then
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self.resizing = true
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self.dragging = false
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self.resize_mode = "bottom"
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self.resizex = x
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self.resizey = y
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self.resizewidth = self.width
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self.resizeheight = self.height
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loveframes.resizeobject = self
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if y ~= self.y then
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self.resizeymod = (self.y + self.height) - y
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end
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elseif loveframes.util.BoundingBox(self.x, x, self.y + 5, y, 2, 1, self.height - 10, 1) then
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self.resizing = true
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self.dragging = false
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self.resize_mode = "left"
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self.resizex = x
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self.resizey = y
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self.resizewidth = self.width
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self.resizeheight = self.height
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loveframes.resizeobject = self
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if x ~= self.x then
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self.resizexmod = x - self.x
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end
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elseif loveframes.util.BoundingBox(self.x + self.width - 2, x, self.y + 5, y, 2, 1, self.height - 10, 1) then
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self.resizing = true
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self.dragging = false
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self.resize_mode = "right"
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self.resizex = x
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self.resizey = y
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self.resizewidth = self.width
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self.resizeheight = self.height
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loveframes.resizeobject = self
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if x ~= self.x + self.width then
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self.resizexmod = (self.x + self.width) - x
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end
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end
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end
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if self.hover and button == "l" then
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self:MakeTop()
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end
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@ -432,13 +630,20 @@ function newobject:mousereleased(x, y, button)
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return
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end
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local dragging = self.dragging
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local children = self.children
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local internals = self.internals
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-- exit the dragging state
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if dragging then
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self.dragging = false
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self.dragging = false
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if self.resizing then
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self.resizex = 0
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self.resizey = 0
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self.resizexmod = 0
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self.resizeymod = 0
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self.resizewidth = 0
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self.resizeheight = 0
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self.resizing = false
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loveframes.resizeobject = false
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end
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for k, v in ipairs(internals) do
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