Version 0.9.4.4 - Alpha (see changelog.txt)

This commit is contained in:
Kenny Shields 2012-11-24 17:42:16 -05:00
parent b4d8dd786f
commit 53731d9a01
38 changed files with 1009 additions and 729 deletions

View File

@ -1,3 +1,33 @@
================================================
Version 0.9.4.4 - Alpha (November 24 - 2012)
================================================
[ADDED] a new text input method: SetButtonScrollAmount(amount)
[ADDED] a new text input method: GetButtonScrollAmount()
[ADDED] a new text input method: SetMouseWheelScrollAmount(amount)
[ADDED] a new text input method: GetMouseWheelScrollAmount()
[ADDED] a new multichoice method: SetButtonScrollAmount(amount)
[ADDED] a new multichoice method: GetButtonScrollAmount()
[ADDED] a new multichoice method: SetMouseWheelScrollAmount(amount)
[ADDED] a new multichoice method: GetMouseWheelScrollAmount()
[ADDED] a new column list method: SetButtonScrollAmount(amount)
[ADDED] a new column list method: GetButtonScrollAmount()
[ADDED] a new column list method: SetMouseWheelScrollAmount(amount)
[ADDED] a new column list method: GetMouseWheelScrollAmount()
[ADDED] a new frame method: SetParentLocked(bool)
[ADDED] a new frame method: GetParentLocked()
[ADDED] a new base method: CenterWithinArea(x, y, width, height)
[ADDED] a new library function: loveframes.NewObject(id, name, inherit_from_base)
[FIXED] an error that would occur when clicking a scroll button on a multiline text input or a multichoice list
[FIXED] a button calculation error that caused the button object to flash while moving the cursor out of it's bounding box while it was down
[FIXED] several errors that could occur when a collapsible category did not have an object
[FIXED] the value of the slider object becoming -0 in certain situations
[CHANGED] the close button object is no longer positioned internally by the frame object and should now be positioned by it's skin drawing function
[CHANGED] all Love Frames objects are now stored within loveframes.objects
[CHANGED] frames are now draggable when parented to any object
[CHANGED] the look of the debug overlay
================================================
Version 0.9.4.3 - Alpha (November 20 - 2012)
================================================

114
debug.lua
View File

@ -6,7 +6,8 @@
-- debug library
loveframes.debug = {}
local font = love.graphics.newFont(10)
local font = loveframes.basicfontsmall
local centerarea = {210, 5, 585, 590}
local loremipsum =
[[Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean laoreet massa mattis tortor faucibus non congue mauris mattis. Aliquam ultricies scelerisque mi, sit amet tempor metus pharetra vel. Etiam eu arcu a dolor porttitor condimentum in malesuada urna. Mauris vel nulla mi, quis aliquet neque. In aliquet turpis eget purus malesuada tincidunt. Donec rutrum purus vel diam suscipit vehicula. Cras sem nibh, tempus at dictum non, consequat non justo. In sed tellus nec orci scelerisque scelerisque id vitae leo. Maecenas pharetra, nibh eget commodo gravida, augue nisl blandit dui, ut malesuada augue dui nec erat. Phasellus nec mauris pharetra metus iaculis viverra sit amet ut tortor. Duis et viverra magna. Nunc orci dolor, placerat a iaculis non, mattis sed nibh.
@ -52,66 +53,67 @@ function loveframes.debug.draw()
end
end
-- font for debug text
-- main font
love.graphics.setFont(font)
love.graphics.setColor(0, 0, 0, 150)
love.graphics.rectangle("fill", 5, 5, 200, 250)
-- main box
love.graphics.setColor(0, 0, 0, 200)
love.graphics.rectangle("fill", 5, 30, 200, 220)
love.graphics.setColor(0, 0, 0, 50)
love.graphics.rectangle("fill", 10, 10, 190, 20)
-------------------------------------------------------
-- library information section
-------------------------------------------------------
love.graphics.setColor(255, 0, 0, 255)
love.graphics.print("Library Information", 15, 15)
love.graphics.print("Library Information", 10, 35)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("Author: " ..author, 15, 30)
love.graphics.print("Version: " ..version, 15, 40)
love.graphics.print("Stage: " ..stage, 15, 50)
love.graphics.print("Base Directory: " ..basedir, 15, 60)
love.graphics.print("Author: " ..author, 15, 50)
love.graphics.print("Version: " ..version, 15, 60)
love.graphics.print("Stage: " ..stage, 15, 70)
love.graphics.print("Base Directory: " ..basedir, 15, 80)
-- object information box
love.graphics.setColor(0, 0, 0, 50)
love.graphics.rectangle("fill", 10, 80, 190, 20)
-------------------------------------------------------
-- object information section
-------------------------------------------------------
love.graphics.setColor(255, 0, 0, 255)
love.graphics.print("Object Information", 15, 85)
love.graphics.print("Object Information", 10, 95)
love.graphics.setColor(255, 255, 255, 255)
if #cols > 0 then
love.graphics.print("Type: " ..topcol.type, 15, 100)
love.graphics.print("Type: " ..topcol.type, 15, 110)
else
love.graphics.print("Type: none", 10, 100)
love.graphics.print("Type: none", 10, 120)
end
if topcol.children then
love.graphics.print("# of children: " .. #topcol.children, 15, 110)
love.graphics.print("# of children: " .. #topcol.children, 15, 120)
else
love.graphics.print("# of children: 0", 15, 110)
love.graphics.print("# of children: 0", 15, 120)
end
if topcol.internals then
love.graphics.print("# of internals: " .. #topcol.internals, 15, 120)
love.graphics.print("# of internals: " .. #topcol.internals, 15, 130)
else
love.graphics.print("# of internals: 0", 15, 120)
love.graphics.print("# of internals: 0", 15, 130)
end
love.graphics.print("X: " ..topcol.x, 15, 130)
love.graphics.print("Y: " ..topcol.y, 15, 140)
love.graphics.print("Width: " ..topcol.width, 15, 150)
love.graphics.print("Height: " ..topcol.height, 15, 160)
love.graphics.print("X: " ..topcol.x, 15, 140)
love.graphics.print("Y: " ..topcol.y, 15, 150)
love.graphics.print("Width: " ..topcol.width, 15, 160)
love.graphics.print("Height: " ..topcol.height, 15, 170)
-- Miscellaneous box
love.graphics.setColor(0, 0, 0, 50)
love.graphics.rectangle("fill", 10, 190, 190, 20)
-------------------------------------------------------
-- miscellaneous section
-------------------------------------------------------
love.graphics.setColor(255, 0, 0, 255)
love.graphics.print("Miscellaneous", 15, 195)
love.graphics.print("Miscellaneous", 10, 185)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("LOVE Version: " ..loveversion, 15, 210)
love.graphics.print("FPS: " ..fps, 15, 220)
love.graphics.print("Delta Time: " ..deltatime, 15, 230)
love.graphics.print("Total Objects: " ..#objects, 15, 240)
love.graphics.print("LOVE Version: " ..loveversion, 15, 200)
love.graphics.print("FPS: " ..fps, 15, 210)
love.graphics.print("Delta Time: " ..deltatime, 15, 220)
love.graphics.print("Total Objects: " ..#objects, 15, 230)
-- outline the object that the mouse is hovering over
love.graphics.setColor(255, 204, 51, 255)
@ -132,8 +134,8 @@ function loveframes.debug.ExamplesMenu()
------------------------------------
local examplesframe = loveframes.Create("frame")
examplesframe:SetName("Examples List")
examplesframe:SetSize(200, love.graphics.getHeight() - 330)
examplesframe:SetPos(5, 325)
examplesframe:SetSize(200, love.graphics.getHeight() - 325)
examplesframe:SetPos(5, 320)
------------------------------------
-- examples list
@ -154,7 +156,7 @@ function loveframes.debug.ExamplesMenu()
local frame1 = loveframes.Create("frame")
frame1:SetName("Button")
frame1:Center()
frame1:CenterWithinArea(unpack(centerarea))
local button1 = loveframes.Create("button", frame1)
button1:SetWidth(200)
@ -182,7 +184,7 @@ function loveframes.debug.ExamplesMenu()
local frame1 = loveframes.Create("frame")
frame1:SetName("Checkbox")
frame1:Center()
frame1:CenterWithinArea(unpack(centerarea))
frame1:SetHeight(85)
local checkbox1 = loveframes.Create("checkbox", frame1)
@ -210,7 +212,7 @@ function loveframes.debug.ExamplesMenu()
local frame1 = loveframes.Create("frame")
frame1:SetName("Collapsible Category")
frame1:SetSize(500, 300)
frame1:Center()
frame1:CenterWithinArea(unpack(centerarea))
local panel1 = loveframes.Create("panel")
panel1:SetHeight(230)
@ -234,7 +236,7 @@ function loveframes.debug.ExamplesMenu()
local frame1 = loveframes.Create("frame")
frame1:SetName("Column List")
frame1:SetSize(500, 300)
frame1:Center()
frame1:CenterWithinArea(unpack(centerarea))
local list1 = loveframes.Create("columnlist", frame1)
list1:SetPos(5, 30)
@ -260,7 +262,7 @@ function loveframes.debug.ExamplesMenu()
local frame1 = loveframes.Create("frame")
frame1:SetName("Frame")
frame1:Center()
frame1:CenterWithinArea(unpack(centerarea))
local text1 = loveframes.Create("text", frame1)
text1:SetText("This is an example frame.")
@ -302,7 +304,7 @@ function loveframes.debug.ExamplesMenu()
local frame1 = loveframes.Create("frame")
frame1:SetName("Image")
frame1:SetSize(138, 315)
frame1:Center()
frame1:CenterWithinArea(unpack(centerarea))
local image1 = loveframes.Create("image", frame1)
image1:SetImage("resources/images/carlsagan.png")
@ -394,7 +396,7 @@ function loveframes.debug.ExamplesMenu()
local frame1 = loveframes.Create("frame")
frame1:SetName("Image Button")
frame1:SetSize(138, 163)
frame1:Center()
frame1:CenterWithinArea(unpack(centerarea))
local imagebutton1 = loveframes.Create("imagebutton", frame1)
imagebutton1:SetImage("resources/images/carlsagan.png")
@ -414,7 +416,7 @@ function loveframes.debug.ExamplesMenu()
local frame1 = loveframes.Create("frame")
frame1:SetName("List")
frame1:SetSize(500, 455)
frame1:Center()
frame1:CenterWithinArea(unpack(centerarea))
local list1 = loveframes.Create("list", frame1)
list1:SetPos(5, 30)
@ -499,7 +501,7 @@ function loveframes.debug.ExamplesMenu()
local frame1 = loveframes.Create("frame")
frame1:SetName("Multichoice")
frame1:SetSize(210, 60)
frame1:Center()
frame1:CenterWithinArea(unpack(centerarea))
local multichoice1 = loveframes.Create("multichoice", frame1)
multichoice1:SetPos(5, 30)
@ -521,7 +523,7 @@ function loveframes.debug.ExamplesMenu()
local frame1 = loveframes.Create("frame")
frame1:SetName("Panel")
frame1:SetSize(210, 85)
frame1:Center()
frame1:CenterWithinArea(unpack(centerarea))
local panel1 = loveframes.Create("panel", frame1)
panel1:SetPos(5, 30)
@ -539,7 +541,7 @@ function loveframes.debug.ExamplesMenu()
local frame1 = loveframes.Create("frame")
frame1:SetName("Progress Bar")
frame1:SetSize(500, 160)
frame1:Center()
frame1:CenterWithinArea(unpack(centerarea))
local progressbar1 = loveframes.Create("progressbar", frame1)
progressbar1:SetPos(5, 30)
@ -570,7 +572,7 @@ function loveframes.debug.ExamplesMenu()
slider1:SetPos(5, 135)
slider1:SetWidth(490)
slider1:SetText("Progressbar lerp rate")
slider1:SetMinMax(1, 50)
slider1:SetMinMax(0, 50)
slider1:SetDecimals(0)
slider1.OnValueChanged = function(object2, value)
progressbar1:SetLerpRate(value)
@ -601,7 +603,7 @@ function loveframes.debug.ExamplesMenu()
local frame1 = loveframes.Create("frame")
frame1:SetName("Slider")
frame1:SetSize(300, 275)
frame1:Center()
frame1:CenterWithinArea(unpack(centerarea))
local slider1 = loveframes.Create("slider", frame1)
slider1:SetPos(5, 30)
@ -631,7 +633,7 @@ function loveframes.debug.ExamplesMenu()
local frame1 = loveframes.Create("frame")
frame1:SetName("Tabs")
frame1:SetSize(500, 300)
frame1:Center()
frame1:CenterWithinArea(unpack(centerarea))
local tabs1 = loveframes.Create("tabs", frame1)
tabs1:SetPos(5, 30)
@ -668,7 +670,7 @@ function loveframes.debug.ExamplesMenu()
local frame1 = loveframes.Create("frame")
frame1:SetName("Text")
frame1:SetSize(500, 300)
frame1:Center()
frame1:CenterWithinArea(unpack(centerarea))
local list1 = loveframes.Create("list", frame1)
list1:SetPos(5, 30)
@ -676,11 +678,9 @@ function loveframes.debug.ExamplesMenu()
list1:SetPadding(5)
list1:SetSpacing(5)
--for i=1, 5 do
local text1 = loveframes.Create("text")
text1:SetText(loremipsum)
list1:AddItem(text1)
--end
end
exampleslist:AddItem(textexample)
@ -695,7 +695,7 @@ function loveframes.debug.ExamplesMenu()
local frame1 = loveframes.Create("frame")
frame1:SetName("Text Input")
frame1:SetSize(500, 90)
frame1:Center()
frame1:CenterWithinArea(unpack(centerarea))
local textinput1 = loveframes.Create("textinput", frame1)
textinput1:SetPos(5, 30)
@ -714,14 +714,14 @@ function loveframes.debug.ExamplesMenu()
togglebutton.OnClick = function(object)
if textinput1.multiline then
frame1:SetHeight(90)
frame1:Center()
frame1:CenterWithinArea(unpack(centerarea))
togglebutton:SetPos(5, 60)
textinput1:SetMultiline(false)
textinput1:SetHeight(25)
textinput1:SetText("")
else
frame1:SetHeight(365)
frame1:Center()
frame1:CenterWithinArea(unpack(centerarea))
togglebutton:SetPos(5, 335)
textinput1:SetMultiline(true)
textinput1:SetHeight(300)
@ -745,7 +745,7 @@ function loveframes.debug.SkinSelector()
local frame = loveframes.Create("frame")
frame:SetName("Skin Selector")
frame:SetSize(200, 60)
frame:SetPos(5, 260)
frame:SetPos(5, 255)
local skinslist = loveframes.Create("multichoice", frame)
skinslist:SetPos(5, 30)

View File

@ -9,7 +9,7 @@ loveframes = {}
-- library info
loveframes.info = {}
loveframes.info.author = "Kenny Shields"
loveframes.info.version = "0.9.4.3"
loveframes.info.version = "0.9.4.4"
loveframes.info.stage = "Alpha"
-- library configurations
@ -26,6 +26,7 @@ loveframes.hoverobject = false
loveframes.modalobject = false
loveframes.basicfont = love.graphics.newFont(12)
loveframes.basicfontsmall = love.graphics.newFont(10)
loveframes.objects = {}
--[[---------------------------------------------------------
- func: load()
@ -70,7 +71,7 @@ function loveframes.load()
end
-- create the base gui object
loveframes.base = base:new()
loveframes.base = loveframes.objects["base"]:new()
end
@ -80,9 +81,9 @@ end
--]]---------------------------------------------------------
function loveframes.update(dt)
local object = loveframes.base
local base = loveframes.base
object:update(dt)
base:update(dt)
end
@ -92,13 +93,13 @@ end
--]]---------------------------------------------------------
function loveframes.draw()
local object = loveframes.base
local base = loveframes.base
-- set the drawcount to zero
loveframes.drawcount = 0
-- draw the base object
object:draw()
base:draw()
-- draw the debug library
loveframes.debug.draw()
@ -111,9 +112,9 @@ end
--]]---------------------------------------------------------
function loveframes.mousepressed(x, y, button)
local object = loveframes.base
local base = loveframes.base
object:mousepressed(x, y, button)
base:mousepressed(x, y, button)
end
@ -123,9 +124,9 @@ end
--]]---------------------------------------------------------
function loveframes.mousereleased(x, y, button)
local object = loveframes.base
local base = loveframes.base
object:mousereleased(x, y, button)
base:mousereleased(x, y, button)
-- reset the hover object
if button == "l" then
@ -141,9 +142,9 @@ end
--]]---------------------------------------------------------
function loveframes.keypressed(key, unicode)
local object = loveframes.base
local base = loveframes.base
object:keypressed(key, unicode)
base:keypressed(key, unicode)
end
@ -153,9 +154,9 @@ end
--]]---------------------------------------------------------
function loveframes.keyreleased(key)
local object = loveframes.base
local base = loveframes.base
object:keyreleased(key)
base:keyreleased(key)
end
@ -169,13 +170,15 @@ function loveframes.Create(data, parent)
if type(data) == "string" then
-- make sure the object specified is valid
if not _G[data] then
local objects = loveframes.objects
local object = objects[data]
if not object then
loveframes.util.Error("Error creating object: Invalid object '" ..data.. "'.")
end
-- create the object
local object = _G[data]:new()
object = object:new()
-- apply template properties to the object
loveframes.templates.ApplyToObject(object)
@ -269,5 +272,27 @@ function loveframes.Create(data, parent)
end
--[[---------------------------------------------------------
- func: NewObject(id, name, inherit_from_base)
- desc: creates a new object
--]]---------------------------------------------------------
function loveframes.NewObject(id, name, inherit_from_base)
local objects = loveframes.objects
local object = false
if inherit_from_base then
local base = objects["base"]
object = class(name, base)
objects[id] = object
else
object = class(name)
objects[id] = object
end
return object
end
-- load the library
loveframes.load()

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- base object
base = class("base")
local newobject = loveframes.NewObject("base", "loveframes_object_base")
--[[---------------------------------------------------------
- func: initialize()
- desc: intializes the element
--]]---------------------------------------------------------
function base:initialize()
function newobject:initialize()
-- width and height of the window
local w = love.graphics.getWidth()
@ -29,7 +29,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function base:update(dt)
function newobject:update(dt)
local children = self.children
@ -47,7 +47,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function base:draw()
function newobject:draw()
local children = self.children
@ -68,7 +68,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function base:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
local children = self.children
@ -96,7 +96,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function base:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local visible = self.visible
local children = self.children
@ -124,7 +124,7 @@ end
- func: keypressed(key)
- desc: called when the player presses a key
--]]---------------------------------------------------------
function base:keypressed(key, unicode)
function newobject:keypressed(key, unicode)
local visible = self.visible
local children = self.children
@ -152,7 +152,7 @@ end
- func: keyreleased(key)
- desc: called when the player releases a key
--]]---------------------------------------------------------
function base:keyreleased(key)
function newobject:keyreleased(key)
local visible = self.visible
local children = self.children
@ -182,7 +182,7 @@ end
- func: SetPos(x, y)
- desc: sets the object's position
--]]---------------------------------------------------------
function base:SetPos(x, y)
function newobject:SetPos(x, y)
local base = loveframes.base
local parent = self.parent
@ -201,7 +201,7 @@ end
- func: SetX(x)
- desc: sets the object's x position
--]]---------------------------------------------------------
function base:SetX(x)
function newobject:SetX(x)
local base = loveframes.base
local parent = self.parent
@ -218,7 +218,7 @@ end
- func: SetY(y)
- desc: sets the object's y position
--]]---------------------------------------------------------
function base:SetY(y)
function newobject:SetY(y)
local base = loveframes.base
local parent = self.parent
@ -235,7 +235,7 @@ end
- func: GetPos()
- desc: gets the object's position
--]]---------------------------------------------------------
function base:GetPos()
function newobject:GetPos()
return self.x, self.y
@ -245,7 +245,7 @@ end
- func: GetX()
- desc: gets the object's x position
--]]---------------------------------------------------------
function base:GetX()
function newobject:GetX()
return self.x
@ -255,7 +255,7 @@ end
- func: GetY()
- desc: gets the object's y position
--]]---------------------------------------------------------
function base:GetY()
function newobject:GetY()
return self.y
@ -265,7 +265,7 @@ end
- func: GetStaticPos()
- desc: gets the object's static position
--]]---------------------------------------------------------
function base:GetStaticPos()
function newobject:GetStaticPos()
return self.staticx, self.staticy
@ -275,7 +275,7 @@ end
- func: GetStaticX()
- desc: gets the object's static x position
--]]---------------------------------------------------------
function base:GetStaticX()
function newobject:GetStaticX()
return self.staticx
@ -285,7 +285,7 @@ end
- func: GetStaticY()
- desc: gets the object's static y position
--]]---------------------------------------------------------
function base:GetStaticY()
function newobject:GetStaticY()
return self.staticy
@ -296,7 +296,7 @@ end
- desc: centers the object in the game window or in
it's parent if it has one
--]]---------------------------------------------------------
function base:Center()
function newobject:Center(area)
local base = loveframes.base
local parent = self.parent
@ -321,7 +321,7 @@ end
- func: CenterX()
- desc: centers the object by it's x value
--]]---------------------------------------------------------
function base:CenterX()
function newobject:CenterX()
local base = loveframes.base
local parent = self.parent
@ -340,7 +340,7 @@ end
- func: CenterY()
- desc: centers the object by it's y value
--]]---------------------------------------------------------
function base:CenterY()
function newobject:CenterY()
local base = loveframes.base
local parent = self.parent
@ -355,11 +355,25 @@ function base:CenterY()
end
--[[---------------------------------------------------------
- func: CenterWithinArea()
- desc: centers the object within the given area
--]]---------------------------------------------------------
function newobject:CenterWithinArea(x, y, width, height)
local selfwidth = self.width
local selfheight = self.height
self.x = x + width/2 - selfwidth/2
self.y = y + height/2 - selfheight/2
end
--[[---------------------------------------------------------
- func: SetSize(width, height)
- desc: sets the object's size
--]]---------------------------------------------------------
function base:SetSize(width, height)
function newobject:SetSize(width, height)
self.width = width
self.height = height
@ -370,7 +384,7 @@ end
- func: SetWidth(width)
- desc: sets the object's width
--]]---------------------------------------------------------
function base:SetWidth(width)
function newobject:SetWidth(width)
self.width = width
@ -380,7 +394,7 @@ end
- func: SetHeight(height)
- desc: sets the object's height
--]]---------------------------------------------------------
function base:SetHeight(height)
function newobject:SetHeight(height)
self.height = height
@ -390,7 +404,7 @@ end
- func: GetSize()
- desc: gets the object's size
--]]---------------------------------------------------------
function base:GetSize()
function newobject:GetSize()
return self.width, self.height
@ -400,7 +414,7 @@ end
- func: GetWidth()
- desc: gets the object's width
--]]---------------------------------------------------------
function base:GetWidth()
function newobject:GetWidth()
return self.width
@ -410,7 +424,7 @@ end
- func: GetHeight()
- desc: gets the object's height
--]]---------------------------------------------------------
function base:GetHeight()
function newobject:GetHeight()
return self.height
@ -420,7 +434,7 @@ end
- func: SetVisible(bool)
- desc: sets the object's visibility
--]]---------------------------------------------------------
function base:SetVisible(bool)
function newobject:SetVisible(bool)
local children = self.children
local internals = self.internals
@ -445,7 +459,7 @@ end
- func: GetVisible()
- desc: gets the object's visibility
--]]---------------------------------------------------------
function base:GetVisible()
function newobject:GetVisible()
return self.visible
@ -455,7 +469,7 @@ end
- func: SetParent(parent)
- desc: sets the object's parent
--]]---------------------------------------------------------
function base:SetParent(parent)
function newobject:SetParent(parent)
local tparent = parent
local cparent = self.parent
@ -477,7 +491,7 @@ end
- func: GetParent()
- desc: gets the object's parent
--]]---------------------------------------------------------
function base:GetParent()
function newobject:GetParent()
local parent = self.parent
return parent
@ -488,7 +502,7 @@ end
- func: Remove()
- desc: removes the object
--]]---------------------------------------------------------
function base:Remove()
function newobject:Remove()
local pinternals = self.parent.internals
local pchildren = self.parent.children
@ -518,7 +532,7 @@ end
- desc: sets a boundary box for the object's collision
detection
--]]---------------------------------------------------------
function base:SetClickBounds(x, y, width, height)
function newobject:SetClickBounds(x, y, width, height)
local internals = self.internals
local children = self.children
@ -544,7 +558,7 @@ end
- desc: gets the boundary box for the object's collision
detection
--]]---------------------------------------------------------
function base:GetClickBounds()
function newobject:GetClickBounds()
return self.clickbounds
@ -555,7 +569,7 @@ end
- desc: removes the collision detection boundary for the
object
--]]---------------------------------------------------------
function base:RemoveClickBounds()
function newobject:RemoveClickBounds()
local internals = self.internals
local children = self.children
@ -581,7 +595,7 @@ end
- desc: checks if the mouse is inside the object's
collision detection boundaries
--]]---------------------------------------------------------
function base:InClickBounds()
function newobject:InClickBounds()
local x, y = love.mouse.getPosition()
local bounds = self.clickbounds
@ -600,7 +614,7 @@ end
- desc: checks if the object the top most object in a
collision table
--]]---------------------------------------------------------
function base:IsTopCollision()
function newobject:IsTopCollision()
local cols = loveframes.util.GetCollisions()
local draworder = self.draworder
@ -621,7 +635,7 @@ end
- func: GetBaseParent(object, t)
- desc: finds the object's base parent
--]]---------------------------------------------------------
function base:GetBaseParent(t)
function newobject:GetBaseParent(t)
local t = t or {}
local base = loveframes.base
@ -641,7 +655,7 @@ end
- desc: checks to see if the object should be in a
hover state
--]]---------------------------------------------------------
function base:CheckHover()
function newobject:CheckHover()
local x, y = love.mouse.getPosition()
local selfcol = loveframes.util.BoundingBox(x, self.x, y, self.y, 1, self.width, 1, self.height)
@ -735,7 +749,7 @@ end
- func: GetHover()
- desc: return if the object is in a hover state or not
--]]---------------------------------------------------------
function base:GetHover()
function newobject:GetHover()
return self.hover
@ -745,7 +759,7 @@ end
- func: GetChildren()
- desc: returns the object's children
--]]---------------------------------------------------------
function base:GetChildren()
function newobject:GetChildren()
local children = self.children
@ -760,7 +774,7 @@ end
- desc: returns true if the object is the top most list
object or false if not
--]]---------------------------------------------------------
function base:IsTopList()
function newobject:IsTopList()
local cols = loveframes.util.GetCollisions()
local children = self:GetChildren()
@ -808,7 +822,7 @@ end
- desc: returns true if the object is the top most child
in it's parent's children table or false if not
--]]---------------------------------------------------------
function base:IsTopChild()
function newobject:IsTopChild()
local children = self.parent.children
local num = #children
@ -826,7 +840,7 @@ end
- desc: moves the object to the top of it's parent's
children table
--]]---------------------------------------------------------
function base:MoveToTop()
function newobject:MoveToTop()
local pchildren = self.parent.children
local pinternals = self.parent.internals
@ -853,7 +867,7 @@ end
- func: SetSkin(name)
- desc: sets the object's skin
--]]---------------------------------------------------------
function base:SetSkin(name)
function newobject:SetSkin(name)
local children = self.children
local internals = self.internals
@ -878,7 +892,7 @@ end
- func: GetSkin(name)
- desc: gets the object's skin
--]]---------------------------------------------------------
function base:GetSkin(name)
function newobject:GetSkin(name)
return self.skin
@ -888,7 +902,7 @@ end
- func: SetAlwaysUpdate(bool)
- desc: sets the object's skin
--]]---------------------------------------------------------
function base:SetAlwaysUpdate(bool)
function newobject:SetAlwaysUpdate(bool)
self.alwaysupdate = bool
@ -898,7 +912,7 @@ end
- func: GetAlwaysUpdate()
- desc: gets whether or not the object will always update
--]]---------------------------------------------------------
function base:GetAlwaysUpdate()
function newobject:GetAlwaysUpdate()
return self.alwaysupdate
@ -909,7 +923,7 @@ end
- desc: sets whether or not the object should retain it's
size when another object tries to resize it
--]]---------------------------------------------------------
function base:SetRetainSize(bool)
function newobject:SetRetainSize(bool)
self.retainsize = bool
@ -920,7 +934,7 @@ end
- desc: gets whether or not the object should retain it's
size when another object tries to resize it
--]]---------------------------------------------------------
function base:GetRetainSize()
function newobject:GetRetainSize()
return self.retainsize
@ -931,7 +945,7 @@ end
- desc: gets whether or not the object is active within
it's parent's child table
--]]---------------------------------------------------------
function base:IsActive()
function newobject:IsActive()
local parent = self.parent
local pchildren = parent.children
@ -952,7 +966,7 @@ end
- desc: returns a table of the object's parents and it's
sub-parents
--]]---------------------------------------------------------
function base:GetParents()
function newobject:GetParents()
local function GetParents(object, t)
@ -981,7 +995,7 @@ end
internal in it's parent's internals table or
false if not
--]]---------------------------------------------------------
function base:IsTopInternal()
function newobject:IsTopInternal()
local internals = self.parent.internals
@ -998,7 +1012,7 @@ end
- desc: returns true if the object is internal or
false if not
--]]---------------------------------------------------------
function base:IsInternal()
function newobject:IsInternal()
return self.internal
@ -1008,7 +1022,7 @@ end
- func: GetType()
- desc: gets the type of the object
--]]---------------------------------------------------------
function base:GetType()
function newobject:GetType()
return self.type
@ -1018,7 +1032,7 @@ end
- func: SetDrawOrder()
- desc: sets the object's draw order
--]]---------------------------------------------------------
function base:SetDrawOrder()
function newobject:SetDrawOrder()
loveframes.drawcount = loveframes.drawcount + 1
self.draworder = loveframes.drawcount
@ -1029,7 +1043,7 @@ end
- func: GetDrawOrder()
- desc: sets the object's draw order
--]]---------------------------------------------------------
function base:GetDrawOrder()
function newobject:GetDrawOrder()
return self.draworder
@ -1039,7 +1053,7 @@ end
- func: SetProperty(name, value)
- desc: sets a property on the object
--]]---------------------------------------------------------
function base:SetProperty(name, value)
function newobject:SetProperty(name, value)
self[name] = value
@ -1049,7 +1063,7 @@ end
- func: GetProperty(name)
- desc: gets the value of an object's property
--]]---------------------------------------------------------
function base:GetProperty(name)
function newobject:GetProperty(name)
return self[name]

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- button class
button = class("button", base)
local newobject = loveframes.NewObject("button", "loveframes_object_button", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function button:initialize()
function newobject:initialize()
self.type = "button"
self.text = "Button"
@ -28,7 +28,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function button:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -50,16 +50,15 @@ function button:update(dt)
if not hover then
self.down = false
if hoverobject == self then
self.hover = true
end
else
if hoverobject == self then
self.down = true
end
end
if not down and hoverobject == self then
self.hover = true
end
-- move to parent if there is a parent
if parent ~= base then
self.x = self.parent.x + self.staticx
@ -76,7 +75,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function button:draw()
function newobject:draw()
local visible = self.visible
@ -108,7 +107,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function button:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -137,7 +136,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function button:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local visible = self.visible
@ -167,7 +166,7 @@ end
- func: keypressed(key)
- desc: called when the player presses a key
--]]---------------------------------------------------------
function button:keypressed(key, unicode)
function newobject:keypressed(key, unicode)
local visible = self.visible
@ -188,7 +187,7 @@ end
- func: SetText(text)
- desc: sets the object's text
--]]---------------------------------------------------------
function button:SetText(text)
function newobject:SetText(text)
self.text = text
@ -198,7 +197,7 @@ end
- func: GetText()
- desc: gets the object's text
--]]---------------------------------------------------------
function button:GetText()
function newobject:GetText()
return self.text
@ -208,7 +207,7 @@ end
- func: SetClickable(bool)
- desc: sets whether the object can be clicked or not
--]]---------------------------------------------------------
function button:SetClickable(bool)
function newobject:SetClickable(bool)
self.clickable = bool
@ -218,7 +217,7 @@ end
- func: GetClickable(bool)
- desc: gets whether the object can be clicked or not
--]]---------------------------------------------------------
function button:GetClickable()
function newobject:GetClickable()
return self.clickable
@ -228,7 +227,7 @@ end
- func: SetClickable(bool)
- desc: sets whether the object is enabled or not
--]]---------------------------------------------------------
function button:SetEnabled(bool)
function newobject:SetEnabled(bool)
self.enabled = bool
@ -238,7 +237,7 @@ end
- func: GetEnabled()
- desc: gets whether the object is enabled or not
--]]---------------------------------------------------------
function button:GetEnabled()
function newobject:GetEnabled()
return self.enabled

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- checkbox class
checkbox = class("checkbox", base)
local newobject = loveframes.NewObject("checkbox", "loveframes_object_checkbox", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function checkbox:initialize()
function newobject:initialize()
self.type = "checkbox"
self.width = 0
@ -31,7 +31,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function checkbox:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -105,7 +105,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function checkbox:draw()
function newobject:draw()
local visible = self.visible
@ -142,7 +142,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function checkbox:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -171,7 +171,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function checkbox:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local visible = self.visible
@ -203,7 +203,7 @@ end
- func: keypressed(key)
- desc: called when the player presses a key
--]]---------------------------------------------------------
function checkbox:keypressed(key, unicode)
function newobject:keypressed(key, unicode)
local checked = self.checked
local onchanged = self.OnChanged
@ -227,7 +227,7 @@ end
- func: SetText(text)
- desc: sets the object's text
--]]---------------------------------------------------------
function checkbox:SetText(text)
function newobject:SetText(text)
local boxwidth = self.boxwidth
local boxheight = self.boxheight
@ -266,7 +266,7 @@ end
- func: GetText()
- desc: gets the object's text
--]]---------------------------------------------------------
function checkbox:GetText()
function newobject:GetText()
local internals = self.internals
local text = internals[1]
@ -283,7 +283,7 @@ end
- func: SetSize(width, height)
- desc: sets the object's size
--]]---------------------------------------------------------
function checkbox:SetSize(width, height)
function newobject:SetSize(width, height)
self.boxwidth = width
self.boxheight = height
@ -294,7 +294,7 @@ end
- func: SetWidth(width)
- desc: sets the object's width
--]]---------------------------------------------------------
function checkbox:SetWidth(width)
function newobject:SetWidth(width)
self.boxwidth = width
@ -304,7 +304,7 @@ end
- func: SetHeight(height)
- desc: sets the object's height
--]]---------------------------------------------------------
function checkbox:SetHeight(height)
function newobject:SetHeight(height)
self.boxheight = height
@ -314,7 +314,7 @@ end
- func: SetChecked(bool)
- desc: sets whether the object is checked or not
--]]---------------------------------------------------------
function checkbox:SetChecked(bool)
function newobject:SetChecked(bool)
local onchanged = self.OnChanged
@ -330,7 +330,7 @@ end
- func: GetChecked()
- desc: gets whether the object is checked or not
--]]---------------------------------------------------------
function checkbox:GetChecked()
function newobject:GetChecked()
return self.checked
@ -340,7 +340,7 @@ end
- func: SetFont(font)
- desc: sets the font of the object's text
--]]---------------------------------------------------------
function checkbox:SetFont(font)
function newobject:SetFont(font)
local internals = self.internals
local text = internals[1]
@ -354,40 +354,40 @@ function checkbox:SetFont(font)
end
--[[---------------------------------------------------------
- func: checkbox:GetFont()
- func: newobject:GetFont()
- desc: gets the font of the object's text
--]]---------------------------------------------------------
function checkbox:GetFont()
function newobject:GetFont()
return self.font
end
--[[---------------------------------------------------------
- func: checkbox:GetBoxHeight()
- func: newobject:GetBoxHeight()
- desc: gets the object's box size
--]]---------------------------------------------------------
function checkbox:GetBoxSize()
function newobject:GetBoxSize()
return self.boxwidth, self.boxheight
end
--[[---------------------------------------------------------
- func: checkbox:GetBoxWidth()
- func: newobject:GetBoxWidth()
- desc: gets the object's box width
--]]---------------------------------------------------------
function checkbox:GetBoxWidth()
function newobject:GetBoxWidth()
return self.boxwidth
end
--[[---------------------------------------------------------
- func: checkbox:GetBoxHeight()
- func: newobject:GetBoxHeight()
- desc: gets the object's box height
--]]---------------------------------------------------------
function checkbox:GetBoxHeight()
function newobject:GetBoxHeight()
return self.boxheight

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- collapsiblecategory class
collapsiblecategory = class("collapsiblecategory", base)
local newobject = loveframes.NewObject("collapsiblecategory", "loveframes_object_collapsiblecategory", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function collapsiblecategory:initialize()
function newobject:initialize()
self.type = "collapsiblecategory"
self.text = "Category"
@ -30,7 +30,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function collapsiblecategory:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -56,7 +56,7 @@ function collapsiblecategory:update(dt)
self.y = self.parent.y + self.staticy
end
if open == true then
if open and curobject then
curobject:SetWidth(self.width - self.padding * 2)
curobject:update(dt)
end
@ -71,7 +71,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function collapsiblecategory:draw()
function newobject:draw()
local visible = self.visible
@ -100,7 +100,7 @@ function collapsiblecategory:draw()
drawfunc(self)
end
if open then
if open and curobject then
curobject:draw()
end
@ -110,7 +110,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function collapsiblecategory:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -142,7 +142,7 @@ function collapsiblecategory:mousepressed(x, y, button)
end
if open then
if open and curobject then
curobject:mousepressed(x, y, button)
end
@ -152,7 +152,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function collapsiblecategory:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local visible = self.visible
@ -181,7 +181,7 @@ function collapsiblecategory:mousereleased(x, y, button)
end
if open then
if open and curobject then
curobject:mousepressed(x, y, button)
end
@ -191,7 +191,7 @@ end
- func: SetText(text)
- desc: sets the object's text
--]]---------------------------------------------------------
function collapsiblecategory:SetText(text)
function newobject:SetText(text)
self.text = text
@ -201,7 +201,7 @@ end
- func: GetText()
- desc: gets the object's text
--]]---------------------------------------------------------
function collapsiblecategory:GetText()
function newobject:GetText()
return self.text
@ -211,7 +211,7 @@ end
- func: SetObject(object)
- desc: sets the category's object
--]]---------------------------------------------------------
function collapsiblecategory:SetObject(object)
function newobject:SetObject(object)
local children = self.children
local curobject = children[1]
@ -234,7 +234,7 @@ end
- func: SetObject(object)
- desc: sets the category's object
--]]---------------------------------------------------------
function collapsiblecategory:GetObject()
function newobject:GetObject()
local children = self.children
local curobject = children[1]
@ -251,7 +251,7 @@ end
- func: SetSize(width, height)
- desc: sets the object's size
--]]---------------------------------------------------------
function collapsiblecategory:SetSize(width, height)
function newobject:SetSize(width, height)
self.width = width
@ -261,7 +261,7 @@ end
- func: SetHeight(height)
- desc: sets the object's height
--]]---------------------------------------------------------
function collapsiblecategory:SetHeight(height)
function newobject:SetHeight(height)
return
@ -271,7 +271,7 @@ end
- func: SetClosedHeight(height)
- desc: sets the object's closed height
--]]---------------------------------------------------------
function collapsiblecategory:SetClosedHeight(height)
function newobject:SetClosedHeight(height)
self.closedheight = height
@ -281,7 +281,7 @@ end
- func: GetClosedHeight()
- desc: gets the object's closed height
--]]---------------------------------------------------------
function collapsiblecategory:GetClosedHeight()
function newobject:GetClosedHeight()
return self.closedheight
@ -291,13 +291,12 @@ end
- func: SetOpen(bool)
- desc: sets whether the object is opened or closed
--]]---------------------------------------------------------
function collapsiblecategory:SetOpen(bool)
function newobject:SetOpen(bool)
local children = self.children
local curobject = children[1]
local closedheight = self.closedheight
local padding = self.padding
local curobjectheight = curobject.height
local onopenedclosed = self.OnOpenedClosed
self.open = bool
@ -305,11 +304,13 @@ function collapsiblecategory:SetOpen(bool)
if not bool then
self.height = closedheight
if curobject then
local curobjectheight = curobject.height
curobject:SetVisible(false)
end
else
self.height = closedheight + padding * 2 + curobjectheight
if curobject then
local curobjectheight = curobject.height
self.height = closedheight + padding * 2 + curobjectheight
curobject:SetVisible(true)
end
end
@ -325,7 +326,7 @@ end
- func: GetOpen()
- desc: gets whether the object is opened or closed
--]]---------------------------------------------------------
function collapsiblecategory:GetOpen()
function newobject:GetOpen()
return self.opened

View File

@ -4,17 +4,19 @@
--]]------------------------------------------------
-- columnlist class
columnlist = class("columnlist", base)
local newobject = loveframes.NewObject("columnlist", "loveframes_object_columnlist", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: intializes the element
--]]---------------------------------------------------------
function columnlist:initialize()
function newobject:initialize()
self.type = "columnlist"
self.width = 300
self.height = 100
self.buttonscrollamount = 0.10
self.mousewheelscrollamount = 5
self.autoscroll = false
self.internal = false
self.children = {}
@ -22,7 +24,7 @@ function columnlist:initialize()
self.OnRowClicked = nil
self.OnScroll = nil
local list = columnlistarea:new(self)
local list = loveframes.objects["columnlistarea"]:new(self)
table.insert(self.internals, list)
end
@ -31,7 +33,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function columnlist:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -74,7 +76,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function columnlist:draw()
function newobject:draw()
local visible = self.visible
@ -116,7 +118,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function columnlist:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -152,7 +154,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function columnlist:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local visible = self.visible
@ -177,7 +179,7 @@ end
- func: Adjustchildren()
- desc: adjusts the width of the object's children
--]]---------------------------------------------------------
function columnlist:AdjustColumns()
function newobject:AdjustColumns()
local width = self.width
local bar = self.internals[1].bar
@ -208,13 +210,13 @@ end
- desc: gives the object a new column with the specified
name
--]]---------------------------------------------------------
function columnlist:AddColumn(name)
function newobject:AddColumn(name)
local internals = self.internals
local list = internals[1]
local height = self.height
columnlistheader:new(name, self)
loveframes.objects["columnlistheader"]:new(name, self)
self:AdjustColumns()
list:SetSize(self.width, height)
@ -226,7 +228,7 @@ end
- func: AddRow(...)
- desc: adds a row of data to the object's list
--]]---------------------------------------------------------
function columnlist:AddRow(...)
function newobject:AddRow(...)
local internals = self.internals
local list = internals[1]
@ -239,7 +241,7 @@ end
- func: Getchildrenize()
- desc: gets the size of the object's children
--]]---------------------------------------------------------
function columnlist:GetColumnSize()
function newobject:GetColumnSize()
local children = self.children
local numchildren = #self.children
@ -259,7 +261,7 @@ end
- func: SetSize(width, height)
- desc: sets the object's size
--]]---------------------------------------------------------
function columnlist:SetSize(width, height)
function newobject:SetSize(width, height)
local internals = self.internals
local list = internals[1]
@ -276,7 +278,7 @@ end
- func: SetWidth(width)
- desc: sets the object's width
--]]---------------------------------------------------------
function columnlist:SetWidth(width)
function newobject:SetWidth(width)
local internals = self.internals
local list = internals[1]
@ -292,7 +294,7 @@ end
- func: SetHeight(height)
- desc: sets the object's height
--]]---------------------------------------------------------
function columnlist:SetHeight(height)
function newobject:SetHeight(height)
local internals = self.internals
local list = internals[1]
@ -309,7 +311,7 @@ end
- desc: sets the object's max color index for
alternating row colors
--]]---------------------------------------------------------
function columnlist:SetMaxColorIndex(num)
function newobject:SetMaxColorIndex(num)
local internals = self.internals
local list = internals[1]
@ -322,7 +324,7 @@ end
- func: Clear()
- desc: removes all items from the object's list
--]]---------------------------------------------------------
function columnlist:Clear()
function newobject:Clear()
local internals = self.internals
local list = internals[1]
@ -337,7 +339,7 @@ end
auto scroll to the bottom when a new object is
added to the list
--]]---------------------------------------------------------
function columnlist:SetAutoScroll(bool)
function newobject:SetAutoScroll(bool)
local internals = self.internals
local list = internals[1]
@ -352,3 +354,47 @@ function columnlist:SetAutoScroll(bool)
end
end
--[[---------------------------------------------------------
- func: SetButtonScrollAmount(speed)
- desc: sets the scroll amount of the object's scrollbar
buttons
--]]---------------------------------------------------------
function newobject:SetButtonScrollAmount(amount)
self.buttonscrollamount = amount
self.internals[1].buttonscrollamount = amount
end
--[[---------------------------------------------------------
- func: GetButtonScrollAmount()
- desc: gets the scroll amount of the object's scrollbar
buttons
--]]---------------------------------------------------------
function newobject:GetButtonScrollAmount()
return self.buttonscrollamount
end
--[[---------------------------------------------------------
- func: SetMouseWheelScrollAmount(amount)
- desc: sets the scroll amount of the mouse wheel
--]]---------------------------------------------------------
function newobject:SetMouseWheelScrollAmount(amount)
self.mousewheelscrollamount = amount
self.internals[1].mousewheelscrollamount = amount
end
--[[---------------------------------------------------------
- func: GetMouseWheelScrollAmount()
- desc: gets the scroll amount of the mouse wheel
--]]---------------------------------------------------------
function newobject:GetButtonScrollAmount()
return self.mousewheelscrollamount
end

View File

@ -4,14 +4,13 @@
--]]------------------------------------------------
-- frame class
frame = class("frame", base)
local newobject = loveframes.NewObject("frame", "loveframes_object_frame", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function frame:initialize()
function newobject:initialize()
self.type = "frame"
self.name = "Frame"
@ -22,6 +21,7 @@ function frame:initialize()
self.internal = false
self.draggable = true
self.screenlocked = false
self.parentlocked = false
self.dragging = false
self.modal = false
self.modalbackground = false
@ -31,7 +31,7 @@ function frame:initialize()
self.OnClose = nil
-- create the close button for the frame
local close = closebutton:new()
local close = loveframes.objects["closebutton"]:new()
close.parent = self
close:SetSize(16, 16)
close.OnClick = function()
@ -50,7 +50,7 @@ end
- func: update(deltatime)
- desc: updates the element
--]]---------------------------------------------------------
function frame:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -66,6 +66,7 @@ function frame:update(dt)
local close = self.internals[1]
local dragging = self.dragging
local screenlocked = self.screenlocked
local parentlocked = self.parentlocked
local modal = self.modal
local base = loveframes.base
local basechildren = base.children
@ -76,7 +77,6 @@ function frame:update(dt)
local parent = self.parent
local update = self.Update
close:SetPos(self.width - 20, 4)
self:CheckHover()
-- dragging check
@ -84,11 +84,14 @@ function frame:update(dt)
if parent == base then
self.x = x - self.clickx
self.y = y - self.clicky
else
self.staticx = x - self.clickx
self.staticy = y - self.clicky
end
end
-- if screenlocked then keep within screen
if screenlocked == true then
if screenlocked then
local width = love.graphics.getWidth()
local height = love.graphics.getHeight()
@ -110,6 +113,28 @@ function frame:update(dt)
end
if parentlocked then
local width = self.parent.width
local height = self.parent.height
local selfwidth = self.width
local selfheight = self.height
if self.staticx < 0 then
self.staticx = 0
end
if self.staticx + selfwidth > width then
self.staticx = width - selfwidth
end
if self.staticy < 0 then
self.staticy = 0
end
if self.staticy + selfheight > height then
self.staticy = height - selfheight
end
end
if modal then
local tip = false
@ -158,7 +183,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function frame:draw()
function newobject:draw()
local visible = self.visible
@ -201,7 +226,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function frame:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -215,6 +240,8 @@ function frame:mousepressed(x, y, button)
local internals = self.internals
local children = self.children
local dragging = self.dragging
local parent = self.parent
local base = loveframes.base
if selfcol then
@ -223,8 +250,13 @@ function frame:mousepressed(x, y, button)
-- initiate dragging if not currently dragging
if not dragging and top and button == "l" then
if y < self.y + 25 and self.draggable then
if parent == base then
self.clickx = x - self.x
self.clicky = y - self.y
else
self.clickx = x - self.staticx
self.clicky = y - self.staticy
end
self.dragging = true
end
end
@ -249,7 +281,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function frame:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local visible = self.visible
@ -280,7 +312,7 @@ end
- func: SetName(name)
- desc: sets the frame's name
--]]---------------------------------------------------------
function frame:SetName(name)
function newobject:SetName(name)
self.name = name
@ -290,7 +322,7 @@ end
- func: GetName()
- desc: gets the frame's name
--]]---------------------------------------------------------
function frame:GetName()
function newobject:GetName()
return self.name
@ -300,7 +332,7 @@ end
- func: SetDraggable(true/false)
- desc: sets whether the frame can be dragged or not
--]]---------------------------------------------------------
function frame:SetDraggable(bool)
function newobject:SetDraggable(bool)
self.draggable = bool
@ -310,7 +342,7 @@ end
- func: GetDraggable()
- desc: gets whether the frame can be dragged ot not
--]]---------------------------------------------------------
function frame:GetDraggable()
function newobject:GetDraggable()
return self.draggable
@ -322,7 +354,7 @@ end
- desc: sets whether the frame can be moved passed the
boundaries of the window or not
--]]---------------------------------------------------------
function frame:SetScreenLocked(bool)
function newobject:SetScreenLocked(bool)
self.screenlocked = bool
@ -333,7 +365,7 @@ end
- desc: gets whether the frame can be moved passed the
boundaries of window or not
--]]---------------------------------------------------------
function frame:GetScreenLocked()
function newobject:GetScreenLocked()
return self.screenlocked
@ -343,7 +375,7 @@ end
- func: ShowCloseButton(bool)
- desc: sets whether the close button should be drawn
--]]---------------------------------------------------------
function frame:ShowCloseButton(bool)
function newobject:ShowCloseButton(bool)
local close = self.internals[1]
@ -357,7 +389,7 @@ end
- desc: makes the object the top object in the drawing
order
--]]---------------------------------------------------------
function frame:MakeTop()
function newobject:MakeTop()
local x, y = love.mouse.getPosition()
local key = 0
@ -402,7 +434,7 @@ end
- desc: makes the object the top object in the drawing
order
--]]---------------------------------------------------------
function frame:SetModal(bool)
function newobject:SetModal(bool)
local modalobject = loveframes.modalobject
local mbackground = self.modalbackground
@ -424,7 +456,7 @@ function frame:SetModal(bool)
loveframes.modalobject = self
if not mbackground then
self.modalbackground = modalbackground:new(self)
self.modalbackground = loveframes.objects["modalbackground"]:new(self)
self.modal = true
end
@ -451,7 +483,7 @@ end
- desc: gets whether or not the object is in a modal
state
--]]---------------------------------------------------------
function frame:GetModal()
function newobject:GetModal()
return self.modal
@ -461,7 +493,7 @@ end
- func: SetVisible(bool)
- desc: set's whether the object is visible or not
--]]---------------------------------------------------------
function frame:SetVisible(bool)
function newobject:SetVisible(bool)
local children = self.children
local internals = self.internals
@ -478,3 +510,25 @@ function frame:SetVisible(bool)
end
end
--[[---------------------------------------------------------
- func: SetParentLocked(bool)
- desc: sets whether the frame can be moved passed the
boundaries of it's parent or not
--]]---------------------------------------------------------
function newobject:SetParentLocked(bool)
self.parentlocked = bool
end
--[[---------------------------------------------------------
- func: GetParentLocked(bool)
- desc: gets whether the frame can be moved passed the
boundaries of it's parent or not
--]]---------------------------------------------------------
function newobject:GetParentLocked()
return self.parentlocked
end

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- progressbar class
image = class("image", base)
local newobject = loveframes.NewObject("image", "loveframes_object_image", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function image:initialize()
function newobject:initialize()
self.type = "image"
self.width = 0
@ -32,7 +32,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function image:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -63,7 +63,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function image:draw()
function newobject:draw()
local visible = self.visible
@ -95,7 +95,7 @@ end
- func: SetImage(image)
- desc: sets the object's image
--]]---------------------------------------------------------
function image:SetImage(image)
function newobject:SetImage(image)
if type(image) == "string" then
self.image = love.graphics.newImage(image)
@ -112,7 +112,7 @@ end
- func: GetImage()
- desc: gets the object's image
--]]---------------------------------------------------------
function image:GetImage()
function newobject:GetImage()
return self.image
@ -122,7 +122,7 @@ end
- func: SetColor(table)
- desc: sets the object's color
--]]---------------------------------------------------------
function image:SetColor(data)
function newobject:SetColor(data)
self.imagecolor = data
@ -132,7 +132,7 @@ end
- func: GetColor()
- desc: gets the object's color
--]]---------------------------------------------------------
function image:GetColor()
function newobject:GetColor()
return self.imagecolor
@ -142,7 +142,7 @@ end
- func: SetOrientation(orientation)
- desc: sets the object's orientation
--]]---------------------------------------------------------
function image:SetOrientation(orientation)
function newobject:SetOrientation(orientation)
self.orientation = orientation
@ -152,7 +152,7 @@ end
- func: GetOrientation()
- desc: gets the object's orientation
--]]---------------------------------------------------------
function image:GetOrientation()
function newobject:GetOrientation()
return self.orientation
@ -162,7 +162,7 @@ end
- func: SetScaleX(scalex)
- desc: sets the object's x scale
--]]---------------------------------------------------------
function image:SetScaleX(scalex)
function newobject:SetScaleX(scalex)
self.scalex = scalex
@ -172,7 +172,7 @@ end
- func: GetScaleX()
- desc: gets the object's x scale
--]]---------------------------------------------------------
function image:GetScaleX()
function newobject:GetScaleX()
return self.scalex
@ -182,7 +182,7 @@ end
- func: SetScaleY(scaley)
- desc: sets the object's y scale
--]]---------------------------------------------------------
function image:SetScaleY(scaley)
function newobject:SetScaleY(scaley)
self.scaley = scaley
@ -192,7 +192,7 @@ end
- func: GetScaleY()
- desc: gets the object's y scale
--]]---------------------------------------------------------
function image:GetScaleY()
function newobject:GetScaleY()
return self.scaley
@ -202,7 +202,7 @@ end
- func: SetScale(scalex, scaley)
- desc: sets the object's x and y scale
--]]---------------------------------------------------------
function image:SetScale(scalex, scaley)
function newobject:SetScale(scalex, scaley)
self.scalex = scalex
self.scaley = scaley
@ -213,7 +213,7 @@ end
- func: GetScale()
- desc: gets the object's x and y scale
--]]---------------------------------------------------------
function image:GetScale()
function newobject:GetScale()
return self.scalex, self.scaley
@ -223,7 +223,7 @@ end
- func: SetOffsetX(x)
- desc: sets the object's x offset
--]]---------------------------------------------------------
function image:SetOffsetX(x)
function newobject:SetOffsetX(x)
self.offsetx = x
@ -233,7 +233,7 @@ end
- func: GetOffsetX()
- desc: gets the object's x offset
--]]---------------------------------------------------------
function image:GetOffsetX()
function newobject:GetOffsetX()
return self.offsetx
@ -243,7 +243,7 @@ end
- func: SetOffsetY(y)
- desc: sets the object's y offset
--]]---------------------------------------------------------
function image:SetOffsetY(y)
function newobject:SetOffsetY(y)
self.offsety = y
@ -253,7 +253,7 @@ end
- func: GetOffsetY()
- desc: gets the object's y offset
--]]---------------------------------------------------------
function image:GetOffsetY()
function newobject:GetOffsetY()
return self.offsety
@ -263,7 +263,7 @@ end
- func: SetOffset(x, y)
- desc: sets the object's x and y offset
--]]---------------------------------------------------------
function image:SetOffset(x, y)
function newobject:SetOffset(x, y)
self.offsetx = x
self.offsety = y
@ -274,7 +274,7 @@ end
- func: GetOffset()
- desc: gets the object's x and y offset
--]]---------------------------------------------------------
function image:GetOffset()
function newobject:GetOffset()
return self.offsetx, self.offsety
@ -284,7 +284,7 @@ end
- func: SetShearX(shearx)
- desc: sets the object's x shear
--]]---------------------------------------------------------
function image:SetShearX(shearx)
function newobject:SetShearX(shearx)
self.shearx = shearx
@ -294,7 +294,7 @@ end
- func: GetShearX()
- desc: gets the object's x shear
--]]---------------------------------------------------------
function image:GetShearX()
function newobject:GetShearX()
return self.shearx
@ -304,7 +304,7 @@ end
- func: SetShearY(sheary)
- desc: sets the object's y shear
--]]---------------------------------------------------------
function image:SetShearY(sheary)
function newobject:SetShearY(sheary)
self.sheary = sheary
@ -314,7 +314,7 @@ end
- func: GetShearY()
- desc: gets the object's y shear
--]]---------------------------------------------------------
function image:GetShearY()
function newobject:GetShearY()
return self.sheary
@ -324,7 +324,7 @@ end
- func: SetShear(shearx, sheary)
- desc: sets the object's x and y shear
--]]---------------------------------------------------------
function image:SetShear(shearx, sheary)
function newobject:SetShear(shearx, sheary)
self.shearx = shearx
self.sheary = sheary
@ -335,7 +335,7 @@ end
- func: GetShear()
- desc: gets the object's x and y shear
--]]---------------------------------------------------------
function image:GetShear()
function newobject:GetShear()
return self.shearx, self.sheary

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- imagebutton class
imagebutton = class("imagebutton", base)
local newobject = loveframes.NewObject("imagebutton", "loveframes_object_imagebutton", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function imagebutton:initialize()
function newobject:initialize()
self.type = "imagebutton"
self.text = "Image Button"
@ -29,7 +29,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function imagebutton:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -77,7 +77,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function imagebutton:draw()
function newobject:draw()
local visible = self.visible
@ -109,7 +109,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function imagebutton:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -138,7 +138,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function imagebutton:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local visible = self.visible
@ -168,7 +168,7 @@ end
- func: SetText(text)
- desc: sets the object's text
--]]---------------------------------------------------------
function imagebutton:SetText(text)
function newobject:SetText(text)
self.text = text
@ -178,7 +178,7 @@ end
- func: GetText()
- desc: gets the object's text
--]]---------------------------------------------------------
function imagebutton:GetText()
function newobject:GetText()
return self.text
@ -188,7 +188,7 @@ end
- func: SetClickable(bool)
- desc: sets whether the object can be clicked or not
--]]---------------------------------------------------------
function imagebutton:SetClickable(bool)
function newobject:SetClickable(bool)
self.clickable = bool
@ -198,7 +198,7 @@ end
- func: GetClickable(bool)
- desc: gets whether the object can be clicked or not
--]]---------------------------------------------------------
function imagebutton:GetClickable()
function newobject:GetClickable()
return self.clickable
@ -208,7 +208,7 @@ end
- func: SetClickable(bool)
- desc: sets whether the object is enabled or not
--]]---------------------------------------------------------
function imagebutton:SetEnabled(bool)
function newobject:SetEnabled(bool)
self.enabled = bool
@ -218,7 +218,7 @@ end
- func: GetEnabled()
- desc: gets whether the object is enabled or not
--]]---------------------------------------------------------
function imagebutton:GetEnabled()
function newobject:GetEnabled()
return self.enabled
@ -228,7 +228,7 @@ end
- func: SetImage(image)
- desc: sets the object's image
--]]---------------------------------------------------------
function imagebutton:SetImage(image)
function newobject:SetImage(image)
if type(image) == "string" then
self.image = love.graphics.newImage(image)
@ -242,7 +242,7 @@ end
- func: GetImage()
- desc: gets whether the object is enabled or not
--]]---------------------------------------------------------
function imagebutton:GetImage()
function newobject:GetImage()
return self.image
@ -252,7 +252,7 @@ end
- func: SizeToImage()
- desc: makes the object the same size as it's image
--]]---------------------------------------------------------
function imagebutton:SizeToImage()
function newobject:SizeToImage()
local image = self.image

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- closebutton class
closebutton = class("closebutton", base)
local newobject = loveframes.NewObject("closebutton", "loveframes_object_closebutton", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function closebutton:initialize()
function newobject:initialize()
self.type = "closebutton"
self.width = 80
@ -29,7 +29,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function closebutton:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -77,7 +77,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function closebutton:draw()
function newobject:draw()
local visible = self.visible
@ -108,7 +108,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function closebutton:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -137,7 +137,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function closebutton:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local visible = self.visible

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- columnlistarea class
columnlistarea = class("columnlistarea", base)
local newobject = loveframes.NewObject("columnlistarea", "loveframes_object_columnlistarea", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: intializes the element
--]]---------------------------------------------------------
function columnlistarea:initialize(parent)
function newobject:initialize(parent)
self.type = "columnlistarea"
self.display = "vertical"
@ -25,6 +25,8 @@ function columnlistarea:initialize(parent)
self.extraheight = 0
self.rowcolorindex = 1
self.rowcolorindexmax = 2
self.buttonscrollamount = parent.buttonscrollamount
self.mousewheelscrollamount = parent.mousewheelscrollamount
self.bar = false
self.internal = true
self.internals = {}
@ -39,7 +41,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function columnlistarea:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -86,7 +88,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function columnlistarea:draw()
function newobject:draw()
local visible = self.visible
@ -142,9 +144,10 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function columnlistarea:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local toplist = self:IsTopList()
local scrollamount = self.mousewheelscrollamount
local internals = self.internals
local children = self.children
@ -163,9 +166,9 @@ function columnlistarea:mousepressed(x, y, button)
local bar = self:GetScrollBar()
if button == "wu" then
bar:Scroll(-5)
bar:Scroll(-scrollamount)
elseif button == "wd" then
bar:Scroll(5)
bar:Scroll(scrollamount)
end
end
@ -184,7 +187,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function columnlistarea:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local internals = self.internals
local children = self.children
@ -203,7 +206,7 @@ end
- func: CalculateSize()
- desc: calculates the size of the object's children
--]]---------------------------------------------------------
function columnlistarea:CalculateSize()
function newobject:CalculateSize()
local iw, ih = self.parent:GetColumnSize()
local numitems = #self.children
@ -225,7 +228,7 @@ function columnlistarea:CalculateSize()
self.extraheight = self.itemheight - height
if not bar then
table.insert(self.internals, scrollbody:new(self, "vertical"))
table.insert(self.internals, loveframes.objects["scrollbody"]:new(self, "vertical"))
self.bar = true
self:GetScrollBar().autoscroll = self.parent.autoscroll
end
@ -246,7 +249,7 @@ end
- func: RedoLayout()
- desc: used to redo the layour of the object
--]]---------------------------------------------------------
function columnlistarea:RedoLayout()
function newobject:RedoLayout()
local children = self.children
local starty = 0
@ -285,9 +288,9 @@ end
- func: AddRow(data)
- desc: adds a row to the object
--]]---------------------------------------------------------
function columnlistarea:AddRow(data)
function newobject:AddRow(data)
local row = columnlistrow:new(self, data)
local row = loveframes.objects["columnlistrow"]:new(self, data)
local colorindex = self.rowcolorindex
local colorindexmax = self.rowcolorindexmax
@ -309,7 +312,7 @@ end
- func: GetScrollBar()
- desc: gets the object's scroll bar
--]]---------------------------------------------------------
function columnlistarea:GetScrollBar()
function newobject:GetScrollBar()
local internals = self.internals
@ -328,7 +331,7 @@ end
- func: Sort()
- desc: sorts the object's children
--]]---------------------------------------------------------
function columnlistarea:Sort(column, desc)
function newobject:Sort(column, desc)
self.rowcolorindex = 1
@ -366,7 +369,7 @@ end
- func: Clear()
- desc: removes all items from the object's list
--]]---------------------------------------------------------
function columnlistarea:Clear()
function newobject:Clear()
self.children = {}
self:CalculateSize()

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- columnlistrow class
columnlistrow = class("columnlistrow", base)
local newobject = loveframes.NewObject("columnlistrow", "loveframes_object_columnlistrow", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: intializes the element
--]]---------------------------------------------------------
function columnlistrow:initialize(parent, data)
function newobject:initialize(parent, data)
self.type = "columnlistrow"
self.parent = parent
@ -32,7 +32,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function columnlistrow:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -65,7 +65,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function columnlistrow:draw()
function newobject:draw()
local visible = self.visible
@ -97,7 +97,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function columnlistrow:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
if not self.visible then
return
@ -119,7 +119,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function columnlistrow:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
if not self.visible then
return
@ -143,7 +143,7 @@ end
- func: SetTextPos(x, y)
- desc: sets the positions of the object's text
--]]---------------------------------------------------------
function columnlistrow:SetTextPos(x, y)
function newobject:SetTextPos(x, y)
self.textx = x
self.texty = y
@ -154,7 +154,7 @@ end
- func: GetTextX()
- desc: gets the object's text x position
--]]---------------------------------------------------------
function columnlistrow:GetTextX()
function newobject:GetTextX()
return self.textx
@ -164,7 +164,7 @@ end
- func: GetTextY()
- desc: gets the object's text y position
--]]---------------------------------------------------------
function columnlistrow:GetTextY()
function newobject:GetTextY()
return self.texty
@ -174,7 +174,7 @@ end
- func: SetFont(font)
- desc: sets the object's font
--]]---------------------------------------------------------
function columnlistrow:SetFont(font)
function newobject:SetFont(font)
self.font = font
@ -184,7 +184,7 @@ end
- func: GetFont()
- desc: gets the object's font
--]]---------------------------------------------------------
function columnlistrow:GetFont()
function newobject:GetFont()
return self.font
@ -194,7 +194,7 @@ end
- func: GetColorIndex()
- desc: gets the object's color index
--]]---------------------------------------------------------
function columnlistrow:GetColorIndex()
function newobject:GetColorIndex()
return self.colorindex
@ -204,7 +204,7 @@ end
- func: GetColumnData()
- desc: gets the object's column data
--]]---------------------------------------------------------
function columnlistrow:GetColumnData()
function newobject:GetColumnData()
return self.columndata

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- columnlistheader class
columnlistheader = class("columnlistheader", base)
local newobject = loveframes.NewObject("columnlistheader", "loveframes_object_columnlistheader", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: intializes the element
--]]---------------------------------------------------------
function columnlistheader:initialize(name, parent)
function newobject:initialize(name, parent)
self.type = "columnlistheader"
self.parent = parent
@ -52,7 +52,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function columnlistheader:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -97,7 +97,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function columnlistheader:draw()
function newobject:draw()
local visible = self.visible
@ -129,7 +129,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function columnlistheader:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
if self.hover and button == "l" then
@ -150,7 +150,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function columnlistheader:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
if not self.visible then
return
@ -176,7 +176,7 @@ end
- func: GetName()
- desc: gets the object's name
--]]---------------------------------------------------------
function columnlistheader:GetName()
function newobject:GetName()
return self.name

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- linenumberspanel class
linenumberspanel = class("linenumberspanel", base)
local newobject = loveframes.NewObject("linenumberspanel", "loveframes_object_linenumberspanel", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function linenumberspanel:initialize(parent)
function newobject:initialize(parent)
self.parent = parent
self.type = "linenumberspanel"
@ -30,7 +30,7 @@ end
- func: update(deltatime)
- desc: updates the element
--]]---------------------------------------------------------
function linenumberspanel:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -74,7 +74,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function linenumberspanel:draw()
function newobject:draw()
local visible = self.visible
@ -116,7 +116,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function linenumberspanel:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -142,7 +142,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function linenumberspanel:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local visible = self.visible
@ -156,7 +156,7 @@ end
- func: GetOffsetY()
- desc: gets the object's y offset
--]]---------------------------------------------------------
function linenumberspanel:GetOffsetY()
function newobject:GetOffsetY()
return self.offsety

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- modalbackground class
modalbackground = class("modalbackground", base)
local newobject = loveframes.NewObject("modalbackground", "loveframes_object_modalbackground", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function modalbackground:initialize(object)
function newobject:initialize(object)
self.type = "modalbackground"
self.width = love.graphics.getWidth()
@ -36,7 +36,7 @@ end
- func: update(deltatime)
- desc: updates the element
--]]---------------------------------------------------------
function modalbackground:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -74,7 +74,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function modalbackground:draw()
function newobject:draw()
if not self.visible then
return

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- multichoicelist class
multichoicelist = class("multichoicelist", base)
local newobject = loveframes.NewObject("multichoicelist", "loveframes_object_multichoicelist", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function multichoicelist:initialize(object)
function newobject:initialize(object)
self.type = "multichoice-list"
self.parent = loveframes.base
@ -23,6 +23,8 @@ function multichoicelist:initialize(object)
self.clicky = 0
self.padding = self.list.listpadding
self.spacing = self.list.listspacing
self.buttonscrollamount = object.buttonscrollamount
self.mousewheelscrollamount = object.mousewheelscrollamount
self.offsety = 0
self.offsetx = 0
self.extrawidth = 0
@ -34,7 +36,7 @@ function multichoicelist:initialize(object)
self.internals = {}
for k, v in ipairs(object.choices) do
local row = multichoicerow:new()
local row = loveframes.objects["multichoicerow"]:new()
row:SetText(v)
self:AddItem(row)
end
@ -50,7 +52,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function multichoicelist:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -114,7 +116,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function multichoicelist:draw()
function newobject:draw()
local visible = self.visible
@ -170,7 +172,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function multichoicelist:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -182,6 +184,7 @@ function multichoicelist:mousepressed(x, y, button)
local toplist = self:IsTopList()
local internals = self.internals
local children = self.children
local scrollamount = self.mousewheelscrollamount
if not selfcol and self.canremove and button == "l" then
self:Close()
@ -190,9 +193,9 @@ function multichoicelist:mousepressed(x, y, button)
if self.vbar and toplist then
if button == "wu" then
internals[1].internals[1].internals[1]:Scroll(-5)
internals[1].internals[1].internals[1]:Scroll(-scrollamount)
elseif button == "wd" then
internals[1].internals[1].internals[1]:Scroll(5)
internals[1].internals[1].internals[1]:Scroll(scrollamount)
end
end
@ -211,7 +214,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function multichoicelist:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local visible = self.visible
@ -238,7 +241,7 @@ end
- func: AddItem(object)
- desc: adds an item to the object
--]]---------------------------------------------------------
function multichoicelist:AddItem(object)
function newobject:AddItem(object)
if object.type ~= "multichoice-row" then
return
@ -257,7 +260,7 @@ end
- func: RemoveItem(object)
- desc: removes an item from the object
--]]---------------------------------------------------------
function multichoicelist:RemoveItem(object)
function newobject:RemoveItem(object)
local children = self.children
@ -278,7 +281,7 @@ end
- func: CalculateSize()
- desc: calculates the size of the object's children
--]]---------------------------------------------------------
function multichoicelist:CalculateSize()
function newobject:CalculateSize()
self.height = self.padding
@ -313,7 +316,7 @@ function multichoicelist:CalculateSize()
self.extraheight = self.itemheight - height
if not vbar then
local scroll = scrollbody:new(self, "vertical")
local scroll = loveframes.objects["scrollbody"]:new(self, "vertical")
table.insert(self.internals, scroll)
self.vbar = true
end
@ -334,7 +337,7 @@ end
- func: RedoLayout()
- desc: used to redo the layour of the object
--]]---------------------------------------------------------
function multichoicelist:RedoLayout()
function newobject:RedoLayout()
local children = self.children
local padding = self.padding
@ -370,7 +373,7 @@ end
- func: SetPadding(amount)
- desc: sets the object's padding
--]]---------------------------------------------------------
function multichoicelist:SetPadding(amount)
function newobject:SetPadding(amount)
self.padding = amount
@ -380,13 +383,13 @@ end
- func: SetSpacing(amount)
- desc: sets the object's spacing
--]]---------------------------------------------------------
function multichoicelist:SetSpacing(amount)
function newobject:SetSpacing(amount)
self.spacing = amount
end
function multichoicelist:Close()
function newobject:Close()
self:Remove()
self.list.haslist = false

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- multichoicerow class
multichoicerow = class("multichoicerow", base)
local newobject = loveframes.NewObject("multichoicerow", "loveframes_object_multichoicerow", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function multichoicerow:initialize()
function newobject:initialize()
self.type = "multichoice-row"
self.text = ""
@ -30,7 +30,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function multichoicerow:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -75,7 +75,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function multichoicerow:draw()
function newobject:draw()
local visible = self.visible
@ -106,7 +106,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function multichoicerow:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -129,7 +129,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function multichoicerow:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local visible = self.visible
@ -152,7 +152,7 @@ end
- func: keypressed(key)
- desc: called when the player presses a key
--]]---------------------------------------------------------
function multichoicerow:keypressed(key, unicode)
function newobject:keypressed(key, unicode)
local text = self.text
local selectedobject = loveframes.selectedobject
@ -167,7 +167,7 @@ end
- func: SetText(text)
- desc: sets the object's text
--]]---------------------------------------------------------
function multichoicerow:SetText(text)
function newobject:SetText(text)
self.text = text
@ -177,7 +177,7 @@ end
- func: GetText()
- desc: gets the object's text
--]]---------------------------------------------------------
function multichoicerow:GetText()
function newobject:GetText()
return self.text

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- scrollarea class
scrollarea = class("scrollarea", base)
local newobject = loveframes.NewObject("scrollarea", "loveframes_object_scrollarea", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function scrollarea:initialize(parent, bartype)
function newobject:initialize(parent, bartype)
self.type = "scroll-area"
self.bartype = bartype
@ -23,7 +23,7 @@ function scrollarea:initialize(parent, bartype)
self.internal = true
self.internals = {}
table.insert(self.internals, scrollbar:new(self, bartype))
table.insert(self.internals, loveframes.objects["scrollbar"]:new(self, bartype))
-- apply template properties to the object
loveframes.templates.ApplyToObject(self)
@ -34,7 +34,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function scrollarea:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -123,7 +123,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function scrollarea:draw()
function newobject:draw()
local visible = self.visible
@ -160,7 +160,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function scrollarea:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -213,7 +213,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function scrollarea:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local visible = self.visible
@ -237,7 +237,7 @@ end
- func: GetBarType()
- desc: gets the object's bar type
--]]---------------------------------------------------------
function scrollarea:GetBarType()
function newobject:GetBarType()
return self.bartype

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- scrollbar class
scrollbar = class("scrollbar", base)
local newobject = loveframes.NewObject("scrollbar", "loveframes_object_scrollbar", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function scrollbar:initialize(parent, bartype)
function newobject:initialize(parent, bartype)
self.type = "scrollbar"
self.bartype = bartype
@ -51,7 +51,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function scrollbar:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -193,7 +193,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function scrollbar:draw()
function newobject:draw()
local visible = self.visible
@ -225,7 +225,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function scrollbar:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
local hover = self.hover
@ -267,7 +267,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function scrollbar:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local visible = self.visible
@ -285,7 +285,7 @@ end
- func: SetMaxX(x)
- desc: sets the object's max x position
--]]---------------------------------------------------------
function scrollbar:SetMaxX(x)
function newobject:SetMaxX(x)
self.maxx = x
@ -295,7 +295,7 @@ end
- func: SetMaxY(y)
- desc: sets the object's max y position
--]]---------------------------------------------------------
function scrollbar:SetMaxY(y)
function newobject:SetMaxY(y)
self.maxy = y
@ -305,7 +305,7 @@ end
- func: Scroll(amount)
- desc: scrolls the object
--]]---------------------------------------------------------
function scrollbar:Scroll(amount)
function newobject:Scroll(amount)
local bartype = self.bartype
local listo = self.parent.parent.parent
@ -343,7 +343,7 @@ end
- func: IsDragging()
- desc: gets whether the object is being dragged or not
--]]---------------------------------------------------------
function scrollbar:IsDragging()
function newobject:IsDragging()
return self.dragging
@ -353,7 +353,7 @@ end
- func: GetBarType()
- desc: gets the object's bartype
--]]---------------------------------------------------------
function scrollbar:GetBarType()
function newobject:GetBarType()
return self.bartype

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- scrollbar class
scrollbody = class("scrollbody", base)
local newobject = loveframes.NewObject("scrollbody", "loveframes_object_scrollbody", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function scrollbody:initialize(parent, bartype)
function newobject:initialize(parent, bartype)
self.type = "scrollbody"
self.bartype = bartype
@ -32,13 +32,13 @@ function scrollbody:initialize(parent, bartype)
self.staticy = self.parent.height - self.height
end
table.insert(self.internals, scrollarea:new(self, bartype))
table.insert(self.internals, loveframes.objects["scrollarea"]:new(self, bartype))
local bar = self.internals[1].internals[1]
if self.bartype == "vertical" then
local upbutton = scrollbutton:new("up")
local upbutton = loveframes.objects["scrollbutton"]:new("up")
upbutton.parent = self
upbutton.Update = function(object, dt)
upbutton.staticx = 0 + self.width - upbutton.width
@ -48,7 +48,7 @@ function scrollbody:initialize(parent, bartype)
end
end
local downbutton = scrollbutton:new("down")
local downbutton = loveframes.objects["scrollbutton"]:new("down")
downbutton.parent = self
downbutton.Update = function(object, dt)
downbutton.staticx = 0 + self.width - downbutton.width
@ -63,7 +63,7 @@ function scrollbody:initialize(parent, bartype)
elseif self.bartype == "horizontal" then
local leftbutton = scrollbutton:new("left")
local leftbutton = loveframes.objects["scrollbutton"]:new("left")
leftbutton.parent = self
leftbutton.Update = function(object, dt)
leftbutton.staticx = 0
@ -73,7 +73,7 @@ function scrollbody:initialize(parent, bartype)
end
end
local rightbutton = scrollbutton:new("right")
local rightbutton = loveframes.objects["scrollbutton"]:new("right")
rightbutton.parent = self
rightbutton.Update = function(object, dt)
rightbutton.staticx = 0 + self.width - rightbutton.width
@ -97,7 +97,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function scrollbody:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -135,7 +135,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function scrollbody:draw()
function newobject:draw()
local visible = self.visible

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- scrollbutton clas
scrollbutton = class("scrollbutton", base)
local newobject = loveframes.NewObject("scrollbutton", "loveframes_object_scrollbutton", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function scrollbutton:initialize(scrolltype)
function newobject:initialize(scrolltype)
self.type = "scrollbutton"
self.scrolltype = scrolltype
@ -29,7 +29,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function scrollbutton:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -75,7 +75,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function scrollbutton:draw()
function newobject:draw()
local visible = self.visible
@ -107,7 +107,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function scrollbutton:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -136,7 +136,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function scrollbutton:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local visible = self.visible
@ -164,7 +164,7 @@ end
- func: SetText(text)
- desc: sets the object's text
--]]---------------------------------------------------------
function scrollbutton:SetText(text)
function newobject:SetText(text)
return
@ -175,7 +175,7 @@ end
- func: GetScrollType()
- desc: gets the object's scroll type
--]]---------------------------------------------------------
function scrollbutton:GetScrollType()
function newobject:GetScrollType()
return self.scrolltype

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- sliderbutton class
sliderbutton = class("sliderbutton", base)
local newobject = loveframes.NewObject("sliderbutton", "loveframes_object_sliderbutton", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function sliderbutton:initialize(parent)
function newobject:initialize(parent)
self.type = "sliderbutton"
self.width = 10
@ -36,7 +36,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function sliderbutton:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -108,7 +108,6 @@ function sliderbutton:update(dt)
end
--
if nvalue > self.parent.max then
nvalue = self.parent.max
end
@ -119,6 +118,10 @@ function sliderbutton:update(dt)
self.parent.value = nvalue
if self.parent.value == -0 then
self.parent.value = math.abs(self.parent.value)
end
if nvalue ~= pvalue and nvalue >= self.parent.min and nvalue <= self.parent.max then
if self.parent.OnValueChanged then
self.parent.OnValueChanged(self.parent, self.parent.value)
@ -157,7 +160,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function sliderbutton:draw()
function newobject:draw()
local visible = self.visible
@ -189,7 +192,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function sliderbutton:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -223,7 +226,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function sliderbutton:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local visible = self.visible
@ -240,7 +243,7 @@ end
- func: MoveToX(x)
- desc: moves the object to the specified x position
--]]---------------------------------------------------------
function sliderbutton:MoveToX(x)
function newobject:MoveToX(x)
self.staticx = x
@ -250,7 +253,7 @@ end
- func: MoveToY(y)
- desc: moves the object to the specified y position
--]]---------------------------------------------------------
function sliderbutton:MoveToY(y)
function newobject:MoveToY(y)
self.staticy = y

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- tabbutton class
tabbutton = class("tabbutton", base)
local newobject = loveframes.NewObject("tabbutton", "loveframes_object_tabbutton", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function tabbutton:initialize(parent, text, tabnumber, tip, image)
function newobject:initialize(parent, text, tabnumber, tip, image)
self.type = "tabbutton"
self.font = loveframes.smallfont
@ -26,7 +26,7 @@ function tabbutton:initialize(parent, text, tabnumber, tip, image)
self.image = nil
if tip then
self.tooltip = tooltip:new(self, tip)
self.tooltip = loveframes.objects["tooltip"]:new(self, tip)
self.tooltip:SetFollowCursor(false)
self.tooltip:SetOffsets(0, -5)
end
@ -44,7 +44,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function tabbutton:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -78,7 +78,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function tabbutton:draw()
function newobject:draw()
if not self.visible then
return
@ -109,7 +109,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function tabbutton:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -138,7 +138,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function tabbutton:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local visible = self.visible
@ -166,7 +166,7 @@ end
- func: SetText(text)
- desc: sets the object's text
--]]---------------------------------------------------------
function tabbutton:SetText(text)
function newobject:SetText(text)
self.text = text
@ -176,7 +176,7 @@ end
- func: GetText()
- desc: gets the object's text
--]]---------------------------------------------------------
function tabbutton:GetText()
function newobject:GetText()
return self.text
@ -186,7 +186,7 @@ end
- func: SetImage(image)
- desc: adds an image to the object
--]]---------------------------------------------------------
function tabbutton:SetImage(image)
function newobject:SetImage(image)
if type(image) == "string" then
self.image = love.graphics.newImage(image)
@ -200,7 +200,7 @@ end
- func: GetImage()
- desc: gets the object's image
--]]---------------------------------------------------------
function tabbutton:GetImage()
function newobject:GetImage()
return self.image
@ -210,7 +210,7 @@ end
- func: GetTabNumber()
- desc: gets the object's tab number
--]]---------------------------------------------------------
function tabbutton:GetTabNumber()
function newobject:GetTabNumber()
return self.tabnumber

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- tooltip clas
tooltip = class("tooltip", base)
local newobject = loveframes.NewObject("tooltip", "loveframes_object_tooltip", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function tooltip:initialize(object, text, width)
function newobject:initialize(object, text, width)
local width = width or 0
@ -45,7 +45,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function tooltip:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -122,7 +122,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function tooltip:draw()
function newobject:draw()
local visible = self.visible
@ -163,7 +163,7 @@ end
- desc: sets whether or not the tooltip should follow the
cursor
--]]---------------------------------------------------------
function tooltip:SetFollowCursor(bool)
function newobject:SetFollowCursor(bool)
self.followcursor = bool
@ -173,7 +173,7 @@ end
- func: SetObject(object)
- desc: sets the tooltip's object
--]]---------------------------------------------------------
function tooltip:SetObject(object)
function newobject:SetObject(object)
self.object = object
@ -183,7 +183,7 @@ end
- func: SetText(text)
- desc: sets the tooltip's text
--]]---------------------------------------------------------
function tooltip:SetText(text)
function newobject:SetText(text)
self.text:SetText(text)
self.text2 = text
@ -194,7 +194,7 @@ end
- func: SetTextMaxWidth(text)
- desc: sets the tooltip's text max width
--]]---------------------------------------------------------
function tooltip:SetTextMaxWidth(width)
function newobject:SetTextMaxWidth(width)
self.text:SetMaxWidth(width)
@ -204,7 +204,7 @@ end
- func: SetOffsets(xoffset, yoffset)
- desc: sets the tooltip's x and y offset
--]]---------------------------------------------------------
function tooltip:SetOffsets(xoffset, yoffset)
function newobject:SetOffsets(xoffset, yoffset)
self.xoffset = xoffset
self.yoffset = yoffset
@ -215,7 +215,7 @@ end
- func: SetPadding(padding)
- desc: sets the tooltip's padding
--]]---------------------------------------------------------
function tooltip:SetPadding(padding)
function newobject:SetPadding(padding)
self.padding = padding
@ -225,7 +225,7 @@ end
- func: SetFont(font)
- desc: sets the tooltip's font
--]]---------------------------------------------------------
function tooltip:SetFont(font)
function newobject:SetFont(font)
self.text:SetFont(font)

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- list class
list = class("list", base)
local newobject = loveframes.NewObject("list", "loveframes_object_list", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function list:initialize()
function newobject:initialize()
self.type = "list"
self.display = "vertical"
@ -40,7 +40,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function list:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -95,7 +95,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function list:draw()
function newobject:draw()
local visible = self.visible
@ -151,7 +151,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function list:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -207,7 +207,7 @@ end
- func: AddItem(object)
- desc: adds an item to the object
--]]---------------------------------------------------------
function list:AddItem(object)
function newobject:AddItem(object)
if object.type == "frame" then
return
@ -232,7 +232,7 @@ end
- func: RemoveItem(object)
- desc: removes an item from the object
--]]---------------------------------------------------------
function list:RemoveItem(object)
function newobject:RemoveItem(object)
object:Remove()
self:CalculateSize()
@ -244,7 +244,7 @@ end
- func: CalculateSize()
- desc: calculates the size of the object's children
--]]---------------------------------------------------------
function list:CalculateSize()
function newobject:CalculateSize()
local numitems = #self.children
local height = self.height
@ -274,7 +274,7 @@ function list:CalculateSize()
self.extraheight = itemheight - height
if not vbar then
local scrollbar = scrollbody:new(self, display)
local scrollbar = loveframes.objects["scrollbody"]:new(self, display)
table.insert(internals, scrollbar)
self.vbar = true
self:GetScrollBar().autoscroll = self.autoscroll
@ -306,7 +306,7 @@ function list:CalculateSize()
self.extrawidth = itemwidth - width
if not hbar then
local scrollbar = scrollbody:new(self, display)
local scrollbar = loveframes.objects["scrollbody"]:new(self, display)
table.insert(internals, scrollbar)
self.hbar = true
self:GetScrollBar().autoscroll = self.autoscroll
@ -331,7 +331,7 @@ end
- func: RedoLayout()
- desc: used to redo the layour of the object
--]]---------------------------------------------------------
function list:RedoLayout()
function newobject:RedoLayout()
local children = self.children
local padding = self.padding
@ -407,7 +407,7 @@ end
- func: SetDisplayType(type)
- desc: sets the object's display type
--]]---------------------------------------------------------
function list:SetDisplayType(type)
function newobject:SetDisplayType(type)
local children = self.children
local numchildren = #children
@ -430,7 +430,7 @@ end
- func: GetDisplayType()
- desc: gets the object's display type
--]]---------------------------------------------------------
function list:GetDisplayType()
function newobject:GetDisplayType()
return self.display
@ -440,7 +440,7 @@ end
- func: SetPadding(amount)
- desc: sets the object's padding
--]]---------------------------------------------------------
function list:SetPadding(amount)
function newobject:SetPadding(amount)
local children = self.children
local numchildren = #children
@ -458,7 +458,7 @@ end
- func: SetSpacing(amount)
- desc: sets the object's spacing
--]]---------------------------------------------------------
function list:SetSpacing(amount)
function newobject:SetSpacing(amount)
local children = self.children
local numchildren = #children
@ -476,7 +476,7 @@ end
- func: Clear()
- desc: removes all of the object's children
--]]---------------------------------------------------------
function list:Clear()
function newobject:Clear()
self.children = {}
self:CalculateSize()
@ -488,7 +488,7 @@ end
- func: SetWidth(width)
- desc: sets the object's width
--]]---------------------------------------------------------
function list:SetWidth(width)
function newobject:SetWidth(width)
self.width = width
self:CalculateSize()
@ -500,7 +500,7 @@ end
- func: SetHeight(height)
- desc: sets the object's height
--]]---------------------------------------------------------
function list:SetHeight(height)
function newobject:SetHeight(height)
self.height = height
self:CalculateSize()
@ -512,7 +512,7 @@ end
- func: GetSize()
- desc: gets the object's size
--]]---------------------------------------------------------
function list:SetSize(width, height)
function newobject:SetSize(width, height)
self.width = width
self.height = height
@ -525,7 +525,7 @@ end
- func: GetScrollBar()
- desc: gets the object's scroll bar
--]]---------------------------------------------------------
function list:GetScrollBar()
function newobject:GetScrollBar()
local vbar = self.vbar
local hbar = self.hbar
@ -548,7 +548,7 @@ end
auto scroll to the bottom when a new object is
added to the list
--]]---------------------------------------------------------
function list:SetAutoScroll(bool)
function newobject:SetAutoScroll(bool)
local scrollbar = self:GetScrollBar()
@ -565,7 +565,7 @@ end
- desc: sets the scroll amount of the object's scrollbar
buttons
--]]---------------------------------------------------------
function list:SetButtonScrollAmount(amount)
function newobject:SetButtonScrollAmount(amount)
self.buttonscrollamount = amount
@ -576,7 +576,7 @@ end
- desc: gets the scroll amount of the object's scrollbar
buttons
--]]---------------------------------------------------------
function list:GetButtonScrollAmount()
function newobject:GetButtonScrollAmount()
return self.buttonscrollamount
@ -586,7 +586,7 @@ end
- func: SetMouseWheelScrollAmount(amount)
- desc: sets the scroll amount of the mouse wheel
--]]---------------------------------------------------------
function list:SetMouseWheelScrollAmount(amount)
function newobject:SetMouseWheelScrollAmount(amount)
self.mousewheelscrollamount = amount
@ -596,7 +596,7 @@ end
- func: GetMouseWheelScrollAmount()
- desc: gets the scroll amount of the mouse wheel
--]]---------------------------------------------------------
function list:GetButtonScrollAmount()
function newobject:GetButtonScrollAmount()
return self.mousewheelscrollamount

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- multichoice class
multichoice = class("multichoice", base)
local newobject = loveframes.NewObject("multichoice", "loveframes_object_multichoice", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function multichoice:initialize()
function newobject:initialize()
self.type = "multichoice"
self.choice = ""
@ -19,6 +19,8 @@ function multichoice:initialize()
self.height = 25
self.listpadding = 0
self.listspacing = 0
self.buttonscrollamount = 0.10
self.mousewheelscrollamount = 5
self.haslist = false
self.internal = false
self.choices = {}
@ -30,7 +32,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function multichoice:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -63,7 +65,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function multichoice:draw()
function newobject:draw()
local visible = self.visible
@ -95,7 +97,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function multichoice:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -115,7 +117,7 @@ function multichoice:mousepressed(x, y, button)
end
self.haslist = true
self.list = multichoicelist:new(self)
self.list = loveframes.objects["multichoicelist"]:new(self)
loveframes.hoverobject = self
end
@ -126,7 +128,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function multichoice:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local visible = self.visible
@ -140,7 +142,7 @@ end
- func: AddChoice(choice)
- desc: adds a choice to the current list of choices
--]]---------------------------------------------------------
function multichoice:AddChoice(choice)
function newobject:AddChoice(choice)
local choices = self.choices
table.insert(choices, choice)
@ -151,7 +153,7 @@ end
- func: SetChoice(choice)
- desc: sets the current choice
--]]---------------------------------------------------------
function multichoice:SetChoice(choice)
function newobject:SetChoice(choice)
self.choice = choice
@ -161,7 +163,7 @@ end
- func: SelectChoice(choice)
- desc: selects a choice
--]]---------------------------------------------------------
function multichoice:SelectChoice(choice)
function newobject:SelectChoice(choice)
local onchoiceselected = self.OnChoiceSelected
@ -178,7 +180,7 @@ end
- func: SetListHeight(height)
- desc: sets the height of the list of choices
--]]---------------------------------------------------------
function multichoice:SetListHeight(height)
function newobject:SetListHeight(height)
self.listheight = height
@ -188,7 +190,7 @@ end
- func: SetPadding(padding)
- desc: sets the padding of the list of choices
--]]---------------------------------------------------------
function multichoice:SetPadding(padding)
function newobject:SetPadding(padding)
self.listpadding = padding
@ -198,7 +200,7 @@ end
- func: SetSpacing(spacing)
- desc: sets the spacing of the list of choices
--]]---------------------------------------------------------
function multichoice:SetSpacing(spacing)
function newobject:SetSpacing(spacing)
self.listspacing = spacing
@ -208,7 +210,7 @@ end
- func: GetValue()
- desc: gets the value (choice) of the object
--]]---------------------------------------------------------
function multichoice:GetValue()
function newobject:GetValue()
return self.choice
@ -218,7 +220,7 @@ end
- func: GetChoice()
- desc: gets the current choice (same as get value)
--]]---------------------------------------------------------
function multichoice:GetChoice()
function newobject:GetChoice()
return self.choice
@ -228,7 +230,7 @@ end
- func: SetText(text)
- desc: sets the object's text
--]]---------------------------------------------------------
function multichoice:SetText(text)
function newobject:SetText(text)
self.text = text
@ -238,8 +240,50 @@ end
- func: GetText()
- desc: gets the object's text
--]]---------------------------------------------------------
function multichoice:GetText()
function newobject:GetText()
return self.text
end
--[[---------------------------------------------------------
- func: SetButtonScrollAmount(speed)
- desc: sets the scroll amount of the object's scrollbar
buttons
--]]---------------------------------------------------------
function newobject:SetButtonScrollAmount(amount)
self.buttonscrollamount = amount
end
--[[---------------------------------------------------------
- func: GetButtonScrollAmount()
- desc: gets the scroll amount of the object's scrollbar
buttons
--]]---------------------------------------------------------
function newobject:GetButtonScrollAmount()
return self.buttonscrollamount
end
--[[---------------------------------------------------------
- func: SetMouseWheelScrollAmount(amount)
- desc: sets the scroll amount of the mouse wheel
--]]---------------------------------------------------------
function newobject:SetMouseWheelScrollAmount(amount)
self.mousewheelscrollamount = amount
end
--[[---------------------------------------------------------
- func: GetMouseWheelScrollAmount()
- desc: gets the scroll amount of the mouse wheel
--]]---------------------------------------------------------
function newobject:GetButtonScrollAmount()
return self.mousewheelscrollamount
end

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- panel class
panel = class("panel", base)
local newobject = loveframes.NewObject("panel", "loveframes_object_panel", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function panel:initialize()
function newobject:initialize()
self.type = "panel"
self.width = 200
@ -24,7 +24,7 @@ end
- func: update(deltatime)
- desc: updates the element
--]]---------------------------------------------------------
function panel:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -62,7 +62,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function panel:draw()
function newobject:draw()
local visible = self.visible
@ -100,7 +100,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function panel:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -131,7 +131,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function panel:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local visible = self.visible
local children = self.children

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- progressbar class
progressbar = class("progressbar", base)
local newobject = loveframes.NewObject("progressbar", "loveframes_object_progressbar", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function progressbar:initialize()
function newobject:initialize()
self.type = "progressbar"
self.width = 100
@ -34,7 +34,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function progressbar:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -125,7 +125,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function progressbar:draw()
function newobject:draw()
local visible = self.visible
@ -157,7 +157,7 @@ end
- func: SetMax(max)
- desc: sets the object's maximum value
--]]---------------------------------------------------------
function progressbar:SetMax(max)
function newobject:SetMax(max)
self.max = max
@ -167,7 +167,7 @@ end
- func: GetMax()
- desc: gets the object's maximum value
--]]---------------------------------------------------------
function progressbar:GetMax()
function newobject:GetMax()
return self.max
@ -177,7 +177,7 @@ end
- func: SetMin(min)
- desc: sets the object's minimum value
--]]---------------------------------------------------------
function progressbar:SetMin(min)
function newobject:SetMin(min)
self.min = min
@ -187,7 +187,7 @@ end
- func: GetMin()
- desc: gets the object's minimum value
--]]---------------------------------------------------------
function progressbar:GetMin()
function newobject:GetMin()
return self.min
@ -197,7 +197,7 @@ end
- func: SetMinMax()
- desc: sets the object's minimum and maximum values
--]]---------------------------------------------------------
function progressbar:SetMinMax(min, max)
function newobject:SetMinMax(min, max)
self.min = min
self.max = max
@ -208,7 +208,7 @@ end
- func: GetMinMax()
- desc: gets the object's minimum and maximum values
--]]---------------------------------------------------------
function progressbar:GetMinMax()
function newobject:GetMinMax()
return self.min, self.max
@ -218,7 +218,7 @@ end
- func: SetValue(value)
- desc: sets the object's value
--]]---------------------------------------------------------
function progressbar:SetValue(value)
function newobject:SetValue(value)
local lerp = self.lerp
@ -237,7 +237,7 @@ end
- func: GetValue()
- desc: gets the object's value
--]]---------------------------------------------------------
function progressbar:GetValue()
function newobject:GetValue()
return self.value
@ -248,7 +248,7 @@ end
- desc: sets whether or not the object should lerp
when changing between values
--]]---------------------------------------------------------
function progressbar:SetLerp(bool)
function newobject:SetLerp(bool)
self.lerp = bool
self.lerpto = self:GetValue()
@ -261,7 +261,7 @@ end
- desc: gets whether or not the object should lerp
when changing between values
--]]---------------------------------------------------------
function progressbar:GetLerp()
function newobject:GetLerp()
return self.lerp
@ -271,7 +271,7 @@ end
- func: SetLerpRate(rate)
- desc: sets the object's lerp rate
--]]---------------------------------------------------------
function progressbar:SetLerpRate(rate)
function newobject:SetLerpRate(rate)
self.lerprate = rate
@ -281,7 +281,7 @@ end
- func: GetLerpRate()
- desc: gets the object's lerp rate
--]]---------------------------------------------------------
function progressbar:GetLerpRate()
function newobject:GetLerpRate()
return self.lerprate
@ -292,7 +292,7 @@ end
- desc: gets whether or not the object has reached it's
maximum value
--]]---------------------------------------------------------
function progressbar:GetCompleted()
function newobject:GetCompleted()
return self.completed
@ -302,7 +302,7 @@ end
- func: GetBarWidth()
- desc: gets the object's bar width
--]]---------------------------------------------------------
function progressbar:GetBarWidth()
function newobject:GetBarWidth()
return self.barwidth

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- slider class
slider = class("slider", base)
local newobject = loveframes.NewObject("slider", "loveframes_object_slider", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function slider:initialize()
function newobject:initialize()
self.type = "slider"
self.text = "Slider"
@ -26,7 +26,7 @@ function slider:initialize()
self.OnValueChanged = nil
-- create the slider button
table.insert(self.internals, sliderbutton:new(self))
table.insert(self.internals, loveframes.objects["sliderbutton"]:new(self))
-- set initial value to minimum
self:SetValue(self.min)
@ -37,7 +37,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function slider:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -85,7 +85,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function slider:draw()
function newobject:draw()
local visible = self.visible
@ -123,7 +123,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function slider:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -182,7 +182,7 @@ end
- func: SetValue(value)
- desc: sets the object's value
--]]---------------------------------------------------------
function slider:SetValue(value)
function newobject:SetValue(value)
if value > self.max then
return
@ -228,7 +228,7 @@ end
- func: GetValue()
- desc: gets the object's value
--]]---------------------------------------------------------
function slider:GetValue()
function newobject:GetValue()
return self.value
@ -238,7 +238,7 @@ end
- func: SetMax(max)
- desc: sets the object's maximum value
--]]---------------------------------------------------------
function slider:SetMax(max)
function newobject:SetMax(max)
self.max = max
@ -252,7 +252,7 @@ end
- func: GetMax()
- desc: gets the object's maximum value
--]]---------------------------------------------------------
function slider:GetMax()
function newobject:GetMax()
return self.max
@ -262,7 +262,7 @@ end
- func: SetMin(min)
- desc: sets the object's minimum value
--]]---------------------------------------------------------
function slider:SetMin(min)
function newobject:SetMin(min)
self.min = min
@ -276,7 +276,7 @@ end
- func: GetMin()
- desc: gets the object's minimum value
--]]---------------------------------------------------------
function slider:GetMin()
function newobject:GetMin()
return self.min
@ -286,7 +286,7 @@ end
- func: SetMinMax()
- desc: sets the object's minimum and maximum values
--]]---------------------------------------------------------
function slider:SetMinMax(min, max)
function newobject:SetMinMax(min, max)
self.min = min
self.max = max
@ -305,7 +305,7 @@ end
- func: GetMinMax()
- desc: gets the object's minimum and maximum values
--]]---------------------------------------------------------
function slider:GetMinMax()
function newobject:GetMinMax()
return self.min, self.max
@ -315,7 +315,7 @@ end
- func: SetText(name)
- desc: sets the objects's text
--]]---------------------------------------------------------
function slider:SetText(text)
function newobject:SetText(text)
self.text = text
@ -325,7 +325,7 @@ end
- func: GetText()
- desc: gets the objects's text
--]]---------------------------------------------------------
function slider:GetText()
function newobject:GetText()
return self.text
@ -335,7 +335,7 @@ end
- func: SetDecimals(decimals)
- desc: sets the objects's decimals
--]]---------------------------------------------------------
function slider:SetDecimals(decimals)
function newobject:SetDecimals(decimals)
self.decimals = decimals
@ -345,7 +345,7 @@ end
- func: SetButtonSize(width, height)
- desc: sets the objects's button size
--]]---------------------------------------------------------
function slider:SetButtonSize(width, height)
function newobject:SetButtonSize(width, height)
local internals = self.internals
local sliderbutton = internals[1]
@ -361,7 +361,7 @@ end
- func: GetButtonSize()
- desc: gets the objects's button size
--]]---------------------------------------------------------
function slider:GetButtonSize()
function newobject:GetButtonSize()
local internals = self.internals
local sliderbutton = internals[1]
@ -378,7 +378,7 @@ end
- func: SetSlideType(slidetype)
- desc: sets the objects's slide type
--]]---------------------------------------------------------
function slider:SetSlideType(slidetype)
function newobject:SetSlideType(slidetype)
self.slidetype = slidetype
@ -392,7 +392,7 @@ end
- func: GetSlideType()
- desc: gets the objects's slide type
--]]---------------------------------------------------------
function slider:GetSlideType()
function newobject:GetSlideType()
return self.slidetype

View File

@ -4,13 +4,13 @@
--]]------------------------------------------------
-- tabs class
tabs = class("tabpanel", base)
local newobject = loveframes.NewObject("tabs", "loveframes_object_tabs", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function tabs:initialize()
function newobject:initialize()
self.type = "tabs"
self.width = 100
@ -36,7 +36,7 @@ end
- func: update(deltatime)
- desc: updates the element
--]]---------------------------------------------------------
function tabs:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -100,7 +100,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function tabs:draw()
function newobject:draw()
local visible = self.visible
@ -149,7 +149,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function tabs:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -224,7 +224,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function tabs:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local visible = self.visible
local children = self.children
@ -250,7 +250,7 @@ end
- func: AddTab(name, object, tip, image)
- desc: adds a new tab to the tab panel
--]]---------------------------------------------------------
function tabs:AddTab(name, object, tip, image)
function newobject:AddTab(name, object, tip, image)
local padding = self.padding
local autosize = self.autosize
@ -264,7 +264,7 @@ function tabs:AddTab(name, object, tip, image)
object.staticy = 0
table.insert(self.children, object)
internals[tabnumber] = tabbutton:new(self, name, tabnumber, tip, image)
internals[tabnumber] = loveframes.objects["tabbutton"]:new(self, name, tabnumber, tip, image)
self.tabnumber = tabnumber + 1
for k, v in ipairs(internals) do
@ -285,7 +285,7 @@ end
- desc: creates scroll buttons fot the tab panel
- note: for internal use only
--]]---------------------------------------------------------
function tabs:AddScrollButtons()
function newobject:AddScrollButtons()
local internals = self.internals
@ -295,7 +295,7 @@ function tabs:AddScrollButtons()
end
end
local leftbutton = scrollbutton:new("left")
local leftbutton = loveframes.objects["scrollbutton"]:new("left")
leftbutton.parent = self
leftbutton:SetPos(0, 0)
leftbutton:SetSize(15, 25)
@ -316,7 +316,7 @@ function tabs:AddScrollButtons()
end
end
local rightbutton = scrollbutton:new("right")
local rightbutton = loveframes.objects["scrollbutton"]:new("right")
rightbutton.parent = self
rightbutton:SetPos(self.width - 15, 0)
rightbutton:SetSize(15, 25)
@ -347,7 +347,7 @@ end
- func: GetWidthOfButtons()
- desc: gets the total width of all of the tab buttons
--]]---------------------------------------------------------
function tabs:GetWidthOfButtons()
function newobject:GetWidthOfButtons()
local width = 0
local internals = self.internals
@ -366,7 +366,7 @@ end
- func: GetHeightOfButtons()
- desc: gets the height of one tab button
--]]---------------------------------------------------------
function tabs:GetHeightOfButtons()
function newobject:GetHeightOfButtons()
return self.tabheight
@ -376,7 +376,7 @@ end
- func: SwitchToTab(tabnumber)
- desc: makes the specified tab the active tab
--]]---------------------------------------------------------
function tabs:SwitchToTab(tabnumber)
function newobject:SwitchToTab(tabnumber)
local children = self.children
@ -393,7 +393,7 @@ end
- func: SetScrollButtonSize(width, height)
- desc: sets the size of the scroll buttons
--]]---------------------------------------------------------
function tabs:SetScrollButtonSize(width, height)
function newobject:SetScrollButtonSize(width, height)
local internals = self.internals
@ -409,7 +409,7 @@ end
- func: SetPadding(paddint)
- desc: sets the padding for the tab panel
--]]---------------------------------------------------------
function tabs:SetPadding(padding)
function newobject:SetPadding(padding)
self.padding = padding
@ -419,7 +419,7 @@ end
- func: SetPadding(paddint)
- desc: gets the padding of the tab panel
--]]---------------------------------------------------------
function tabs:GetPadding()
function newobject:GetPadding()
return self.padding
@ -429,7 +429,7 @@ end
- func: SetTabHeight(height)
- desc: sets the height of the tab buttons
--]]---------------------------------------------------------
function tabs:SetTabHeight(height)
function newobject:SetTabHeight(height)
local autosize = self.autosize
local padding = self.padding
@ -463,7 +463,7 @@ end
- func: SetToolTipFont(font)
- desc: sets the height of the tab buttons
--]]---------------------------------------------------------
function tabs:SetToolTipFont(font)
function newobject:SetToolTipFont(font)
local internals = self.internals
@ -479,7 +479,7 @@ end
- func: GetTabNumber()
- desc: gets the object's tab number
--]]---------------------------------------------------------
function tabs:GetTabNumber()
function newobject:GetTabNumber()
return self.tab

View File

@ -9,13 +9,13 @@
--]]------------------------------------------------
-- text class
text = class("text", base)
local newobject = loveframes.NewObject("text", "loveframes_object_text", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function text:initialize()
function newobject:initialize()
self.type = "text"
self.text = ""
@ -35,7 +35,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function text:update(dt)
function newobject:update(dt)
if not self.visible then
if not self.alwaysupdate then
@ -65,7 +65,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function text:draw()
function newobject:draw()
if not self.visible then
return
@ -97,7 +97,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function text:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -123,7 +123,7 @@ end
- func: SetText(text)
- desc: sets the object's text
--]]---------------------------------------------------------
function text:SetText(t)
function newobject:SetText(t)
local dtype = type(t)
local maxw = self.maxw
@ -311,7 +311,7 @@ end
- func: GetText()
- desc: gets the object's text
--]]---------------------------------------------------------
function text:GetText()
function newobject:GetText()
return self.text
@ -321,7 +321,7 @@ end
- func: GetFormattedText()
- desc: gets the object's formatted text
--]]---------------------------------------------------------
function text:GetFormattedText()
function newobject:GetFormattedText()
return self.formattedtext
@ -331,7 +331,7 @@ end
- func: Format()
- desc: formats the text
--]]---------------------------------------------------------
function text:DrawText()
function newobject:DrawText()
local textdata = self.formattedtext
local font = self.font
@ -363,7 +363,7 @@ end
- func: SetMaxWidth(width)
- desc: sets the object's maximum width
--]]---------------------------------------------------------
function text:SetMaxWidth(width)
function newobject:SetMaxWidth(width)
self.maxw = width
self:SetText(self.original)
@ -374,7 +374,7 @@ end
- func: GetMaxWidth()
- desc: gets the object's maximum width
--]]---------------------------------------------------------
function text:GetMaxWidth()
function newobject:GetMaxWidth()
return self.maxw
@ -384,7 +384,7 @@ end
- func: SetWidth(width)
- desc: sets the object's width
--]]---------------------------------------------------------
function text:SetWidth(width)
function newobject:SetWidth(width)
self:SetMaxWidth(width)
@ -394,7 +394,7 @@ end
- func: SetHeight()
- desc: sets the object's height
--]]---------------------------------------------------------
function text:SetHeight(height)
function newobject:SetHeight(height)
return
@ -404,7 +404,7 @@ end
- func: SetSize()
- desc: sets the object's size
--]]---------------------------------------------------------
function text:SetSize(width, height)
function newobject:SetSize(width, height)
self:SetMaxWidth(width)
@ -415,7 +415,7 @@ end
- desc: sets the object's font
- note: font argument must be a font object
--]]---------------------------------------------------------
function text:SetFont(font)
function newobject:SetFont(font)
local original = self.original
@ -431,7 +431,7 @@ end
- func: GetFont()
- desc: gets the object's font
--]]---------------------------------------------------------
function text:GetFont()
function newobject:GetFont()
return self.font
@ -441,7 +441,7 @@ end
- func: GetLines()
- desc: gets the number of lines the object's text uses
--]]---------------------------------------------------------
function text:GetLines()
function newobject:GetLines()
return self.lines
@ -451,7 +451,7 @@ end
- func: SetIgnoreNewlines(bool)
- desc: sets whether the object should ignore \n or not
--]]---------------------------------------------------------
function text:SetIgnoreNewlines(bool)
function newobject:SetIgnoreNewlines(bool)
self.ignorenewlines = bool
@ -461,7 +461,7 @@ end
- func: GetIgnoreNewlines()
- desc: gets whether the object should ignore \n or not
--]]---------------------------------------------------------
function text:GetIgnoreNewlines()
function newobject:GetIgnoreNewlines()
return self.ignorenewlines

View File

@ -4,14 +4,14 @@
--]]------------------------------------------------
-- textinput class
textinput = class("textinput", base)
local newobject = loveframes.NewObject("textinput", "loveframes_object_textinput", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function textinput:initialize()
function newobject:initialize()
self.type = "textinput"
self.keydown = "none"
@ -41,6 +41,8 @@ function textinput:initialize()
self.bottompadding = 0
self.lastclicktime = 0
self.maxx = 0
self.buttonscrollamount = 0.10
self.mousewheelscrollamount = 5
self.usable = {}
self.unusable = {}
self.lines = {""}
@ -64,7 +66,7 @@ end
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function textinput:update(dt)
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
@ -156,7 +158,7 @@ function textinput:update(dt)
if itemheight > height then
if not vbar then
local scrollbody = scrollbody:new(self, "vertical")
local scrollbody = loveframes.objects["scrollbody"]:new(self, "vertical")
scrollbody.internals[1].internals[1].autoscroll = false
table.insert(self.internals, scrollbody)
self.vbar = true
@ -181,7 +183,7 @@ function textinput:update(dt)
if itemwidth > width then
if not hbar then
local scrollbody = scrollbody:new(self, "horizontal")
local scrollbody = loveframes.objects["scrollbody"]:new(self, "horizontal")
scrollbody.internals[1].internals[1].autoscroll = false
table.insert(self.internals, scrollbody)
self.hbar = true
@ -208,7 +210,7 @@ function textinput:update(dt)
if self.linenumbers then
if not self.linenumberspanel then
local linenumberspanel = linenumberspanel:new(self)
local linenumberspanel = loveframes.objects["linenumberspanel"]:new(self)
table.insert(self.internals, linenumberspanel)
self.linenumberspanel = true
end
@ -235,7 +237,7 @@ end
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function textinput:draw()
function newobject:draw()
local visible = self.visible
@ -289,7 +291,7 @@ end
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function textinput:mousepressed(x, y, button)
function newobject:mousepressed(x, y, button)
local visible = self.visible
@ -302,6 +304,7 @@ function textinput:mousepressed(x, y, button)
local internals = self.internals
local vbar = self.vbar
local hbar = self.hbar
local scrollamount = self.mousewheelscrollamount
if hover and button == "l" then
@ -336,24 +339,24 @@ function textinput:mousepressed(x, y, button)
if button == "wu" then
if vbar and not hbar then
local vbar = self:GetVerticalScrollBody().internals[1].internals[1]
vbar:Scroll(-5)
vbar:Scroll(-scrollamount)
elseif vbar and hbar then
local vbar = self:GetVerticalScrollBody().internals[1].internals[1]
vbar:Scroll(-5)
vbar:Scroll(-scrollamount)
elseif not vbar and hbar then
local hbar = self:GetHorizontalScrollBody().internals[1].internals[1]
hbar:Scroll(-5)
hbar:Scroll(-scrollamount)
end
elseif button == "wd" then
if vbar and not hbar then
local vbar = self:GetVerticalScrollBody().internals[1].internals[1]
vbar:Scroll(5)
vbar:Scroll(scrollamount)
elseif vbar and hbar then
local vbar = self:GetVerticalScrollBody().internals[1].internals[1]
vbar:Scroll(5)
vbar:Scroll(scrollamount)
elseif not vbar and hbar then
local hbar = self:GetHorizontalScrollBody().internals[1].internals[1]
hbar:Scroll(5)
hbar:Scroll(scrollamount)
end
end
end
@ -368,7 +371,7 @@ end
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function textinput:mousereleased(x, y, button)
function newobject:mousereleased(x, y, button)
local visible = self.visible
@ -388,7 +391,7 @@ end
- func: keypressed(key)
- desc: called when the player presses a key
--]]---------------------------------------------------------
function textinput:keypressed(key, unicode)
function newobject:keypressed(key, unicode)
local visible = self.visible
@ -418,7 +421,7 @@ end
- func: keyreleased(key)
- desc: called when the player releases a key
--]]---------------------------------------------------------
function textinput:keyreleased(key)
function newobject:keyreleased(key)
local visible = self.visible
@ -434,7 +437,7 @@ end
- func: RunKey(key, unicode)
- desc: runs a key event on the object
--]]---------------------------------------------------------
function textinput:RunKey(key, unicode)
function newobject:RunKey(key, unicode)
local visible = self.visible
local focus = self.focus
@ -730,7 +733,7 @@ end
- func: MoveIndicator(num, exact)
- desc: moves the object's indicator
--]]---------------------------------------------------------
function textinput:MoveIndicator(num, exact)
function newobject:MoveIndicator(num, exact)
local lines = self.lines
local line = self.line
@ -761,7 +764,7 @@ end
- desc: updates the object's text insertion position
indicator
--]]---------------------------------------------------------
function textinput:UpdateIndicator()
function newobject:UpdateIndicator()
local time = love.timer.getTime()
local indincatortime = self.indincatortime
@ -808,7 +811,7 @@ end
- desc: adds text into the object's text a given
position
--]]---------------------------------------------------------
function textinput:AddIntoText(t, p)
function newobject:AddIntoText(t, p)
local lines = self.lines
local line = self.line
@ -827,7 +830,7 @@ end
- desc: removes text from the object's text a given
position
--]]---------------------------------------------------------
function textinput:RemoveFromeText(p)
function newobject:RemoveFromeText(p)
local lines = self.lines
local line = self.line
@ -846,7 +849,7 @@ end
- func: GetTextCollisions(x, y)
- desc: gets text collisions with the mouse
--]]---------------------------------------------------------
function textinput:GetTextCollisions(x, y)
function newobject:GetTextCollisions(x, y)
local font = self.font
local lines = self.lines
@ -957,7 +960,7 @@ end
- func: PositionText()
- desc: positions the object's text
--]]---------------------------------------------------------
function textinput:PositionText()
function newobject:PositionText()
local multiline = self.multiline
local x = self.x
@ -988,7 +991,7 @@ end
- func: SetTextOffsetX(num)
- desc: sets the object's text x offset
--]]---------------------------------------------------------
function textinput:SetTextOffsetX(num)
function newobject:SetTextOffsetX(num)
self.textoffsetx = num
@ -998,7 +1001,7 @@ end
- func: SetTextOffsetY(num)
- desc: sets the object's text y offset
--]]---------------------------------------------------------
function textinput:SetTextOffsetY(num)
function newobject:SetTextOffsetY(num)
self.textoffsety = num
@ -1008,7 +1011,7 @@ end
- func: SetFont(font)
- desc: sets the object's font
--]]---------------------------------------------------------
function textinput:SetFont(font)
function newobject:SetFont(font)
self.font = font
@ -1018,7 +1021,7 @@ end
- func: GetFont()
- desc: gets the object's font
--]]---------------------------------------------------------
function textinput:GetFont()
function newobject:GetFont()
return self.font
@ -1028,7 +1031,7 @@ end
- func: SetFocus(focus)
- desc: sets the object's focus
--]]---------------------------------------------------------
function textinput:SetFocus(focus)
function newobject:SetFocus(focus)
self.focus = focus
@ -1038,7 +1041,7 @@ end
- func: GetFocus()
- desc: gets the object's focus
--]]---------------------------------------------------------
function textinput:GetFocus()
function newobject:GetFocus()
return self.focus
@ -1048,7 +1051,7 @@ end
- func: GetIndicatorVisibility()
- desc: gets the object's indicator visibility
--]]---------------------------------------------------------
function textinput:GetIndicatorVisibility()
function newobject:GetIndicatorVisibility()
return self.showindicator
@ -1058,7 +1061,7 @@ end
- func: SetLimit(limit)
- desc: sets the object's text limit
--]]---------------------------------------------------------
function textinput:SetLimit(limit)
function newobject:SetLimit(limit)
self.limit = limit
@ -1069,7 +1072,7 @@ end
- desc: sets what characters can be used for the
object's text
--]]---------------------------------------------------------
function textinput:SetUsable(usable)
function newobject:SetUsable(usable)
self.usable = usable
@ -1080,7 +1083,7 @@ end
- desc: gets what characters can be used for the
object's text
--]]---------------------------------------------------------
function textinput:GetUsable()
function newobject:GetUsable()
return self.usable
@ -1091,7 +1094,7 @@ end
- desc: sets what characters can not be used for the
object's text
--]]---------------------------------------------------------
function textinput:SetUnusable(unusable)
function newobject:SetUnusable(unusable)
self.unusable = unusable
@ -1102,7 +1105,7 @@ end
- desc: gets what characters can not be used for the
object's text
--]]---------------------------------------------------------
function textinput:GetUnusable()
function newobject:GetUnusable()
return self.unusable
@ -1112,7 +1115,7 @@ end
- func: Clear()
- desc: clears the object's text
--]]---------------------------------------------------------
function textinput:Clear()
function newobject:Clear()
self.lines = {""}
self.line = 1
@ -1126,7 +1129,7 @@ end
- func: SetText(text)
- desc: sets the object's text
--]]---------------------------------------------------------
function textinput:SetText(text)
function newobject:SetText(text)
local tabreplacement = self.tabreplacement
local multiline = self.multiline
@ -1158,7 +1161,7 @@ end
- func: GetText()
- desc: gets the object's text
--]]---------------------------------------------------------
function textinput:GetText()
function newobject:GetText()
local multiline = self.multiline
local lines = self.lines
@ -1181,7 +1184,7 @@ end
- desc: enables or disables allowing multiple lines for
text entry
--]]---------------------------------------------------------
function textinput:SetMultiline(bool)
function newobject:SetMultiline(bool)
local text = ""
local lines = self.lines
@ -1208,7 +1211,7 @@ end
- desc: gets whether or not the object is using multiple
lines
--]]---------------------------------------------------------
function textinput:GetMultiLine()
function newobject:GetMultiLine()
return self.multiline
@ -1218,7 +1221,7 @@ end
- func: GetVerticalScrollBody()
- desc: gets the object's vertical scroll body
--]]---------------------------------------------------------
function textinput:GetVerticalScrollBody()
function newobject:GetVerticalScrollBody()
local vbar = self.vbar
local internals = self.internals
@ -1240,7 +1243,7 @@ end
- func: GetHorizontalScrollBody()
- desc: gets the object's horizontal scroll body
--]]---------------------------------------------------------
function textinput:GetHorizontalScrollBody()
function newobject:GetHorizontalScrollBody()
local hbar = self.hbar
local internals = self.internals
@ -1263,7 +1266,7 @@ end
- desc: gets whether or not the object has a vertical
scroll bar
--]]---------------------------------------------------------
function textinput:HasVerticalScrollBar()
function newobject:HasVerticalScrollBar()
return self.vbar
@ -1274,7 +1277,7 @@ end
- desc: gets whether or not the object has a horizontal
scroll bar
--]]---------------------------------------------------------
function textinput:HasHorizontalScrollBar()
function newobject:HasHorizontalScrollBar()
return self.hbar
@ -1284,7 +1287,7 @@ end
- func: GetLineNumbersPanel()
- desc: gets the object's line numbers panel
--]]---------------------------------------------------------
function textinput:GetLineNumbersPanel()
function newobject:GetLineNumbersPanel()
local panel = self.linenumberspanel
local internals = self.internals
@ -1307,7 +1310,7 @@ end
- desc: sets whether or not to show line numbers when
using multiple lines
--]]---------------------------------------------------------
function textinput:ShowLineNumbers(bool)
function newobject:ShowLineNumbers(bool)
local multiline = self.multiline
@ -1321,7 +1324,7 @@ end
- func: GetTextX()
- desc: gets the object's text x
--]]---------------------------------------------------------
function textinput:GetTextX()
function newobject:GetTextX()
return self.textx
@ -1331,7 +1334,7 @@ end
- func: GetTextY()
- desc: gets the object's text y
--]]---------------------------------------------------------
function textinput:GetTextY()
function newobject:GetTextY()
return self.texty
@ -1342,7 +1345,7 @@ end
- desc: gets whether or not all of the object's text is
selected
--]]---------------------------------------------------------
function textinput:IsAllTextSelected()
function newobject:IsAllTextSelected()
return self.alltextselected
@ -1352,7 +1355,7 @@ end
- func: GetLines()
- desc: gets the object's lines
--]]---------------------------------------------------------
function textinput:GetLines()
function newobject:GetLines()
return self.lines
@ -1362,7 +1365,7 @@ end
- func: GetOffsetX()
- desc: gets the object's x offset
--]]---------------------------------------------------------
function textinput:GetOffsetX()
function newobject:GetOffsetX()
return self.offsetx
@ -1372,7 +1375,7 @@ end
- func: GetOffsetY()
- desc: gets the object's y offset
--]]---------------------------------------------------------
function textinput:GetOffsetY()
function newobject:GetOffsetY()
return self.offsety
@ -1382,7 +1385,7 @@ end
- func: GetIndicatorX()
- desc: gets the object's indicator's xpos
--]]---------------------------------------------------------
function textinput:GetIndicatorX()
function newobject:GetIndicatorX()
return self.indicatorx
@ -1392,7 +1395,7 @@ end
- func: GetIndicatorY()
- desc: gets the object's indicator's ypos
--]]---------------------------------------------------------
function textinput:GetIndicatorY()
function newobject:GetIndicatorY()
return self.indicatory
@ -1403,7 +1406,7 @@ end
- desc: gets whether line numbers are enabled on the
object or not
--]]---------------------------------------------------------
function textinput:GetLineNumbersEnabled()
function newobject:GetLineNumbersEnabled()
return self.linenumbers
@ -1413,7 +1416,7 @@ end
- func: GetItemWidth()
- desc: gets the object's item width
--]]---------------------------------------------------------
function textinput:GetItemWidth()
function newobject:GetItemWidth()
return self.itemwidth
@ -1423,7 +1426,7 @@ end
- func: GetItemHeight()
- desc: gets the object's item height
--]]---------------------------------------------------------
function textinput:GetItemHeight()
function newobject:GetItemHeight()
return self.itemheight
@ -1433,7 +1436,7 @@ end
- func: SetTabReplacement(tabreplacement)
- desc: sets a string to replace tabs with
--]]---------------------------------------------------------
function textinput:SetTabReplacement(tabreplacement)
function newobject:SetTabReplacement(tabreplacement)
self.tabreplacement = tabreplacement
@ -1443,7 +1446,7 @@ end
- func: GetTabReplacement()
- desc: gets the object's tab replacement
--]]---------------------------------------------------------
function textinput:GetTabReplacement()
function newobject:GetTabReplacement()
return self.tabreplacement
@ -1454,7 +1457,7 @@ end
- desc: sets whether or not the user can edit the
object's text
--]]---------------------------------------------------------
function textinput:SetEditable(bool)
function newobject:SetEditable(bool)
self.editable = bool
@ -1465,8 +1468,50 @@ end
- desc: gets whether or not the user can edit the
object's text
--]]---------------------------------------------------------
function textinput:GetEditable()
function newobject:GetEditable()
return self.editable
end
--[[---------------------------------------------------------
- func: SetButtonScrollAmount(speed)
- desc: sets the scroll amount of the object's scrollbar
buttons
--]]---------------------------------------------------------
function newobject:SetButtonScrollAmount(amount)
self.buttonscrollamount = amount
end
--[[---------------------------------------------------------
- func: GetButtonScrollAmount()
- desc: gets the scroll amount of the object's scrollbar
buttons
--]]---------------------------------------------------------
function newobject:GetButtonScrollAmount()
return self.buttonscrollamount
end
--[[---------------------------------------------------------
- func: SetMouseWheelScrollAmount(amount)
- desc: sets the scroll amount of the mouse wheel
--]]---------------------------------------------------------
function newobject:SetMouseWheelScrollAmount(amount)
self.mousewheelscrollamount = amount
end
--[[---------------------------------------------------------
- func: GetMouseWheelScrollAmount()
- desc: gets the scroll amount of the mouse wheel
--]]---------------------------------------------------------
function newobject:GetButtonScrollAmount()
return self.mousewheelscrollamount
end

View File

@ -2,7 +2,7 @@
## Information
Love Frames is a GUI library for LÖVE. For information on installation and usage, please visit the wiki. A demo of the library can be found at: http://nikolairesokav.com/projects/loveframes/
Love Frames is a GUI library for [LOVE](https://love2d.org/). For information on installation and usage, please visit the wiki. A demo of the library can be found at: http://nikolairesokav.com/projects/loveframes/
## License

View File

@ -20,7 +20,7 @@ skin.controls = {}
-- frame
skin.controls.frame_border_color = bordercolor
skin.controls.frame_body_color = {255, 255, 255, 150}
skin.controls.frame_body_color = {232, 232, 232, 255}
skin.controls.frame_top_color = {102, 194, 255, 255}
skin.controls.frame_name_color = {255, 255, 255, 255}
skin.controls.frame_name_font = smallfont
@ -399,8 +399,10 @@ function skin.DrawCloseButton(object)
local x = object:GetX()
local y = object:GetY()
local staticx = object:GetStaticX()
local width = object:GetWidth()
local height = object:GetHeight()
local parentwidth = object.parent:GetWidth()
local index = loveframes.config["ACTIVESKIN"]
local font = skin.controls.button_text_font
local twidth = font:getWidth("X")
@ -433,6 +435,10 @@ function skin.DrawCloseButton(object)
end
if staticx ~= (parentwidth - 20) then
object:SetPos(parentwidth - 20, 4)
end
end
--[[---------------------------------------------------------

View File

@ -20,7 +20,7 @@ skin.controls = {}
-- frame
skin.controls.frame_border_color = bordercolor
skin.controls.frame_body_color = {255, 255, 255, 150}
skin.controls.frame_body_color = {232, 232, 232, 255}
skin.controls.frame_top_color = {255, 153, 0, 255}
skin.controls.frame_name_color = {255, 255, 255, 255}
skin.controls.frame_name_font = smallfont
@ -399,8 +399,10 @@ function skin.DrawCloseButton(object)
local x = object:GetX()
local y = object:GetY()
local staticx = object:GetStaticX()
local width = object:GetWidth()
local height = object:GetHeight()
local parentwidth = object.parent:GetWidth()
local index = loveframes.config["ACTIVESKIN"]
local font = skin.controls.button_text_font
local twidth = font:getWidth("X")
@ -433,6 +435,10 @@ function skin.DrawCloseButton(object)
end
if staticx ~= (parentwidth - 20) then
object:SetPos(parentwidth - 20, 4)
end
end
--[[---------------------------------------------------------

View File

@ -86,7 +86,8 @@ function loveframes.templates.Register(template)
local registeredobjects = loveframes.templates.objects
local name = template.name
local properties = template.properties
local objects = template.objects
local objects = loveframes.objects
local base = objects["base"]
local found = false
local foundall = false
@ -96,7 +97,7 @@ function loveframes.templates.Register(template)
end
if name == "Base" then
_G["base"]:include(template.properties["*"])
base:include(template.properties["*"])
end
-- insert the template into the available templates table