From 546700a0a398398959107296396efa1e65b74825 Mon Sep 17 00:00:00 2001 From: Kenny Shields Date: Tue, 8 May 2012 17:53:42 -0400 Subject: [PATCH] Removed the default skin (was supposed to be replaced with a new skin in a previous commit) --- skins/Default/images/arrow-down.png | Bin 180 -> 0 bytes skins/Default/images/arrow-left.png | Bin 188 -> 0 bytes skins/Default/images/arrow-right.png | Bin 185 -> 0 bytes skins/Default/images/arrow-up.png | Bin 188 -> 0 bytes skins/Default/images/close.png | Bin 252 -> 0 bytes skins/Default/images/multichoice-arrow.png | Bin 231 -> 0 bytes skins/Default/skin.lua | 1172 -------------------- 7 files changed, 1172 deletions(-) delete mode 100644 skins/Default/images/arrow-down.png delete mode 100644 skins/Default/images/arrow-left.png delete mode 100644 skins/Default/images/arrow-right.png delete mode 100644 skins/Default/images/arrow-up.png delete mode 100644 skins/Default/images/close.png delete mode 100644 skins/Default/images/multichoice-arrow.png delete mode 100644 skins/Default/skin.lua diff --git a/skins/Default/images/arrow-down.png b/skins/Default/images/arrow-down.png deleted file mode 100644 index 14e39181a536a2a53513f343b3908411a4a6d406..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 180 zcmeAS@N?(olHy`uVBq!ia0vp^+#t-s1|(OmDOUqhEa{HEjtmSN`?>!lvI6;>1s;*b z3=DjSK$uZf!>a)(C{^MbQ4*Y=R#Ki=l*$m0n3-3i=jR%tP-d)Ws%L0m@TF)WP?dqF zi(`mJaB_l#&4PssAKEMOlw@WnkdAeY3!GATzwp*Exaa1q UKV&~G4XBsF)78&qol`;+0IT6KHvj+t diff --git a/skins/Default/images/arrow-left.png b/skins/Default/images/arrow-left.png deleted file mode 100644 index 7aff59ebf2df434fc6c058c2f26db6003066e7c2..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 188 zcmeAS@N?(olHy`uVBq!ia0vp^+#t-s1|(OmDOUqhEa{HEjtmSN`?>!lvI6;>1s;*b z3=Dh+L6~vJ#O${~L8%hgh?3y^w370~qEv=}#LT=BJwMkFg)(D3Q$0figD*u3fvPM# zT^vI+f|C;#uw`Uq{NO*ta+XPxiLt3Gk&9EyEvzHlaF^4onLM9OFXp*jcQ7!SU@EXy dB07bEp_{pn5XfL1avc)I$ztaD0e0ssV!HPiqA diff --git a/skins/Default/images/arrow-right.png b/skins/Default/images/arrow-right.png deleted file mode 100644 index 159cd41e72ab30068f715cc4871a45b57d3a0b6b..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 185 zcmeAS@N?(olHy`uVBq!ia0vp^+#t-s1|(OmDOUqhEa{HEjtmSN`?>!lvI6;>1s;*b z3=Dh+L6~vJ#O${~L8%hgh?3y^w370~qEv=}#LT=BJwMkFg)(D3Q$0figD*u3fvQYB zT^vI+f|C;z#7#_0{;(%5`qC`Y#1JTz(A9aVVa<#MY$Zo4Oef?TIr>kMkz(;x(GqIt ZVwg2AXT4E}gcQ&K22WQ%mvv4FO#o!JGlKvC diff --git a/skins/Default/images/arrow-up.png b/skins/Default/images/arrow-up.png deleted file mode 100644 index 20d04c7a6f7a86f899feea0bd42c80e4d7782b30..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 188 zcmeAS@N?(olHy`uVBq!ia0vp^+#t-s1|(OmDOUqhEa{HEjtmSN`?>!lvI6;>1s;*b z3=Dh+K$tP>S|=w^P^!c=q9iy!t)x7$D3u`~F*C13&(AePq0Cs%RL{`B;7id$pehSb z7sn8d;N*k_+8G%cKm4b(Dzqv%1Tgz3Mwr_1zThg%I!lvI6;>1s;*b z3=DjSK$uZf!>a)(C{^MbQ4*Y=R#Ki=l*$m0n3-3i=jR%tP-d)Ws%L0m@TF)WP*sJe zi(`m||Jun9`5F{BS}OnB+Z2`Zc75>>+h{qvK%P_MQ~SzQ38A@N+ne9ssP$cw%5x-- zt;)g8{&WH32SLTaH+EIAVi982g(64pH?0rJU`s6ZOq6_3{O!ivaF5j;oj-gcUb$pX rn3kL+&cC?Narfzqbv{eKsW@8KHKm2zN%(#e=mrK)S3j3^P6kQAdw+)5#y#_m29= width then - posx = 0 - posy = posy + iheight - else - posx = posx + iwidth - end - - end - - love.graphics.setStencil(stencil) - - for k, v in ipairs(cords) do - love.graphics.setColor(255, 255, 255, 255) - love.graphics.draw(image, x + v[1], y + v[2]) - end - - love.graphics.setStencil() - -end - ---[[--------------------------------------------------------- - - func: skin.DrawGradient(x, y, width, height, - direction, color, colormod) - - desc: draws a gradient ---]]--------------------------------------------------------- -function skin.DrawGradient(x, y, width, height, direction, color, colormod) - - local color = color - local colormod = colormod or 0 - local percent = 0 - local once = false - - if direction == "up" then - - for i=1, height - 1 do - percent = i/height * 255 - color = {color[1], color[2], color[3], loveframes.util.Round(percent)} - love.graphics.setColor(unpack(color)) - love.graphics.rectangle("fill", x, y + i, width, 1) - end - - end - -end - ---[[--------------------------------------------------------- - - func: DrawFrame(object) - - desc: draws the frame object ---]]--------------------------------------------------------- -function skin.DrawFrame(object) - - local gradientcolor = {} - - -- frame body - love.graphics.setColor(unpack(skin.controls.frame_body_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - -- frame top bar - love.graphics.setColor(unpack(skin.controls.frame_top_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), 25) - - gradientcolor = {skin.controls.frame_top_color[1] - 20, skin.controls.frame_top_color[2] - 20, skin.controls.frame_top_color[3] - 20, 255} - skin.DrawGradient(object:GetX(), object:GetY(), object:GetWidth(), 25, "up", gradientcolor) - - love.graphics.setColor(unpack(skin.controls.frame_border_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY() + 25, object:GetWidth(), 1) - - -- frame name section - love.graphics.setFont(skin.controls.frame_name_font) - love.graphics.setColor(unpack(skin.controls.frame_name_color)) - love.graphics.print(object.name, object:GetX() + 5, object:GetY() + 5) - - -- frame border - love.graphics.setColor(unpack(skin.controls.frame_border_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - -end - ---[[--------------------------------------------------------- - - func: DrawButton(object) - - desc: draws the button object ---]]--------------------------------------------------------- -function skin.DrawButton(object) - - local index = loveframes.config["ACTIVESKIN"] - local font = skin.controls.button_text_font - local twidth = font:getWidth(object.text) - local theight = font:getHeight(object.text) - local hover = object.hover - local down = object.down - local gradientcolor = {} - - if down == true then - - -- button body - love.graphics.setColor(unpack(skin.controls.button_body_down_color)) - love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2) - - gradientcolor = {skin.controls.button_body_down_color[1] - 20, skin.controls.button_body_down_color[2] - 20, skin.controls.button_body_down_color[3] - 20, 255} - skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor) - - -- button text - love.graphics.setFont(skin.controls.button_text_font) - love.graphics.setColor(unpack(skin.controls.button_text_down_color)) - love.graphics.print(object.text, object:GetX() + object:GetWidth()/2 - twidth/2, object:GetY() + object:GetHeight()/2 - theight/2) - - -- button border - love.graphics.setColor(unpack(skin.controls.button_border_down_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - elseif hover == true then - - -- button body - love.graphics.setColor(unpack(skin.controls.button_body_hover_color)) - love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2) - - gradientcolor = {skin.controls.button_body_hover_color[1] - 20, skin.controls.button_body_hover_color[2] - 20, skin.controls.button_body_hover_color[3] - 20, 255} - skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor) - - -- button text - love.graphics.setFont(skin.controls.button_text_font) - love.graphics.setColor(unpack(skin.controls.button_text_hover_color)) - love.graphics.print(object.text, object:GetX() + object:GetWidth()/2 - twidth/2, object:GetY() + object:GetHeight()/2 - theight/2) - - -- button border - love.graphics.setColor(unpack(skin.controls.button_border_down_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - else - - -- button body - love.graphics.setColor(unpack(skin.controls.button_body_nohover_color)) - love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2) - - gradientcolor = {skin.controls.button_body_nohover_color[1] - 20, skin.controls.button_body_nohover_color[2] - 20, skin.controls.button_body_nohover_color[3] - 20, 255} - skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor) - - -- button text - love.graphics.setFont(skin.controls.button_text_font) - love.graphics.setColor(unpack(skin.controls.button_text_nohover_color)) - love.graphics.print(object.text, object:GetX() + object:GetWidth()/2 - twidth/2, object:GetY() + object:GetHeight()/2 - theight/2) - - -- button border - love.graphics.setColor(unpack(skin.controls.button_border_down_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - end - -end - ---[[--------------------------------------------------------- - - func: DrawCloseButton(object) - - desc: draws the close button object ---]]--------------------------------------------------------- -function skin.DrawCloseButton(object) - - local index = loveframes.config["ACTIVESKIN"] - local font = skin.controls.button_text_font - local twidth = font:getWidth("X") - local theight = font:getHeight("X") - local hover = object.hover - local down = object.down - local image = skin.images["close.png"] - local gradientcolor = {} - - if down == true then - - -- button body - love.graphics.setColor(unpack(skin.controls.closebutton_body_down_color)) - love.graphics.draw(image, object:GetX(), object:GetY()) - - elseif hover == true then - - -- button body - love.graphics.setColor(unpack(skin.controls.closebutton_body_hover_color)) - love.graphics.draw(image, object:GetX(), object:GetY()) - - else - - -- button body - love.graphics.setColor(unpack(skin.controls.closebutton_body_nohover_color)) - love.graphics.draw(image, object:GetX(), object:GetY()) - - end - -end - ---[[--------------------------------------------------------- - - func: DrawProgressBar(object) - - desc: draws the progress bar object ---]]--------------------------------------------------------- -function skin.DrawProgressBar(object) - - local font = skin.controls.progressbar_text_font - local twidth = font:getWidth(object.value .. "/" ..object.max) - local theight = font:getHeight(object.value .. "/" ..object.max) - local gradientcolor = {} - - -- progress bar body - love.graphics.setColor(unpack(skin.controls.progressbar_body_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - love.graphics.setColor(unpack(skin.controls.progressbar_bar_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY(), object.progress, object:GetHeight()) - gradientcolor = {skin.controls.progressbar_bar_color[1], skin.controls.progressbar_bar_color[2] - 20, skin.controls.progressbar_bar_color[3], 255} - skin.DrawGradient(object:GetX(), object:GetY(), object.progress, object:GetHeight(), "up", gradientcolor) - love.graphics.setFont(font) - love.graphics.setColor(unpack(skin.controls.progressbar_text_color)) - love.graphics.print(object.value .. "/" ..object.max, object:GetX() + object:GetWidth()/2 - twidth/2, object:GetY() + object:GetHeight()/2 - theight/2) - - -- progress bar border - love.graphics.setColor(unpack(skin.controls.progressbar_border_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - -end - ---[[--------------------------------------------------------- - - func: DrawScrollArea(object) - - desc: draws the scroll area object ---]]--------------------------------------------------------- -function skin.DrawScrollArea(object) - - love.graphics.setColor(unpack(skin.controls.scrollarea_body_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - love.graphics.setColor(unpack(skin.controls.scrollarea_border_color)) - - if object.bartype == "vertical" then - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight(), true, true) - elseif object.bartype == "horizontal" then - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight(), false, false, true, true) - end - -end - ---[[--------------------------------------------------------- - - func: DrawScrollBar(object) - - desc: draws the scroll bar object ---]]--------------------------------------------------------- -function skin.DrawScrollBar(object) - - local gradientcolor = {} - - if object.dragging == true then - love.graphics.setColor(unpack(skin.controls.scrollbar_body_down_color)) - love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2) - gradientcolor = {skin.controls.scrollbar_body_down_color[1] - 20, skin.controls.scrollbar_body_down_color[2] - 20, skin.controls.scrollbar_body_down_color[3] - 20, 255} - skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor) - love.graphics.setColor(unpack(skin.controls.scrollbar_border_down_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - elseif object.hover == true then - love.graphics.setColor(unpack(skin.controls.scrollbar_body_hover_color)) - love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2) - gradientcolor = {skin.controls.scrollbar_body_hover_color[1] - 20, skin.controls.scrollbar_body_hover_color[2] - 20, skin.controls.scrollbar_body_hover_color[3] - 20, 255} - skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor) - love.graphics.setColor(unpack(skin.controls.scrollbar_border_hover_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - else - love.graphics.setColor(unpack(skin.controls.scrollbar_body_nohover_color)) - love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2) - gradientcolor = {skin.controls.scrollbar_body_nohover_color[1] - 20, skin.controls.scrollbar_body_nohover_color[2] - 20, skin.controls.scrollbar_body_nohover_color[3] - 20, 255} - skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor) - love.graphics.setColor(unpack(skin.controls.scrollbar_border_nohover_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - end - - if object.bartype == "vertical" then - love.graphics.setColor(unpack(skin.controls.scrollbar_border_nohover_color)) - love.graphics.rectangle("fill", object:GetX() + 3, object:GetY() + object:GetHeight()/2 - 3, object:GetWidth() - 6, 1) - love.graphics.rectangle("fill", object:GetX() + 3, object:GetY() + object:GetHeight()/2, object:GetWidth() - 6, 1) - love.graphics.rectangle("fill", object:GetX() + 3, object:GetY() + object:GetHeight()/2 + 3, object:GetWidth() - 6, 1) - else - love.graphics.setColor(unpack(skin.controls.scrollbar_border_nohover_color)) - love.graphics.rectangle("fill", object:GetX() + object:GetWidth()/2 - 3, object:GetY() + 3, 1, object:GetHeight() - 6) - love.graphics.rectangle("fill", object:GetX() + object:GetWidth()/2, object:GetY() + 3, 1, object:GetHeight() - 6) - love.graphics.rectangle("fill", object:GetX() + object:GetWidth()/2 + 3, object:GetY() + 3, 1, object:GetHeight() - 6) - end - -end - ---[[--------------------------------------------------------- - - func: DrawScrollBody(object) - - desc: draws the scroll body object ---]]--------------------------------------------------------- -function skin.DrawScrollBody(object) - - love.graphics.setColor(unpack(skin.controls.scrollbody_body_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - -end - ---[[--------------------------------------------------------- - - func: DrawPanel(object) - - desc: draws the panel object ---]]--------------------------------------------------------- -function skin.DrawPanel(object) - - love.graphics.setColor(unpack(skin.controls.panel_body_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - love.graphics.setColor(unpack(skin.controls.panel_border_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - -end - ---[[--------------------------------------------------------- - - func: DrawList(object) - - desc: draws the list object ---]]--------------------------------------------------------- -function skin.DrawList(object) - - love.graphics.setColor(unpack(skin.controls.list_body_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - -end - ---[[--------------------------------------------------------- - - func: DrawList(object) - - desc: used to draw over the object and it's children ---]]--------------------------------------------------------- -function skin.DrawOverList(object) - - love.graphics.setColor(unpack(skin.controls.list_border_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - -end - ---[[--------------------------------------------------------- - - func: DrawTabPanel(object) - - desc: draws the tab panel object ---]]--------------------------------------------------------- -function skin.DrawTabPanel(object) - - local buttonheight = object:GetHeightOfButtons() - - love.graphics.setColor(unpack(skin.controls.tabpanel_body_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY() + buttonheight, object:GetWidth(), object:GetHeight() - buttonheight) - love.graphics.setColor(unpack(skin.controls.tabpanel_border_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY() + buttonheight - 1, object:GetWidth(), object:GetHeight() - buttonheight + 2) - - object:SetScrollButtonSize(15, buttonheight) - -end - ---[[--------------------------------------------------------- - - func: DrawTabButton(object) - - desc: draws the tab button object ---]]--------------------------------------------------------- -function skin.DrawTabButton(object) - - local index = loveframes.config["ACTIVESKIN"] - local font = skin.controls.tab_text_font - local twidth = font:getWidth(object.text) - local theight = font:getHeight(object.text) - local hover = object.hover - local activetab = object.activetab - local image = object.image - local gradientcolor = {} - - local imagewidth - local imageheight - - if image then - imagewidth = image:getWidth() - imageheight = image:getHeight() - end - - if object.tabnumber == object.parent.tab then - - -- button body - love.graphics.setColor(unpack(skin.controls.tab_body_hover_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - gradientcolor = {skin.controls.tab_body_hover_color[1] - 20, skin.controls.tab_body_hover_color[2] - 20, skin.controls.tab_body_hover_color[3] - 20, 255} - skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor) - - love.graphics.setColor(unpack(skin.controls.tabpanel_border_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - if image then - -- button image - love.graphics.setColor(255, 255, 255, 255) - love.graphics.draw(image, object:GetX() + 5, object:GetY() + object:GetHeight()/2 - imageheight/2) - -- button text - love.graphics.setFont(skin.controls.tab_text_font) - love.graphics.setColor(unpack(skin.controls.tab_text_hover_color)) - love.graphics.print(object.text, object:GetX() + imagewidth + 10, object:GetY() + object:GetHeight()/2 - theight/2) - else - -- button text - love.graphics.setFont(skin.controls.tab_text_font) - love.graphics.setColor(unpack(skin.controls.tab_text_hover_color)) - love.graphics.print(object.text, object:GetX() + 5, object:GetY() + object:GetHeight()/2 - theight/2) - end - - else - - -- button body - love.graphics.setColor(unpack(skin.controls.tab_body_nohover_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - gradientcolor = {skin.controls.tab_body_nohover_color[1] - 20, skin.controls.tab_body_nohover_color[2] - 20, skin.controls.tab_body_nohover_color[3] - 20, 255} - skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor) - - love.graphics.setColor(unpack(skin.controls.tabpanel_border_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - if image then - -- button image - love.graphics.setColor(255, 255, 255, 150) - love.graphics.draw(image, object:GetX() + 5, object:GetY() + object:GetHeight()/2 - imageheight/2) - -- button text - love.graphics.setFont(skin.controls.tab_text_font) - love.graphics.setColor(unpack(skin.controls.tab_text_nohover_color)) - love.graphics.print(object.text, object:GetX() + imagewidth + 10, object:GetY() + object:GetHeight()/2 - theight/2) - else - -- button text - love.graphics.setFont(skin.controls.tab_text_font) - love.graphics.setColor(unpack(skin.controls.tab_text_nohover_color)) - love.graphics.print(object.text, object:GetX() + 5, object:GetY() + object:GetHeight()/2 - theight/2) - end - - end - -end - ---[[--------------------------------------------------------- - - func: DrawImage(object) - - desc: draws the image object ---]]--------------------------------------------------------- -function skin.DrawImage(object) - -end - ---[[--------------------------------------------------------- - - func: DrawMultiChoice(object) - - desc: draws the multi choice object ---]]--------------------------------------------------------- -function skin.DrawMultiChoice(object) - - local image = skin.images["multichoice-arrow.png"] - - love.graphics.setColor(unpack(skin.controls.multichoice_body_color)) - love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2) - - love.graphics.setColor(skin.controls.multichoice_text_color) - love.graphics.setFont(skin.controls.multichoice_text_font) - - local h = multichoicefont:getHeight() - - if object.choice == "" then - love.graphics.print(object.text, object:GetX() + 5, object:GetY() + object:GetHeight()/2 - h/2) - else - love.graphics.print(object.choice, object:GetX() + 5, object:GetY() + object:GetHeight()/2 - h/2) - end - - love.graphics.setColor(255, 255, 255, 255) - love.graphics.draw(image, object:GetX() + object:GetWidth() - 20, object:GetY() + 5) - - love.graphics.setColor(unpack(skin.controls.multichoice_border_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - -end - ---[[--------------------------------------------------------- - - func: DrawMultiChoiceList(object) - - desc: draws the multi choice list object ---]]--------------------------------------------------------- -function skin.DrawMultiChoiceList(object) - - love.graphics.setColor(unpack(skin.controls.multichoicelist_body_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - -end - - -function skin.DrawOverMultiChoiceList(object) - - love.graphics.setColor(unpack(skin.controls.multichoicelist_border_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - -end - ---[[--------------------------------------------------------- - - func: DrawMultiChoiceRow(object) - - desc: draws the multi choice row object ---]]--------------------------------------------------------- -function skin.DrawMultiChoiceRow(object) - - love.graphics.setFont(skin.controls.multichoicerow_text_font) - - if object.hover == true then - love.graphics.setColor(unpack(skin.controls.multichoicerow_body_hover_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - love.graphics.setColor(unpack(skin.controls.multichoicerow_text_hover_color)) - love.graphics.print(object.text, object:GetX() + 5, object:GetY() + 5) - else - love.graphics.setColor(unpack(skin.controls.multichoicerow_body_nohover_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - love.graphics.setColor(unpack(skin.controls.multichoicerow_text_nohover_color)) - love.graphics.print(object.text, object:GetX() + 5, object:GetY() + 5) - end - -end - ---[[--------------------------------------------------------- - - func: DrawToolTip(object) - - desc: draws the tool tip object ---]]--------------------------------------------------------- -function skin.DrawToolTip(object) - - love.graphics.setColor(unpack(skin.controls.tooltip_body_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - love.graphics.setColor(unpack(skin.controls.tooltip_border_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - love.graphics.setColor(unpack(skin.controls.tooltip_text_color)) - -end - ---[[--------------------------------------------------------- - - func: DrawText(object) - - desc: draws the text object ---]]--------------------------------------------------------- -function skin.DrawText(object) - - --love.graphics.setColor(0, 0, 0, 255) - --love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - --love.graphics.setFont(object.font) - --love.graphics.setColor(255, 255, 255, 255) - --love.graphics.print(object.text, object:GetX(), object:GetY()) - -end - ---[[--------------------------------------------------------- - - func: DrawTextInput(object) - - desc: draws the text input object ---]]--------------------------------------------------------- -function skin.DrawTextInput(object) - - local height = object.font:getHeight("a") - local twidth = object.font:getWidth(object.text) - local focus = object:GetFocus() - local showblink = object:GetBlinkerVisibility() - - love.graphics.setColor(unpack(skin.controls.textinput_body_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - object:SetTextOffsetY(object:GetHeight()/2 - height/2) - - if object.xoffset ~= 0 then - object:SetTextOffsetX(-5) - else - object:SetTextOffsetX(5) - end - - if showblink == true and focus == true then - - love.graphics.setColor(unpack(skin.controls.textinput_blinker_color)) - - if object.xoffset ~= 0 then - love.graphics.rectangle("fill", object.blinkx, object.blinky, 1, height) - else - love.graphics.rectangle("fill", object.blinkx, object.blinky, 1, height) - end - - end - - love.graphics.setColor(unpack(skin.controls.textinput_border_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - -end - ---[[--------------------------------------------------------- - - func: DrawScrollButton(object) - - desc: draws the scroll button object ---]]--------------------------------------------------------- -function skin.DrawScrollButton(object) - - local hover = object.hover - local down = object.down - local gradientcolor = {} - - if down == true then - - -- button body - love.graphics.setColor(unpack(skin.controls.button_body_down_color)) - love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2) - - gradientcolor = {skin.controls.button_body_down_color[1] - 20, skin.controls.button_body_down_color[2] - 20, skin.controls.button_body_down_color[3] - 20, 255} - skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor) - - -- button border - love.graphics.setColor(unpack(skin.controls.button_border_down_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - elseif hover == true then - - -- button body - love.graphics.setColor(unpack(skin.controls.button_body_hover_color)) - love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2) - - gradientcolor = {skin.controls.button_body_hover_color[1] - 20, skin.controls.button_body_hover_color[2] - 20, skin.controls.button_body_hover_color[3] - 20, 255} - skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor) - - -- button border - love.graphics.setColor(unpack(skin.controls.button_border_down_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - else - - -- button body - love.graphics.setColor(unpack(skin.controls.button_body_nohover_color)) - love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2) - - gradientcolor = {skin.controls.button_body_nohover_color[1] - 20, skin.controls.button_body_nohover_color[2] - 20, skin.controls.button_body_nohover_color[3] - 20, 255} - skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor) - - -- button border - love.graphics.setColor(unpack(skin.controls.button_border_down_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - end - - if object.scrolltype == "up" then - local image = skin.images["arrow-up.png"] - if object.hover == true then - love.graphics.setColor(255, 255, 255, 255) - else - love.graphics.setColor(255, 255, 255, 150) - end - love.graphics.draw(image, object:GetX() + object:GetWidth()/2 - image:getWidth()/2, object:GetY() + object:GetHeight()/2 - image:getHeight()/2) - elseif object.scrolltype == "down" then - local image = skin.images["arrow-down.png"] - if object.hover == true then - love.graphics.setColor(255, 255, 255, 255) - else - love.graphics.setColor(255, 255, 255, 150) - end - love.graphics.draw(image, object:GetX() + object:GetWidth()/2 - image:getWidth()/2, object:GetY() + object:GetHeight()/2 - image:getHeight()/2) - elseif object.scrolltype == "left" then - local image = skin.images["arrow-left.png"] - if object.hover == true then - love.graphics.setColor(255, 255, 255, 255) - else - love.graphics.setColor(255, 255, 255, 150) - end - love.graphics.draw(image, object:GetX() + object:GetWidth()/2 - image:getWidth()/2, object:GetY() + object:GetHeight()/2 - image:getHeight()/2) - elseif object.scrolltype == "right" then - local image = skin.images["arrow-right.png"] - if object.hover == true then - love.graphics.setColor(255, 255, 255, 255) - else - love.graphics.setColor(255, 255, 255, 150) - end - love.graphics.draw(image, object:GetX() + object:GetWidth()/2 - image:getWidth()/2, object:GetY() + object:GetHeight()/2 - image:getHeight()/2) - end - -end - ---[[--------------------------------------------------------- - - func: skin.DrawSlider(object) - - desc: draws the slider object ---]]--------------------------------------------------------- -function skin.DrawSlider(object) - - love.graphics.setColor(unpack(skin.controls.slider_bar_outline_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY() + object.ycenter - 5, object:GetWidth(), 10) - - love.graphics.setColor(unpack(skin.controls.slider_bar_color)) - love.graphics.rectangle("fill", object:GetX() + 5, object:GetY() + object.ycenter - 0.5, object:GetWidth() - 10, 1) - - love.graphics.setFont(skin.controls.slider_text_font) - - love.graphics.setColor(unpack(skin.controls.slider_text_color)) - love.graphics.print(object.text, object:GetX(), object:GetY()) - - love.graphics.setColor(unpack(skin.controls.slider_text_color)) - love.graphics.printf(object.value, object:GetX() + object:GetWidth(), object:GetY(), 0, "right") - -end - ---[[--------------------------------------------------------- - - func: skin.DrawSliderButton(object) - - desc: draws the slider button object ---]]--------------------------------------------------------- -function skin.DrawSliderButton(object) - - local index = loveframes.config["ACTIVESKIN"] - local hover = object.hover - local down = object.down - local gradientcolor = {} - - if down == true then - - -- button body - love.graphics.setColor(unpack(skin.controls.button_body_down_color)) - love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2) - - gradientcolor = {skin.controls.button_body_down_color[1] - 20, skin.controls.button_body_down_color[2] - 20, skin.controls.button_body_down_color[3] - 20, 255} - skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor) - - -- button border - love.graphics.setColor(unpack(skin.controls.button_border_down_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - elseif hover == true then - - -- button body - love.graphics.setColor(unpack(skin.controls.button_body_hover_color)) - love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2) - - gradientcolor = {skin.controls.button_body_hover_color[1] - 20, skin.controls.button_body_hover_color[2] - 20, skin.controls.button_body_hover_color[3] - 20, 255} - skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor) - - -- button border - love.graphics.setColor(unpack(skin.controls.button_border_down_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - else - - -- button body - love.graphics.setColor(unpack(skin.controls.button_body_nohover_color)) - love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2) - - gradientcolor = {skin.controls.button_body_nohover_color[1] - 20, skin.controls.button_body_nohover_color[2] - 20, skin.controls.button_body_nohover_color[3] - 20, 255} - skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor) - - -- button border - love.graphics.setColor(unpack(skin.controls.button_border_down_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - end - -end - ---[[--------------------------------------------------------- - - func: skin.DrawCheckBox(object) - - desc: draws the check box object ---]]--------------------------------------------------------- -function skin.DrawCheckBox(object) - - local font = checkboxfont - local linesize = (1 * (object.boxwidth * 0.05)) - local checked = object.checked - local height = font:getHeight() - - love.graphics.setColor(unpack(skin.controls.checkbox_body_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY(), object.boxwidth, object.boxheight) - - love.graphics.setColor(unpack(skin.controls.checkbox_border_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object.boxwidth, object.boxheight) - - if checked == true then - - love.graphics.setLine(linesize, "smooth") - - love.graphics.setColor(unpack(skin.controls.checkbox_check_color)) - love.graphics.line(object:GetX() + 5 + linesize, object:GetY() + 5 + linesize, object:GetX() + object.boxwidth - 5 - linesize, object:GetY() + object.boxheight - 5 - linesize) - love.graphics.line(object:GetX() + object.boxwidth - 5 - linesize, object:GetY() + 5 + linesize, object:GetX() + 5 + linesize, object:GetY() + object.boxheight - 5 - linesize) - - end - -end - ---[[--------------------------------------------------------- - - func: skin.DrawCollapsibleCategory(object) - - desc: draws the collapsible category object ---]]--------------------------------------------------------- -function skin.DrawCollapsibleCategory(object) - - local font = checkboxfont - - love.graphics.setColor(unpack(skin.controls.collapsiblecategory_body_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - love.graphics.setColor(unpack(skin.controls.collapsiblecategory_text_color)) - love.graphics.print(object.text, object:GetX() + 5, object:GetY() + 5) - - love.graphics.setColor(unpack(skin.controls.collapsiblecategory_border_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - -end - ---[[--------------------------------------------------------- - - func: skin.DrawColumnList(object) - - desc: draws the column list object ---]]--------------------------------------------------------- -function skin.DrawColumnList(object) - - love.graphics.setColor(unpack(skin.controls.columnlist_body_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - -end - ---[[--------------------------------------------------------- - - func: skin.DrawColumnListHeader(object) - - desc: draws the column list header object ---]]--------------------------------------------------------- -function skin.DrawColumnListHeader(object) - - local font = skin.controls.columnlistheader_text_font - local twidth = font:getWidth(object.name) - local theight = font:getHeight(object.name) - local hover = object.hover - local down = object.down - local gradientcolor = {} - - if down == true then - - -- header body - love.graphics.setColor(unpack(skin.controls.columnlistheader_body_down_color)) - love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2) - - gradientcolor = {skin.controls.columnlistheader_body_down_color[1] - 20, skin.controls.columnlistheader_body_down_color[2] - 20, skin.controls.columnlistheader_body_down_color[3] - 20, 255} - skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor) - - -- header name - love.graphics.setFont(font) - love.graphics.setColor(unpack(skin.controls.columnlistheader_text_down_color)) - love.graphics.print(object.name, object:GetX() + object:GetWidth()/2 - twidth/2, object:GetY() + object:GetHeight()/2 - theight/2) - - -- header border - love.graphics.setColor(unpack(skin.controls.columnlistheader_border_down_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - elseif hover == true then - - -- header body - love.graphics.setColor(unpack(skin.controls.columnlistheader_body_hover_color)) - love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2) - - gradientcolor = {skin.controls.columnlistheader_body_hover_color[1] - 20, skin.controls.columnlistheader_body_hover_color[2] - 20, skin.controls.columnlistheader_body_hover_color[3] - 20, 255} - skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor) - - -- header name - love.graphics.setFont(font) - love.graphics.setColor(unpack(skin.controls.columnlistheader_text_hover_color)) - love.graphics.print(object.name, object:GetX() + object:GetWidth()/2 - twidth/2, object:GetY() + object:GetHeight()/2 - theight/2) - - -- header border - love.graphics.setColor(unpack(skin.controls.columnlistheader_border_down_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - else - - -- header body - love.graphics.setColor(unpack(skin.controls.columnlistheader_body_nohover_color)) - love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2) - - gradientcolor = {skin.controls.columnlistheader_body_nohover_color[1] - 20, skin.controls.columnlistheader_body_nohover_color[2] - 20, skin.controls.columnlistheader_body_nohover_color[3] - 20, 255} - skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor) - - -- header name - love.graphics.setFont(font) - love.graphics.setColor(unpack(skin.controls.button_text_nohover_color)) - love.graphics.print(object.name, object:GetX() + object:GetWidth()/2 - twidth/2, object:GetY() + object:GetHeight()/2 - theight/2) - - -- header border - love.graphics.setColor(unpack(skin.controls.columnlistheader_border_down_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - end - -end - ---[[--------------------------------------------------------- - - func: skin.DrawColumnListArea(object) - - desc: draws the column list area object ---]]--------------------------------------------------------- -function skin.DrawColumnListArea(object) - - love.graphics.setColor(unpack(skin.controls.columnlistarea_body_color)) - love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - -end - ---[[--------------------------------------------------------- - - func: skin.DrawOverColumnListArea(object) - - desc: draws the column list area object ---]]--------------------------------------------------------- -function skin.DrawColumnListArea(object) - - love.graphics.setColor(unpack(skin.controls.columnlistarea_border_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - -end - ---[[--------------------------------------------------------- - - func: skin.DrawColumnListRow(object) - - desc: draws the column list row object ---]]--------------------------------------------------------- -function skin.DrawColumnListRow(object) - - local colorindex = object.colorindex - - if colorindex == 1 then - - love.graphics.setColor(unpack(skin.controls.columnlistrow_body1_color)) - love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2) - - love.graphics.setColor(unpack(skin.controls.columnlistrow_border1_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - else - - love.graphics.setColor(unpack(skin.controls.columnlistrow_body2_color)) - love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2) - - love.graphics.setColor(unpack(skin.controls.columnlistrow_border2_color)) - skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight()) - - end - -end - --- register the skin -loveframes.skins.Register(skin) \ No newline at end of file