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Version 0.9.2.5 - Alpha (see changelog.txt)
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@ -1,5 +1,11 @@
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================================================
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================================================
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Version 0.9.2.4 - Alpha (May 27 - 2012)
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Version 0.9.2.5 - Alpha (June 1 - 2012)
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================================================
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[FIXED] the text object not drawing numbers in certain situations
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[FIXED] a typo in the changelog
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================================================
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Version 0.9.2.4 - Alpha (May 29 - 2012)
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================================================
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================================================
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[FIXED] the SetSkin(skin) method causing a stack overflow
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[FIXED] the SetSkin(skin) method causing a stack overflow
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2
init.lua
2
init.lua
@ -9,7 +9,7 @@ loveframes = {}
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-- library info
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-- library info
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loveframes.info = {}
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loveframes.info = {}
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loveframes.info.author = "Nikolai Resokav"
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loveframes.info.author = "Nikolai Resokav"
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loveframes.info.version = "0.9.2.4"
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loveframes.info.version = "0.9.2.5"
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loveframes.info.stage = "Alpha"
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loveframes.info.stage = "Alpha"
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-- library configurations
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-- library configurations
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@ -122,6 +122,10 @@ function text:SetText(t)
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if dtype == "table" then
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if dtype == "table" then
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prevcolor = v
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prevcolor = v
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elseif dtype == "number" then
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table.insert(self.text, {color = prevcolor, text = tostring(v)})
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elseif dtype == "string" then
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elseif dtype == "string" then
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v = v:gsub(string.char(9), " ")
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v = v:gsub(string.char(9), " ")
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