Fix several typos and inconsistencies

This commit is contained in:
Kenny Shields 2014-08-10 14:40:30 -04:00
parent 0d3010c880
commit 98c47eb9f9
3 changed files with 15 additions and 15 deletions

View File

@ -369,7 +369,7 @@ function loveframes.Create(data, parent)
for k, v in pairs(t) do
-- current default object
local object = validobjects[v.type]:new()
-- indert the object into the table of objects being created
-- insert the object into the table of objects being created
table.insert(objects, object)
-- parent the new object by default to the base gui object
object.parent = loveframes.base

View File

@ -45,7 +45,7 @@ function loveframes.util.BoundingBox(x1, x2, y1, y2, w1, w2, h1, h2)
end
--[[---------------------------------------------------------
- func: loveframes.util.GetCollisions(object, table)
- func: GetCollisions(object, table)
- desc: gets all objects colliding with the mouse
--]]---------------------------------------------------------
function loveframes.util.GetCollisions(object, t)
@ -101,7 +101,7 @@ function loveframes.util.GetCollisions(object, t)
end
--[[---------------------------------------------------------
- func: loveframes.util.GetAllObjects(object, table)
- func: GetAllObjects(object, table)
- desc: gets all active objects
--]]---------------------------------------------------------
function loveframes.util.GetAllObjects(object, t)
@ -254,7 +254,7 @@ function loveframes.util.RemoveAll()
end
--[[---------------------------------------------------------
- func: loveframes.util.TableHasValue(table, value)
- func: TableHasValue(table, value)
- desc: checks to see if a table has a specific value
--]]---------------------------------------------------------
function loveframes.util.TableHasValue(table, value)
@ -270,7 +270,7 @@ function loveframes.util.TableHasValue(table, value)
end
--[[---------------------------------------------------------
- func: loveframes.util.TableHasKey(table, key)
- func: TableHasKey(table, key)
- desc: checks to see if a table has a specific key
--]]---------------------------------------------------------
function loveframes.util.TableHasKey(table, key)
@ -280,7 +280,7 @@ function loveframes.util.TableHasKey(table, key)
end
--[[---------------------------------------------------------
- func: loveframes.util.Error(message)
- func: Error(message)
- desc: displays a formatted error message
--]]---------------------------------------------------------
function loveframes.util.Error(message)
@ -290,7 +290,7 @@ function loveframes.util.Error(message)
end
--[[---------------------------------------------------------
- func: loveframes.util.GetCollisionCount()
- func: GetCollisionCount()
- desc: gets the total number of objects colliding with
the mouse
--]]---------------------------------------------------------
@ -301,7 +301,7 @@ function loveframes.util.GetCollisionCount()
end
--[[---------------------------------------------------------
- func: loveframes.util.GetHover()
- func: GetHover()
- desc: returns loveframes.hover, can be used to check
if the mouse is colliding with a visible
Love Frames object
@ -325,7 +325,7 @@ function loveframes.util.RectangleCollisionCheck(rect1, rect2)
end
--[[---------------------------------------------------------
- func: loveframes.util.DeepCopy(orig)
- func: DeepCopy(orig)
- desc: copies a table
- note: I take not credit for this function
--]]---------------------------------------------------------
@ -345,7 +345,7 @@ function loveframes.util.DeepCopy(orig)
end
--[[---------------------------------------------------------
- func: loveframes.util.GetHoverObject()
- func: GetHoverObject()
- desc: returns loveframes.hoverobject
--]]---------------------------------------------------------
function loveframes.util.GetHoverObject()
@ -355,7 +355,7 @@ function loveframes.util.GetHoverObject()
end
--[[---------------------------------------------------------
- func: loveframes.util.IsCtrlDown()
- func: IsCtrlDown()
- desc: checks for ctrl, for use with multiselect, copy,
paste, and such. On OS X it actually looks for cmd.
--]]---------------------------------------------------------

View File

@ -8,7 +8,7 @@ local newobject = loveframes.NewObject("base", "loveframes_object_base")
--[[---------------------------------------------------------
- func: initialize()
- desc: intializes the element
- desc: initializes the element
--]]---------------------------------------------------------
function newobject:initialize()
@ -407,7 +407,7 @@ end
- desc: centers the object in the game window or in
its parent if it has one
--]]---------------------------------------------------------
function newobject:Center(area)
function newobject:Center()
local base = loveframes.base
local parent = self.parent
@ -1018,10 +1018,10 @@ function newobject:SetSkin(name)
end
--[[---------------------------------------------------------
- func: GetSkin(name)
- func: GetSkin()
- desc: gets the object's skin
--]]---------------------------------------------------------
function newobject:GetSkin(name)
function newobject:GetSkin()
local skins = loveframes.skins.available
local skinindex = loveframes.config["ACTIVESKIN"]